| Index: include/gpu/GrContext.h
|
| diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
|
| index 5c796b26c034833348014bf558b8d0700115aebf..c59c4d4243c64c18a3f5021cfe228dba559aff76 100644
|
| --- a/include/gpu/GrContext.h
|
| +++ b/include/gpu/GrContext.h
|
| @@ -61,8 +61,10 @@ public:
|
| * within the underlying 3D API's context/device/whatever. This call informs
|
| * the context that the state was modified and it should resend. Shouldn't
|
| * be called frequently for good performance.
|
| + * The flag bits, state, is dpendent on which backend is used by the
|
| + * context, either GL or D3D (possible in future).
|
| */
|
| - void resetContext();
|
| + void resetContext(uint32_t state = kAll_GrBackendState);
|
|
|
| /**
|
| * Callback function to allow classes to cleanup on GrContext destruction.
|
|
|