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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_ANIMATION_ANIMATION_TARGET_PROPERTY_H_ | |
6 #define CC_ANIMATION_ANIMATION_TARGET_PROPERTY_H_ | |
7 | |
8 namespace cc { | |
9 | |
10 struct AnimationTargetProperty { | |
loyso (OOO)
2016/02/16 06:17:37
This can be a namespace AnimationTargetProperty
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11 enum Enum { | |
loyso (OOO)
2016/02/16 06:17:37
Alternatively, we could go with global old-style e
loyso (OOO)
2016/02/17 01:27:29
But old-style enum would not work for 'using' in b
Ian Vollick
2016/02/17 13:43:27
Right, I like this approach for pulling the enum i
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12 TRANSFORM = 0, | |
13 OPACITY, | |
14 FILTER, | |
15 SCROLL_OFFSET, | |
16 BACKGROUND_COLOR, | |
17 // This sentinel must be last. | |
18 LAST_TARGET_PROPERTY = BACKGROUND_COLOR | |
19 }; | |
20 }; | |
21 | |
22 const char* GetAnimationTargetPropertyName( | |
loyso (OOO)
2016/02/16 06:17:36
This can be a member function.
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23 AnimationTargetProperty::Enum property); | |
24 | |
25 } // namespace cc | |
26 | |
27 #endif // CC_ANIMATION_ANIMATION_TARGET_PROPERTY_H_ | |
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