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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_ANIMATION_ANIMATION_TARGET_PROPERTY_H_ | |
| 6 #define CC_ANIMATION_ANIMATION_TARGET_PROPERTY_H_ | |
| 7 | |
| 8 namespace cc { | |
| 9 | |
| 10 struct AnimationTargetProperty { | |
|
loyso (OOO)
2016/02/16 06:17:37
This can be a namespace AnimationTargetProperty
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| 11 enum Enum { | |
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loyso (OOO)
2016/02/16 06:17:37
Alternatively, we could go with global old-style e
loyso (OOO)
2016/02/17 01:27:29
But old-style enum would not work for 'using' in b
Ian Vollick
2016/02/17 13:43:27
Right, I like this approach for pulling the enum i
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| 12 TRANSFORM = 0, | |
| 13 OPACITY, | |
| 14 FILTER, | |
| 15 SCROLL_OFFSET, | |
| 16 BACKGROUND_COLOR, | |
| 17 // This sentinel must be last. | |
| 18 LAST_TARGET_PROPERTY = BACKGROUND_COLOR | |
| 19 }; | |
| 20 }; | |
| 21 | |
| 22 const char* GetAnimationTargetPropertyName( | |
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loyso (OOO)
2016/02/16 06:17:36
This can be a member function.
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| 23 AnimationTargetProperty::Enum property); | |
| 24 | |
| 25 } // namespace cc | |
| 26 | |
| 27 #endif // CC_ANIMATION_ANIMATION_TARGET_PROPERTY_H_ | |
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