Index: tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
diff --git a/tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2ce52d443cddc971ac19a66afcdc66843603cf16 |
--- /dev/null |
+++ b/tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
@@ -0,0 +1,3358 @@ |
+/** |
+ * 3D programming in the browser. |
+ */ |
+library dart.dom.web_gl; |
+ |
+import 'dart:collection'; |
+import 'dart:_internal'; |
+import 'dart:html'; |
+import 'dart:html_common'; |
+import 'dart:_native_typed_data'; |
+import 'dart:typed_data'; |
+import 'dart:_js_helper' show Creates, JSName, Native, Returns, convertDartClosureToJS; |
+import 'dart:_foreign_helper' show JS; |
+import 'dart:_interceptors' show Interceptor, JSExtendableArray; |
+// DO NOT EDIT - unless you are editing documentation as per: |
+// https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation |
+// Auto-generated dart:web_gl library. |
+ |
+ |
+ |
+ |
+ |
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; |
+const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; |
+const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; |
+const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; |
+const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE; |
+const int ALPHA = RenderingContext.ALPHA; |
+const int ALPHA_BITS = RenderingContext.ALPHA_BITS; |
+const int ALWAYS = RenderingContext.ALWAYS; |
+const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER; |
+const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING; |
+const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS; |
+const int BACK = RenderingContext.BACK; |
+const int BLEND = RenderingContext.BLEND; |
+const int BLEND_COLOR = RenderingContext.BLEND_COLOR; |
+const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA; |
+const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB; |
+const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION; |
+const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA; |
+const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB; |
+const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA; |
+const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB; |
+const int BLUE_BITS = RenderingContext.BLUE_BITS; |
+const int BOOL = RenderingContext.BOOL; |
+const int BOOL_VEC2 = RenderingContext.BOOL_VEC2; |
+const int BOOL_VEC3 = RenderingContext.BOOL_VEC3; |
+const int BOOL_VEC4 = RenderingContext.BOOL_VEC4; |
+const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL; |
+const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE; |
+const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE; |
+const int BYTE = RenderingContext.BYTE; |
+const int CCW = RenderingContext.CCW; |
+const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE; |
+const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0; |
+const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT; |
+const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE; |
+const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK; |
+const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS; |
+const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS; |
+const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA; |
+const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR; |
+const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL; |
+const int CULL_FACE = RenderingContext.CULL_FACE; |
+const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE; |
+const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM; |
+const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB; |
+const int CW = RenderingContext.CW; |
+const int DECR = RenderingContext.DECR; |
+const int DECR_WRAP = RenderingContext.DECR_WRAP; |
+const int DELETE_STATUS = RenderingContext.DELETE_STATUS; |
+const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT; |
+const int DEPTH_BITS = RenderingContext.DEPTH_BITS; |
+const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT; |
+const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE; |
+const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT; |
+const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16; |
+const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC; |
+const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE; |
+const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL; |
+const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT; |
+const int DEPTH_TEST = RenderingContext.DEPTH_TEST; |
+const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK; |
+const int DITHER = RenderingContext.DITHER; |
+const int DONT_CARE = RenderingContext.DONT_CARE; |
+const int DST_ALPHA = RenderingContext.DST_ALPHA; |
+const int DST_COLOR = RenderingContext.DST_COLOR; |
+const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW; |
+const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER; |
+const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING; |
+const int EQUAL = RenderingContext.EQUAL; |
+const int FASTEST = RenderingContext.FASTEST; |
+const int FLOAT = RenderingContext.FLOAT; |
+const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2; |
+const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3; |
+const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4; |
+const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2; |
+const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3; |
+const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4; |
+const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER; |
+const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER; |
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
+const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING; |
+const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE; |
+const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
+const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
+const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
+const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED; |
+const int FRONT = RenderingContext.FRONT; |
+const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; |
+const int FRONT_FACE = RenderingContext.FRONT_FACE; |
+const int FUNC_ADD = RenderingContext.FUNC_ADD; |
+const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; |
+const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; |
+const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; |
+const int GEQUAL = RenderingContext.GEQUAL; |
+const int GREATER = RenderingContext.GREATER; |
+const int GREEN_BITS = RenderingContext.GREEN_BITS; |
+const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; |
+const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; |
+const int HIGH_INT = RenderingContext.HIGH_INT; |
+const int INCR = RenderingContext.INCR; |
+const int INCR_WRAP = RenderingContext.INCR_WRAP; |
+const int INT = RenderingContext.INT; |
+const int INT_VEC2 = RenderingContext.INT_VEC2; |
+const int INT_VEC3 = RenderingContext.INT_VEC3; |
+const int INT_VEC4 = RenderingContext.INT_VEC4; |
+const int INVALID_ENUM = RenderingContext.INVALID_ENUM; |
+const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION; |
+const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION; |
+const int INVALID_VALUE = RenderingContext.INVALID_VALUE; |
+const int INVERT = RenderingContext.INVERT; |
+const int KEEP = RenderingContext.KEEP; |
+const int LEQUAL = RenderingContext.LEQUAL; |
+const int LESS = RenderingContext.LESS; |
+const int LINEAR = RenderingContext.LINEAR; |
+const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR; |
+const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST; |
+const int LINES = RenderingContext.LINES; |
+const int LINE_LOOP = RenderingContext.LINE_LOOP; |
+const int LINE_STRIP = RenderingContext.LINE_STRIP; |
+const int LINE_WIDTH = RenderingContext.LINE_WIDTH; |
+const int LINK_STATUS = RenderingContext.LINK_STATUS; |
+const int LOW_FLOAT = RenderingContext.LOW_FLOAT; |
+const int LOW_INT = RenderingContext.LOW_INT; |
+const int LUMINANCE = RenderingContext.LUMINANCE; |
+const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA; |
+const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
+const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE; |
+const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS; |
+const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE; |
+const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS; |
+const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE; |
+const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS; |
+const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS; |
+const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
+const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS; |
+const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS; |
+const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT; |
+const int MEDIUM_INT = RenderingContext.MEDIUM_INT; |
+const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT; |
+const int NEAREST = RenderingContext.NEAREST; |
+const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR; |
+const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST; |
+const int NEVER = RenderingContext.NEVER; |
+const int NICEST = RenderingContext.NICEST; |
+const int NONE = RenderingContext.NONE; |
+const int NOTEQUAL = RenderingContext.NOTEQUAL; |
+const int NO_ERROR = RenderingContext.NO_ERROR; |
+const int ONE = RenderingContext.ONE; |
+const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA; |
+const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR; |
+const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA; |
+const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR; |
+const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA; |
+const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR; |
+const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY; |
+const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT; |
+const int POINTS = RenderingContext.POINTS; |
+const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR; |
+const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL; |
+const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS; |
+const int RED_BITS = RenderingContext.RED_BITS; |
+const int RENDERBUFFER = RenderingContext.RENDERBUFFER; |
+const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE; |
+const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING; |
+const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE; |
+const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE; |
+const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE; |
+const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT; |
+const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT; |
+const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE; |
+const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE; |
+const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH; |
+const int RENDERER = RenderingContext.RENDERER; |
+const int REPEAT = RenderingContext.REPEAT; |
+const int REPLACE = RenderingContext.REPLACE; |
+const int RGB = RenderingContext.RGB; |
+const int RGB565 = RenderingContext.RGB565; |
+const int RGB5_A1 = RenderingContext.RGB5_A1; |
+const int RGBA = RenderingContext.RGBA; |
+const int RGBA4 = RenderingContext.RGBA4; |
+const int SAMPLER_2D = RenderingContext.SAMPLER_2D; |
+const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE; |
+const int SAMPLES = RenderingContext.SAMPLES; |
+const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE; |
+const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS; |
+const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE; |
+const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT; |
+const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE; |
+const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX; |
+const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST; |
+const int SHADER_TYPE = RenderingContext.SHADER_TYPE; |
+const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION; |
+const int SHORT = RenderingContext.SHORT; |
+const int SRC_ALPHA = RenderingContext.SRC_ALPHA; |
+const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE; |
+const int SRC_COLOR = RenderingContext.SRC_COLOR; |
+const int STATIC_DRAW = RenderingContext.STATIC_DRAW; |
+const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT; |
+const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL; |
+const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC; |
+const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL; |
+const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS; |
+const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF; |
+const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK; |
+const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK; |
+const int STENCIL_BITS = RenderingContext.STENCIL_BITS; |
+const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT; |
+const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE; |
+const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL; |
+const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC; |
+const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX; |
+const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8; |
+const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL; |
+const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS; |
+const int STENCIL_REF = RenderingContext.STENCIL_REF; |
+const int STENCIL_TEST = RenderingContext.STENCIL_TEST; |
+const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK; |
+const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK; |
+const int STREAM_DRAW = RenderingContext.STREAM_DRAW; |
+const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS; |
+const int TEXTURE = RenderingContext.TEXTURE; |
+const int TEXTURE0 = RenderingContext.TEXTURE0; |
+const int TEXTURE1 = RenderingContext.TEXTURE1; |
+const int TEXTURE10 = RenderingContext.TEXTURE10; |
+const int TEXTURE11 = RenderingContext.TEXTURE11; |
+const int TEXTURE12 = RenderingContext.TEXTURE12; |
+const int TEXTURE13 = RenderingContext.TEXTURE13; |
+const int TEXTURE14 = RenderingContext.TEXTURE14; |
+const int TEXTURE15 = RenderingContext.TEXTURE15; |
+const int TEXTURE16 = RenderingContext.TEXTURE16; |
+const int TEXTURE17 = RenderingContext.TEXTURE17; |
+const int TEXTURE18 = RenderingContext.TEXTURE18; |
+const int TEXTURE19 = RenderingContext.TEXTURE19; |
+const int TEXTURE2 = RenderingContext.TEXTURE2; |
+const int TEXTURE20 = RenderingContext.TEXTURE20; |
+const int TEXTURE21 = RenderingContext.TEXTURE21; |
+const int TEXTURE22 = RenderingContext.TEXTURE22; |
+const int TEXTURE23 = RenderingContext.TEXTURE23; |
+const int TEXTURE24 = RenderingContext.TEXTURE24; |
+const int TEXTURE25 = RenderingContext.TEXTURE25; |
+const int TEXTURE26 = RenderingContext.TEXTURE26; |
+const int TEXTURE27 = RenderingContext.TEXTURE27; |
+const int TEXTURE28 = RenderingContext.TEXTURE28; |
+const int TEXTURE29 = RenderingContext.TEXTURE29; |
+const int TEXTURE3 = RenderingContext.TEXTURE3; |
+const int TEXTURE30 = RenderingContext.TEXTURE30; |
+const int TEXTURE31 = RenderingContext.TEXTURE31; |
+const int TEXTURE4 = RenderingContext.TEXTURE4; |
+const int TEXTURE5 = RenderingContext.TEXTURE5; |
+const int TEXTURE6 = RenderingContext.TEXTURE6; |
+const int TEXTURE7 = RenderingContext.TEXTURE7; |
+const int TEXTURE8 = RenderingContext.TEXTURE8; |
+const int TEXTURE9 = RenderingContext.TEXTURE9; |
+const int TEXTURE_2D = RenderingContext.TEXTURE_2D; |
+const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D; |
+const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP; |
+const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP; |
+const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X; |
+const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y; |
+const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z; |
+const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X; |
+const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y; |
+const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z; |
+const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER; |
+const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER; |
+const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S; |
+const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T; |
+const int TRIANGLES = RenderingContext.TRIANGLES; |
+const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN; |
+const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP; |
+const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT; |
+const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL; |
+const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL; |
+const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
+const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE; |
+const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT; |
+const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT; |
+const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4; |
+const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1; |
+const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5; |
+const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS; |
+const int VENDOR = RenderingContext.VENDOR; |
+const int VERSION = RenderingContext.VERSION; |
+const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
+const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED; |
+const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED; |
+const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER; |
+const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; |
+const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE; |
+const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; |
+const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; |
+const int VIEWPORT = RenderingContext.VIEWPORT; |
+const int ZERO = RenderingContext.ZERO; |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLActiveInfo') |
+@Unstable() |
+@Native("WebGLActiveInfo") |
+class ActiveInfo extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ActiveInfo._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLActiveInfo.name') |
+ @DocsEditable() |
+ final String name; |
+ |
+ @DomName('WebGLActiveInfo.size') |
+ @DocsEditable() |
+ final int size; |
+ |
+ @DomName('WebGLActiveInfo.type') |
+ @DocsEditable() |
+ final int type; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('ANGLEInstancedArrays') |
+@Experimental() // untriaged |
+@Native("ANGLEInstancedArrays") |
+class AngleInstancedArrays extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory AngleInstancedArrays._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('ANGLEInstancedArrays.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE; |
+ |
+ @JSName('drawArraysInstancedANGLE') |
+ @DomName('ANGLEInstancedArrays.drawArraysInstancedANGLE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawArraysInstancedAngle(int mode, int first, int count, int primcount) native; |
+ |
+ @JSName('drawElementsInstancedANGLE') |
+ @DomName('ANGLEInstancedArrays.drawElementsInstancedANGLE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawElementsInstancedAngle(int mode, int count, int type, int offset, int primcount) native; |
+ |
+ @JSName('vertexAttribDivisorANGLE') |
+ @DomName('ANGLEInstancedArrays.vertexAttribDivisorANGLE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribDivisorAngle(int index, int divisor) native; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLBuffer') |
+@Unstable() |
+@Native("WebGLBuffer") |
+class Buffer extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Buffer._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLCompressedTextureATC') |
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_atc/ |
+@Experimental() |
+@Native("WebGLCompressedTextureATC") |
+class CompressedTextureAtc extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory CompressedTextureAtc._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLCompressedTextureATC.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93; |
+ |
+ @DomName('WebGLCompressedTextureATC.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE; |
+ |
+ @DomName('WebGLCompressedTextureATC.COMPRESSED_RGB_ATC_WEBGL') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGB_ATC_WEBGL = 0x8C92; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLCompressedTextureETC1') |
+@Experimental() // untriaged |
+@Native("WebGLCompressedTextureETC1") |
+class CompressedTextureETC1 extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory CompressedTextureETC1._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLCompressedTextureETC1.COMPRESSED_RGB_ETC1_WEBGL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int COMPRESSED_RGB_ETC1_WEBGL = 0x8D64; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLCompressedTexturePVRTC') |
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/ |
+@Experimental() // experimental |
+@Native("WebGLCompressedTexturePVRTC") |
+class CompressedTexturePvrtc extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory CompressedTexturePvrtc._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03; |
+ |
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; |
+ |
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_2BPPV1_IMG') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01; |
+ |
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_4BPPV1_IMG') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLCompressedTextureS3TC') |
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ |
+@Experimental() // experimental |
+@Native("WebGLCompressedTextureS3TC") |
+class CompressedTextureS3TC extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory CompressedTextureS3TC._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT1_EXT') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; |
+ |
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT3_EXT') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; |
+ |
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT5_EXT') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; |
+ |
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGB_S3TC_DXT1_EXT') |
+ @DocsEditable() |
+ static const int COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+/** |
+ * The properties of a WebGL rendering context. |
+ * |
+ * If [alpha] is `true`, then the context has an alpha channel. |
+ * |
+ * If [antialias] is `true`, then antialiasing is performed by the browser, but |
+ * only if the browser's implementation of WebGL supports antialiasing. |
+ * |
+ * If [depth] is `true`, then the context has a depth buffer of at least 16 |
+ * bits. |
+ * |
+ * If [premultipliedAlpha] is `true`, then the context's colors are assumed to |
+ * be premultiplied. This means that color values are assumed to have been |
+ * multiplied by their alpha values. If [alpha] is `false`, then this flag is |
+ * ignored. |
+ * |
+ * If [preserveDrawingBuffer] is `false`, then all contents of the context are |
+ * cleared. If `true`, then all values will remain until changed or cleared. |
+ * |
+ * If [stencil] is `true`, then the context has a stencil buffer of at least 8 |
+ * bits. |
+ */ |
+@DomName('WebGLContextAttributes') |
+@Unstable() |
+@Native("WebGLContextAttributes") |
+class ContextAttributes extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ContextAttributes._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLContextAttributes.alpha') |
+ @DocsEditable() |
+ bool alpha; |
+ |
+ @DomName('WebGLContextAttributes.antialias') |
+ @DocsEditable() |
+ bool antialias; |
+ |
+ @DomName('WebGLContextAttributes.depth') |
+ @DocsEditable() |
+ bool depth; |
+ |
+ @DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool failIfMajorPerformanceCaveat; |
+ |
+ @DomName('WebGLContextAttributes.premultipliedAlpha') |
+ @DocsEditable() |
+ bool premultipliedAlpha; |
+ |
+ @DomName('WebGLContextAttributes.preserveDrawingBuffer') |
+ @DocsEditable() |
+ bool preserveDrawingBuffer; |
+ |
+ @DomName('WebGLContextAttributes.stencil') |
+ @DocsEditable() |
+ bool stencil; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLContextEvent') |
+@Unstable() |
+@Native("WebGLContextEvent") |
+class ContextEvent extends Event { |
+ // To suppress missing implicit constructor warnings. |
+ factory ContextEvent._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLContextEvent.statusMessage') |
+ @DocsEditable() |
+ final String statusMessage; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLDebugRendererInfo') |
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/ |
+@Experimental() // experimental |
+@Native("WebGLDebugRendererInfo") |
+class DebugRendererInfo extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory DebugRendererInfo._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLDebugRendererInfo.UNMASKED_RENDERER_WEBGL') |
+ @DocsEditable() |
+ static const int UNMASKED_RENDERER_WEBGL = 0x9246; |
+ |
+ @DomName('WebGLDebugRendererInfo.UNMASKED_VENDOR_WEBGL') |
+ @DocsEditable() |
+ static const int UNMASKED_VENDOR_WEBGL = 0x9245; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLDebugShaders') |
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/ |
+@Experimental() // experimental |
+@Native("WebGLDebugShaders") |
+class DebugShaders extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory DebugShaders._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLDebugShaders.getTranslatedShaderSource') |
+ @DocsEditable() |
+ String getTranslatedShaderSource(Shader shader) native; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLDepthTexture') |
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ |
+@Experimental() // experimental |
+@Native("WebGLDepthTexture") |
+class DepthTexture extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory DepthTexture._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLDepthTexture.UNSIGNED_INT_24_8_WEBGL') |
+ @DocsEditable() |
+ static const int UNSIGNED_INT_24_8_WEBGL = 0x84FA; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLDrawBuffers') |
+// http://www.khronos.org/registry/webgl/specs/latest/ |
+@Experimental() // stable |
+@Native("WebGLDrawBuffers") |
+class DrawBuffers extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory DrawBuffers._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT0_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT0_WEBGL = 0x8CE0; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT10_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT10_WEBGL = 0x8CEA; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT11_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT11_WEBGL = 0x8CEB; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT12_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT12_WEBGL = 0x8CEC; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT13_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT13_WEBGL = 0x8CED; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT14_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT14_WEBGL = 0x8CEE; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT15_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT15_WEBGL = 0x8CEF; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT1_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT1_WEBGL = 0x8CE1; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT2_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT2_WEBGL = 0x8CE2; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT3_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT3_WEBGL = 0x8CE3; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT4_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT4_WEBGL = 0x8CE4; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT5_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT5_WEBGL = 0x8CE5; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT6_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT6_WEBGL = 0x8CE6; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT7_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT7_WEBGL = 0x8CE7; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT8_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT8_WEBGL = 0x8CE8; |
+ |
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT9_WEBGL') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT9_WEBGL = 0x8CE9; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER0_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER0_WEBGL = 0x8825; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER10_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER10_WEBGL = 0x882F; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER11_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER11_WEBGL = 0x8830; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER12_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER12_WEBGL = 0x8831; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER13_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER13_WEBGL = 0x8832; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER14_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER14_WEBGL = 0x8833; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER15_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER15_WEBGL = 0x8834; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER1_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER1_WEBGL = 0x8826; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER2_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER2_WEBGL = 0x8827; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER3_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER3_WEBGL = 0x8828; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER4_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER4_WEBGL = 0x8829; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER5_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER5_WEBGL = 0x882A; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER6_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER6_WEBGL = 0x882B; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER7_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER7_WEBGL = 0x882C; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER8_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER8_WEBGL = 0x882D; |
+ |
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER9_WEBGL') |
+ @DocsEditable() |
+ static const int DRAW_BUFFER9_WEBGL = 0x882E; |
+ |
+ @DomName('WebGLDrawBuffers.MAX_COLOR_ATTACHMENTS_WEBGL') |
+ @DocsEditable() |
+ static const int MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF; |
+ |
+ @DomName('WebGLDrawBuffers.MAX_DRAW_BUFFERS_WEBGL') |
+ @DocsEditable() |
+ static const int MAX_DRAW_BUFFERS_WEBGL = 0x8824; |
+ |
+ @JSName('drawBuffersWEBGL') |
+ @DomName('WebGLDrawBuffers.drawBuffersWEBGL') |
+ @DocsEditable() |
+ void drawBuffersWebgl(List<int> buffers) native; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('EXTBlendMinMax') |
+@Experimental() // untriaged |
+@Native("EXTBlendMinMax") |
+class ExtBlendMinMax extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ExtBlendMinMax._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('EXTBlendMinMax.MAX_EXT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_EXT = 0x8008; |
+ |
+ @DomName('EXTBlendMinMax.MIN_EXT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MIN_EXT = 0x8007; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('EXTFragDepth') |
+// http://www.khronos.org/registry/webgl/extensions/EXT_frag_depth/ |
+@Experimental() |
+@Native("EXTFragDepth") |
+class ExtFragDepth extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ExtFragDepth._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('EXTShaderTextureLOD') |
+@Experimental() // untriaged |
+@Native("EXTShaderTextureLOD") |
+class ExtShaderTextureLod extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ExtShaderTextureLod._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('EXTTextureFilterAnisotropic') |
+// http://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/ |
+@Experimental() |
+@Native("EXTTextureFilterAnisotropic") |
+class ExtTextureFilterAnisotropic extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ExtTextureFilterAnisotropic._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('EXTTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT') |
+ @DocsEditable() |
+ static const int MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; |
+ |
+ @DomName('EXTTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT') |
+ @DocsEditable() |
+ static const int TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLFramebuffer') |
+@Unstable() |
+@Native("WebGLFramebuffer") |
+class Framebuffer extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Framebuffer._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLLoseContext') |
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/ |
+@Experimental() |
+@Native("WebGLLoseContext,WebGLExtensionLoseContext") |
+class LoseContext extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory LoseContext._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLLoseContext.loseContext') |
+ @DocsEditable() |
+ void loseContext() native; |
+ |
+ @DomName('WebGLLoseContext.restoreContext') |
+ @DocsEditable() |
+ void restoreContext() native; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('OESElementIndexUint') |
+// http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/ |
+@Experimental() // experimental |
+@Native("OESElementIndexUint") |
+class OesElementIndexUint extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory OesElementIndexUint._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('OESStandardDerivatives') |
+// http://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/ |
+@Experimental() // experimental |
+@Native("OESStandardDerivatives") |
+class OesStandardDerivatives extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory OesStandardDerivatives._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('OESStandardDerivatives.FRAGMENT_SHADER_DERIVATIVE_HINT_OES') |
+ @DocsEditable() |
+ static const int FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('OESTextureFloat') |
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_float/ |
+@Experimental() // experimental |
+@Native("OESTextureFloat") |
+class OesTextureFloat extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory OesTextureFloat._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('OESTextureFloatLinear') |
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_float_linear/ |
+@Experimental() |
+@Native("OESTextureFloatLinear") |
+class OesTextureFloatLinear extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory OesTextureFloatLinear._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('OESTextureHalfFloat') |
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/ |
+@Experimental() // experimental |
+@Native("OESTextureHalfFloat") |
+class OesTextureHalfFloat extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory OesTextureHalfFloat._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('OESTextureHalfFloat.HALF_FLOAT_OES') |
+ @DocsEditable() |
+ static const int HALF_FLOAT_OES = 0x8D61; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('OESTextureHalfFloatLinear') |
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float_linear/ |
+@Experimental() |
+@Native("OESTextureHalfFloatLinear") |
+class OesTextureHalfFloatLinear extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory OesTextureHalfFloatLinear._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('OESVertexArrayObject') |
+// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ |
+@Experimental() // experimental |
+@Native("OESVertexArrayObject") |
+class OesVertexArrayObject extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory OesVertexArrayObject._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('OESVertexArrayObject.VERTEX_ARRAY_BINDING_OES') |
+ @DocsEditable() |
+ static const int VERTEX_ARRAY_BINDING_OES = 0x85B5; |
+ |
+ @JSName('bindVertexArrayOES') |
+ @DomName('OESVertexArrayObject.bindVertexArrayOES') |
+ @DocsEditable() |
+ void bindVertexArray(VertexArrayObject arrayObject) native; |
+ |
+ @JSName('createVertexArrayOES') |
+ @DomName('OESVertexArrayObject.createVertexArrayOES') |
+ @DocsEditable() |
+ VertexArrayObject createVertexArray() native; |
+ |
+ @JSName('deleteVertexArrayOES') |
+ @DomName('OESVertexArrayObject.deleteVertexArrayOES') |
+ @DocsEditable() |
+ void deleteVertexArray(VertexArrayObject arrayObject) native; |
+ |
+ @JSName('isVertexArrayOES') |
+ @DomName('OESVertexArrayObject.isVertexArrayOES') |
+ @DocsEditable() |
+ bool isVertexArray(VertexArrayObject arrayObject) native; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLProgram') |
+@Unstable() |
+@Native("WebGLProgram") |
+class Program extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Program._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLRenderbuffer') |
+@Unstable() |
+@Native("WebGLRenderbuffer") |
+class Renderbuffer extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Renderbuffer._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DomName('WebGLRenderingContext') |
+@SupportedBrowser(SupportedBrowser.CHROME) |
+@SupportedBrowser(SupportedBrowser.FIREFOX) |
+@Experimental() |
+@Unstable() |
+@Native("WebGLRenderingContext") |
+class RenderingContext extends Interceptor implements CanvasRenderingContext { |
+ // To suppress missing implicit constructor warnings. |
+ factory RenderingContext._() { throw new UnsupportedError("Not supported"); } |
+ |
+ /// Checks if this type is supported on the current platform. |
+ static bool get supported => JS('bool', '!!(window.WebGLRenderingContext)'); |
+ |
+ @DomName('WebGLRenderingContext.ACTIVE_ATTRIBUTES') |
+ @DocsEditable() |
+ static const int ACTIVE_ATTRIBUTES = 0x8B89; |
+ |
+ @DomName('WebGLRenderingContext.ACTIVE_TEXTURE') |
+ @DocsEditable() |
+ static const int ACTIVE_TEXTURE = 0x84E0; |
+ |
+ @DomName('WebGLRenderingContext.ACTIVE_UNIFORMS') |
+ @DocsEditable() |
+ static const int ACTIVE_UNIFORMS = 0x8B86; |
+ |
+ @DomName('WebGLRenderingContext.ALIASED_LINE_WIDTH_RANGE') |
+ @DocsEditable() |
+ static const int ALIASED_LINE_WIDTH_RANGE = 0x846E; |
+ |
+ @DomName('WebGLRenderingContext.ALIASED_POINT_SIZE_RANGE') |
+ @DocsEditable() |
+ static const int ALIASED_POINT_SIZE_RANGE = 0x846D; |
+ |
+ @DomName('WebGLRenderingContext.ALPHA') |
+ @DocsEditable() |
+ static const int ALPHA = 0x1906; |
+ |
+ @DomName('WebGLRenderingContext.ALPHA_BITS') |
+ @DocsEditable() |
+ static const int ALPHA_BITS = 0x0D55; |
+ |
+ @DomName('WebGLRenderingContext.ALWAYS') |
+ @DocsEditable() |
+ static const int ALWAYS = 0x0207; |
+ |
+ @DomName('WebGLRenderingContext.ARRAY_BUFFER') |
+ @DocsEditable() |
+ static const int ARRAY_BUFFER = 0x8892; |
+ |
+ @DomName('WebGLRenderingContext.ARRAY_BUFFER_BINDING') |
+ @DocsEditable() |
+ static const int ARRAY_BUFFER_BINDING = 0x8894; |
+ |
+ @DomName('WebGLRenderingContext.ATTACHED_SHADERS') |
+ @DocsEditable() |
+ static const int ATTACHED_SHADERS = 0x8B85; |
+ |
+ @DomName('WebGLRenderingContext.BACK') |
+ @DocsEditable() |
+ static const int BACK = 0x0405; |
+ |
+ @DomName('WebGLRenderingContext.BLEND') |
+ @DocsEditable() |
+ static const int BLEND = 0x0BE2; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_COLOR') |
+ @DocsEditable() |
+ static const int BLEND_COLOR = 0x8005; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_DST_ALPHA') |
+ @DocsEditable() |
+ static const int BLEND_DST_ALPHA = 0x80CA; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_DST_RGB') |
+ @DocsEditable() |
+ static const int BLEND_DST_RGB = 0x80C8; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_EQUATION') |
+ @DocsEditable() |
+ static const int BLEND_EQUATION = 0x8009; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_EQUATION_ALPHA') |
+ @DocsEditable() |
+ static const int BLEND_EQUATION_ALPHA = 0x883D; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_EQUATION_RGB') |
+ @DocsEditable() |
+ static const int BLEND_EQUATION_RGB = 0x8009; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_SRC_ALPHA') |
+ @DocsEditable() |
+ static const int BLEND_SRC_ALPHA = 0x80CB; |
+ |
+ @DomName('WebGLRenderingContext.BLEND_SRC_RGB') |
+ @DocsEditable() |
+ static const int BLEND_SRC_RGB = 0x80C9; |
+ |
+ @DomName('WebGLRenderingContext.BLUE_BITS') |
+ @DocsEditable() |
+ static const int BLUE_BITS = 0x0D54; |
+ |
+ @DomName('WebGLRenderingContext.BOOL') |
+ @DocsEditable() |
+ static const int BOOL = 0x8B56; |
+ |
+ @DomName('WebGLRenderingContext.BOOL_VEC2') |
+ @DocsEditable() |
+ static const int BOOL_VEC2 = 0x8B57; |
+ |
+ @DomName('WebGLRenderingContext.BOOL_VEC3') |
+ @DocsEditable() |
+ static const int BOOL_VEC3 = 0x8B58; |
+ |
+ @DomName('WebGLRenderingContext.BOOL_VEC4') |
+ @DocsEditable() |
+ static const int BOOL_VEC4 = 0x8B59; |
+ |
+ @DomName('WebGLRenderingContext.BROWSER_DEFAULT_WEBGL') |
+ @DocsEditable() |
+ static const int BROWSER_DEFAULT_WEBGL = 0x9244; |
+ |
+ @DomName('WebGLRenderingContext.BUFFER_SIZE') |
+ @DocsEditable() |
+ static const int BUFFER_SIZE = 0x8764; |
+ |
+ @DomName('WebGLRenderingContext.BUFFER_USAGE') |
+ @DocsEditable() |
+ static const int BUFFER_USAGE = 0x8765; |
+ |
+ @DomName('WebGLRenderingContext.BYTE') |
+ @DocsEditable() |
+ static const int BYTE = 0x1400; |
+ |
+ @DomName('WebGLRenderingContext.CCW') |
+ @DocsEditable() |
+ static const int CCW = 0x0901; |
+ |
+ @DomName('WebGLRenderingContext.CLAMP_TO_EDGE') |
+ @DocsEditable() |
+ static const int CLAMP_TO_EDGE = 0x812F; |
+ |
+ @DomName('WebGLRenderingContext.COLOR_ATTACHMENT0') |
+ @DocsEditable() |
+ static const int COLOR_ATTACHMENT0 = 0x8CE0; |
+ |
+ @DomName('WebGLRenderingContext.COLOR_BUFFER_BIT') |
+ @DocsEditable() |
+ static const int COLOR_BUFFER_BIT = 0x00004000; |
+ |
+ @DomName('WebGLRenderingContext.COLOR_CLEAR_VALUE') |
+ @DocsEditable() |
+ static const int COLOR_CLEAR_VALUE = 0x0C22; |
+ |
+ @DomName('WebGLRenderingContext.COLOR_WRITEMASK') |
+ @DocsEditable() |
+ static const int COLOR_WRITEMASK = 0x0C23; |
+ |
+ @DomName('WebGLRenderingContext.COMPILE_STATUS') |
+ @DocsEditable() |
+ static const int COMPILE_STATUS = 0x8B81; |
+ |
+ @DomName('WebGLRenderingContext.COMPRESSED_TEXTURE_FORMATS') |
+ @DocsEditable() |
+ static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
+ |
+ @DomName('WebGLRenderingContext.CONSTANT_ALPHA') |
+ @DocsEditable() |
+ static const int CONSTANT_ALPHA = 0x8003; |
+ |
+ @DomName('WebGLRenderingContext.CONSTANT_COLOR') |
+ @DocsEditable() |
+ static const int CONSTANT_COLOR = 0x8001; |
+ |
+ @DomName('WebGLRenderingContext.CONTEXT_LOST_WEBGL') |
+ @DocsEditable() |
+ static const int CONTEXT_LOST_WEBGL = 0x9242; |
+ |
+ @DomName('WebGLRenderingContext.CULL_FACE') |
+ @DocsEditable() |
+ static const int CULL_FACE = 0x0B44; |
+ |
+ @DomName('WebGLRenderingContext.CULL_FACE_MODE') |
+ @DocsEditable() |
+ static const int CULL_FACE_MODE = 0x0B45; |
+ |
+ @DomName('WebGLRenderingContext.CURRENT_PROGRAM') |
+ @DocsEditable() |
+ static const int CURRENT_PROGRAM = 0x8B8D; |
+ |
+ @DomName('WebGLRenderingContext.CURRENT_VERTEX_ATTRIB') |
+ @DocsEditable() |
+ static const int CURRENT_VERTEX_ATTRIB = 0x8626; |
+ |
+ @DomName('WebGLRenderingContext.CW') |
+ @DocsEditable() |
+ static const int CW = 0x0900; |
+ |
+ @DomName('WebGLRenderingContext.DECR') |
+ @DocsEditable() |
+ static const int DECR = 0x1E03; |
+ |
+ @DomName('WebGLRenderingContext.DECR_WRAP') |
+ @DocsEditable() |
+ static const int DECR_WRAP = 0x8508; |
+ |
+ @DomName('WebGLRenderingContext.DELETE_STATUS') |
+ @DocsEditable() |
+ static const int DELETE_STATUS = 0x8B80; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_ATTACHMENT') |
+ @DocsEditable() |
+ static const int DEPTH_ATTACHMENT = 0x8D00; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_BITS') |
+ @DocsEditable() |
+ static const int DEPTH_BITS = 0x0D56; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_BUFFER_BIT') |
+ @DocsEditable() |
+ static const int DEPTH_BUFFER_BIT = 0x00000100; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_CLEAR_VALUE') |
+ @DocsEditable() |
+ static const int DEPTH_CLEAR_VALUE = 0x0B73; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_COMPONENT') |
+ @DocsEditable() |
+ static const int DEPTH_COMPONENT = 0x1902; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_COMPONENT16') |
+ @DocsEditable() |
+ static const int DEPTH_COMPONENT16 = 0x81A5; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_FUNC') |
+ @DocsEditable() |
+ static const int DEPTH_FUNC = 0x0B74; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_RANGE') |
+ @DocsEditable() |
+ static const int DEPTH_RANGE = 0x0B70; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_STENCIL') |
+ @DocsEditable() |
+ static const int DEPTH_STENCIL = 0x84F9; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_STENCIL_ATTACHMENT') |
+ @DocsEditable() |
+ static const int DEPTH_STENCIL_ATTACHMENT = 0x821A; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_TEST') |
+ @DocsEditable() |
+ static const int DEPTH_TEST = 0x0B71; |
+ |
+ @DomName('WebGLRenderingContext.DEPTH_WRITEMASK') |
+ @DocsEditable() |
+ static const int DEPTH_WRITEMASK = 0x0B72; |
+ |
+ @DomName('WebGLRenderingContext.DITHER') |
+ @DocsEditable() |
+ static const int DITHER = 0x0BD0; |
+ |
+ @DomName('WebGLRenderingContext.DONT_CARE') |
+ @DocsEditable() |
+ static const int DONT_CARE = 0x1100; |
+ |
+ @DomName('WebGLRenderingContext.DST_ALPHA') |
+ @DocsEditable() |
+ static const int DST_ALPHA = 0x0304; |
+ |
+ @DomName('WebGLRenderingContext.DST_COLOR') |
+ @DocsEditable() |
+ static const int DST_COLOR = 0x0306; |
+ |
+ @DomName('WebGLRenderingContext.DYNAMIC_DRAW') |
+ @DocsEditable() |
+ static const int DYNAMIC_DRAW = 0x88E8; |
+ |
+ @DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER') |
+ @DocsEditable() |
+ static const int ELEMENT_ARRAY_BUFFER = 0x8893; |
+ |
+ @DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING') |
+ @DocsEditable() |
+ static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
+ |
+ @DomName('WebGLRenderingContext.EQUAL') |
+ @DocsEditable() |
+ static const int EQUAL = 0x0202; |
+ |
+ @DomName('WebGLRenderingContext.FASTEST') |
+ @DocsEditable() |
+ static const int FASTEST = 0x1101; |
+ |
+ @DomName('WebGLRenderingContext.FLOAT') |
+ @DocsEditable() |
+ static const int FLOAT = 0x1406; |
+ |
+ @DomName('WebGLRenderingContext.FLOAT_MAT2') |
+ @DocsEditable() |
+ static const int FLOAT_MAT2 = 0x8B5A; |
+ |
+ @DomName('WebGLRenderingContext.FLOAT_MAT3') |
+ @DocsEditable() |
+ static const int FLOAT_MAT3 = 0x8B5B; |
+ |
+ @DomName('WebGLRenderingContext.FLOAT_MAT4') |
+ @DocsEditable() |
+ static const int FLOAT_MAT4 = 0x8B5C; |
+ |
+ @DomName('WebGLRenderingContext.FLOAT_VEC2') |
+ @DocsEditable() |
+ static const int FLOAT_VEC2 = 0x8B50; |
+ |
+ @DomName('WebGLRenderingContext.FLOAT_VEC3') |
+ @DocsEditable() |
+ static const int FLOAT_VEC3 = 0x8B51; |
+ |
+ @DomName('WebGLRenderingContext.FLOAT_VEC4') |
+ @DocsEditable() |
+ static const int FLOAT_VEC4 = 0x8B52; |
+ |
+ @DomName('WebGLRenderingContext.FRAGMENT_SHADER') |
+ @DocsEditable() |
+ static const int FRAGMENT_SHADER = 0x8B30; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER = 0x8D40; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_BINDING') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_BINDING = 0x8CA6; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_COMPLETE') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_COMPLETE = 0x8CD5; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
+ |
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_UNSUPPORTED') |
+ @DocsEditable() |
+ static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
+ |
+ @DomName('WebGLRenderingContext.FRONT') |
+ @DocsEditable() |
+ static const int FRONT = 0x0404; |
+ |
+ @DomName('WebGLRenderingContext.FRONT_AND_BACK') |
+ @DocsEditable() |
+ static const int FRONT_AND_BACK = 0x0408; |
+ |
+ @DomName('WebGLRenderingContext.FRONT_FACE') |
+ @DocsEditable() |
+ static const int FRONT_FACE = 0x0B46; |
+ |
+ @DomName('WebGLRenderingContext.FUNC_ADD') |
+ @DocsEditable() |
+ static const int FUNC_ADD = 0x8006; |
+ |
+ @DomName('WebGLRenderingContext.FUNC_REVERSE_SUBTRACT') |
+ @DocsEditable() |
+ static const int FUNC_REVERSE_SUBTRACT = 0x800B; |
+ |
+ @DomName('WebGLRenderingContext.FUNC_SUBTRACT') |
+ @DocsEditable() |
+ static const int FUNC_SUBTRACT = 0x800A; |
+ |
+ @DomName('WebGLRenderingContext.GENERATE_MIPMAP_HINT') |
+ @DocsEditable() |
+ static const int GENERATE_MIPMAP_HINT = 0x8192; |
+ |
+ @DomName('WebGLRenderingContext.GEQUAL') |
+ @DocsEditable() |
+ static const int GEQUAL = 0x0206; |
+ |
+ @DomName('WebGLRenderingContext.GREATER') |
+ @DocsEditable() |
+ static const int GREATER = 0x0204; |
+ |
+ @DomName('WebGLRenderingContext.GREEN_BITS') |
+ @DocsEditable() |
+ static const int GREEN_BITS = 0x0D53; |
+ |
+ @DomName('WebGLRenderingContext.HIGH_FLOAT') |
+ @DocsEditable() |
+ static const int HIGH_FLOAT = 0x8DF2; |
+ |
+ @DomName('WebGLRenderingContext.HIGH_INT') |
+ @DocsEditable() |
+ static const int HIGH_INT = 0x8DF5; |
+ |
+ @DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; |
+ |
+ @DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_TYPE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; |
+ |
+ @DomName('WebGLRenderingContext.INCR') |
+ @DocsEditable() |
+ static const int INCR = 0x1E02; |
+ |
+ @DomName('WebGLRenderingContext.INCR_WRAP') |
+ @DocsEditable() |
+ static const int INCR_WRAP = 0x8507; |
+ |
+ @DomName('WebGLRenderingContext.INT') |
+ @DocsEditable() |
+ static const int INT = 0x1404; |
+ |
+ @DomName('WebGLRenderingContext.INT_VEC2') |
+ @DocsEditable() |
+ static const int INT_VEC2 = 0x8B53; |
+ |
+ @DomName('WebGLRenderingContext.INT_VEC3') |
+ @DocsEditable() |
+ static const int INT_VEC3 = 0x8B54; |
+ |
+ @DomName('WebGLRenderingContext.INT_VEC4') |
+ @DocsEditable() |
+ static const int INT_VEC4 = 0x8B55; |
+ |
+ @DomName('WebGLRenderingContext.INVALID_ENUM') |
+ @DocsEditable() |
+ static const int INVALID_ENUM = 0x0500; |
+ |
+ @DomName('WebGLRenderingContext.INVALID_FRAMEBUFFER_OPERATION') |
+ @DocsEditable() |
+ static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
+ |
+ @DomName('WebGLRenderingContext.INVALID_OPERATION') |
+ @DocsEditable() |
+ static const int INVALID_OPERATION = 0x0502; |
+ |
+ @DomName('WebGLRenderingContext.INVALID_VALUE') |
+ @DocsEditable() |
+ static const int INVALID_VALUE = 0x0501; |
+ |
+ @DomName('WebGLRenderingContext.INVERT') |
+ @DocsEditable() |
+ static const int INVERT = 0x150A; |
+ |
+ @DomName('WebGLRenderingContext.KEEP') |
+ @DocsEditable() |
+ static const int KEEP = 0x1E00; |
+ |
+ @DomName('WebGLRenderingContext.LEQUAL') |
+ @DocsEditable() |
+ static const int LEQUAL = 0x0203; |
+ |
+ @DomName('WebGLRenderingContext.LESS') |
+ @DocsEditable() |
+ static const int LESS = 0x0201; |
+ |
+ @DomName('WebGLRenderingContext.LINEAR') |
+ @DocsEditable() |
+ static const int LINEAR = 0x2601; |
+ |
+ @DomName('WebGLRenderingContext.LINEAR_MIPMAP_LINEAR') |
+ @DocsEditable() |
+ static const int LINEAR_MIPMAP_LINEAR = 0x2703; |
+ |
+ @DomName('WebGLRenderingContext.LINEAR_MIPMAP_NEAREST') |
+ @DocsEditable() |
+ static const int LINEAR_MIPMAP_NEAREST = 0x2701; |
+ |
+ @DomName('WebGLRenderingContext.LINES') |
+ @DocsEditable() |
+ static const int LINES = 0x0001; |
+ |
+ @DomName('WebGLRenderingContext.LINE_LOOP') |
+ @DocsEditable() |
+ static const int LINE_LOOP = 0x0002; |
+ |
+ @DomName('WebGLRenderingContext.LINE_STRIP') |
+ @DocsEditable() |
+ static const int LINE_STRIP = 0x0003; |
+ |
+ @DomName('WebGLRenderingContext.LINE_WIDTH') |
+ @DocsEditable() |
+ static const int LINE_WIDTH = 0x0B21; |
+ |
+ @DomName('WebGLRenderingContext.LINK_STATUS') |
+ @DocsEditable() |
+ static const int LINK_STATUS = 0x8B82; |
+ |
+ @DomName('WebGLRenderingContext.LOW_FLOAT') |
+ @DocsEditable() |
+ static const int LOW_FLOAT = 0x8DF0; |
+ |
+ @DomName('WebGLRenderingContext.LOW_INT') |
+ @DocsEditable() |
+ static const int LOW_INT = 0x8DF3; |
+ |
+ @DomName('WebGLRenderingContext.LUMINANCE') |
+ @DocsEditable() |
+ static const int LUMINANCE = 0x1909; |
+ |
+ @DomName('WebGLRenderingContext.LUMINANCE_ALPHA') |
+ @DocsEditable() |
+ static const int LUMINANCE_ALPHA = 0x190A; |
+ |
+ @DomName('WebGLRenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS') |
+ @DocsEditable() |
+ static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
+ |
+ @DomName('WebGLRenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE') |
+ @DocsEditable() |
+ static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
+ |
+ @DomName('WebGLRenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS') |
+ @DocsEditable() |
+ static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
+ |
+ @DomName('WebGLRenderingContext.MAX_RENDERBUFFER_SIZE') |
+ @DocsEditable() |
+ static const int MAX_RENDERBUFFER_SIZE = 0x84E8; |
+ |
+ @DomName('WebGLRenderingContext.MAX_TEXTURE_IMAGE_UNITS') |
+ @DocsEditable() |
+ static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
+ |
+ @DomName('WebGLRenderingContext.MAX_TEXTURE_SIZE') |
+ @DocsEditable() |
+ static const int MAX_TEXTURE_SIZE = 0x0D33; |
+ |
+ @DomName('WebGLRenderingContext.MAX_VARYING_VECTORS') |
+ @DocsEditable() |
+ static const int MAX_VARYING_VECTORS = 0x8DFC; |
+ |
+ @DomName('WebGLRenderingContext.MAX_VERTEX_ATTRIBS') |
+ @DocsEditable() |
+ static const int MAX_VERTEX_ATTRIBS = 0x8869; |
+ |
+ @DomName('WebGLRenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS') |
+ @DocsEditable() |
+ static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
+ |
+ @DomName('WebGLRenderingContext.MAX_VERTEX_UNIFORM_VECTORS') |
+ @DocsEditable() |
+ static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
+ |
+ @DomName('WebGLRenderingContext.MAX_VIEWPORT_DIMS') |
+ @DocsEditable() |
+ static const int MAX_VIEWPORT_DIMS = 0x0D3A; |
+ |
+ @DomName('WebGLRenderingContext.MEDIUM_FLOAT') |
+ @DocsEditable() |
+ static const int MEDIUM_FLOAT = 0x8DF1; |
+ |
+ @DomName('WebGLRenderingContext.MEDIUM_INT') |
+ @DocsEditable() |
+ static const int MEDIUM_INT = 0x8DF4; |
+ |
+ @DomName('WebGLRenderingContext.MIRRORED_REPEAT') |
+ @DocsEditable() |
+ static const int MIRRORED_REPEAT = 0x8370; |
+ |
+ @DomName('WebGLRenderingContext.NEAREST') |
+ @DocsEditable() |
+ static const int NEAREST = 0x2600; |
+ |
+ @DomName('WebGLRenderingContext.NEAREST_MIPMAP_LINEAR') |
+ @DocsEditable() |
+ static const int NEAREST_MIPMAP_LINEAR = 0x2702; |
+ |
+ @DomName('WebGLRenderingContext.NEAREST_MIPMAP_NEAREST') |
+ @DocsEditable() |
+ static const int NEAREST_MIPMAP_NEAREST = 0x2700; |
+ |
+ @DomName('WebGLRenderingContext.NEVER') |
+ @DocsEditable() |
+ static const int NEVER = 0x0200; |
+ |
+ @DomName('WebGLRenderingContext.NICEST') |
+ @DocsEditable() |
+ static const int NICEST = 0x1102; |
+ |
+ @DomName('WebGLRenderingContext.NONE') |
+ @DocsEditable() |
+ static const int NONE = 0; |
+ |
+ @DomName('WebGLRenderingContext.NOTEQUAL') |
+ @DocsEditable() |
+ static const int NOTEQUAL = 0x0205; |
+ |
+ @DomName('WebGLRenderingContext.NO_ERROR') |
+ @DocsEditable() |
+ static const int NO_ERROR = 0; |
+ |
+ @DomName('WebGLRenderingContext.ONE') |
+ @DocsEditable() |
+ static const int ONE = 1; |
+ |
+ @DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_ALPHA') |
+ @DocsEditable() |
+ static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
+ |
+ @DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_COLOR') |
+ @DocsEditable() |
+ static const int ONE_MINUS_CONSTANT_COLOR = 0x8002; |
+ |
+ @DomName('WebGLRenderingContext.ONE_MINUS_DST_ALPHA') |
+ @DocsEditable() |
+ static const int ONE_MINUS_DST_ALPHA = 0x0305; |
+ |
+ @DomName('WebGLRenderingContext.ONE_MINUS_DST_COLOR') |
+ @DocsEditable() |
+ static const int ONE_MINUS_DST_COLOR = 0x0307; |
+ |
+ @DomName('WebGLRenderingContext.ONE_MINUS_SRC_ALPHA') |
+ @DocsEditable() |
+ static const int ONE_MINUS_SRC_ALPHA = 0x0303; |
+ |
+ @DomName('WebGLRenderingContext.ONE_MINUS_SRC_COLOR') |
+ @DocsEditable() |
+ static const int ONE_MINUS_SRC_COLOR = 0x0301; |
+ |
+ @DomName('WebGLRenderingContext.OUT_OF_MEMORY') |
+ @DocsEditable() |
+ static const int OUT_OF_MEMORY = 0x0505; |
+ |
+ @DomName('WebGLRenderingContext.PACK_ALIGNMENT') |
+ @DocsEditable() |
+ static const int PACK_ALIGNMENT = 0x0D05; |
+ |
+ @DomName('WebGLRenderingContext.POINTS') |
+ @DocsEditable() |
+ static const int POINTS = 0x0000; |
+ |
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_FACTOR') |
+ @DocsEditable() |
+ static const int POLYGON_OFFSET_FACTOR = 0x8038; |
+ |
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_FILL') |
+ @DocsEditable() |
+ static const int POLYGON_OFFSET_FILL = 0x8037; |
+ |
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_UNITS') |
+ @DocsEditable() |
+ static const int POLYGON_OFFSET_UNITS = 0x2A00; |
+ |
+ @DomName('WebGLRenderingContext.RED_BITS') |
+ @DocsEditable() |
+ static const int RED_BITS = 0x0D52; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER') |
+ @DocsEditable() |
+ static const int RENDERBUFFER = 0x8D41; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_ALPHA_SIZE') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_BINDING') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_BINDING = 0x8CA7; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_BLUE_SIZE') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_BLUE_SIZE = 0x8D52; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_DEPTH_SIZE') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_GREEN_SIZE') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_GREEN_SIZE = 0x8D51; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_HEIGHT') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_HEIGHT = 0x8D43; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_INTERNAL_FORMAT') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_RED_SIZE') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_RED_SIZE = 0x8D50; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_STENCIL_SIZE') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
+ |
+ @DomName('WebGLRenderingContext.RENDERBUFFER_WIDTH') |
+ @DocsEditable() |
+ static const int RENDERBUFFER_WIDTH = 0x8D42; |
+ |
+ @DomName('WebGLRenderingContext.RENDERER') |
+ @DocsEditable() |
+ static const int RENDERER = 0x1F01; |
+ |
+ @DomName('WebGLRenderingContext.REPEAT') |
+ @DocsEditable() |
+ static const int REPEAT = 0x2901; |
+ |
+ @DomName('WebGLRenderingContext.REPLACE') |
+ @DocsEditable() |
+ static const int REPLACE = 0x1E01; |
+ |
+ @DomName('WebGLRenderingContext.RGB') |
+ @DocsEditable() |
+ static const int RGB = 0x1907; |
+ |
+ @DomName('WebGLRenderingContext.RGB565') |
+ @DocsEditable() |
+ static const int RGB565 = 0x8D62; |
+ |
+ @DomName('WebGLRenderingContext.RGB5_A1') |
+ @DocsEditable() |
+ static const int RGB5_A1 = 0x8057; |
+ |
+ @DomName('WebGLRenderingContext.RGBA') |
+ @DocsEditable() |
+ static const int RGBA = 0x1908; |
+ |
+ @DomName('WebGLRenderingContext.RGBA4') |
+ @DocsEditable() |
+ static const int RGBA4 = 0x8056; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLER_2D') |
+ @DocsEditable() |
+ static const int SAMPLER_2D = 0x8B5E; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLER_CUBE') |
+ @DocsEditable() |
+ static const int SAMPLER_CUBE = 0x8B60; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLES') |
+ @DocsEditable() |
+ static const int SAMPLES = 0x80A9; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLE_ALPHA_TO_COVERAGE') |
+ @DocsEditable() |
+ static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLE_BUFFERS') |
+ @DocsEditable() |
+ static const int SAMPLE_BUFFERS = 0x80A8; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE') |
+ @DocsEditable() |
+ static const int SAMPLE_COVERAGE = 0x80A0; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE_INVERT') |
+ @DocsEditable() |
+ static const int SAMPLE_COVERAGE_INVERT = 0x80AB; |
+ |
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE_VALUE') |
+ @DocsEditable() |
+ static const int SAMPLE_COVERAGE_VALUE = 0x80AA; |
+ |
+ @DomName('WebGLRenderingContext.SCISSOR_BOX') |
+ @DocsEditable() |
+ static const int SCISSOR_BOX = 0x0C10; |
+ |
+ @DomName('WebGLRenderingContext.SCISSOR_TEST') |
+ @DocsEditable() |
+ static const int SCISSOR_TEST = 0x0C11; |
+ |
+ @DomName('WebGLRenderingContext.SHADER_TYPE') |
+ @DocsEditable() |
+ static const int SHADER_TYPE = 0x8B4F; |
+ |
+ @DomName('WebGLRenderingContext.SHADING_LANGUAGE_VERSION') |
+ @DocsEditable() |
+ static const int SHADING_LANGUAGE_VERSION = 0x8B8C; |
+ |
+ @DomName('WebGLRenderingContext.SHORT') |
+ @DocsEditable() |
+ static const int SHORT = 0x1402; |
+ |
+ @DomName('WebGLRenderingContext.SRC_ALPHA') |
+ @DocsEditable() |
+ static const int SRC_ALPHA = 0x0302; |
+ |
+ @DomName('WebGLRenderingContext.SRC_ALPHA_SATURATE') |
+ @DocsEditable() |
+ static const int SRC_ALPHA_SATURATE = 0x0308; |
+ |
+ @DomName('WebGLRenderingContext.SRC_COLOR') |
+ @DocsEditable() |
+ static const int SRC_COLOR = 0x0300; |
+ |
+ @DomName('WebGLRenderingContext.STATIC_DRAW') |
+ @DocsEditable() |
+ static const int STATIC_DRAW = 0x88E4; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_ATTACHMENT') |
+ @DocsEditable() |
+ static const int STENCIL_ATTACHMENT = 0x8D20; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BACK_FAIL') |
+ @DocsEditable() |
+ static const int STENCIL_BACK_FAIL = 0x8801; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BACK_FUNC') |
+ @DocsEditable() |
+ static const int STENCIL_BACK_FUNC = 0x8800; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL') |
+ @DocsEditable() |
+ static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_PASS') |
+ @DocsEditable() |
+ static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BACK_REF') |
+ @DocsEditable() |
+ static const int STENCIL_BACK_REF = 0x8CA3; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BACK_VALUE_MASK') |
+ @DocsEditable() |
+ static const int STENCIL_BACK_VALUE_MASK = 0x8CA4; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BACK_WRITEMASK') |
+ @DocsEditable() |
+ static const int STENCIL_BACK_WRITEMASK = 0x8CA5; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BITS') |
+ @DocsEditable() |
+ static const int STENCIL_BITS = 0x0D57; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_BUFFER_BIT') |
+ @DocsEditable() |
+ static const int STENCIL_BUFFER_BIT = 0x00000400; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_CLEAR_VALUE') |
+ @DocsEditable() |
+ static const int STENCIL_CLEAR_VALUE = 0x0B91; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_FAIL') |
+ @DocsEditable() |
+ static const int STENCIL_FAIL = 0x0B94; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_FUNC') |
+ @DocsEditable() |
+ static const int STENCIL_FUNC = 0x0B92; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_INDEX') |
+ @DocsEditable() |
+ static const int STENCIL_INDEX = 0x1901; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_INDEX8') |
+ @DocsEditable() |
+ static const int STENCIL_INDEX8 = 0x8D48; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_FAIL') |
+ @DocsEditable() |
+ static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_PASS') |
+ @DocsEditable() |
+ static const int STENCIL_PASS_DEPTH_PASS = 0x0B96; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_REF') |
+ @DocsEditable() |
+ static const int STENCIL_REF = 0x0B97; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_TEST') |
+ @DocsEditable() |
+ static const int STENCIL_TEST = 0x0B90; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_VALUE_MASK') |
+ @DocsEditable() |
+ static const int STENCIL_VALUE_MASK = 0x0B93; |
+ |
+ @DomName('WebGLRenderingContext.STENCIL_WRITEMASK') |
+ @DocsEditable() |
+ static const int STENCIL_WRITEMASK = 0x0B98; |
+ |
+ @DomName('WebGLRenderingContext.STREAM_DRAW') |
+ @DocsEditable() |
+ static const int STREAM_DRAW = 0x88E0; |
+ |
+ @DomName('WebGLRenderingContext.SUBPIXEL_BITS') |
+ @DocsEditable() |
+ static const int SUBPIXEL_BITS = 0x0D50; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE') |
+ @DocsEditable() |
+ static const int TEXTURE = 0x1702; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE0') |
+ @DocsEditable() |
+ static const int TEXTURE0 = 0x84C0; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE1') |
+ @DocsEditable() |
+ static const int TEXTURE1 = 0x84C1; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE10') |
+ @DocsEditable() |
+ static const int TEXTURE10 = 0x84CA; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE11') |
+ @DocsEditable() |
+ static const int TEXTURE11 = 0x84CB; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE12') |
+ @DocsEditable() |
+ static const int TEXTURE12 = 0x84CC; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE13') |
+ @DocsEditable() |
+ static const int TEXTURE13 = 0x84CD; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE14') |
+ @DocsEditable() |
+ static const int TEXTURE14 = 0x84CE; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE15') |
+ @DocsEditable() |
+ static const int TEXTURE15 = 0x84CF; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE16') |
+ @DocsEditable() |
+ static const int TEXTURE16 = 0x84D0; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE17') |
+ @DocsEditable() |
+ static const int TEXTURE17 = 0x84D1; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE18') |
+ @DocsEditable() |
+ static const int TEXTURE18 = 0x84D2; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE19') |
+ @DocsEditable() |
+ static const int TEXTURE19 = 0x84D3; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE2') |
+ @DocsEditable() |
+ static const int TEXTURE2 = 0x84C2; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE20') |
+ @DocsEditable() |
+ static const int TEXTURE20 = 0x84D4; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE21') |
+ @DocsEditable() |
+ static const int TEXTURE21 = 0x84D5; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE22') |
+ @DocsEditable() |
+ static const int TEXTURE22 = 0x84D6; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE23') |
+ @DocsEditable() |
+ static const int TEXTURE23 = 0x84D7; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE24') |
+ @DocsEditable() |
+ static const int TEXTURE24 = 0x84D8; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE25') |
+ @DocsEditable() |
+ static const int TEXTURE25 = 0x84D9; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE26') |
+ @DocsEditable() |
+ static const int TEXTURE26 = 0x84DA; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE27') |
+ @DocsEditable() |
+ static const int TEXTURE27 = 0x84DB; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE28') |
+ @DocsEditable() |
+ static const int TEXTURE28 = 0x84DC; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE29') |
+ @DocsEditable() |
+ static const int TEXTURE29 = 0x84DD; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE3') |
+ @DocsEditable() |
+ static const int TEXTURE3 = 0x84C3; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE30') |
+ @DocsEditable() |
+ static const int TEXTURE30 = 0x84DE; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE31') |
+ @DocsEditable() |
+ static const int TEXTURE31 = 0x84DF; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE4') |
+ @DocsEditable() |
+ static const int TEXTURE4 = 0x84C4; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE5') |
+ @DocsEditable() |
+ static const int TEXTURE5 = 0x84C5; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE6') |
+ @DocsEditable() |
+ static const int TEXTURE6 = 0x84C6; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE7') |
+ @DocsEditable() |
+ static const int TEXTURE7 = 0x84C7; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE8') |
+ @DocsEditable() |
+ static const int TEXTURE8 = 0x84C8; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE9') |
+ @DocsEditable() |
+ static const int TEXTURE9 = 0x84C9; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_2D') |
+ @DocsEditable() |
+ static const int TEXTURE_2D = 0x0DE1; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_BINDING_2D') |
+ @DocsEditable() |
+ static const int TEXTURE_BINDING_2D = 0x8069; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_BINDING_CUBE_MAP') |
+ @DocsEditable() |
+ static const int TEXTURE_BINDING_CUBE_MAP = 0x8514; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP') |
+ @DocsEditable() |
+ static const int TEXTURE_CUBE_MAP = 0x8513; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X') |
+ @DocsEditable() |
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y') |
+ @DocsEditable() |
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z') |
+ @DocsEditable() |
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X') |
+ @DocsEditable() |
+ static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y') |
+ @DocsEditable() |
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z') |
+ @DocsEditable() |
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_MAG_FILTER') |
+ @DocsEditable() |
+ static const int TEXTURE_MAG_FILTER = 0x2800; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_MIN_FILTER') |
+ @DocsEditable() |
+ static const int TEXTURE_MIN_FILTER = 0x2801; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_WRAP_S') |
+ @DocsEditable() |
+ static const int TEXTURE_WRAP_S = 0x2802; |
+ |
+ @DomName('WebGLRenderingContext.TEXTURE_WRAP_T') |
+ @DocsEditable() |
+ static const int TEXTURE_WRAP_T = 0x2803; |
+ |
+ @DomName('WebGLRenderingContext.TRIANGLES') |
+ @DocsEditable() |
+ static const int TRIANGLES = 0x0004; |
+ |
+ @DomName('WebGLRenderingContext.TRIANGLE_FAN') |
+ @DocsEditable() |
+ static const int TRIANGLE_FAN = 0x0006; |
+ |
+ @DomName('WebGLRenderingContext.TRIANGLE_STRIP') |
+ @DocsEditable() |
+ static const int TRIANGLE_STRIP = 0x0005; |
+ |
+ @DomName('WebGLRenderingContext.UNPACK_ALIGNMENT') |
+ @DocsEditable() |
+ static const int UNPACK_ALIGNMENT = 0x0CF5; |
+ |
+ @DomName('WebGLRenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL') |
+ @DocsEditable() |
+ static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
+ |
+ @DomName('WebGLRenderingContext.UNPACK_FLIP_Y_WEBGL') |
+ @DocsEditable() |
+ static const int UNPACK_FLIP_Y_WEBGL = 0x9240; |
+ |
+ @DomName('WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL') |
+ @DocsEditable() |
+ static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
+ |
+ @DomName('WebGLRenderingContext.UNSIGNED_BYTE') |
+ @DocsEditable() |
+ static const int UNSIGNED_BYTE = 0x1401; |
+ |
+ @DomName('WebGLRenderingContext.UNSIGNED_INT') |
+ @DocsEditable() |
+ static const int UNSIGNED_INT = 0x1405; |
+ |
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT') |
+ @DocsEditable() |
+ static const int UNSIGNED_SHORT = 0x1403; |
+ |
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4') |
+ @DocsEditable() |
+ static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
+ |
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_5_5_1') |
+ @DocsEditable() |
+ static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
+ |
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_6_5') |
+ @DocsEditable() |
+ static const int UNSIGNED_SHORT_5_6_5 = 0x8363; |
+ |
+ @DomName('WebGLRenderingContext.VALIDATE_STATUS') |
+ @DocsEditable() |
+ static const int VALIDATE_STATUS = 0x8B83; |
+ |
+ @DomName('WebGLRenderingContext.VENDOR') |
+ @DocsEditable() |
+ static const int VENDOR = 0x1F00; |
+ |
+ @DomName('WebGLRenderingContext.VERSION') |
+ @DocsEditable() |
+ static const int VERSION = 0x1F02; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING') |
+ @DocsEditable() |
+ static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED') |
+ @DocsEditable() |
+ static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED') |
+ @DocsEditable() |
+ static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_POINTER') |
+ @DocsEditable() |
+ static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_SIZE') |
+ @DocsEditable() |
+ static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE') |
+ @DocsEditable() |
+ static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_TYPE') |
+ @DocsEditable() |
+ static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
+ |
+ @DomName('WebGLRenderingContext.VERTEX_SHADER') |
+ @DocsEditable() |
+ static const int VERTEX_SHADER = 0x8B31; |
+ |
+ @DomName('WebGLRenderingContext.VIEWPORT') |
+ @DocsEditable() |
+ static const int VIEWPORT = 0x0BA2; |
+ |
+ @DomName('WebGLRenderingContext.ZERO') |
+ @DocsEditable() |
+ static const int ZERO = 0; |
+ |
+ // From WebGLRenderingContextBase |
+ |
+ @DomName('WebGLRenderingContext.canvas') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ final CanvasElement canvas; |
+ |
+ @DomName('WebGLRenderingContext.drawingBufferHeight') |
+ @DocsEditable() |
+ final int drawingBufferHeight; |
+ |
+ @DomName('WebGLRenderingContext.drawingBufferWidth') |
+ @DocsEditable() |
+ final int drawingBufferWidth; |
+ |
+ @DomName('WebGLRenderingContext.activeTexture') |
+ @DocsEditable() |
+ void activeTexture(int texture) native; |
+ |
+ @DomName('WebGLRenderingContext.attachShader') |
+ @DocsEditable() |
+ void attachShader(Program program, Shader shader) native; |
+ |
+ @DomName('WebGLRenderingContext.bindAttribLocation') |
+ @DocsEditable() |
+ void bindAttribLocation(Program program, int index, String name) native; |
+ |
+ @DomName('WebGLRenderingContext.bindBuffer') |
+ @DocsEditable() |
+ void bindBuffer(int target, Buffer buffer) native; |
+ |
+ @DomName('WebGLRenderingContext.bindFramebuffer') |
+ @DocsEditable() |
+ void bindFramebuffer(int target, Framebuffer framebuffer) native; |
+ |
+ @DomName('WebGLRenderingContext.bindRenderbuffer') |
+ @DocsEditable() |
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGLRenderingContext.bindTexture') |
+ @DocsEditable() |
+ void bindTexture(int target, Texture texture) native; |
+ |
+ @DomName('WebGLRenderingContext.blendColor') |
+ @DocsEditable() |
+ void blendColor(num red, num green, num blue, num alpha) native; |
+ |
+ @DomName('WebGLRenderingContext.blendEquation') |
+ @DocsEditable() |
+ void blendEquation(int mode) native; |
+ |
+ @DomName('WebGLRenderingContext.blendEquationSeparate') |
+ @DocsEditable() |
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native; |
+ |
+ @DomName('WebGLRenderingContext.blendFunc') |
+ @DocsEditable() |
+ void blendFunc(int sfactor, int dfactor) native; |
+ |
+ @DomName('WebGLRenderingContext.blendFuncSeparate') |
+ @DocsEditable() |
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native; |
+ |
+ @JSName('bufferData') |
+ /** |
+ * Buffers the specified data. |
+ * |
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferData') |
+ @DocsEditable() |
+ void bufferByteData(int target, ByteBuffer data, int usage) native; |
+ |
+ /** |
+ * Buffers the specified data. |
+ * |
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferData') |
+ @DocsEditable() |
+ void bufferData(int target, data_OR_size, int usage) native; |
+ |
+ @JSName('bufferData') |
+ /** |
+ * Buffers the specified data. |
+ * |
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferData') |
+ @DocsEditable() |
+ void bufferDataTyped(int target, TypedData data, int usage) native; |
+ |
+ @JSName('bufferSubData') |
+ /** |
+ * Buffers the specified subset of data. |
+ * |
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferSubData') |
+ @DocsEditable() |
+ void bufferSubByteData(int target, int offset, ByteBuffer data) native; |
+ |
+ /** |
+ * Buffers the specified subset of data. |
+ * |
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferSubData') |
+ @DocsEditable() |
+ void bufferSubData(int target, int offset, data) native; |
+ |
+ @JSName('bufferSubData') |
+ /** |
+ * Buffers the specified subset of data. |
+ * |
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferSubData') |
+ @DocsEditable() |
+ void bufferSubDataTyped(int target, int offset, TypedData data) native; |
+ |
+ @DomName('WebGLRenderingContext.checkFramebufferStatus') |
+ @DocsEditable() |
+ int checkFramebufferStatus(int target) native; |
+ |
+ @DomName('WebGLRenderingContext.clear') |
+ @DocsEditable() |
+ void clear(int mask) native; |
+ |
+ @DomName('WebGLRenderingContext.clearColor') |
+ @DocsEditable() |
+ void clearColor(num red, num green, num blue, num alpha) native; |
+ |
+ @DomName('WebGLRenderingContext.clearDepth') |
+ @DocsEditable() |
+ void clearDepth(num depth) native; |
+ |
+ @DomName('WebGLRenderingContext.clearStencil') |
+ @DocsEditable() |
+ void clearStencil(int s) native; |
+ |
+ @DomName('WebGLRenderingContext.colorMask') |
+ @DocsEditable() |
+ void colorMask(bool red, bool green, bool blue, bool alpha) native; |
+ |
+ @DomName('WebGLRenderingContext.compileShader') |
+ @DocsEditable() |
+ void compileShader(Shader shader) native; |
+ |
+ @DomName('WebGLRenderingContext.compressedTexImage2D') |
+ @DocsEditable() |
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native; |
+ |
+ @DomName('WebGLRenderingContext.compressedTexSubImage2D') |
+ @DocsEditable() |
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native; |
+ |
+ @DomName('WebGLRenderingContext.copyTexImage2D') |
+ @DocsEditable() |
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native; |
+ |
+ @DomName('WebGLRenderingContext.copyTexSubImage2D') |
+ @DocsEditable() |
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native; |
+ |
+ @DomName('WebGLRenderingContext.createBuffer') |
+ @DocsEditable() |
+ Buffer createBuffer() native; |
+ |
+ @DomName('WebGLRenderingContext.createFramebuffer') |
+ @DocsEditable() |
+ Framebuffer createFramebuffer() native; |
+ |
+ @DomName('WebGLRenderingContext.createProgram') |
+ @DocsEditable() |
+ Program createProgram() native; |
+ |
+ @DomName('WebGLRenderingContext.createRenderbuffer') |
+ @DocsEditable() |
+ Renderbuffer createRenderbuffer() native; |
+ |
+ @DomName('WebGLRenderingContext.createShader') |
+ @DocsEditable() |
+ Shader createShader(int type) native; |
+ |
+ @DomName('WebGLRenderingContext.createTexture') |
+ @DocsEditable() |
+ Texture createTexture() native; |
+ |
+ @DomName('WebGLRenderingContext.cullFace') |
+ @DocsEditable() |
+ void cullFace(int mode) native; |
+ |
+ @DomName('WebGLRenderingContext.deleteBuffer') |
+ @DocsEditable() |
+ void deleteBuffer(Buffer buffer) native; |
+ |
+ @DomName('WebGLRenderingContext.deleteFramebuffer') |
+ @DocsEditable() |
+ void deleteFramebuffer(Framebuffer framebuffer) native; |
+ |
+ @DomName('WebGLRenderingContext.deleteProgram') |
+ @DocsEditable() |
+ void deleteProgram(Program program) native; |
+ |
+ @DomName('WebGLRenderingContext.deleteRenderbuffer') |
+ @DocsEditable() |
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGLRenderingContext.deleteShader') |
+ @DocsEditable() |
+ void deleteShader(Shader shader) native; |
+ |
+ @DomName('WebGLRenderingContext.deleteTexture') |
+ @DocsEditable() |
+ void deleteTexture(Texture texture) native; |
+ |
+ @DomName('WebGLRenderingContext.depthFunc') |
+ @DocsEditable() |
+ void depthFunc(int func) native; |
+ |
+ @DomName('WebGLRenderingContext.depthMask') |
+ @DocsEditable() |
+ void depthMask(bool flag) native; |
+ |
+ @DomName('WebGLRenderingContext.depthRange') |
+ @DocsEditable() |
+ void depthRange(num zNear, num zFar) native; |
+ |
+ @DomName('WebGLRenderingContext.detachShader') |
+ @DocsEditable() |
+ void detachShader(Program program, Shader shader) native; |
+ |
+ @DomName('WebGLRenderingContext.disable') |
+ @DocsEditable() |
+ void disable(int cap) native; |
+ |
+ @DomName('WebGLRenderingContext.disableVertexAttribArray') |
+ @DocsEditable() |
+ void disableVertexAttribArray(int index) native; |
+ |
+ @DomName('WebGLRenderingContext.drawArrays') |
+ @DocsEditable() |
+ void drawArrays(int mode, int first, int count) native; |
+ |
+ @DomName('WebGLRenderingContext.drawElements') |
+ @DocsEditable() |
+ void drawElements(int mode, int count, int type, int offset) native; |
+ |
+ @DomName('WebGLRenderingContext.enable') |
+ @DocsEditable() |
+ void enable(int cap) native; |
+ |
+ @DomName('WebGLRenderingContext.enableVertexAttribArray') |
+ @DocsEditable() |
+ void enableVertexAttribArray(int index) native; |
+ |
+ @DomName('WebGLRenderingContext.finish') |
+ @DocsEditable() |
+ void finish() native; |
+ |
+ @DomName('WebGLRenderingContext.flush') |
+ @DocsEditable() |
+ void flush() native; |
+ |
+ @DomName('WebGLRenderingContext.framebufferRenderbuffer') |
+ @DocsEditable() |
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGLRenderingContext.framebufferTexture2D') |
+ @DocsEditable() |
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native; |
+ |
+ @DomName('WebGLRenderingContext.frontFace') |
+ @DocsEditable() |
+ void frontFace(int mode) native; |
+ |
+ @DomName('WebGLRenderingContext.generateMipmap') |
+ @DocsEditable() |
+ void generateMipmap(int target) native; |
+ |
+ @DomName('WebGLRenderingContext.getActiveAttrib') |
+ @DocsEditable() |
+ ActiveInfo getActiveAttrib(Program program, int index) native; |
+ |
+ @DomName('WebGLRenderingContext.getActiveUniform') |
+ @DocsEditable() |
+ ActiveInfo getActiveUniform(Program program, int index) native; |
+ |
+ @DomName('WebGLRenderingContext.getAttachedShaders') |
+ @DocsEditable() |
+ List<Shader> getAttachedShaders(Program program) native; |
+ |
+ @DomName('WebGLRenderingContext.getAttribLocation') |
+ @DocsEditable() |
+ int getAttribLocation(Program program, String name) native; |
+ |
+ @DomName('WebGLRenderingContext.getBufferParameter') |
+ @DocsEditable() |
+ @Creates('int|Null') |
+ @Returns('int|Null') |
+ Object getBufferParameter(int target, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getContextAttributes') |
+ @DocsEditable() |
+ @Creates('ContextAttributes|=Object') |
+ ContextAttributes getContextAttributes() { |
+ return convertNativeToDart_ContextAttributes(_getContextAttributes_1()); |
+ } |
+ @JSName('getContextAttributes') |
+ @DomName('WebGLRenderingContext.getContextAttributes') |
+ @DocsEditable() |
+ @Creates('ContextAttributes|=Object') |
+ _getContextAttributes_1() native; |
+ |
+ @DomName('WebGLRenderingContext.getError') |
+ @DocsEditable() |
+ int getError() native; |
+ |
+ @DomName('WebGLRenderingContext.getExtension') |
+ @DocsEditable() |
+ Object getExtension(String name) native; |
+ |
+ @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter') |
+ @DocsEditable() |
+ @Creates('int|Renderbuffer|Texture|Null') |
+ @Returns('int|Renderbuffer|Texture|Null') |
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getParameter') |
+ @DocsEditable() |
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
+ Object getParameter(int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getProgramInfoLog') |
+ @DocsEditable() |
+ String getProgramInfoLog(Program program) native; |
+ |
+ @DomName('WebGLRenderingContext.getProgramParameter') |
+ @DocsEditable() |
+ @Creates('int|bool|Null') |
+ @Returns('int|bool|Null') |
+ Object getProgramParameter(Program program, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getRenderbufferParameter') |
+ @DocsEditable() |
+ @Creates('int|Null') |
+ @Returns('int|Null') |
+ Object getRenderbufferParameter(int target, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getShaderInfoLog') |
+ @DocsEditable() |
+ String getShaderInfoLog(Shader shader) native; |
+ |
+ @DomName('WebGLRenderingContext.getShaderParameter') |
+ @DocsEditable() |
+ @Creates('int|bool|Null') |
+ @Returns('int|bool|Null') |
+ Object getShaderParameter(Shader shader, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getShaderPrecisionFormat') |
+ @DocsEditable() |
+ ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native; |
+ |
+ @DomName('WebGLRenderingContext.getShaderSource') |
+ @DocsEditable() |
+ String getShaderSource(Shader shader) native; |
+ |
+ @DomName('WebGLRenderingContext.getSupportedExtensions') |
+ @DocsEditable() |
+ List<String> getSupportedExtensions() native; |
+ |
+ @DomName('WebGLRenderingContext.getTexParameter') |
+ @DocsEditable() |
+ @Creates('int|Null') |
+ @Returns('int|Null') |
+ Object getTexParameter(int target, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getUniform') |
+ @DocsEditable() |
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List') |
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List') |
+ Object getUniform(Program program, UniformLocation location) native; |
+ |
+ @DomName('WebGLRenderingContext.getUniformLocation') |
+ @DocsEditable() |
+ UniformLocation getUniformLocation(Program program, String name) native; |
+ |
+ @DomName('WebGLRenderingContext.getVertexAttrib') |
+ @DocsEditable() |
+ @Creates('Null|num|bool|NativeFloat32List|Buffer') |
+ @Returns('Null|num|bool|NativeFloat32List|Buffer') |
+ Object getVertexAttrib(int index, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getVertexAttribOffset') |
+ @DocsEditable() |
+ int getVertexAttribOffset(int index, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.hint') |
+ @DocsEditable() |
+ void hint(int target, int mode) native; |
+ |
+ @DomName('WebGLRenderingContext.isBuffer') |
+ @DocsEditable() |
+ bool isBuffer(Buffer buffer) native; |
+ |
+ @DomName('WebGLRenderingContext.isContextLost') |
+ @DocsEditable() |
+ bool isContextLost() native; |
+ |
+ @DomName('WebGLRenderingContext.isEnabled') |
+ @DocsEditable() |
+ bool isEnabled(int cap) native; |
+ |
+ @DomName('WebGLRenderingContext.isFramebuffer') |
+ @DocsEditable() |
+ bool isFramebuffer(Framebuffer framebuffer) native; |
+ |
+ @DomName('WebGLRenderingContext.isProgram') |
+ @DocsEditable() |
+ bool isProgram(Program program) native; |
+ |
+ @DomName('WebGLRenderingContext.isRenderbuffer') |
+ @DocsEditable() |
+ bool isRenderbuffer(Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGLRenderingContext.isShader') |
+ @DocsEditable() |
+ bool isShader(Shader shader) native; |
+ |
+ @DomName('WebGLRenderingContext.isTexture') |
+ @DocsEditable() |
+ bool isTexture(Texture texture) native; |
+ |
+ @DomName('WebGLRenderingContext.lineWidth') |
+ @DocsEditable() |
+ void lineWidth(num width) native; |
+ |
+ @DomName('WebGLRenderingContext.linkProgram') |
+ @DocsEditable() |
+ void linkProgram(Program program) native; |
+ |
+ @DomName('WebGLRenderingContext.pixelStorei') |
+ @DocsEditable() |
+ void pixelStorei(int pname, int param) native; |
+ |
+ @DomName('WebGLRenderingContext.polygonOffset') |
+ @DocsEditable() |
+ void polygonOffset(num factor, num units) native; |
+ |
+ @DomName('WebGLRenderingContext.readPixels') |
+ @DocsEditable() |
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native; |
+ |
+ @DomName('WebGLRenderingContext.renderbufferStorage') |
+ @DocsEditable() |
+ void renderbufferStorage(int target, int internalformat, int width, int height) native; |
+ |
+ @DomName('WebGLRenderingContext.sampleCoverage') |
+ @DocsEditable() |
+ void sampleCoverage(num value, bool invert) native; |
+ |
+ @DomName('WebGLRenderingContext.scissor') |
+ @DocsEditable() |
+ void scissor(int x, int y, int width, int height) native; |
+ |
+ @DomName('WebGLRenderingContext.shaderSource') |
+ @DocsEditable() |
+ void shaderSource(Shader shader, String string) native; |
+ |
+ @DomName('WebGLRenderingContext.stencilFunc') |
+ @DocsEditable() |
+ void stencilFunc(int func, int ref, int mask) native; |
+ |
+ @DomName('WebGLRenderingContext.stencilFuncSeparate') |
+ @DocsEditable() |
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native; |
+ |
+ @DomName('WebGLRenderingContext.stencilMask') |
+ @DocsEditable() |
+ void stencilMask(int mask) native; |
+ |
+ @DomName('WebGLRenderingContext.stencilMaskSeparate') |
+ @DocsEditable() |
+ void stencilMaskSeparate(int face, int mask) native; |
+ |
+ @DomName('WebGLRenderingContext.stencilOp') |
+ @DocsEditable() |
+ void stencilOp(int fail, int zfail, int zpass) native; |
+ |
+ @DomName('WebGLRenderingContext.stencilOpSeparate') |
+ @DocsEditable() |
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
+ |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) { |
+ if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) { |
+ _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) { |
+ var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ throw new ArgumentError("Incorrect number or type of arguments"); |
+ } |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void _texImage2D_2(target, level, internalformat, format, type, pixels) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native; |
+ |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) native; |
+ |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) native; |
+ |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) { |
+ var pixels_1 = convertDartToNative_ImageData(pixels); |
+ _texImage2DImageData_1(target, level, internalformat, format, type, pixels_1); |
+ return; |
+ } |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void _texImage2DImageData_1(target, level, internalformat, format, type, pixels) native; |
+ |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
+ @DocsEditable() |
+ void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native; |
+ |
+ @DomName('WebGLRenderingContext.texParameterf') |
+ @DocsEditable() |
+ void texParameterf(int target, int pname, num param) native; |
+ |
+ @DomName('WebGLRenderingContext.texParameteri') |
+ @DocsEditable() |
+ void texParameteri(int target, int pname, int param) native; |
+ |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) { |
+ if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) { |
+ _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) { |
+ var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) { |
+ _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) { |
+ _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) { |
+ _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ throw new ArgumentError("Incorrect number or type of arguments"); |
+ } |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native; |
+ |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) native; |
+ |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) native; |
+ |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) { |
+ var pixels_1 = convertDartToNative_ImageData(pixels); |
+ _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels_1); |
+ return; |
+ } |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels) native; |
+ |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform1f') |
+ @DocsEditable() |
+ void uniform1f(UniformLocation location, num x) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform1fv') |
+ @DocsEditable() |
+ void uniform1fv(UniformLocation location, Float32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform1i') |
+ @DocsEditable() |
+ void uniform1i(UniformLocation location, int x) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform1iv') |
+ @DocsEditable() |
+ void uniform1iv(UniformLocation location, Int32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform2f') |
+ @DocsEditable() |
+ void uniform2f(UniformLocation location, num x, num y) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform2fv') |
+ @DocsEditable() |
+ void uniform2fv(UniformLocation location, Float32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform2i') |
+ @DocsEditable() |
+ void uniform2i(UniformLocation location, int x, int y) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform2iv') |
+ @DocsEditable() |
+ void uniform2iv(UniformLocation location, Int32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform3f') |
+ @DocsEditable() |
+ void uniform3f(UniformLocation location, num x, num y, num z) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform3fv') |
+ @DocsEditable() |
+ void uniform3fv(UniformLocation location, Float32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform3i') |
+ @DocsEditable() |
+ void uniform3i(UniformLocation location, int x, int y, int z) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform3iv') |
+ @DocsEditable() |
+ void uniform3iv(UniformLocation location, Int32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform4f') |
+ @DocsEditable() |
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform4fv') |
+ @DocsEditable() |
+ void uniform4fv(UniformLocation location, Float32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform4i') |
+ @DocsEditable() |
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native; |
+ |
+ @DomName('WebGLRenderingContext.uniform4iv') |
+ @DocsEditable() |
+ void uniform4iv(UniformLocation location, Int32List v) native; |
+ |
+ @DomName('WebGLRenderingContext.uniformMatrix2fv') |
+ @DocsEditable() |
+ void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native; |
+ |
+ @DomName('WebGLRenderingContext.uniformMatrix3fv') |
+ @DocsEditable() |
+ void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native; |
+ |
+ @DomName('WebGLRenderingContext.uniformMatrix4fv') |
+ @DocsEditable() |
+ void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native; |
+ |
+ @DomName('WebGLRenderingContext.useProgram') |
+ @DocsEditable() |
+ void useProgram(Program program) native; |
+ |
+ @DomName('WebGLRenderingContext.validateProgram') |
+ @DocsEditable() |
+ void validateProgram(Program program) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib1f') |
+ @DocsEditable() |
+ void vertexAttrib1f(int indx, num x) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib1fv') |
+ @DocsEditable() |
+ void vertexAttrib1fv(int indx, Float32List values) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib2f') |
+ @DocsEditable() |
+ void vertexAttrib2f(int indx, num x, num y) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib2fv') |
+ @DocsEditable() |
+ void vertexAttrib2fv(int indx, Float32List values) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib3f') |
+ @DocsEditable() |
+ void vertexAttrib3f(int indx, num x, num y, num z) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib3fv') |
+ @DocsEditable() |
+ void vertexAttrib3fv(int indx, Float32List values) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib4f') |
+ @DocsEditable() |
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttrib4fv') |
+ @DocsEditable() |
+ void vertexAttrib4fv(int indx, Float32List values) native; |
+ |
+ @DomName('WebGLRenderingContext.vertexAttribPointer') |
+ @DocsEditable() |
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native; |
+ |
+ @DomName('WebGLRenderingContext.viewport') |
+ @DocsEditable() |
+ void viewport(int x, int y, int width, int height) native; |
+ |
+ |
+ /** |
+ * Sets the currently bound texture to [data]. |
+ * |
+ * [data] can be either an [ImageElement], a |
+ * [CanvasElement], a [VideoElement], or an [ImageData] object. |
+ * |
+ * To use [texImage2d] with a TypedData object, use [texImage2dTyped]. |
+ * |
+ */ |
+ @JSName('texImage2D') |
+ void texImage2DUntyped(int targetTexture, int levelOfDetail, |
+ int internalFormat, int format, int type, data) native; |
+ |
+ /** |
+ * Sets the currently bound texture to [data]. |
+ */ |
+ @JSName('texImage2D') |
+ void texImage2DTyped(int targetTexture, int levelOfDetail, |
+ int internalFormat, int width, int height, int border, int format, |
+ int type, TypedData data) native; |
+ |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * [data] can be either an [ImageElement], a |
+ * [CanvasElement], a [VideoElement], or an [ImageData] object. |
+ * |
+ * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped]. |
+ * |
+ */ |
+ @JSName('texSubImage2D') |
+ void texSubImage2DUntyped(int targetTexture, int levelOfDetail, |
+ int xOffset, int yOffset, int format, int type, data) native; |
+ |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ */ |
+ @JSName('texSubImage2D') |
+ void texSubImage2DTyped(int targetTexture, int levelOfDetail, |
+ int xOffset, int yOffset, int width, int height, int border, int format, |
+ int type, TypedData data) native; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLShader') |
+@Native("WebGLShader") |
+class Shader extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Shader._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLShaderPrecisionFormat') |
+@Native("WebGLShaderPrecisionFormat") |
+class ShaderPrecisionFormat extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ShaderPrecisionFormat._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLShaderPrecisionFormat.precision') |
+ @DocsEditable() |
+ final int precision; |
+ |
+ @DomName('WebGLShaderPrecisionFormat.rangeMax') |
+ @DocsEditable() |
+ final int rangeMax; |
+ |
+ @DomName('WebGLShaderPrecisionFormat.rangeMin') |
+ @DocsEditable() |
+ final int rangeMin; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLTexture') |
+@Native("WebGLTexture") |
+class Texture extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Texture._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLUniformLocation') |
+@Native("WebGLUniformLocation") |
+class UniformLocation extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory UniformLocation._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLVertexArrayObjectOES') |
+// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ |
+@Experimental() // experimental |
+@Native("WebGLVertexArrayObjectOES") |
+class VertexArrayObject extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLRenderingContextBase') |
+@Experimental() // untriaged |
+abstract class _WebGLRenderingContextBase extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory _WebGLRenderingContextBase._() { throw new UnsupportedError("Not supported"); } |
+} |