Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index 47de924b997e41b34bf902ee1174f7313e514cfe..209993bd13a95eb112cacbe43fc76cbc20ff9b36 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -22,8 +22,8 @@ |
#include "SkGr.h" |
#endif |
-static const int kBlockSize = 256; |
-static const int kBlockMask = kBlockSize - 1; |
+const int SkPerlinNoiseShader::kBlockSize; |
+const int SkPerlinNoiseShader::kBlockMask; |
static const int kPerlinNoise = 4096; |
static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 |
@@ -59,207 +59,150 @@ bool perlin_noise_type_is_valid(SkPerlinNoiseShader::Type type) { |
} // end namespace |
-struct SkPerlinNoiseShader::StitchData { |
- StitchData() |
- : fWidth(0) |
- , fWrapX(0) |
- , fHeight(0) |
- , fWrapY(0) |
- {} |
- |
- bool operator==(const StitchData& other) const { |
- return fWidth == other.fWidth && |
- fWrapX == other.fWrapX && |
- fHeight == other.fHeight && |
- fWrapY == other.fWrapY; |
- } |
- |
- int fWidth; // How much to subtract to wrap for stitching. |
- int fWrapX; // Minimum value to wrap. |
- int fHeight; |
- int fWrapY; |
-}; |
- |
-struct SkPerlinNoiseShader::PaintingData { |
- PaintingData(const SkISize& tileSize) |
- : fSeed(0) |
- , fTileSize(tileSize) |
- , fPermutationsBitmap(NULL) |
- , fNoiseBitmap(NULL) |
- {} |
+inline int random(int* seed) { |
+ static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
+ static const int gRandQ = 127773; // m / a |
+ static const int gRandR = 2836; // m % a |
- ~PaintingData() |
- { |
- SkDELETE(fPermutationsBitmap); |
- SkDELETE(fNoiseBitmap); |
+ int result = gRandAmplitude * (*seed % gRandQ) - gRandR * (*seed / gRandQ); |
+ if (result <= 0) { |
+ result += kRandMaximum; |
} |
+ *seed = result; |
+ return result; |
+} |
- int fSeed; |
- uint8_t fLatticeSelector[kBlockSize]; |
- uint16_t fNoise[4][kBlockSize][2]; |
- SkPoint fGradient[4][kBlockSize]; |
- SkISize fTileSize; |
- SkVector fBaseFrequency; |
- StitchData fStitchDataInit; |
- |
-private: |
- |
- SkBitmap* fPermutationsBitmap; |
- SkBitmap* fNoiseBitmap; |
- |
-public: |
- |
- inline int random() { |
- static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
- static const int gRandQ = 127773; // m / a |
- static const int gRandR = 2836; // m % a |
+// Only called once. Could be part of the constructor. |
+void SkPerlinNoiseShader::init() |
+{ |
+ static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize)); |
- int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ); |
- if (result <= 0) |
- result += kRandMaximum; |
- fSeed = result; |
- return result; |
+ // The seed value clamp to the range [1, kRandMaximum - 1]. |
+ if (fSeed <= 0) { |
+ fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
} |
- |
- void init(SkScalar seed) |
- { |
- static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize)); |
- |
- // According to the SVG spec, we must truncate (not round) the seed value. |
- fSeed = SkScalarTruncToInt(seed); |
- // The seed value clamp to the range [1, kRandMaximum - 1]. |
- if (fSeed <= 0) { |
- fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
- } |
- if (fSeed > kRandMaximum - 1) { |
- fSeed = kRandMaximum - 1; |
- } |
- for (int channel = 0; channel < 4; ++channel) { |
- for (int i = 0; i < kBlockSize; ++i) { |
- fLatticeSelector[i] = i; |
- fNoise[channel][i][0] = (random() % (2 * kBlockSize)); |
- fNoise[channel][i][1] = (random() % (2 * kBlockSize)); |
- } |
- } |
- for (int i = kBlockSize - 1; i > 0; --i) { |
- int k = fLatticeSelector[i]; |
- int j = random() % kBlockSize; |
- SkASSERT(j >= 0); |
- SkASSERT(j < kBlockSize); |
- fLatticeSelector[i] = fLatticeSelector[j]; |
- fLatticeSelector[j] = k; |
+ if (fSeed > kRandMaximum - 1) { |
+ fSeed = kRandMaximum - 1; |
+ } |
+ for (int channel = 0; channel < 4; ++channel) { |
+ for (int i = 0; i < kBlockSize; ++i) { |
+ fLatticeSelector[i] = i; |
+ fNoise[channel][i][0] = (random(&fSeed) % (2 * kBlockSize)); |
+ fNoise[channel][i][1] = (random(&fSeed) % (2 * kBlockSize)); |
} |
+ } |
+ for (int i = kBlockSize - 1; i > 0; --i) { |
+ int k = fLatticeSelector[i]; |
+ int j = random(&fSeed) % kBlockSize; |
+ SkASSERT(j >= 0); |
+ SkASSERT(j < kBlockSize); |
+ fLatticeSelector[i] = fLatticeSelector[j]; |
+ fLatticeSelector[j] = k; |
+ } |
- // Perform the permutations now |
- { |
- // Copy noise data |
- uint16_t noise[4][kBlockSize][2]; |
- for (int i = 0; i < kBlockSize; ++i) { |
- for (int channel = 0; channel < 4; ++channel) { |
- for (int j = 0; j < 2; ++j) { |
- noise[channel][i][j] = fNoise[channel][i][j]; |
- } |
+ // Perform the permutations now |
+ { |
+ // Copy noise data |
+ uint16_t noise[4][kBlockSize][2]; |
+ for (int i = 0; i < kBlockSize; ++i) { |
+ for (int channel = 0; channel < 4; ++channel) { |
+ for (int j = 0; j < 2; ++j) { |
+ noise[channel][i][j] = fNoise[channel][i][j]; |
} |
} |
- // Do permutations on noise data |
- for (int i = 0; i < kBlockSize; ++i) { |
- for (int channel = 0; channel < 4; ++channel) { |
- for (int j = 0; j < 2; ++j) { |
+ } |
+ // Do permutations on noise data |
+ for (int i = 0; i < kBlockSize; ++i) { |
+ for (int channel = 0; channel < 4; ++channel) { |
+ for (int j = 0; j < 2; ++j) { |
fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j]; |
- } |
} |
} |
} |
+ } |
- // Half of the largest possible value for 16 bit unsigned int |
- static const SkScalar gHalfMax16bits = 32767.5f; |
+ // Half of the largest possible value for 16 bit unsigned int |
+ static const SkScalar gHalfMax16bits = 32767.5f; |
- // Compute gradients from permutated noise data |
- for (int channel = 0; channel < 4; ++channel) { |
- for (int i = 0; i < kBlockSize; ++i) { |
- fGradient[channel][i] = SkPoint::Make( |
+ // Compute gradients from permutated noise data |
+ for (int channel = 0; channel < 4; ++channel) { |
+ for (int i = 0; i < kBlockSize; ++i) { |
+ fGradient[channel][i] = SkPoint::Make( |
SkScalarMul(SkIntToScalar(fNoise[channel][i][0] - kBlockSize), |
gInvBlockSizef), |
SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize), |
gInvBlockSizef)); |
- fGradient[channel][i].normalize(); |
+ fGradient[channel][i].normalize(); |
// Put the normalized gradient back into the noise data |
- fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( |
+ fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( |
fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits)); |
- fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( |
+ fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( |
fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits)); |
- } |
} |
+ } |
- // Invalidate bitmaps |
- SkDELETE(fPermutationsBitmap); |
- fPermutationsBitmap = NULL; |
- SkDELETE(fNoiseBitmap); |
- fNoiseBitmap = NULL; |
+ if (fTileSize.isEmpty()) { |
scroggo
2014/03/04 22:26:34
stitch() is now part of init.
|
+ return; |
} |
- void stitch() { |
- SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
- SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
- SkASSERT(tileWidth > 0 && tileHeight > 0); |
- // When stitching tiled turbulence, the frequencies must be adjusted |
- // so that the tile borders will be continuous. |
- if (fBaseFrequency.fX) { |
- SkScalar lowFrequencx = |
+ SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
+ SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
+ SkASSERT(tileWidth > 0 && tileHeight > 0); |
+ // When stitching tiled turbulence, the frequencies must be adjusted |
+ // so that the tile borders will be continuous. |
+ if (fBaseFrequency.fX) { |
+ SkScalar lowFrequencx = |
SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; |
- SkScalar highFrequencx = |
+ SkScalar highFrequencx = |
SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; |
- // BaseFrequency should be non-negative according to the standard. |
- if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) < |
+ // BaseFrequency should be non-negative according to the standard. |
+ if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) < |
SkScalarDiv(highFrequencx, fBaseFrequency.fX)) { |
- fBaseFrequency.fX = lowFrequencx; |
- } else { |
- fBaseFrequency.fX = highFrequencx; |
- } |
+ fBaseFrequency.fX = lowFrequencx; |
+ } else { |
+ fBaseFrequency.fX = highFrequencx; |
} |
- if (fBaseFrequency.fY) { |
- SkScalar lowFrequency = |
+ } |
+ if (fBaseFrequency.fY) { |
+ SkScalar lowFrequency = |
SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; |
- SkScalar highFrequency = |
+ SkScalar highFrequency = |
SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; |
- if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) < |
+ if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) < |
SkScalarDiv(highFrequency, fBaseFrequency.fY)) { |
- fBaseFrequency.fY = lowFrequency; |
- } else { |
- fBaseFrequency.fY = highFrequency; |
- } |
+ fBaseFrequency.fY = lowFrequency; |
+ } else { |
+ fBaseFrequency.fY = highFrequency; |
} |
- // Set up TurbulenceInitial stitch values. |
- fStitchDataInit.fWidth = |
+ } |
+ // Set up TurbulenceInitial stitch values. |
+ fStitchDataInit.fWidth = |
SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); |
- fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
- fStitchDataInit.fHeight = |
+ fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
+ fStitchDataInit.fHeight = |
SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); |
- fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
- } |
+ fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
+} |
- SkBitmap* getPermutationsBitmap() |
- { |
- if (!fPermutationsBitmap) { |
- fPermutationsBitmap = SkNEW(SkBitmap); |
- fPermutationsBitmap->allocPixels(SkImageInfo::MakeA8(kBlockSize, 1)); |
- uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0); |
- memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize); |
- } |
- return fPermutationsBitmap; |
+const SkBitmap& SkPerlinNoiseShader::getPermutationsBitmap() const { |
+ if (kUnknown_SkColorType == fPermutationsBitmap.colorType()) { |
+ // initialize the cache. |
+ fPermutationsBitmap.allocPixels(SkImageInfo::MakeA8(kBlockSize, 1)); |
+ uint8_t* bitmapPixels = fPermutationsBitmap.getAddr8(0, 0); |
+ memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize); |
} |
+ return fPermutationsBitmap; |
+} |
- SkBitmap* getNoiseBitmap() |
- { |
- if (!fNoiseBitmap) { |
- fNoiseBitmap = SkNEW(SkBitmap); |
- fNoiseBitmap->allocPixels(SkImageInfo::MakeN32Premul(kBlockSize, 4)); |
- uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0); |
- memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2); |
- } |
- return fNoiseBitmap; |
+const SkBitmap& SkPerlinNoiseShader::getNoiseBitmap() const { |
+ if (kUnknown_SkColorType == fNoiseBitmap.colorType()) { |
+ // initialize the cache. |
+ fNoiseBitmap.allocPixels(SkImageInfo::MakeN32Premul(kBlockSize, 4)); |
+ uint32_t* bitmapPixels = fNoiseBitmap.getAddr32(0, 0); |
+ memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2); |
} |
-}; |
+ return fNoiseBitmap; |
+} |
SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
int numOctaves, SkScalar seed, |
@@ -282,84 +225,48 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, |
SkScalar seed, |
const SkISize* tileSize) |
: fType(type) |
- , fBaseFrequencyX(baseFrequencyX) |
- , fBaseFrequencyY(baseFrequencyY) |
+ , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY)) |
, fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) |
- , fSeed(seed) |
- , fStitchTiles((tileSize != NULL) && !tileSize->isEmpty()) |
- , fPaintingData(NULL) |
+ // According to the SVG spec, we must truncate (not round) the seed value. |
+ , fSeed(SkScalarTruncToInt(seed)) |
+ , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize) |
+ , fStitchTiles(!fTileSize.isEmpty()) |
{ |
SkASSERT(numOctaves >= 0 && numOctaves < 256); |
- setTileSize(fStitchTiles ? *tileSize : SkISize::Make(0,0)); |
fMatrix.reset(); |
+ this->init(); |
} |
-SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) : |
- INHERITED(buffer), fPaintingData(NULL) { |
+SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) |
+ : INHERITED(buffer) |
+{ |
fType = (SkPerlinNoiseShader::Type) buffer.readInt(); |
- fBaseFrequencyX = buffer.readScalar(); |
- fBaseFrequencyY = buffer.readScalar(); |
+ buffer.readPoint(&fBaseFrequency); |
fNumOctaves = buffer.readInt(); |
- fSeed = buffer.readScalar(); |
+ fSeed = buffer.readInt(); |
Stephen White
2014/03/05 14:32:58
Hmmm. Isn't this going to require an SkPicture ver
sugoi
2014/03/05 16:50:33
Hmmm... In this const shader world, is there no wa
scroggo
2014/03/05 18:24:05
What do you mean by "later on during processing?"
scroggo
2014/03/05 18:24:05
Yes, this would require a picture version bump. In
|
fStitchTiles = buffer.readBool(); |
fTileSize.fWidth = buffer.readInt(); |
fTileSize.fHeight = buffer.readInt(); |
- setTileSize(fTileSize); |
fMatrix.reset(); |
+ this->init(); |
buffer.validate(perlin_noise_type_is_valid(fType) && |
- (fNumOctaves >= 0) && (fNumOctaves <= 255)); |
-} |
- |
-SkPerlinNoiseShader::~SkPerlinNoiseShader() { |
- // Safety, should have been done in endContext() |
- SkDELETE(fPaintingData); |
+ (fNumOctaves >= 0) && (fNumOctaves <= 255) && |
+ (fStitchTiles != fTileSize.isEmpty())); |
} |
void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { |
this->INHERITED::flatten(buffer); |
buffer.writeInt((int) fType); |
- buffer.writeScalar(fBaseFrequencyX); |
- buffer.writeScalar(fBaseFrequencyY); |
+ buffer.writePoint(fBaseFrequency); |
buffer.writeInt(fNumOctaves); |
- buffer.writeScalar(fSeed); |
+ buffer.writeInt(fSeed); |
buffer.writeBool(fStitchTiles); |
buffer.writeInt(fTileSize.fWidth); |
buffer.writeInt(fTileSize.fHeight); |
} |
-void SkPerlinNoiseShader::initPaint(PaintingData& paintingData) |
-{ |
- paintingData.init(fSeed); |
- |
- // Set frequencies to original values |
- paintingData.fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); |
- // Adjust frequecies based on size if stitching is enabled |
- if (fStitchTiles) { |
- paintingData.stitch(); |
- } |
-} |
- |
-void SkPerlinNoiseShader::setTileSize(const SkISize& tileSize) { |
- fTileSize = tileSize; |
- |
- if (NULL == fPaintingData) { |
- fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize)); |
- initPaint(*fPaintingData); |
- } else { |
- // Set Size |
- fPaintingData->fTileSize = fTileSize; |
- // Set frequencies to original values |
- fPaintingData->fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); |
- // Adjust frequecies based on size if stitching is enabled |
- if (fStitchTiles) { |
- fPaintingData->stitch(); |
- } |
- } |
-} |
- |
-SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData, |
- const StitchData& stitchData, const SkPoint& noiseVector) |
-{ |
+SkScalar SkPerlinNoiseShader::noise2D(int channel, const StitchData& stitchData, |
+ const SkPoint& noiseVector) const { |
struct Noise { |
int noisePositionIntegerValue; |
SkScalar noisePositionFractionValue; |
@@ -382,42 +289,39 @@ SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD |
} |
noiseX.noisePositionIntegerValue &= kBlockMask; |
noiseY.noisePositionIntegerValue &= kBlockMask; |
- int latticeIndex = |
- paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] + |
- noiseY.noisePositionIntegerValue; |
- int nextLatticeIndex = |
- paintingData.fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] + |
- noiseY.noisePositionIntegerValue; |
+ int latticeIndex = fLatticeSelector[noiseX.noisePositionIntegerValue] + |
+ noiseY.noisePositionIntegerValue; |
+ int nextLatticeIndex = fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] + |
+ noiseY.noisePositionIntegerValue; |
SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); |
SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); |
// This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement |
SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, |
noiseY.noisePositionFractionValue); // Offset (0,0) |
- u = paintingData.fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue); |
+ u = fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue); |
fractionValue.fX -= SK_Scalar1; // Offset (-1,0) |
- v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue); |
+ v = fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue); |
SkScalar a = SkScalarInterp(u, v, sx); |
fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) |
- v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue); |
+ v = fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue); |
fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) |
- u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue); |
+ u = fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue); |
SkScalar b = SkScalarInterp(u, v, sx); |
return SkScalarInterp(a, b, sy); |
} |
-SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint( |
- int channel, const PaintingData& paintingData, StitchData& stitchData, const SkPoint& point) |
-{ |
+SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel, StitchData& stitchData, |
+ const SkPoint& point) const { |
if (fStitchTiles) { |
// Set up TurbulenceInitial stitch values. |
- stitchData = paintingData.fStitchDataInit; |
+ stitchData = fStitchDataInit; |
} |
SkScalar turbulenceFunctionResult = 0; |
- SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX), |
- SkScalarMul(point.y(), paintingData.fBaseFrequency.fY))); |
+ SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), fBaseFrequency.fX), |
+ SkScalarMul(point.y(), fBaseFrequency.fY))); |
SkScalar ratio = SK_Scalar1; |
for (int octave = 0; octave < fNumOctaves; ++octave) { |
- SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector); |
+ SkScalar noise = noise2D(channel, stitchData, noiseVector); |
turbulenceFunctionResult += SkScalarDiv( |
(fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio); |
noiseVector.fX *= 2; |
@@ -448,7 +352,7 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint( |
return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); |
} |
-SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) { |
+SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) const { |
SkMatrix matrix = fMatrix; |
matrix.postConcat(getLocalMatrix()); |
SkMatrix invMatrix; |
@@ -469,7 +373,7 @@ SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat |
U8CPU rgba[4]; |
for (int channel = 3; channel >= 0; --channel) { |
rgba[channel] = SkScalarFloorToInt(255 * |
- calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint)); |
+ calculateTurbulenceValueForPoint(channel, stitchData, newPoint)); |
} |
return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); |
} |
@@ -1321,19 +1225,19 @@ GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& |
// Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE |
sk_ignore_unused_variable(context); |
GrEffectRef* effect = |
- GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
+ GrSimplexNoiseEffect::Create(fType, fBaseFrequency, |
fNumOctaves, fStitchTiles, fSeed, |
this->getLocalMatrix(), paint.getAlpha()); |
#else |
GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
- context, *fPaintingData->getPermutationsBitmap(), NULL); |
+ context, this->getPermutationsBitmap(), NULL); |
GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
- context, *fPaintingData->getNoiseBitmap(), NULL); |
+ context, this->getNoiseBitmap(), NULL); |
GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture) ? |
- GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
+ GrPerlinNoiseEffect::Create(fType, fBaseFrequency, |
fNumOctaves, fStitchTiles, |
- fPaintingData->fStitchDataInit, |
+ fStitchDataInit, |
permutationsTexture, noiseTexture, |
this->getLocalMatrix(), paint.getAlpha()) : |
NULL; |
@@ -1378,13 +1282,13 @@ void SkPerlinNoiseShader::toString(SkString* str) const { |
break; |
} |
str->append(" base frequency: ("); |
- str->appendScalar(fBaseFrequencyX); |
+ str->appendScalar(fBaseFrequency.fX); |
str->append(", "); |
- str->appendScalar(fBaseFrequencyY); |
+ str->appendScalar(fBaseFrequency.fY); |
str->append(") number of octaves: "); |
str->appendS32(fNumOctaves); |
str->append(" seed: "); |
- str->appendScalar(fSeed); |
+ str->appendS32(fSeed); |
str->append(" stitch tiles: "); |
str->append(fStitchTiles ? "true " : "false "); |