Chromium Code Reviews| Index: src/effects/SkPerlinNoiseShader.cpp |
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
| index 47de924b997e41b34bf902ee1174f7313e514cfe..209993bd13a95eb112cacbe43fc76cbc20ff9b36 100644 |
| --- a/src/effects/SkPerlinNoiseShader.cpp |
| +++ b/src/effects/SkPerlinNoiseShader.cpp |
| @@ -22,8 +22,8 @@ |
| #include "SkGr.h" |
| #endif |
| -static const int kBlockSize = 256; |
| -static const int kBlockMask = kBlockSize - 1; |
| +const int SkPerlinNoiseShader::kBlockSize; |
| +const int SkPerlinNoiseShader::kBlockMask; |
| static const int kPerlinNoise = 4096; |
| static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 |
| @@ -59,207 +59,150 @@ bool perlin_noise_type_is_valid(SkPerlinNoiseShader::Type type) { |
| } // end namespace |
| -struct SkPerlinNoiseShader::StitchData { |
| - StitchData() |
| - : fWidth(0) |
| - , fWrapX(0) |
| - , fHeight(0) |
| - , fWrapY(0) |
| - {} |
| - |
| - bool operator==(const StitchData& other) const { |
| - return fWidth == other.fWidth && |
| - fWrapX == other.fWrapX && |
| - fHeight == other.fHeight && |
| - fWrapY == other.fWrapY; |
| - } |
| - |
| - int fWidth; // How much to subtract to wrap for stitching. |
| - int fWrapX; // Minimum value to wrap. |
| - int fHeight; |
| - int fWrapY; |
| -}; |
| - |
| -struct SkPerlinNoiseShader::PaintingData { |
| - PaintingData(const SkISize& tileSize) |
| - : fSeed(0) |
| - , fTileSize(tileSize) |
| - , fPermutationsBitmap(NULL) |
| - , fNoiseBitmap(NULL) |
| - {} |
| +inline int random(int* seed) { |
| + static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
| + static const int gRandQ = 127773; // m / a |
| + static const int gRandR = 2836; // m % a |
| - ~PaintingData() |
| - { |
| - SkDELETE(fPermutationsBitmap); |
| - SkDELETE(fNoiseBitmap); |
| + int result = gRandAmplitude * (*seed % gRandQ) - gRandR * (*seed / gRandQ); |
| + if (result <= 0) { |
| + result += kRandMaximum; |
| } |
| + *seed = result; |
| + return result; |
| +} |
| - int fSeed; |
| - uint8_t fLatticeSelector[kBlockSize]; |
| - uint16_t fNoise[4][kBlockSize][2]; |
| - SkPoint fGradient[4][kBlockSize]; |
| - SkISize fTileSize; |
| - SkVector fBaseFrequency; |
| - StitchData fStitchDataInit; |
| - |
| -private: |
| - |
| - SkBitmap* fPermutationsBitmap; |
| - SkBitmap* fNoiseBitmap; |
| - |
| -public: |
| - |
| - inline int random() { |
| - static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
| - static const int gRandQ = 127773; // m / a |
| - static const int gRandR = 2836; // m % a |
| +// Only called once. Could be part of the constructor. |
| +void SkPerlinNoiseShader::init() |
| +{ |
| + static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize)); |
| - int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ); |
| - if (result <= 0) |
| - result += kRandMaximum; |
| - fSeed = result; |
| - return result; |
| + // The seed value clamp to the range [1, kRandMaximum - 1]. |
| + if (fSeed <= 0) { |
| + fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
| } |
| - |
| - void init(SkScalar seed) |
| - { |
| - static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize)); |
| - |
| - // According to the SVG spec, we must truncate (not round) the seed value. |
| - fSeed = SkScalarTruncToInt(seed); |
| - // The seed value clamp to the range [1, kRandMaximum - 1]. |
| - if (fSeed <= 0) { |
| - fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
| - } |
| - if (fSeed > kRandMaximum - 1) { |
| - fSeed = kRandMaximum - 1; |
| - } |
| - for (int channel = 0; channel < 4; ++channel) { |
| - for (int i = 0; i < kBlockSize; ++i) { |
| - fLatticeSelector[i] = i; |
| - fNoise[channel][i][0] = (random() % (2 * kBlockSize)); |
| - fNoise[channel][i][1] = (random() % (2 * kBlockSize)); |
| - } |
| - } |
| - for (int i = kBlockSize - 1; i > 0; --i) { |
| - int k = fLatticeSelector[i]; |
| - int j = random() % kBlockSize; |
| - SkASSERT(j >= 0); |
| - SkASSERT(j < kBlockSize); |
| - fLatticeSelector[i] = fLatticeSelector[j]; |
| - fLatticeSelector[j] = k; |
| + if (fSeed > kRandMaximum - 1) { |
| + fSeed = kRandMaximum - 1; |
| + } |
| + for (int channel = 0; channel < 4; ++channel) { |
| + for (int i = 0; i < kBlockSize; ++i) { |
| + fLatticeSelector[i] = i; |
| + fNoise[channel][i][0] = (random(&fSeed) % (2 * kBlockSize)); |
| + fNoise[channel][i][1] = (random(&fSeed) % (2 * kBlockSize)); |
| } |
| + } |
| + for (int i = kBlockSize - 1; i > 0; --i) { |
| + int k = fLatticeSelector[i]; |
| + int j = random(&fSeed) % kBlockSize; |
| + SkASSERT(j >= 0); |
| + SkASSERT(j < kBlockSize); |
| + fLatticeSelector[i] = fLatticeSelector[j]; |
| + fLatticeSelector[j] = k; |
| + } |
| - // Perform the permutations now |
| - { |
| - // Copy noise data |
| - uint16_t noise[4][kBlockSize][2]; |
| - for (int i = 0; i < kBlockSize; ++i) { |
| - for (int channel = 0; channel < 4; ++channel) { |
| - for (int j = 0; j < 2; ++j) { |
| - noise[channel][i][j] = fNoise[channel][i][j]; |
| - } |
| + // Perform the permutations now |
| + { |
| + // Copy noise data |
| + uint16_t noise[4][kBlockSize][2]; |
| + for (int i = 0; i < kBlockSize; ++i) { |
| + for (int channel = 0; channel < 4; ++channel) { |
| + for (int j = 0; j < 2; ++j) { |
| + noise[channel][i][j] = fNoise[channel][i][j]; |
| } |
| } |
| - // Do permutations on noise data |
| - for (int i = 0; i < kBlockSize; ++i) { |
| - for (int channel = 0; channel < 4; ++channel) { |
| - for (int j = 0; j < 2; ++j) { |
| + } |
| + // Do permutations on noise data |
| + for (int i = 0; i < kBlockSize; ++i) { |
| + for (int channel = 0; channel < 4; ++channel) { |
| + for (int j = 0; j < 2; ++j) { |
| fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j]; |
| - } |
| } |
| } |
| } |
| + } |
| - // Half of the largest possible value for 16 bit unsigned int |
| - static const SkScalar gHalfMax16bits = 32767.5f; |
| + // Half of the largest possible value for 16 bit unsigned int |
| + static const SkScalar gHalfMax16bits = 32767.5f; |
| - // Compute gradients from permutated noise data |
| - for (int channel = 0; channel < 4; ++channel) { |
| - for (int i = 0; i < kBlockSize; ++i) { |
| - fGradient[channel][i] = SkPoint::Make( |
| + // Compute gradients from permutated noise data |
| + for (int channel = 0; channel < 4; ++channel) { |
| + for (int i = 0; i < kBlockSize; ++i) { |
| + fGradient[channel][i] = SkPoint::Make( |
| SkScalarMul(SkIntToScalar(fNoise[channel][i][0] - kBlockSize), |
| gInvBlockSizef), |
| SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize), |
| gInvBlockSizef)); |
| - fGradient[channel][i].normalize(); |
| + fGradient[channel][i].normalize(); |
| // Put the normalized gradient back into the noise data |
| - fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( |
| + fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( |
| fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits)); |
| - fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( |
| + fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( |
| fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits)); |
| - } |
| } |
| + } |
| - // Invalidate bitmaps |
| - SkDELETE(fPermutationsBitmap); |
| - fPermutationsBitmap = NULL; |
| - SkDELETE(fNoiseBitmap); |
| - fNoiseBitmap = NULL; |
| + if (fTileSize.isEmpty()) { |
|
scroggo
2014/03/04 22:26:34
stitch() is now part of init.
|
| + return; |
| } |
| - void stitch() { |
| - SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
| - SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
| - SkASSERT(tileWidth > 0 && tileHeight > 0); |
| - // When stitching tiled turbulence, the frequencies must be adjusted |
| - // so that the tile borders will be continuous. |
| - if (fBaseFrequency.fX) { |
| - SkScalar lowFrequencx = |
| + SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
| + SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
| + SkASSERT(tileWidth > 0 && tileHeight > 0); |
| + // When stitching tiled turbulence, the frequencies must be adjusted |
| + // so that the tile borders will be continuous. |
| + if (fBaseFrequency.fX) { |
| + SkScalar lowFrequencx = |
| SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; |
| - SkScalar highFrequencx = |
| + SkScalar highFrequencx = |
| SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; |
| - // BaseFrequency should be non-negative according to the standard. |
| - if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) < |
| + // BaseFrequency should be non-negative according to the standard. |
| + if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) < |
| SkScalarDiv(highFrequencx, fBaseFrequency.fX)) { |
| - fBaseFrequency.fX = lowFrequencx; |
| - } else { |
| - fBaseFrequency.fX = highFrequencx; |
| - } |
| + fBaseFrequency.fX = lowFrequencx; |
| + } else { |
| + fBaseFrequency.fX = highFrequencx; |
| } |
| - if (fBaseFrequency.fY) { |
| - SkScalar lowFrequency = |
| + } |
| + if (fBaseFrequency.fY) { |
| + SkScalar lowFrequency = |
| SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; |
| - SkScalar highFrequency = |
| + SkScalar highFrequency = |
| SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; |
| - if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) < |
| + if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) < |
| SkScalarDiv(highFrequency, fBaseFrequency.fY)) { |
| - fBaseFrequency.fY = lowFrequency; |
| - } else { |
| - fBaseFrequency.fY = highFrequency; |
| - } |
| + fBaseFrequency.fY = lowFrequency; |
| + } else { |
| + fBaseFrequency.fY = highFrequency; |
| } |
| - // Set up TurbulenceInitial stitch values. |
| - fStitchDataInit.fWidth = |
| + } |
| + // Set up TurbulenceInitial stitch values. |
| + fStitchDataInit.fWidth = |
| SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); |
| - fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
| - fStitchDataInit.fHeight = |
| + fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
| + fStitchDataInit.fHeight = |
| SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); |
| - fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
| - } |
| + fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
| +} |
| - SkBitmap* getPermutationsBitmap() |
| - { |
| - if (!fPermutationsBitmap) { |
| - fPermutationsBitmap = SkNEW(SkBitmap); |
| - fPermutationsBitmap->allocPixels(SkImageInfo::MakeA8(kBlockSize, 1)); |
| - uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0); |
| - memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize); |
| - } |
| - return fPermutationsBitmap; |
| +const SkBitmap& SkPerlinNoiseShader::getPermutationsBitmap() const { |
| + if (kUnknown_SkColorType == fPermutationsBitmap.colorType()) { |
| + // initialize the cache. |
| + fPermutationsBitmap.allocPixels(SkImageInfo::MakeA8(kBlockSize, 1)); |
| + uint8_t* bitmapPixels = fPermutationsBitmap.getAddr8(0, 0); |
| + memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize); |
| } |
| + return fPermutationsBitmap; |
| +} |
| - SkBitmap* getNoiseBitmap() |
| - { |
| - if (!fNoiseBitmap) { |
| - fNoiseBitmap = SkNEW(SkBitmap); |
| - fNoiseBitmap->allocPixels(SkImageInfo::MakeN32Premul(kBlockSize, 4)); |
| - uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0); |
| - memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2); |
| - } |
| - return fNoiseBitmap; |
| +const SkBitmap& SkPerlinNoiseShader::getNoiseBitmap() const { |
| + if (kUnknown_SkColorType == fNoiseBitmap.colorType()) { |
| + // initialize the cache. |
| + fNoiseBitmap.allocPixels(SkImageInfo::MakeN32Premul(kBlockSize, 4)); |
| + uint32_t* bitmapPixels = fNoiseBitmap.getAddr32(0, 0); |
| + memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2); |
| } |
| -}; |
| + return fNoiseBitmap; |
| +} |
| SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| int numOctaves, SkScalar seed, |
| @@ -282,84 +225,48 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, |
| SkScalar seed, |
| const SkISize* tileSize) |
| : fType(type) |
| - , fBaseFrequencyX(baseFrequencyX) |
| - , fBaseFrequencyY(baseFrequencyY) |
| + , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY)) |
| , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) |
| - , fSeed(seed) |
| - , fStitchTiles((tileSize != NULL) && !tileSize->isEmpty()) |
| - , fPaintingData(NULL) |
| + // According to the SVG spec, we must truncate (not round) the seed value. |
| + , fSeed(SkScalarTruncToInt(seed)) |
| + , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize) |
| + , fStitchTiles(!fTileSize.isEmpty()) |
| { |
| SkASSERT(numOctaves >= 0 && numOctaves < 256); |
| - setTileSize(fStitchTiles ? *tileSize : SkISize::Make(0,0)); |
| fMatrix.reset(); |
| + this->init(); |
| } |
| -SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) : |
| - INHERITED(buffer), fPaintingData(NULL) { |
| +SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) |
| + : INHERITED(buffer) |
| +{ |
| fType = (SkPerlinNoiseShader::Type) buffer.readInt(); |
| - fBaseFrequencyX = buffer.readScalar(); |
| - fBaseFrequencyY = buffer.readScalar(); |
| + buffer.readPoint(&fBaseFrequency); |
| fNumOctaves = buffer.readInt(); |
| - fSeed = buffer.readScalar(); |
| + fSeed = buffer.readInt(); |
|
Stephen White
2014/03/05 14:32:58
Hmmm. Isn't this going to require an SkPicture ver
sugoi
2014/03/05 16:50:33
Hmmm... In this const shader world, is there no wa
scroggo
2014/03/05 18:24:05
What do you mean by "later on during processing?"
scroggo
2014/03/05 18:24:05
Yes, this would require a picture version bump. In
|
| fStitchTiles = buffer.readBool(); |
| fTileSize.fWidth = buffer.readInt(); |
| fTileSize.fHeight = buffer.readInt(); |
| - setTileSize(fTileSize); |
| fMatrix.reset(); |
| + this->init(); |
| buffer.validate(perlin_noise_type_is_valid(fType) && |
| - (fNumOctaves >= 0) && (fNumOctaves <= 255)); |
| -} |
| - |
| -SkPerlinNoiseShader::~SkPerlinNoiseShader() { |
| - // Safety, should have been done in endContext() |
| - SkDELETE(fPaintingData); |
| + (fNumOctaves >= 0) && (fNumOctaves <= 255) && |
| + (fStitchTiles != fTileSize.isEmpty())); |
| } |
| void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { |
| this->INHERITED::flatten(buffer); |
| buffer.writeInt((int) fType); |
| - buffer.writeScalar(fBaseFrequencyX); |
| - buffer.writeScalar(fBaseFrequencyY); |
| + buffer.writePoint(fBaseFrequency); |
| buffer.writeInt(fNumOctaves); |
| - buffer.writeScalar(fSeed); |
| + buffer.writeInt(fSeed); |
| buffer.writeBool(fStitchTiles); |
| buffer.writeInt(fTileSize.fWidth); |
| buffer.writeInt(fTileSize.fHeight); |
| } |
| -void SkPerlinNoiseShader::initPaint(PaintingData& paintingData) |
| -{ |
| - paintingData.init(fSeed); |
| - |
| - // Set frequencies to original values |
| - paintingData.fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); |
| - // Adjust frequecies based on size if stitching is enabled |
| - if (fStitchTiles) { |
| - paintingData.stitch(); |
| - } |
| -} |
| - |
| -void SkPerlinNoiseShader::setTileSize(const SkISize& tileSize) { |
| - fTileSize = tileSize; |
| - |
| - if (NULL == fPaintingData) { |
| - fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize)); |
| - initPaint(*fPaintingData); |
| - } else { |
| - // Set Size |
| - fPaintingData->fTileSize = fTileSize; |
| - // Set frequencies to original values |
| - fPaintingData->fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); |
| - // Adjust frequecies based on size if stitching is enabled |
| - if (fStitchTiles) { |
| - fPaintingData->stitch(); |
| - } |
| - } |
| -} |
| - |
| -SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData, |
| - const StitchData& stitchData, const SkPoint& noiseVector) |
| -{ |
| +SkScalar SkPerlinNoiseShader::noise2D(int channel, const StitchData& stitchData, |
| + const SkPoint& noiseVector) const { |
| struct Noise { |
| int noisePositionIntegerValue; |
| SkScalar noisePositionFractionValue; |
| @@ -382,42 +289,39 @@ SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD |
| } |
| noiseX.noisePositionIntegerValue &= kBlockMask; |
| noiseY.noisePositionIntegerValue &= kBlockMask; |
| - int latticeIndex = |
| - paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] + |
| - noiseY.noisePositionIntegerValue; |
| - int nextLatticeIndex = |
| - paintingData.fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] + |
| - noiseY.noisePositionIntegerValue; |
| + int latticeIndex = fLatticeSelector[noiseX.noisePositionIntegerValue] + |
| + noiseY.noisePositionIntegerValue; |
| + int nextLatticeIndex = fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] + |
| + noiseY.noisePositionIntegerValue; |
| SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); |
| SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); |
| // This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement |
| SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, |
| noiseY.noisePositionFractionValue); // Offset (0,0) |
| - u = paintingData.fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue); |
| + u = fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue); |
| fractionValue.fX -= SK_Scalar1; // Offset (-1,0) |
| - v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue); |
| + v = fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue); |
| SkScalar a = SkScalarInterp(u, v, sx); |
| fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) |
| - v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue); |
| + v = fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue); |
| fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) |
| - u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue); |
| + u = fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue); |
| SkScalar b = SkScalarInterp(u, v, sx); |
| return SkScalarInterp(a, b, sy); |
| } |
| -SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint( |
| - int channel, const PaintingData& paintingData, StitchData& stitchData, const SkPoint& point) |
| -{ |
| +SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel, StitchData& stitchData, |
| + const SkPoint& point) const { |
| if (fStitchTiles) { |
| // Set up TurbulenceInitial stitch values. |
| - stitchData = paintingData.fStitchDataInit; |
| + stitchData = fStitchDataInit; |
| } |
| SkScalar turbulenceFunctionResult = 0; |
| - SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX), |
| - SkScalarMul(point.y(), paintingData.fBaseFrequency.fY))); |
| + SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), fBaseFrequency.fX), |
| + SkScalarMul(point.y(), fBaseFrequency.fY))); |
| SkScalar ratio = SK_Scalar1; |
| for (int octave = 0; octave < fNumOctaves; ++octave) { |
| - SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector); |
| + SkScalar noise = noise2D(channel, stitchData, noiseVector); |
| turbulenceFunctionResult += SkScalarDiv( |
| (fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio); |
| noiseVector.fX *= 2; |
| @@ -448,7 +352,7 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint( |
| return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); |
| } |
| -SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) { |
| +SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) const { |
| SkMatrix matrix = fMatrix; |
| matrix.postConcat(getLocalMatrix()); |
| SkMatrix invMatrix; |
| @@ -469,7 +373,7 @@ SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat |
| U8CPU rgba[4]; |
| for (int channel = 3; channel >= 0; --channel) { |
| rgba[channel] = SkScalarFloorToInt(255 * |
| - calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint)); |
| + calculateTurbulenceValueForPoint(channel, stitchData, newPoint)); |
| } |
| return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); |
| } |
| @@ -1321,19 +1225,19 @@ GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& |
| // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE |
| sk_ignore_unused_variable(context); |
| GrEffectRef* effect = |
| - GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
| + GrSimplexNoiseEffect::Create(fType, fBaseFrequency, |
| fNumOctaves, fStitchTiles, fSeed, |
| this->getLocalMatrix(), paint.getAlpha()); |
| #else |
| GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
| - context, *fPaintingData->getPermutationsBitmap(), NULL); |
| + context, this->getPermutationsBitmap(), NULL); |
| GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
| - context, *fPaintingData->getNoiseBitmap(), NULL); |
| + context, this->getNoiseBitmap(), NULL); |
| GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture) ? |
| - GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
| + GrPerlinNoiseEffect::Create(fType, fBaseFrequency, |
| fNumOctaves, fStitchTiles, |
| - fPaintingData->fStitchDataInit, |
| + fStitchDataInit, |
| permutationsTexture, noiseTexture, |
| this->getLocalMatrix(), paint.getAlpha()) : |
| NULL; |
| @@ -1378,13 +1282,13 @@ void SkPerlinNoiseShader::toString(SkString* str) const { |
| break; |
| } |
| str->append(" base frequency: ("); |
| - str->appendScalar(fBaseFrequencyX); |
| + str->appendScalar(fBaseFrequency.fX); |
| str->append(", "); |
| - str->appendScalar(fBaseFrequencyY); |
| + str->appendScalar(fBaseFrequency.fY); |
| str->append(") number of octaves: "); |
| str->appendS32(fNumOctaves); |
| str->append(" seed: "); |
| - str->appendScalar(fSeed); |
| + str->appendS32(fSeed); |
| str->append(" stitch tiles: "); |
| str->append(fStitchTiles ? "true " : "false "); |