Index: include/effects/SkPerlinNoiseShader.h |
diff --git a/include/effects/SkPerlinNoiseShader.h b/include/effects/SkPerlinNoiseShader.h |
index dd89c70925954deefd9fa6d7f05e4335454f9465..a7b4d49f56de2fe038fa86f2d57d441ee47399fe 100644 |
--- a/include/effects/SkPerlinNoiseShader.h |
+++ b/include/effects/SkPerlinNoiseShader.h |
@@ -82,10 +82,6 @@ private: |
const SkISize* tileSize = NULL); |
virtual ~SkPerlinNoiseShader(); |
- void setTileSize(const SkISize&); |
- |
- void initPaint(PaintingData& paintingData); |
- |
SkScalar noise2D(int channel, const PaintingData& paintingData, |
const StitchData& stitchData, const SkPoint& noiseVector); |
@@ -94,13 +90,17 @@ private: |
SkPMColor shade(const SkPoint& point, StitchData& stitchData); |
- SkPerlinNoiseShader::Type fType; |
- SkScalar fBaseFrequencyX; |
- SkScalar fBaseFrequencyY; |
- int fNumOctaves; |
- SkScalar fSeed; |
- SkISize fTileSize; |
- bool fStitchTiles; |
+ // TODO (scroggo): Once all SkShaders are created from a factory, and we have removed the |
+ // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, several fields can |
+ // be made constant. |
Dominik Grewe
2014/02/18 15:00:33
Is it always feasible to make all fields const? If
scroggo
2014/02/18 16:42:57
I don't know of any other way to make them immutab
|
+ /*const*/ SkPerlinNoiseShader::Type fType; |
+ /*const*/ SkScalar fBaseFrequencyX; |
+ /*const*/ SkScalar fBaseFrequencyY; |
+ /*const*/ int fNumOctaves; |
+ /*const*/ SkScalar fSeed; |
+ /*const*/ SkISize fTileSize; |
+ /*const*/ bool fStitchTiles; |
+ // TODO (scroggo): Once setContext creates a new object, place this on that object. |
SkMatrix fMatrix; |
PaintingData* fPaintingData; |