Chromium Code Reviews| Index: include/effects/SkPerlinNoiseShader.h |
| diff --git a/include/effects/SkPerlinNoiseShader.h b/include/effects/SkPerlinNoiseShader.h |
| index dd89c70925954deefd9fa6d7f05e4335454f9465..a7b4d49f56de2fe038fa86f2d57d441ee47399fe 100644 |
| --- a/include/effects/SkPerlinNoiseShader.h |
| +++ b/include/effects/SkPerlinNoiseShader.h |
| @@ -82,10 +82,6 @@ private: |
| const SkISize* tileSize = NULL); |
| virtual ~SkPerlinNoiseShader(); |
| - void setTileSize(const SkISize&); |
| - |
| - void initPaint(PaintingData& paintingData); |
| - |
| SkScalar noise2D(int channel, const PaintingData& paintingData, |
| const StitchData& stitchData, const SkPoint& noiseVector); |
| @@ -94,13 +90,17 @@ private: |
| SkPMColor shade(const SkPoint& point, StitchData& stitchData); |
| - SkPerlinNoiseShader::Type fType; |
| - SkScalar fBaseFrequencyX; |
| - SkScalar fBaseFrequencyY; |
| - int fNumOctaves; |
| - SkScalar fSeed; |
| - SkISize fTileSize; |
| - bool fStitchTiles; |
| + // TODO (scroggo): Once all SkShaders are created from a factory, and we have removed the |
| + // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, several fields can |
| + // be made constant. |
|
Dominik Grewe
2014/02/18 15:00:33
Is it always feasible to make all fields const? If
scroggo
2014/02/18 16:42:57
I don't know of any other way to make them immutab
|
| + /*const*/ SkPerlinNoiseShader::Type fType; |
| + /*const*/ SkScalar fBaseFrequencyX; |
| + /*const*/ SkScalar fBaseFrequencyY; |
| + /*const*/ int fNumOctaves; |
| + /*const*/ SkScalar fSeed; |
| + /*const*/ SkISize fTileSize; |
| + /*const*/ bool fStitchTiles; |
| + // TODO (scroggo): Once setContext creates a new object, place this on that object. |
| SkMatrix fMatrix; |
| PaintingData* fPaintingData; |