OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
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74 fWrapY == other.fWrapY; | 74 fWrapY == other.fWrapY; |
75 } | 75 } |
76 | 76 |
77 int fWidth; // How much to subtract to wrap for stitching. | 77 int fWidth; // How much to subtract to wrap for stitching. |
78 int fWrapX; // Minimum value to wrap. | 78 int fWrapX; // Minimum value to wrap. |
79 int fHeight; | 79 int fHeight; |
80 int fWrapY; | 80 int fWrapY; |
81 }; | 81 }; |
82 | 82 |
83 struct SkPerlinNoiseShader::PaintingData { | 83 struct SkPerlinNoiseShader::PaintingData { |
84 PaintingData(const SkISize& tileSize) | 84 PaintingData(const SkISize& tileSize, SkScalar seed, |
85 : fSeed(0) | 85 SkScalar baseFrequencyX, SkScalar baseFrequencyY) |
86 , fTileSize(tileSize) | 86 : fTileSize(tileSize) |
87 , fPermutationsBitmap(NULL) | 87 , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY)) |
88 , fNoiseBitmap(NULL) | 88 { |
89 {} | 89 this->init(seed); |
| 90 if (!fTileSize.isEmpty()) { |
| 91 this->stitch(); |
| 92 } |
90 | 93 |
91 ~PaintingData() | 94 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) |
92 { | 95 fPermutationsBitmap.setConfig(SkImageInfo::MakeA8(kBlockSize, 1)); |
93 SkDELETE(fPermutationsBitmap); | 96 fPermutationsBitmap.setPixels(fLatticeSelector); |
94 SkDELETE(fNoiseBitmap); | 97 |
| 98 fNoiseBitmap.setConfig(SkImageInfo::MakeN32Premul(kBlockSize, 4)); |
| 99 fNoiseBitmap.setPixels(fNoise[0][0]); |
| 100 #endif |
95 } | 101 } |
96 | 102 |
97 int fSeed; | 103 int fSeed; |
98 uint8_t fLatticeSelector[kBlockSize]; | 104 uint8_t fLatticeSelector[kBlockSize]; |
99 uint16_t fNoise[4][kBlockSize][2]; | 105 uint16_t fNoise[4][kBlockSize][2]; |
100 SkPoint fGradient[4][kBlockSize]; | 106 SkPoint fGradient[4][kBlockSize]; |
101 SkISize fTileSize; | 107 SkISize fTileSize; |
102 SkVector fBaseFrequency; | 108 SkVector fBaseFrequency; |
103 StitchData fStitchDataInit; | 109 StitchData fStitchDataInit; |
104 | 110 |
105 private: | 111 private: |
106 | 112 |
107 SkBitmap* fPermutationsBitmap; | 113 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) |
108 SkBitmap* fNoiseBitmap; | 114 SkBitmap fPermutationsBitmap; |
109 | 115 SkBitmap fNoiseBitmap; |
110 public: | 116 #endif |
111 | 117 |
112 inline int random() { | 118 inline int random() { |
113 static const int gRandAmplitude = 16807; // 7**5; primitive root of m | 119 static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
114 static const int gRandQ = 127773; // m / a | 120 static const int gRandQ = 127773; // m / a |
115 static const int gRandR = 2836; // m % a | 121 static const int gRandR = 2836; // m % a |
116 | 122 |
117 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRand
Q); | 123 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRand
Q); |
118 if (result <= 0) | 124 if (result <= 0) |
119 result += kRandMaximum; | 125 result += kRandMaximum; |
120 fSeed = result; | 126 fSeed = result; |
121 return result; | 127 return result; |
122 } | 128 } |
123 | 129 |
| 130 // Only called once. Could be part of the constructor. |
124 void init(SkScalar seed) | 131 void init(SkScalar seed) |
125 { | 132 { |
126 static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlo
ckSize)); | 133 static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlo
ckSize)); |
127 | 134 |
128 // According to the SVG spec, we must truncate (not round) the seed valu
e. | 135 // According to the SVG spec, we must truncate (not round) the seed valu
e. |
129 fSeed = SkScalarTruncToInt(seed); | 136 fSeed = SkScalarTruncToInt(seed); |
130 // The seed value clamp to the range [1, kRandMaximum - 1]. | 137 // The seed value clamp to the range [1, kRandMaximum - 1]. |
131 if (fSeed <= 0) { | 138 if (fSeed <= 0) { |
132 fSeed = -(fSeed % (kRandMaximum - 1)) + 1; | 139 fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
133 } | 140 } |
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183 SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize
), | 190 SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize
), |
184 gInvBlockSizef)); | 191 gInvBlockSizef)); |
185 fGradient[channel][i].normalize(); | 192 fGradient[channel][i].normalize(); |
186 // Put the normalized gradient back into the noise data | 193 // Put the normalized gradient back into the noise data |
187 fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( | 194 fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( |
188 fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits)); | 195 fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits)); |
189 fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( | 196 fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( |
190 fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits)); | 197 fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits)); |
191 } | 198 } |
192 } | 199 } |
193 | |
194 // Invalidate bitmaps | |
195 SkDELETE(fPermutationsBitmap); | |
196 fPermutationsBitmap = NULL; | |
197 SkDELETE(fNoiseBitmap); | |
198 fNoiseBitmap = NULL; | |
199 } | 200 } |
200 | 201 |
| 202 // Only called once. Could be part of the constructor. |
201 void stitch() { | 203 void stitch() { |
202 SkScalar tileWidth = SkIntToScalar(fTileSize.width()); | 204 SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
203 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); | 205 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
204 SkASSERT(tileWidth > 0 && tileHeight > 0); | 206 SkASSERT(tileWidth > 0 && tileHeight > 0); |
205 // When stitching tiled turbulence, the frequencies must be adjusted | 207 // When stitching tiled turbulence, the frequencies must be adjusted |
206 // so that the tile borders will be continuous. | 208 // so that the tile borders will be continuous. |
207 if (fBaseFrequency.fX) { | 209 if (fBaseFrequency.fX) { |
208 SkScalar lowFrequencx = | 210 SkScalar lowFrequencx = |
209 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth
; | 211 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth
; |
210 SkScalar highFrequencx = | 212 SkScalar highFrequencx = |
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231 } | 233 } |
232 // Set up TurbulenceInitial stitch values. | 234 // Set up TurbulenceInitial stitch values. |
233 fStitchDataInit.fWidth = | 235 fStitchDataInit.fWidth = |
234 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); | 236 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); |
235 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; | 237 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
236 fStitchDataInit.fHeight = | 238 fStitchDataInit.fHeight = |
237 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); | 239 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); |
238 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; | 240 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
239 } | 241 } |
240 | 242 |
241 SkBitmap* getPermutationsBitmap() | 243 public: |
242 { | |
243 if (!fPermutationsBitmap) { | |
244 fPermutationsBitmap = SkNEW(SkBitmap); | |
245 fPermutationsBitmap->allocPixels(SkImageInfo::MakeA8(kBlockSize, 1))
; | |
246 uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0); | |
247 memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize)
; | |
248 } | |
249 return fPermutationsBitmap; | |
250 } | |
251 | 244 |
252 SkBitmap* getNoiseBitmap() | 245 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) |
253 { | 246 const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap;
} |
254 if (!fNoiseBitmap) { | 247 |
255 fNoiseBitmap = SkNEW(SkBitmap); | 248 const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; } |
256 fNoiseBitmap->allocPixels(SkImageInfo::MakeN32Premul(kBlockSize, 4))
; | 249 #endif |
257 uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0); | |
258 memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4
* 2); | |
259 } | |
260 return fNoiseBitmap; | |
261 } | |
262 }; | 250 }; |
263 | 251 |
264 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkSca
lar baseFrequencyY, | 252 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkSca
lar baseFrequencyY, |
265 int numOctaves, SkScalar seed, | 253 int numOctaves, SkScalar seed, |
266 const SkISize* tileSize) { | 254 const SkISize* tileSize) { |
267 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX,
baseFrequencyY, | 255 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX,
baseFrequencyY, |
268 numOctaves, seed, tileSize)); | 256 numOctaves, seed, tileSize)); |
269 } | 257 } |
270 | 258 |
271 SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY, | 259 SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY, |
272 int numOctaves, SkScalar seed, | 260 int numOctaves, SkScalar seed, |
273 const SkISize* tileSize) { | 261 const SkISize* tileSize) { |
274 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, ba
seFrequencyY, | 262 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, ba
seFrequencyY, |
275 numOctaves, seed, tileSize)); | 263 numOctaves, seed, tileSize)); |
276 } | 264 } |
277 | 265 |
278 SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, | 266 SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, |
279 SkScalar baseFrequencyX, | 267 SkScalar baseFrequencyX, |
280 SkScalar baseFrequencyY, | 268 SkScalar baseFrequencyY, |
281 int numOctaves, | 269 int numOctaves, |
282 SkScalar seed, | 270 SkScalar seed, |
283 const SkISize* tileSize) | 271 const SkISize* tileSize) |
284 : fType(type) | 272 : fType(type) |
285 , fBaseFrequencyX(baseFrequencyX) | 273 , fBaseFrequencyX(baseFrequencyX) |
286 , fBaseFrequencyY(baseFrequencyY) | 274 , fBaseFrequencyY(baseFrequencyY) |
287 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) | 275 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) |
288 , fSeed(seed) | 276 , fSeed(seed) |
289 , fStitchTiles((tileSize != NULL) && !tileSize->isEmpty()) | 277 , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize) |
290 , fPaintingData(NULL) | 278 , fStitchTiles(!fTileSize.isEmpty()) |
291 { | 279 { |
292 SkASSERT(numOctaves >= 0 && numOctaves < 256); | 280 SkASSERT(numOctaves >= 0 && numOctaves < 256); |
293 setTileSize(fStitchTiles ? *tileSize : SkISize::Make(0,0)); | |
294 fMatrix.reset(); | 281 fMatrix.reset(); |
| 282 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX,
fBaseFrequencyY)); |
295 } | 283 } |
296 | 284 |
297 SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) : | 285 SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) |
298 INHERITED(buffer), fPaintingData(NULL) { | 286 : INHERITED(buffer) |
| 287 { |
299 fType = (SkPerlinNoiseShader::Type) buffer.readInt(); | 288 fType = (SkPerlinNoiseShader::Type) buffer.readInt(); |
300 fBaseFrequencyX = buffer.readScalar(); | 289 fBaseFrequencyX = buffer.readScalar(); |
301 fBaseFrequencyY = buffer.readScalar(); | 290 fBaseFrequencyY = buffer.readScalar(); |
302 fNumOctaves = buffer.readInt(); | 291 fNumOctaves = buffer.readInt(); |
303 fSeed = buffer.readScalar(); | 292 fSeed = buffer.readScalar(); |
304 fStitchTiles = buffer.readBool(); | 293 fStitchTiles = buffer.readBool(); |
305 fTileSize.fWidth = buffer.readInt(); | 294 fTileSize.fWidth = buffer.readInt(); |
306 fTileSize.fHeight = buffer.readInt(); | 295 fTileSize.fHeight = buffer.readInt(); |
307 setTileSize(fTileSize); | |
308 fMatrix.reset(); | 296 fMatrix.reset(); |
| 297 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX,
fBaseFrequencyY)); |
309 buffer.validate(perlin_noise_type_is_valid(fType) && | 298 buffer.validate(perlin_noise_type_is_valid(fType) && |
310 (fNumOctaves >= 0) && (fNumOctaves <= 255)); | 299 (fNumOctaves >= 0) && (fNumOctaves <= 255) && |
| 300 (fStitchTiles != fTileSize.isEmpty())); |
311 } | 301 } |
312 | 302 |
313 SkPerlinNoiseShader::~SkPerlinNoiseShader() { | 303 SkPerlinNoiseShader::~SkPerlinNoiseShader() { |
314 // Safety, should have been done in endContext() | 304 // Safety, should have been done in endContext() |
315 SkDELETE(fPaintingData); | 305 SkDELETE(fPaintingData); |
316 } | 306 } |
317 | 307 |
318 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { | 308 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { |
319 this->INHERITED::flatten(buffer); | 309 this->INHERITED::flatten(buffer); |
320 buffer.writeInt((int) fType); | 310 buffer.writeInt((int) fType); |
321 buffer.writeScalar(fBaseFrequencyX); | 311 buffer.writeScalar(fBaseFrequencyX); |
322 buffer.writeScalar(fBaseFrequencyY); | 312 buffer.writeScalar(fBaseFrequencyY); |
323 buffer.writeInt(fNumOctaves); | 313 buffer.writeInt(fNumOctaves); |
324 buffer.writeScalar(fSeed); | 314 buffer.writeScalar(fSeed); |
325 buffer.writeBool(fStitchTiles); | 315 buffer.writeBool(fStitchTiles); |
326 buffer.writeInt(fTileSize.fWidth); | 316 buffer.writeInt(fTileSize.fWidth); |
327 buffer.writeInt(fTileSize.fHeight); | 317 buffer.writeInt(fTileSize.fHeight); |
328 } | 318 } |
329 | 319 |
330 void SkPerlinNoiseShader::initPaint(PaintingData& paintingData) | |
331 { | |
332 paintingData.init(fSeed); | |
333 | |
334 // Set frequencies to original values | |
335 paintingData.fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); | |
336 // Adjust frequecies based on size if stitching is enabled | |
337 if (fStitchTiles) { | |
338 paintingData.stitch(); | |
339 } | |
340 } | |
341 | |
342 void SkPerlinNoiseShader::setTileSize(const SkISize& tileSize) { | |
343 fTileSize = tileSize; | |
344 | |
345 if (NULL == fPaintingData) { | |
346 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize)); | |
347 initPaint(*fPaintingData); | |
348 } else { | |
349 // Set Size | |
350 fPaintingData->fTileSize = fTileSize; | |
351 // Set frequencies to original values | |
352 fPaintingData->fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); | |
353 // Adjust frequecies based on size if stitching is enabled | |
354 if (fStitchTiles) { | |
355 fPaintingData->stitch(); | |
356 } | |
357 } | |
358 } | |
359 | |
360 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD
ata, | 320 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD
ata, |
361 const StitchData& stitchData, const SkPoint
& noiseVector) | 321 const StitchData& stitchData, |
362 { | 322 const SkPoint& noiseVector) const { |
363 struct Noise { | 323 struct Noise { |
364 int noisePositionIntegerValue; | 324 int noisePositionIntegerValue; |
365 SkScalar noisePositionFractionValue; | 325 SkScalar noisePositionFractionValue; |
366 Noise(SkScalar component) | 326 Noise(SkScalar component) |
367 { | 327 { |
368 SkScalar position = component + kPerlinNoise; | 328 SkScalar position = component + kPerlinNoise; |
369 noisePositionIntegerValue = SkScalarFloorToInt(position); | 329 noisePositionIntegerValue = SkScalarFloorToInt(position); |
370 noisePositionFractionValue = position - SkIntToScalar(noisePositionI
ntegerValue); | 330 noisePositionFractionValue = position - SkIntToScalar(noisePositionI
ntegerValue); |
371 } | 331 } |
372 }; | 332 }; |
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398 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fract
ionValue); | 358 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fract
ionValue); |
399 SkScalar a = SkScalarInterp(u, v, sx); | 359 SkScalar a = SkScalarInterp(u, v, sx); |
400 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) | 360 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) |
401 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot
(fractionValue); | 361 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot
(fractionValue); |
402 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) | 362 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) |
403 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fra
ctionValue); | 363 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fra
ctionValue); |
404 SkScalar b = SkScalarInterp(u, v, sx); | 364 SkScalar b = SkScalarInterp(u, v, sx); |
405 return SkScalarInterp(a, b, sy); | 365 return SkScalarInterp(a, b, sy); |
406 } | 366 } |
407 | 367 |
408 SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint( | 368 SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel, |
409 int channel, const PaintingData& paintingData, StitchData& stitchData, const
SkPoint& point) | 369 const PaintingDat
a& paintingData, |
410 { | 370 StitchData& stitc
hData, |
| 371 const SkPoint& po
int) const { |
411 if (fStitchTiles) { | 372 if (fStitchTiles) { |
412 // Set up TurbulenceInitial stitch values. | 373 // Set up TurbulenceInitial stitch values. |
413 stitchData = paintingData.fStitchDataInit; | 374 stitchData = paintingData.fStitchDataInit; |
414 } | 375 } |
415 SkScalar turbulenceFunctionResult = 0; | 376 SkScalar turbulenceFunctionResult = 0; |
416 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseF
requency.fX), | 377 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseF
requency.fX), |
417 SkScalarMul(point.y(), paintingData.fBaseF
requency.fY))); | 378 SkScalarMul(point.y(), paintingData.fBaseF
requency.fY))); |
418 SkScalar ratio = SK_Scalar1; | 379 SkScalar ratio = SK_Scalar1; |
419 for (int octave = 0; octave < fNumOctaves; ++octave) { | 380 for (int octave = 0; octave < fNumOctaves; ++octave) { |
420 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector)
; | 381 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector)
; |
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441 | 402 |
442 if (channel == 3) { // Scale alpha by paint value | 403 if (channel == 3) { // Scale alpha by paint value |
443 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult, | 404 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult, |
444 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255))); | 405 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255))); |
445 } | 406 } |
446 | 407 |
447 // Clamp result | 408 // Clamp result |
448 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); | 409 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); |
449 } | 410 } |
450 | 411 |
451 SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat
a) { | 412 SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat
a) const { |
452 SkMatrix matrix = fMatrix; | 413 SkMatrix matrix = fMatrix; |
453 matrix.postConcat(getLocalMatrix()); | 414 matrix.postConcat(getLocalMatrix()); |
454 SkMatrix invMatrix; | 415 SkMatrix invMatrix; |
455 if (!matrix.invert(&invMatrix)) { | 416 if (!matrix.invert(&invMatrix)) { |
456 invMatrix.reset(); | 417 invMatrix.reset(); |
457 } else { | 418 } else { |
458 invMatrix.postConcat(invMatrix); // Square the matrix | 419 invMatrix.postConcat(invMatrix); // Square the matrix |
459 } | 420 } |
460 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi
se | 421 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi
se |
461 // (as opposed to 0 based, usually). The same adjustment is in the setData()
function. | 422 // (as opposed to 0 based, usually). The same adjustment is in the setData()
function. |
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1319 | 1280 |
1320 #ifdef SK_USE_SIMPLEX_NOISE | 1281 #ifdef SK_USE_SIMPLEX_NOISE |
1321 // Simplex noise is currently disabled but can be enabled by defining SK_USE
_SIMPLEX_NOISE | 1282 // Simplex noise is currently disabled but can be enabled by defining SK_USE
_SIMPLEX_NOISE |
1322 sk_ignore_unused_variable(context); | 1283 sk_ignore_unused_variable(context); |
1323 GrEffectRef* effect = | 1284 GrEffectRef* effect = |
1324 GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, | 1285 GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
1325 fNumOctaves, fStitchTiles, fSeed, | 1286 fNumOctaves, fStitchTiles, fSeed, |
1326 this->getLocalMatrix(), paint.getAlpha()); | 1287 this->getLocalMatrix(), paint.getAlpha()); |
1327 #else | 1288 #else |
1328 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( | 1289 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
1329 context, *fPaintingData->getPermutationsBitmap(), NULL); | 1290 context, fPaintingData->getPermutationsBitmap(), NULL); |
1330 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( | 1291 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
1331 context, *fPaintingData->getNoiseBitmap(), NULL); | 1292 context, fPaintingData->getNoiseBitmap(), NULL); |
1332 | 1293 |
1333 GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture
) ? | 1294 GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture
) ? |
1334 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, | 1295 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
1335 fNumOctaves, fStitchTiles, | 1296 fNumOctaves, fStitchTiles, |
1336 fPaintingData->fStitchDataInit, | 1297 fPaintingData->fStitchDataInit, |
1337 permutationsTexture, noiseTexture, | 1298 permutationsTexture, noiseTexture, |
1338 this->getLocalMatrix(), paint.getAlpha()) : | 1299 this->getLocalMatrix(), paint.getAlpha()) : |
1339 NULL; | 1300 NULL; |
1340 | 1301 |
1341 // Unlock immediately, this is not great, but we don't have a way of | 1302 // Unlock immediately, this is not great, but we don't have a way of |
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1386 str->append(" seed: "); | 1347 str->append(" seed: "); |
1387 str->appendScalar(fSeed); | 1348 str->appendScalar(fSeed); |
1388 str->append(" stitch tiles: "); | 1349 str->append(" stitch tiles: "); |
1389 str->append(fStitchTiles ? "true " : "false "); | 1350 str->append(fStitchTiles ? "true " : "false "); |
1390 | 1351 |
1391 this->INHERITED::toString(str); | 1352 this->INHERITED::toString(str); |
1392 | 1353 |
1393 str->append(")"); | 1354 str->append(")"); |
1394 } | 1355 } |
1395 #endif | 1356 #endif |
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