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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
11 #include "SkReadBuffer.h" | 11 #include "SkReadBuffer.h" |
12 #include "SkShader.h" | |
13 #include "SkString.h" | |
14 #include "SkThread.h" | |
15 #include "SkUnPreMultiply.h" | |
12 #include "SkWriteBuffer.h" | 16 #include "SkWriteBuffer.h" |
13 #include "SkShader.h" | |
14 #include "SkUnPreMultiply.h" | |
15 #include "SkString.h" | |
16 | 17 |
17 #if SK_SUPPORT_GPU | 18 #if SK_SUPPORT_GPU |
18 #include "GrContext.h" | 19 #include "GrContext.h" |
19 #include "GrCoordTransform.h" | 20 #include "GrCoordTransform.h" |
20 #include "gl/GrGLEffect.h" | 21 #include "gl/GrGLEffect.h" |
21 #include "GrTBackendEffectFactory.h" | 22 #include "GrTBackendEffectFactory.h" |
22 #include "SkGr.h" | 23 #include "SkGr.h" |
23 #endif | 24 #endif |
24 | 25 |
25 static const int kBlockSize = 256; | 26 static const int kBlockSize = 256; |
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74 fWrapY == other.fWrapY; | 75 fWrapY == other.fWrapY; |
75 } | 76 } |
76 | 77 |
77 int fWidth; // How much to subtract to wrap for stitching. | 78 int fWidth; // How much to subtract to wrap for stitching. |
78 int fWrapX; // Minimum value to wrap. | 79 int fWrapX; // Minimum value to wrap. |
79 int fHeight; | 80 int fHeight; |
80 int fWrapY; | 81 int fWrapY; |
81 }; | 82 }; |
82 | 83 |
83 struct SkPerlinNoiseShader::PaintingData { | 84 struct SkPerlinNoiseShader::PaintingData { |
84 PaintingData(const SkISize& tileSize) | 85 PaintingData(const SkISize& tileSize, SkScalar seed, |
85 : fSeed(0) | 86 SkScalar baseFrequencyX, SkScalar baseFrequencyY) |
86 , fTileSize(tileSize) | 87 : fTileSize(tileSize) |
88 , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY)) | |
87 , fPermutationsBitmap(NULL) | 89 , fPermutationsBitmap(NULL) |
88 , fNoiseBitmap(NULL) | 90 , fNoiseBitmap(NULL) |
89 {} | 91 { |
92 this->init(seed); | |
93 if (!fTileSize.isEmpty()) { | |
94 this->stitch(); | |
95 } | |
96 } | |
90 | 97 |
91 ~PaintingData() | 98 ~PaintingData() |
92 { | 99 { |
93 SkDELETE(fPermutationsBitmap); | 100 SkDELETE(fPermutationsBitmap); |
94 SkDELETE(fNoiseBitmap); | 101 SkDELETE(fNoiseBitmap); |
95 } | 102 } |
96 | 103 |
97 int fSeed; | 104 int fSeed; |
98 uint8_t fLatticeSelector[kBlockSize]; | 105 uint8_t fLatticeSelector[kBlockSize]; |
99 uint16_t fNoise[4][kBlockSize][2]; | 106 uint16_t fNoise[4][kBlockSize][2]; |
100 SkPoint fGradient[4][kBlockSize]; | 107 SkPoint fGradient[4][kBlockSize]; |
101 SkISize fTileSize; | 108 SkISize fTileSize; |
102 SkVector fBaseFrequency; | 109 SkVector fBaseFrequency; |
103 StitchData fStitchDataInit; | 110 StitchData fStitchDataInit; |
104 | 111 |
105 private: | 112 private: |
106 | 113 |
107 SkBitmap* fPermutationsBitmap; | 114 SkBitmap* fPermutationsBitmap; |
108 SkBitmap* fNoiseBitmap; | 115 SkBitmap* fNoiseBitmap; |
109 | 116 |
110 public: | 117 // Guards for the bitmap caches. |
118 SkMutex fPermutationsMutex; | |
119 SkMutex fNoiseMutex; | |
111 | 120 |
112 inline int random() { | 121 inline int random() { |
113 static const int gRandAmplitude = 16807; // 7**5; primitive root of m | 122 static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
114 static const int gRandQ = 127773; // m / a | 123 static const int gRandQ = 127773; // m / a |
115 static const int gRandR = 2836; // m % a | 124 static const int gRandR = 2836; // m % a |
116 | 125 |
117 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRand Q); | 126 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRand Q); |
118 if (result <= 0) | 127 if (result <= 0) |
119 result += kRandMaximum; | 128 result += kRandMaximum; |
120 fSeed = result; | 129 fSeed = result; |
121 return result; | 130 return result; |
122 } | 131 } |
123 | 132 |
133 // Only called once. Could be part of the constructor. | |
124 void init(SkScalar seed) | 134 void init(SkScalar seed) |
125 { | 135 { |
126 static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlo ckSize)); | 136 static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlo ckSize)); |
127 | 137 |
128 // According to the SVG spec, we must truncate (not round) the seed valu e. | 138 // According to the SVG spec, we must truncate (not round) the seed valu e. |
129 fSeed = SkScalarTruncToInt(seed); | 139 fSeed = SkScalarTruncToInt(seed); |
130 // The seed value clamp to the range [1, kRandMaximum - 1]. | 140 // The seed value clamp to the range [1, kRandMaximum - 1]. |
131 if (fSeed <= 0) { | 141 if (fSeed <= 0) { |
132 fSeed = -(fSeed % (kRandMaximum - 1)) + 1; | 142 fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
133 } | 143 } |
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183 SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize ), | 193 SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize ), |
184 gInvBlockSizef)); | 194 gInvBlockSizef)); |
185 fGradient[channel][i].normalize(); | 195 fGradient[channel][i].normalize(); |
186 // Put the normalized gradient back into the noise data | 196 // Put the normalized gradient back into the noise data |
187 fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( | 197 fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( |
188 fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits)); | 198 fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits)); |
189 fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( | 199 fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( |
190 fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits)); | 200 fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits)); |
191 } | 201 } |
192 } | 202 } |
193 | |
194 // Invalidate bitmaps | |
195 SkDELETE(fPermutationsBitmap); | |
196 fPermutationsBitmap = NULL; | |
197 SkDELETE(fNoiseBitmap); | |
198 fNoiseBitmap = NULL; | |
199 } | 203 } |
200 | 204 |
205 // Only called once. Could be part of the constructor. | |
201 void stitch() { | 206 void stitch() { |
202 SkScalar tileWidth = SkIntToScalar(fTileSize.width()); | 207 SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
203 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); | 208 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
204 SkASSERT(tileWidth > 0 && tileHeight > 0); | 209 SkASSERT(tileWidth > 0 && tileHeight > 0); |
205 // When stitching tiled turbulence, the frequencies must be adjusted | 210 // When stitching tiled turbulence, the frequencies must be adjusted |
206 // so that the tile borders will be continuous. | 211 // so that the tile borders will be continuous. |
207 if (fBaseFrequency.fX) { | 212 if (fBaseFrequency.fX) { |
208 SkScalar lowFrequencx = | 213 SkScalar lowFrequencx = |
209 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth ; | 214 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth ; |
210 SkScalar highFrequencx = | 215 SkScalar highFrequencx = |
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231 } | 236 } |
232 // Set up TurbulenceInitial stitch values. | 237 // Set up TurbulenceInitial stitch values. |
233 fStitchDataInit.fWidth = | 238 fStitchDataInit.fWidth = |
234 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); | 239 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); |
235 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; | 240 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
236 fStitchDataInit.fHeight = | 241 fStitchDataInit.fHeight = |
237 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); | 242 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); |
238 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; | 243 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
239 } | 244 } |
240 | 245 |
246 public: | |
247 | |
241 SkBitmap* getPermutationsBitmap() | 248 SkBitmap* getPermutationsBitmap() |
242 { | 249 { |
243 if (!fPermutationsBitmap) { | 250 if (!fPermutationsBitmap) { |
244 fPermutationsBitmap = SkNEW(SkBitmap); | 251 SkAutoMutexAcquire autoMutex(fPermutationsMutex); |
Stephen White
2014/03/05 21:37:50
Maybe I'm being dense, but can these bitmaps just
| |
245 fPermutationsBitmap->allocPixels(SkImageInfo::MakeA8(kBlockSize, 1)) ; | 252 if (!fPermutationsBitmap) { |
246 uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0); | 253 fPermutationsBitmap = SkNEW(SkBitmap); |
247 memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize) ; | 254 fPermutationsBitmap->allocPixels(SkImageInfo::MakeA8(kBlockSize, 1)); |
255 uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0); | |
256 memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockS ize); | |
257 } | |
248 } | 258 } |
249 return fPermutationsBitmap; | 259 return fPermutationsBitmap; |
250 } | 260 } |
251 | 261 |
252 SkBitmap* getNoiseBitmap() | 262 SkBitmap* getNoiseBitmap() |
253 { | 263 { |
254 if (!fNoiseBitmap) { | 264 if (!fNoiseBitmap) { |
255 fNoiseBitmap = SkNEW(SkBitmap); | 265 SkAutoMutexAcquire autoMutex(fNoiseMutex); |
256 fNoiseBitmap->allocPixels(SkImageInfo::MakeN32Premul(kBlockSize, 4)) ; | 266 if (!fNoiseBitmap) { |
257 uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0); | 267 fNoiseBitmap = SkNEW(SkBitmap); |
258 memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2); | 268 fNoiseBitmap->allocPixels(SkImageInfo::MakeN32Premul(kBlockSize, 4)); |
269 uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0); | |
270 memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2); | |
271 } | |
259 } | 272 } |
260 return fNoiseBitmap; | 273 return fNoiseBitmap; |
261 } | 274 } |
262 }; | 275 }; |
263 | 276 |
264 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkSca lar baseFrequencyY, | 277 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkSca lar baseFrequencyY, |
265 int numOctaves, SkScalar seed, | 278 int numOctaves, SkScalar seed, |
266 const SkISize* tileSize) { | 279 const SkISize* tileSize) { |
267 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY, | 280 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY, |
268 numOctaves, seed, tileSize)); | 281 numOctaves, seed, tileSize)); |
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279 SkScalar baseFrequencyX, | 292 SkScalar baseFrequencyX, |
280 SkScalar baseFrequencyY, | 293 SkScalar baseFrequencyY, |
281 int numOctaves, | 294 int numOctaves, |
282 SkScalar seed, | 295 SkScalar seed, |
283 const SkISize* tileSize) | 296 const SkISize* tileSize) |
284 : fType(type) | 297 : fType(type) |
285 , fBaseFrequencyX(baseFrequencyX) | 298 , fBaseFrequencyX(baseFrequencyX) |
286 , fBaseFrequencyY(baseFrequencyY) | 299 , fBaseFrequencyY(baseFrequencyY) |
287 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) | 300 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) |
288 , fSeed(seed) | 301 , fSeed(seed) |
289 , fStitchTiles((tileSize != NULL) && !tileSize->isEmpty()) | 302 , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize) |
290 , fPaintingData(NULL) | 303 , fStitchTiles(!fTileSize.isEmpty()) |
291 { | 304 { |
292 SkASSERT(numOctaves >= 0 && numOctaves < 256); | 305 SkASSERT(numOctaves >= 0 && numOctaves < 256); |
293 setTileSize(fStitchTiles ? *tileSize : SkISize::Make(0,0)); | |
294 fMatrix.reset(); | 306 fMatrix.reset(); |
307 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY)); | |
295 } | 308 } |
296 | 309 |
297 SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) : | 310 SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) |
298 INHERITED(buffer), fPaintingData(NULL) { | 311 : INHERITED(buffer) |
312 { | |
299 fType = (SkPerlinNoiseShader::Type) buffer.readInt(); | 313 fType = (SkPerlinNoiseShader::Type) buffer.readInt(); |
300 fBaseFrequencyX = buffer.readScalar(); | 314 fBaseFrequencyX = buffer.readScalar(); |
301 fBaseFrequencyY = buffer.readScalar(); | 315 fBaseFrequencyY = buffer.readScalar(); |
302 fNumOctaves = buffer.readInt(); | 316 fNumOctaves = buffer.readInt(); |
303 fSeed = buffer.readScalar(); | 317 fSeed = buffer.readScalar(); |
304 fStitchTiles = buffer.readBool(); | 318 fStitchTiles = buffer.readBool(); |
305 fTileSize.fWidth = buffer.readInt(); | 319 fTileSize.fWidth = buffer.readInt(); |
306 fTileSize.fHeight = buffer.readInt(); | 320 fTileSize.fHeight = buffer.readInt(); |
307 setTileSize(fTileSize); | |
308 fMatrix.reset(); | 321 fMatrix.reset(); |
322 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY)); | |
309 buffer.validate(perlin_noise_type_is_valid(fType) && | 323 buffer.validate(perlin_noise_type_is_valid(fType) && |
310 (fNumOctaves >= 0) && (fNumOctaves <= 255)); | 324 (fNumOctaves >= 0) && (fNumOctaves <= 255) && |
325 (fStitchTiles != fTileSize.isEmpty())); | |
311 } | 326 } |
312 | 327 |
313 SkPerlinNoiseShader::~SkPerlinNoiseShader() { | 328 SkPerlinNoiseShader::~SkPerlinNoiseShader() { |
314 // Safety, should have been done in endContext() | 329 // Safety, should have been done in endContext() |
315 SkDELETE(fPaintingData); | 330 SkDELETE(fPaintingData); |
316 } | 331 } |
317 | 332 |
318 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { | 333 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { |
319 this->INHERITED::flatten(buffer); | 334 this->INHERITED::flatten(buffer); |
320 buffer.writeInt((int) fType); | 335 buffer.writeInt((int) fType); |
321 buffer.writeScalar(fBaseFrequencyX); | 336 buffer.writeScalar(fBaseFrequencyX); |
322 buffer.writeScalar(fBaseFrequencyY); | 337 buffer.writeScalar(fBaseFrequencyY); |
323 buffer.writeInt(fNumOctaves); | 338 buffer.writeInt(fNumOctaves); |
324 buffer.writeScalar(fSeed); | 339 buffer.writeScalar(fSeed); |
325 buffer.writeBool(fStitchTiles); | 340 buffer.writeBool(fStitchTiles); |
326 buffer.writeInt(fTileSize.fWidth); | 341 buffer.writeInt(fTileSize.fWidth); |
327 buffer.writeInt(fTileSize.fHeight); | 342 buffer.writeInt(fTileSize.fHeight); |
328 } | 343 } |
329 | 344 |
330 void SkPerlinNoiseShader::initPaint(PaintingData& paintingData) | |
331 { | |
332 paintingData.init(fSeed); | |
333 | |
334 // Set frequencies to original values | |
335 paintingData.fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); | |
336 // Adjust frequecies based on size if stitching is enabled | |
337 if (fStitchTiles) { | |
338 paintingData.stitch(); | |
339 } | |
340 } | |
341 | |
342 void SkPerlinNoiseShader::setTileSize(const SkISize& tileSize) { | |
343 fTileSize = tileSize; | |
344 | |
345 if (NULL == fPaintingData) { | |
346 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize)); | |
347 initPaint(*fPaintingData); | |
348 } else { | |
349 // Set Size | |
350 fPaintingData->fTileSize = fTileSize; | |
351 // Set frequencies to original values | |
352 fPaintingData->fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); | |
353 // Adjust frequecies based on size if stitching is enabled | |
354 if (fStitchTiles) { | |
355 fPaintingData->stitch(); | |
356 } | |
357 } | |
358 } | |
359 | |
360 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD ata, | 345 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD ata, |
361 const StitchData& stitchData, const SkPoint & noiseVector) | 346 const StitchData& stitchData, |
362 { | 347 const SkPoint& noiseVector) const { |
363 struct Noise { | 348 struct Noise { |
364 int noisePositionIntegerValue; | 349 int noisePositionIntegerValue; |
365 SkScalar noisePositionFractionValue; | 350 SkScalar noisePositionFractionValue; |
366 Noise(SkScalar component) | 351 Noise(SkScalar component) |
367 { | 352 { |
368 SkScalar position = component + kPerlinNoise; | 353 SkScalar position = component + kPerlinNoise; |
369 noisePositionIntegerValue = SkScalarFloorToInt(position); | 354 noisePositionIntegerValue = SkScalarFloorToInt(position); |
370 noisePositionFractionValue = position - SkIntToScalar(noisePositionI ntegerValue); | 355 noisePositionFractionValue = position - SkIntToScalar(noisePositionI ntegerValue); |
371 } | 356 } |
372 }; | 357 }; |
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398 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fract ionValue); | 383 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fract ionValue); |
399 SkScalar a = SkScalarInterp(u, v, sx); | 384 SkScalar a = SkScalarInterp(u, v, sx); |
400 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) | 385 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) |
401 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot (fractionValue); | 386 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot (fractionValue); |
402 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) | 387 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) |
403 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fra ctionValue); | 388 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fra ctionValue); |
404 SkScalar b = SkScalarInterp(u, v, sx); | 389 SkScalar b = SkScalarInterp(u, v, sx); |
405 return SkScalarInterp(a, b, sy); | 390 return SkScalarInterp(a, b, sy); |
406 } | 391 } |
407 | 392 |
408 SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint( | 393 SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel, |
409 int channel, const PaintingData& paintingData, StitchData& stitchData, const SkPoint& point) | 394 const PaintingDat a& paintingData, |
410 { | 395 StitchData& stitc hData, |
396 const SkPoint& po int) const { | |
411 if (fStitchTiles) { | 397 if (fStitchTiles) { |
412 // Set up TurbulenceInitial stitch values. | 398 // Set up TurbulenceInitial stitch values. |
413 stitchData = paintingData.fStitchDataInit; | 399 stitchData = paintingData.fStitchDataInit; |
414 } | 400 } |
415 SkScalar turbulenceFunctionResult = 0; | 401 SkScalar turbulenceFunctionResult = 0; |
416 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseF requency.fX), | 402 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseF requency.fX), |
417 SkScalarMul(point.y(), paintingData.fBaseF requency.fY))); | 403 SkScalarMul(point.y(), paintingData.fBaseF requency.fY))); |
418 SkScalar ratio = SK_Scalar1; | 404 SkScalar ratio = SK_Scalar1; |
419 for (int octave = 0; octave < fNumOctaves; ++octave) { | 405 for (int octave = 0; octave < fNumOctaves; ++octave) { |
420 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector) ; | 406 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector) ; |
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441 | 427 |
442 if (channel == 3) { // Scale alpha by paint value | 428 if (channel == 3) { // Scale alpha by paint value |
443 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult, | 429 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult, |
444 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255))); | 430 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255))); |
445 } | 431 } |
446 | 432 |
447 // Clamp result | 433 // Clamp result |
448 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); | 434 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); |
449 } | 435 } |
450 | 436 |
451 SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat a) { | 437 SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat a) const { |
452 SkMatrix matrix = fMatrix; | 438 SkMatrix matrix = fMatrix; |
453 matrix.postConcat(getLocalMatrix()); | 439 matrix.postConcat(getLocalMatrix()); |
454 SkMatrix invMatrix; | 440 SkMatrix invMatrix; |
455 if (!matrix.invert(&invMatrix)) { | 441 if (!matrix.invert(&invMatrix)) { |
456 invMatrix.reset(); | 442 invMatrix.reset(); |
457 } else { | 443 } else { |
458 invMatrix.postConcat(invMatrix); // Square the matrix | 444 invMatrix.postConcat(invMatrix); // Square the matrix |
459 } | 445 } |
460 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi se | 446 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi se |
461 // (as opposed to 0 based, usually). The same adjustment is in the setData() function. | 447 // (as opposed to 0 based, usually). The same adjustment is in the setData() function. |
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1386 str->append(" seed: "); | 1372 str->append(" seed: "); |
1387 str->appendScalar(fSeed); | 1373 str->appendScalar(fSeed); |
1388 str->append(" stitch tiles: "); | 1374 str->append(" stitch tiles: "); |
1389 str->append(fStitchTiles ? "true " : "false "); | 1375 str->append(fStitchTiles ? "true " : "false "); |
1390 | 1376 |
1391 this->INHERITED::toString(str); | 1377 this->INHERITED::toString(str); |
1392 | 1378 |
1393 str->append(")"); | 1379 str->append(")"); |
1394 } | 1380 } |
1395 #endif | 1381 #endif |
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