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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 311 // Lost context provoked by WEBKIT_lose_context. | 311 // Lost context provoked by WEBKIT_lose_context. |
| 312 SyntheticLostContext, | 312 SyntheticLostContext, |
| 313 | 313 |
| 314 // A synthetic lost context that should attempt to recover automatically | 314 // A synthetic lost context that should attempt to recover automatically |
| 315 AutoRecoverSyntheticLostContext | 315 AutoRecoverSyntheticLostContext |
| 316 }; | 316 }; |
| 317 void forceLostContext(LostContextMode); | 317 void forceLostContext(LostContextMode); |
| 318 void forceRestoreContext(); | 318 void forceRestoreContext(); |
| 319 void loseContextImpl(LostContextMode); | 319 void loseContextImpl(LostContextMode); |
| 320 | 320 |
| 321 blink::WebGraphicsContext3D* webGraphicsContext3D() const { return m_context .get(); } | 321 blink::WebGraphicsContext3D* webGraphicsContext3D() const { return m_context ; } |
| 322 WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); } | 322 WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); } |
| 323 virtual blink::WebLayer* platformLayer() const OVERRIDE; | 323 virtual blink::WebLayer* platformLayer() const OVERRIDE; |
| 324 Extensions3DUtil* extensionsUtil(); | 324 Extensions3DUtil* extensionsUtil(); |
| 325 | 325 |
| 326 void reshape(int width, int height); | 326 void reshape(int width, int height); |
| 327 | 327 |
| 328 void markLayerComposited(); | 328 void markLayerComposited(); |
| 329 virtual void paintRenderingResultsToCanvas() OVERRIDE; | 329 virtual void paintRenderingResultsToCanvas() OVERRIDE; |
| 330 PassRefPtr<ImageData> paintRenderingResultsToImageData(); | 330 PassRefPtr<ImageData> paintRenderingResultsToImageData(); |
| 331 | 331 |
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| 378 // Adds a compressed texture format. | 378 // Adds a compressed texture format. |
| 379 void addCompressedTextureFormat(GLenum); | 379 void addCompressedTextureFormat(GLenum); |
| 380 void removeAllCompressedTextureFormats(); | 380 void removeAllCompressedTextureFormats(); |
| 381 | 381 |
| 382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); | 382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); |
| 383 | 383 |
| 384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); | 384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); |
| 385 | 385 |
| 386 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf fer*); | 386 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf fer*); |
| 387 | 387 |
| 388 OwnPtr<blink::WebGraphicsContext3D> m_context; | 388 blink::WebGraphicsContext3D* m_context; |
|
Justin Novosad
2014/02/18 18:07:33
IMHO: the ownership model would be clearer and mor
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| 389 RefPtr<WebGLContextGroup> m_contextGroup; | 389 RefPtr<WebGLContextGroup> m_contextGroup; |
| 390 | 390 |
| 391 // Structure for rendering to a DrawingBuffer, instead of directly | 391 // Structure for rendering to a DrawingBuffer, instead of directly |
| 392 // to the back-buffer of m_context. | 392 // to the back-buffer of m_context. |
| 393 RefPtr<DrawingBuffer> m_drawingBuffer; | 393 RefPtr<DrawingBuffer> m_drawingBuffer; |
| 394 | 394 |
| 395 // Dispatches a context lost event once it is determined that one is needed. | 395 // Dispatches a context lost event once it is determined that one is needed. |
| 396 // This is used both for synthetic and real context losses. For real ones, i t's | 396 // This is used both for synthetic and real context losses. For real ones, i t's |
| 397 // likely that there's no JavaScript on the stack, but that might be depende nt | 397 // likely that there's no JavaScript on the stack, but that might be depende nt |
| 398 // on how exactly the platform discovers that the context was lost. For bett er | 398 // on how exactly the platform discovers that the context was lost. For bett er |
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| 924 // If the vector is empty, return the maximum allowed active context number. | 924 // If the vector is empty, return the maximum allowed active context number. |
| 925 static size_t oldestContextIndex(); | 925 static size_t oldestContextIndex(); |
| 926 static IntSize oldestContextSize(); | 926 static IntSize oldestContextSize(); |
| 927 }; | 927 }; |
| 928 | 928 |
| 929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex t->is3d(), context.is3d()); | 929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex t->is3d(), context.is3d()); |
| 930 | 930 |
| 931 } // namespace WebCore | 931 } // namespace WebCore |
| 932 | 932 |
| 933 #endif | 933 #endif |
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