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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "SkLayerRasterizer.h" | 10 #include "SkLayerRasterizer.h" |
| (...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 115 SkDraw draw; | 115 SkDraw draw; |
| 116 SkMatrix translatedMatrix; // this translates us to our local pi
xels | 116 SkMatrix translatedMatrix; // this translates us to our local pi
xels |
| 117 SkMatrix drawMatrix; // this translates the path by each l
ayer's offset | 117 SkMatrix drawMatrix; // this translates the path by each l
ayer's offset |
| 118 | 118 |
| 119 rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.he
ight())); | 119 rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.he
ight())); |
| 120 | 120 |
| 121 translatedMatrix = matrix; | 121 translatedMatrix = matrix; |
| 122 translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), | 122 translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), |
| 123 -SkIntToScalar(mask->fBounds.fTop)); | 123 -SkIntToScalar(mask->fBounds.fTop)); |
| 124 | 124 |
| 125 device.installPixels(SkImageInfo::MakeA8(mask->fBounds.width(), | 125 device.installMaskPixels(*mask); |
| 126 mask->fBounds.height()), | |
| 127 mask->fImage, mask->fRowBytes, NULL, NULL); | |
| 128 | 126 |
| 129 draw.fBitmap = &device; | 127 draw.fBitmap = &device; |
| 130 draw.fMatrix = &drawMatrix; | 128 draw.fMatrix = &drawMatrix; |
| 131 draw.fRC = &rectClip; | 129 draw.fRC = &rectClip; |
| 132 draw.fClip = &rectClip.bwRgn(); | 130 draw.fClip = &rectClip.bwRgn(); |
| 133 // we set the matrixproc in the loop, as the matrix changes each time (p
otentially) | 131 // we set the matrixproc in the loop, as the matrix changes each time (p
otentially) |
| 134 draw.fBounder = NULL; | 132 draw.fBounder = NULL; |
| 135 | 133 |
| 136 SkDeque::F2BIter iter(fLayers); | 134 SkDeque::F2BIter iter(fLayers); |
| 137 SkLayerRasterizer_Rec* rec; | 135 SkLayerRasterizer_Rec* rec; |
| (...skipping 26 matching lines...) Expand all Loading... |
| 164 buffer.writeInt(fLayers.count()); | 162 buffer.writeInt(fLayers.count()); |
| 165 | 163 |
| 166 SkDeque::F2BIter iter(fLayers); | 164 SkDeque::F2BIter iter(fLayers); |
| 167 const SkLayerRasterizer_Rec* rec; | 165 const SkLayerRasterizer_Rec* rec; |
| 168 | 166 |
| 169 while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) { | 167 while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) { |
| 170 buffer.writePaint(rec->fPaint); | 168 buffer.writePaint(rec->fPaint); |
| 171 buffer.writePoint(rec->fOffset); | 169 buffer.writePoint(rec->fOffset); |
| 172 } | 170 } |
| 173 } | 171 } |
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