| Index: src/core/SkCoreBlitters.h
|
| diff --git a/src/core/SkCoreBlitters.h b/src/core/SkCoreBlitters.h
|
| index d2559f565b1803893b9cb298bb0a9c6da7f60628..06e106dd8ef2ca64a342d4d0f470280f0b822b74 100644
|
| --- a/src/core/SkCoreBlitters.h
|
| +++ b/src/core/SkCoreBlitters.h
|
| @@ -49,6 +49,7 @@ protected:
|
| uint32_t fShaderFlags;
|
| const SkShader* fShader;
|
| SkShader::Context* fShaderContext;
|
| + bool fConstInY;
|
|
|
| private:
|
| // illegal
|
| @@ -177,7 +178,6 @@ private:
|
| SkBlitRow::Proc32 fProc32;
|
| SkBlitRow::Proc32 fProc32Blend;
|
| bool fShadeDirectlyIntoDevice;
|
| - bool fConstInY;
|
|
|
| // illegal
|
| SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
|
| @@ -185,29 +185,13 @@ private:
|
| typedef SkShaderBlitter INHERITED;
|
| };
|
|
|
| -class SkARGB32_Shader4f_Blitter : public SkARGB32_Shader_Blitter {
|
| -public:
|
| - SkARGB32_Shader4f_Blitter(const SkPixmap& device, const SkPaint& paint,
|
| - SkShader::Context* shaderContext);
|
| - virtual ~SkARGB32_Shader4f_Blitter();
|
| - void blitH(int x, int y, int width) override;
|
| - void blitV(int x, int y, int height, SkAlpha alpha) override;
|
| - void blitRect(int x, int y, int width, int height) override;
|
| - void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
|
| - void blitMask(const SkMask&, const SkIRect&) override;
|
| -
|
| -private:
|
| - SkXfermode::PM4fState fState;
|
| - SkXfermode::PM4fProc1 fProc1;
|
| - SkXfermode::PM4fProcN fProcN;
|
| - SkPM4f* fBuffer;
|
| - bool fConstInY;
|
| -
|
| - // illegal
|
| - SkARGB32_Shader4f_Blitter& operator=(const SkARGB32_Shader4f_Blitter&);
|
| -
|
| - typedef SkARGB32_Shader_Blitter INHERITED;
|
| -};
|
| +SkBlitter* SkBlitter_ARGB32_Create(const SkPixmap& device, const SkPaint& paint,
|
| + SkShader::Context* shaderContext,
|
| + SkTBlitterAllocator* allocator);
|
| +
|
| +SkBlitter* SkBlitter_ARGB64_Create(const SkPixmap& device, const SkPaint& paint,
|
| + SkShader::Context* shaderContext,
|
| + SkTBlitterAllocator* allocator);
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|