| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
| 9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
| 10 | 10 |
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| 42 * because the shader itself is unchanged). | 42 * because the shader itself is unchanged). |
| 43 */ | 43 */ |
| 44 bool resetShaderContext(const SkShader::ContextRec&) override; | 44 bool resetShaderContext(const SkShader::ContextRec&) override; |
| 45 | 45 |
| 46 SkShader::Context* getShaderContext() const override { return fShaderContext
; } | 46 SkShader::Context* getShaderContext() const override { return fShaderContext
; } |
| 47 | 47 |
| 48 protected: | 48 protected: |
| 49 uint32_t fShaderFlags; | 49 uint32_t fShaderFlags; |
| 50 const SkShader* fShader; | 50 const SkShader* fShader; |
| 51 SkShader::Context* fShaderContext; | 51 SkShader::Context* fShaderContext; |
| 52 bool fConstInY; |
| 52 | 53 |
| 53 private: | 54 private: |
| 54 // illegal | 55 // illegal |
| 55 SkShaderBlitter& operator=(const SkShaderBlitter&); | 56 SkShaderBlitter& operator=(const SkShaderBlitter&); |
| 56 | 57 |
| 57 typedef SkRasterBlitter INHERITED; | 58 typedef SkRasterBlitter INHERITED; |
| 58 }; | 59 }; |
| 59 | 60 |
| 60 /////////////////////////////////////////////////////////////////////////////// | 61 /////////////////////////////////////////////////////////////////////////////// |
| 61 | 62 |
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| 170 void blitRect(int x, int y, int width, int height) override; | 171 void blitRect(int x, int y, int width, int height) override; |
| 171 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; | 172 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; |
| 172 void blitMask(const SkMask&, const SkIRect&) override; | 173 void blitMask(const SkMask&, const SkIRect&) override; |
| 173 | 174 |
| 174 private: | 175 private: |
| 175 SkXfermode* fXfermode; | 176 SkXfermode* fXfermode; |
| 176 SkPMColor* fBuffer; | 177 SkPMColor* fBuffer; |
| 177 SkBlitRow::Proc32 fProc32; | 178 SkBlitRow::Proc32 fProc32; |
| 178 SkBlitRow::Proc32 fProc32Blend; | 179 SkBlitRow::Proc32 fProc32Blend; |
| 179 bool fShadeDirectlyIntoDevice; | 180 bool fShadeDirectlyIntoDevice; |
| 180 bool fConstInY; | |
| 181 | 181 |
| 182 // illegal | 182 // illegal |
| 183 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); | 183 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); |
| 184 | 184 |
| 185 typedef SkShaderBlitter INHERITED; | 185 typedef SkShaderBlitter INHERITED; |
| 186 }; | 186 }; |
| 187 | 187 |
| 188 class SkARGB32_Shader4f_Blitter : public SkARGB32_Shader_Blitter { | 188 SkBlitter* SkBlitter_ARGB32_Create(const SkPixmap& device, const SkPaint& paint, |
| 189 public: | 189 SkShader::Context* shaderContext, |
| 190 SkARGB32_Shader4f_Blitter(const SkPixmap& device, const SkPaint& paint, | 190 SkTBlitterAllocator* allocator); |
| 191 SkShader::Context* shaderContext); | 191 |
| 192 virtual ~SkARGB32_Shader4f_Blitter(); | 192 SkBlitter* SkBlitter_ARGB64_Create(const SkPixmap& device, const SkPaint& paint, |
| 193 void blitH(int x, int y, int width) override; | 193 SkShader::Context* shaderContext, |
| 194 void blitV(int x, int y, int height, SkAlpha alpha) override; | 194 SkTBlitterAllocator* allocator); |
| 195 void blitRect(int x, int y, int width, int height) override; | |
| 196 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; | |
| 197 void blitMask(const SkMask&, const SkIRect&) override; | |
| 198 | |
| 199 private: | |
| 200 SkXfermode::PM4fState fState; | |
| 201 SkXfermode::PM4fProc1 fProc1; | |
| 202 SkXfermode::PM4fProcN fProcN; | |
| 203 SkPM4f* fBuffer; | |
| 204 bool fConstInY; | |
| 205 | |
| 206 // illegal | |
| 207 SkARGB32_Shader4f_Blitter& operator=(const SkARGB32_Shader4f_Blitter&); | |
| 208 | |
| 209 typedef SkARGB32_Shader_Blitter INHERITED; | |
| 210 }; | |
| 211 | 195 |
| 212 /////////////////////////////////////////////////////////////////////////////// | 196 /////////////////////////////////////////////////////////////////////////////// |
| 213 | 197 |
| 214 /* These return the correct subclass of blitter for their device config. | 198 /* These return the correct subclass of blitter for their device config. |
| 215 | 199 |
| 216 Currently, they make the following assumptions about the state of the | 200 Currently, they make the following assumptions about the state of the |
| 217 paint: | 201 paint: |
| 218 | 202 |
| 219 1. If there is an xfermode, there will also be a shader | 203 1. If there is an xfermode, there will also be a shader |
| 220 2. If there is a colorfilter, there will be a shader that itself handles | 204 2. If there is a colorfilter, there will be a shader that itself handles |
| 221 calling the filter, so the blitter can always ignore the colorfilter obj | 205 calling the filter, so the blitter can always ignore the colorfilter obj |
| 222 | 206 |
| 223 These pre-conditions must be handled by the caller, in our case | 207 These pre-conditions must be handled by the caller, in our case |
| 224 SkBlitter::Choose(...) | 208 SkBlitter::Choose(...) |
| 225 */ | 209 */ |
| 226 | 210 |
| 227 SkBlitter* SkBlitter_ChooseD565(const SkPixmap& device, const SkPaint& paint, | 211 SkBlitter* SkBlitter_ChooseD565(const SkPixmap& device, const SkPaint& paint, |
| 228 SkShader::Context* shaderContext, | 212 SkShader::Context* shaderContext, |
| 229 SkTBlitterAllocator* allocator); | 213 SkTBlitterAllocator* allocator); |
| 230 | 214 |
| 231 #endif | 215 #endif |
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