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Side by Side Diff: src/core/SkBlitter.cpp

Issue 1697863002: blitters for sRGB and float16 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
11 #include "SkColorFilter.h" 11 #include "SkColorFilter.h"
12 #include "SkReadBuffer.h" 12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h" 13 #include "SkWriteBuffer.h"
14 #include "SkMask.h" 14 #include "SkMask.h"
15 #include "SkMaskFilter.h" 15 #include "SkMaskFilter.h"
16 #include "SkString.h" 16 #include "SkString.h"
17 #include "SkTLazy.h" 17 #include "SkTLazy.h"
18 #include "SkUtils.h" 18 #include "SkUtils.h"
19 #include "SkXfermode.h" 19 #include "SkXfermode.h"
20 #include "SkXfermodeInterpretation.h" 20 #include "SkXfermodeInterpretation.h"
21 21
22 // define this for testing srgb blits 22 // define this for testing srgb blits
23 //#define SK_SUPPORT_SRGB_RASTER 23 //#define SK_SUPPORT_SRGB_RASTER
24 24
25 #ifdef SK_SUPPORT_SRGB_RASTER 25 #ifdef SK_SUPPORT_SRGB_RASTER
26 #define ALLOW_SRGB true 26 #define ALLOW_SRGB true
27 #else 27 #else
28 #define ALLOW_SRGB false 28 #define ALLOW_SRGB false
29 #endif 29 #endif
f(malita) 2016/02/15 04:31:17 I think we no longer need these.
reed2 2016/02/15 15:25:22 Agreed. Replaced with SK_FORCE_PM4f_FOR_L32_BLITS
30 30
31 SkBlitter::~SkBlitter() {} 31 SkBlitter::~SkBlitter() {}
32 32
33 bool SkBlitter::isNullBlitter() const { return false; } 33 bool SkBlitter::isNullBlitter() const { return false; }
34 34
35 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) { 35 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
36 return true; 36 return true;
37 } 37 }
38 38
39 SkShader::Context* SkBlitter::getShaderContext() const { 39 SkShader::Context* SkBlitter::getShaderContext() const {
(...skipping 866 matching lines...) Expand 10 before | Expand all | Expand 10 after
906 } else { 906 } else {
907 blitter = allocator->createT<SkA8_Blitter>(device, *paint); 907 blitter = allocator->createT<SkA8_Blitter>(device, *paint);
908 } 908 }
909 break; 909 break;
910 910
911 case kRGB_565_SkColorType: 911 case kRGB_565_SkColorType:
912 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca tor); 912 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca tor);
913 break; 913 break;
914 914
915 case kN32_SkColorType: 915 case kN32_SkColorType:
916 if (shader) { 916 if (device.info().isSRGB()) {
917 if (shaderContext->supports4f() && ALLOW_SRGB) { 917 blitter = SkBlitter_ARGB32_Create(device, *paint, shaderContext, allocator);
918 blitter = allocator->createT<SkARGB32_Shader4f_Blitter>( 918 } else {
919 device, *paint , shaderContext); 919 if (shader) {
920 blitter = allocator->createT<SkARGB32_Shader_Blitter>(
921 device, *paint, shaderContext);
922 } else if (paint->getColor() == SK_ColorBLACK) {
923 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint);
924 } else if (paint->getAlpha() == 0xFF) {
925 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device , *paint);
920 } else { 926 } else {
921 blitter = allocator->createT<SkARGB32_Shader_Blitter>( 927 blitter = allocator->createT<SkARGB32_Blitter>(device, *pain t);
922 device, *paint, shaderContext);
923 } 928 }
924 } else if (paint->getColor() == SK_ColorBLACK) {
925 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa int);
926 } else if (paint->getAlpha() == 0xFF) {
927 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p aint);
928 } else {
929 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint);
930 } 929 }
931 break; 930 break;
932 931
932 case kRGBA_F16_SkColorType:
933 // kU16_SkColorType:
934 blitter = SkBlitter_ARGB64_Create(device, *paint, shaderContext, all ocator);
935 break;
936
933 default: 937 default:
934 SkDEBUGFAIL("unsupported device config"); 938 SkDEBUGFAIL("unsupported device config");
935 blitter = allocator->createT<SkNullBlitter>(); 939 blitter = allocator->createT<SkNullBlitter>();
936 break; 940 break;
937 } 941 }
938 942
939 if (shader3D) { 943 if (shader3D) {
940 SkBlitter* innerBlitter = blitter; 944 SkBlitter* innerBlitter = blitter;
941 // innerBlitter was allocated by allocator, which will delete it. 945 // innerBlitter was allocated by allocator, which will delete it.
942 // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to 946 // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to
(...skipping 22 matching lines...) Expand all
965 SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, 969 SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
966 SkShader::Context* shaderContext) 970 SkShader::Context* shaderContext)
967 : INHERITED(device) 971 : INHERITED(device)
968 , fShader(paint.getShader()) 972 , fShader(paint.getShader())
969 , fShaderContext(shaderContext) { 973 , fShaderContext(shaderContext) {
970 SkASSERT(fShader); 974 SkASSERT(fShader);
971 SkASSERT(fShaderContext); 975 SkASSERT(fShaderContext);
972 976
973 fShader->ref(); 977 fShader->ref();
974 fShaderFlags = fShaderContext->getFlags(); 978 fShaderFlags = fShaderContext->getFlags();
979 fConstInY = SkToBool(fShaderFlags & SkShader::kConstInY32_Flag);
975 } 980 }
976 981
977 SkShaderBlitter::~SkShaderBlitter() { 982 SkShaderBlitter::~SkShaderBlitter() {
978 fShader->unref(); 983 fShader->unref();
979 } 984 }
980 985
981 bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) { 986 bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) {
982 // Only destroy the old context if we have a new one. We need to ensure to h ave a 987 // Only destroy the old context if we have a new one. We need to ensure to h ave a
983 // live context in fShaderContext because the storage is owned by an SkSmall Allocator 988 // live context in fShaderContext because the storage is owned by an SkSmall Allocator
984 // outside of this class. 989 // outside of this class.
985 // The new context will be of the same size as the old one because we use th e same 990 // The new context will be of the same size as the old one because we use th e same
986 // shader to create it. It is therefore safe to re-use the storage. 991 // shader to create it. It is therefore safe to re-use the storage.
987 fShaderContext->~Context(); 992 fShaderContext->~Context();
988 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 993 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
989 if (nullptr == ctx) { 994 if (nullptr == ctx) {
990 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 995 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
991 // the in-place destructor. 996 // the in-place destructor.
992 new (fShaderContext) SkZeroShaderContext(*fShader, rec); 997 new (fShaderContext) SkZeroShaderContext(*fShader, rec);
993 return false; 998 return false;
994 } 999 }
995 return true; 1000 return true;
996 } 1001 }
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