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Side by Side Diff: src/core/SkShader.cpp

Issue 1697863002: blitters for sRGB and float16 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkAtomics.h" 8 #include "SkAtomics.h"
9 #include "SkBitmapProcShader.h" 9 #include "SkBitmapProcShader.h"
10 #include "SkColorShader.h" 10 #include "SkColorShader.h"
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110 110
111 fPaintAlpha = rec.fPaint->getAlpha(); 111 fPaintAlpha = rec.fPaint->getAlpha();
112 } 112 }
113 113
114 SkShader::Context::~Context() {} 114 SkShader::Context::~Context() {}
115 115
116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { 116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) {
117 return nullptr; 117 return nullptr;
118 } 118 }
119 119
120 void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f[], int count) { 120 void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f dst[], int count) {
121 SkASSERT(false && "shadeSpan4f called but not implemented"); 121 const int N = 128;
122 SkPMColor tmp[N];
123 while (count > 0) {
124 int n = SkTMin(count, N);
125 this->shadeSpan(x, y, tmp, n);
126 for (int i = 0; i < n; ++i) {
127 dst[i] = SkPM4f::FromPMColor(tmp[i]);
128 }
129 dst += n;
130 x += n;
131 count -= n;
132 }
122 } 133 }
123 134
124 #include "SkColorPriv.h" 135 #include "SkColorPriv.h"
125 136
126 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space 137 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space
127 #define kTempColorCount (kTempColorQuadCount << 2) 138 #define kTempColorCount (kTempColorQuadCount << 2)
128 139
129 #ifdef SK_CPU_BENDIAN 140 #ifdef SK_CPU_BENDIAN
130 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) 141 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3))
131 #else 142 #else
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354 #include "SkEmptyShader.h" 365 #include "SkEmptyShader.h"
355 366
356 void SkEmptyShader::toString(SkString* str) const { 367 void SkEmptyShader::toString(SkString* str) const {
357 str->append("SkEmptyShader: ("); 368 str->append("SkEmptyShader: (");
358 369
359 this->INHERITED::toString(str); 370 this->INHERITED::toString(str);
360 371
361 str->append(")"); 372 str->append(")");
362 } 373 }
363 #endif 374 #endif
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