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Side by Side Diff: src/core/SkBlitter.cpp

Issue 1697863002: blitters for sRGB and float16 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
11 #include "SkColorFilter.h" 11 #include "SkColorFilter.h"
12 #include "SkReadBuffer.h" 12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h" 13 #include "SkWriteBuffer.h"
14 #include "SkMask.h" 14 #include "SkMask.h"
15 #include "SkMaskFilter.h" 15 #include "SkMaskFilter.h"
16 #include "SkString.h" 16 #include "SkString.h"
17 #include "SkTLazy.h" 17 #include "SkTLazy.h"
18 #include "SkUtils.h" 18 #include "SkUtils.h"
19 #include "SkXfermode.h" 19 #include "SkXfermode.h"
20 #include "SkXfermodeInterpretation.h" 20 #include "SkXfermodeInterpretation.h"
21 21
22 // define this for testing srgb blits 22 // define this for testing srgb blits
23 //#define SK_SUPPORT_SRGB_RASTER 23 //#define SK_FORCE_PM4f_FOR_L32_BLITS
24
25 #ifdef SK_SUPPORT_SRGB_RASTER
26 #define ALLOW_SRGB true
27 #else
28 #define ALLOW_SRGB false
29 #endif
30 24
31 SkBlitter::~SkBlitter() {} 25 SkBlitter::~SkBlitter() {}
32 26
33 bool SkBlitter::isNullBlitter() const { return false; } 27 bool SkBlitter::isNullBlitter() const { return false; }
34 28
35 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) { 29 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
36 return true; 30 return true;
37 } 31 }
38 32
39 SkShader::Context* SkBlitter::getShaderContext() const { 33 SkShader::Context* SkBlitter::getShaderContext() const {
(...skipping 866 matching lines...) Expand 10 before | Expand all | Expand 10 after
906 } else { 900 } else {
907 blitter = allocator->createT<SkA8_Blitter>(device, *paint); 901 blitter = allocator->createT<SkA8_Blitter>(device, *paint);
908 } 902 }
909 break; 903 break;
910 904
911 case kRGB_565_SkColorType: 905 case kRGB_565_SkColorType:
912 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca tor); 906 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca tor);
913 break; 907 break;
914 908
915 case kN32_SkColorType: 909 case kN32_SkColorType:
916 if (shader) { 910 #ifdef SK_FORCE_PM4f_FOR_L32_BLITS
917 if (shaderContext->supports4f() && ALLOW_SRGB) { 911 if (true)
918 blitter = allocator->createT<SkARGB32_Shader4f_Blitter>( 912 #else
919 device, *paint , shaderContext); 913 if (device.info().isSRGB())
914 #endif
915 {
916 blitter = SkBlitter_ARGB32_Create(device, *paint, shaderContext, allocator);
917 } else {
918 if (shader) {
919 blitter = allocator->createT<SkARGB32_Shader_Blitter>(
920 device, *paint, shaderContext);
921 } else if (paint->getColor() == SK_ColorBLACK) {
922 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint);
923 } else if (paint->getAlpha() == 0xFF) {
924 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device , *paint);
920 } else { 925 } else {
921 blitter = allocator->createT<SkARGB32_Shader_Blitter>( 926 blitter = allocator->createT<SkARGB32_Blitter>(device, *pain t);
922 device, *paint, shaderContext);
923 } 927 }
924 } else if (paint->getColor() == SK_ColorBLACK) {
925 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa int);
926 } else if (paint->getAlpha() == 0xFF) {
927 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p aint);
928 } else {
929 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint);
930 } 928 }
931 break; 929 break;
932 930
931 case kRGBA_F16_SkColorType:
932 // kU16_SkColorType:
933 blitter = SkBlitter_ARGB64_Create(device, *paint, shaderContext, all ocator);
934 break;
935
933 default: 936 default:
934 SkDEBUGFAIL("unsupported device config"); 937 SkDEBUGFAIL("unsupported device config");
935 blitter = allocator->createT<SkNullBlitter>(); 938 blitter = allocator->createT<SkNullBlitter>();
936 break; 939 break;
937 } 940 }
938 941
939 if (shader3D) { 942 if (shader3D) {
940 SkBlitter* innerBlitter = blitter; 943 SkBlitter* innerBlitter = blitter;
941 // innerBlitter was allocated by allocator, which will delete it. 944 // innerBlitter was allocated by allocator, which will delete it.
942 // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to 945 // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to
(...skipping 22 matching lines...) Expand all
965 SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, 968 SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
966 SkShader::Context* shaderContext) 969 SkShader::Context* shaderContext)
967 : INHERITED(device) 970 : INHERITED(device)
968 , fShader(paint.getShader()) 971 , fShader(paint.getShader())
969 , fShaderContext(shaderContext) { 972 , fShaderContext(shaderContext) {
970 SkASSERT(fShader); 973 SkASSERT(fShader);
971 SkASSERT(fShaderContext); 974 SkASSERT(fShaderContext);
972 975
973 fShader->ref(); 976 fShader->ref();
974 fShaderFlags = fShaderContext->getFlags(); 977 fShaderFlags = fShaderContext->getFlags();
978 fConstInY = SkToBool(fShaderFlags & SkShader::kConstInY32_Flag);
975 } 979 }
976 980
977 SkShaderBlitter::~SkShaderBlitter() { 981 SkShaderBlitter::~SkShaderBlitter() {
978 fShader->unref(); 982 fShader->unref();
979 } 983 }
980 984
981 bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) { 985 bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) {
982 // Only destroy the old context if we have a new one. We need to ensure to h ave a 986 // Only destroy the old context if we have a new one. We need to ensure to h ave a
983 // live context in fShaderContext because the storage is owned by an SkSmall Allocator 987 // live context in fShaderContext because the storage is owned by an SkSmall Allocator
984 // outside of this class. 988 // outside of this class.
985 // The new context will be of the same size as the old one because we use th e same 989 // The new context will be of the same size as the old one because we use th e same
986 // shader to create it. It is therefore safe to re-use the storage. 990 // shader to create it. It is therefore safe to re-use the storage.
987 fShaderContext->~Context(); 991 fShaderContext->~Context();
988 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 992 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
989 if (nullptr == ctx) { 993 if (nullptr == ctx) {
990 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 994 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
991 // the in-place destructor. 995 // the in-place destructor.
992 new (fShaderContext) SkZeroShaderContext(*fShader, rec); 996 new (fShaderContext) SkZeroShaderContext(*fShader, rec);
993 return false; 997 return false;
994 } 998 }
995 return true; 999 return true;
996 } 1000 }
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