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Side by Side Diff: src/opts/SkBitmapProcState_opts_SSSE3.cpp

Issue 169753004: Enable the SSSE3 files to be built for Android when SSSE3 is not present. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: comments Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 The Android Open Source Project 2 * Copyright 2012 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include <tmmintrin.h> // SSSE3
9 #include "SkBitmapProcState_opts_SSSE3.h" 8 #include "SkBitmapProcState_opts_SSSE3.h"
10 #include "SkPaint.h" 9 #include "SkPaint.h"
11 #include "SkUtils.h" 10 #include "SkUtils.h"
12 11
12 /* With the exception of the Android framework we always build the SSSE3 functio ns
13 * and enable the caller to determine SSSE3 support. However for the Android fr amework
14 * if the device does not support SSSE3 then the compiler will not supply the re quired
15 * -mssse3 option needed to build this file, so instead we provide a stub implem entation.
16 */
17 #if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_L EVEL_SSSE3
18
19 #include <tmmintrin.h> // SSSE3
20
13 // adding anonymous namespace seemed to force gcc to inline directly the 21 // adding anonymous namespace seemed to force gcc to inline directly the
14 // instantiation, instead of creating the functions 22 // instantiation, instead of creating the functions
15 // S32_generic_D32_filter_DX_SSSE3<true> and 23 // S32_generic_D32_filter_DX_SSSE3<true> and
16 // S32_generic_D32_filter_DX_SSSE3<false> which were then called by the 24 // S32_generic_D32_filter_DX_SSSE3<false> which were then called by the
17 // external functions. 25 // external functions.
18 namespace { 26 namespace {
19 // In this file, variations for alpha and non alpha versions are implemented 27 // In this file, variations for alpha and non alpha versions are implemented
20 // with a template, as it makes the code more compact and a bit easier to 28 // with a template, as it makes the code more compact and a bit easier to
21 // maintain, while making the compiler generate the same exact code as with 29 // maintain, while making the compiler generate the same exact code as with
22 // two functions that only differ by a few lines. 30 // two functions that only differ by a few lines.
(...skipping 692 matching lines...) Expand 10 before | Expand all | Expand 10 after
715 const uint32_t* xy, 723 const uint32_t* xy,
716 int count, uint32_t* colors) { 724 int count, uint32_t* colors) {
717 S32_generic_D32_filter_DXDY_SSSE3<false>(s, xy, count, colors); 725 S32_generic_D32_filter_DXDY_SSSE3<false>(s, xy, count, colors);
718 } 726 }
719 727
720 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, 728 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
721 const uint32_t* xy, 729 const uint32_t* xy,
722 int count, uint32_t* colors) { 730 int count, uint32_t* colors) {
723 S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors); 731 S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors);
724 } 732 }
733
734 #else // !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_ SSE_LEVEL_SSSE3
735
736 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
737 const uint32_t* xy,
738 int count, uint32_t* colors) {
739 sk_throw();
740 }
741
742 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
743 const uint32_t* xy,
744 int count, uint32_t* colors) {
745 sk_throw();
746 }
747
748 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
749 const uint32_t* xy,
750 int count, uint32_t* colors) {
751 sk_throw();
752 }
753
754 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
755 const uint32_t* xy,
756 int count, uint32_t* colors) {
757 sk_throw();
758 }
759
760 #endif
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