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1 /* | 1 /* |
2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include <tmmintrin.h> // SSSE3 | |
9 #include "SkBitmapProcState_opts_SSSE3.h" | 8 #include "SkBitmapProcState_opts_SSSE3.h" |
10 #include "SkPaint.h" | 9 #include "SkPaint.h" |
11 #include "SkUtils.h" | 10 #include "SkUtils.h" |
12 | 11 |
| 12 /* With the exception of the Android framework we always build the SSSE3 functio
ns |
| 13 * and enable the caller to determine SSSE3 support. However for the Android fr
amework |
| 14 * if the device does not support SSSE3 then the compiler will not supply the re
quired |
| 15 * -mssse3 option needed to build this file, so instead we provide a stub implem
entation. |
| 16 */ |
| 17 #if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_L
EVEL_SSSE3 |
| 18 |
| 19 #include <tmmintrin.h> // SSSE3 |
| 20 |
13 // adding anonymous namespace seemed to force gcc to inline directly the | 21 // adding anonymous namespace seemed to force gcc to inline directly the |
14 // instantiation, instead of creating the functions | 22 // instantiation, instead of creating the functions |
15 // S32_generic_D32_filter_DX_SSSE3<true> and | 23 // S32_generic_D32_filter_DX_SSSE3<true> and |
16 // S32_generic_D32_filter_DX_SSSE3<false> which were then called by the | 24 // S32_generic_D32_filter_DX_SSSE3<false> which were then called by the |
17 // external functions. | 25 // external functions. |
18 namespace { | 26 namespace { |
19 // In this file, variations for alpha and non alpha versions are implemented | 27 // In this file, variations for alpha and non alpha versions are implemented |
20 // with a template, as it makes the code more compact and a bit easier to | 28 // with a template, as it makes the code more compact and a bit easier to |
21 // maintain, while making the compiler generate the same exact code as with | 29 // maintain, while making the compiler generate the same exact code as with |
22 // two functions that only differ by a few lines. | 30 // two functions that only differ by a few lines. |
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715 const uint32_t* xy, | 723 const uint32_t* xy, |
716 int count, uint32_t* colors) { | 724 int count, uint32_t* colors) { |
717 S32_generic_D32_filter_DXDY_SSSE3<false>(s, xy, count, colors); | 725 S32_generic_D32_filter_DXDY_SSSE3<false>(s, xy, count, colors); |
718 } | 726 } |
719 | 727 |
720 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, | 728 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, |
721 const uint32_t* xy, | 729 const uint32_t* xy, |
722 int count, uint32_t* colors) { | 730 int count, uint32_t* colors) { |
723 S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors); | 731 S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors); |
724 } | 732 } |
| 733 |
| 734 #else // !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_
SSE_LEVEL_SSSE3 |
| 735 |
| 736 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s, |
| 737 const uint32_t* xy, |
| 738 int count, uint32_t* colors) { |
| 739 sk_throw(); |
| 740 } |
| 741 |
| 742 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s, |
| 743 const uint32_t* xy, |
| 744 int count, uint32_t* colors) { |
| 745 sk_throw(); |
| 746 } |
| 747 |
| 748 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, |
| 749 const uint32_t* xy, |
| 750 int count, uint32_t* colors) { |
| 751 sk_throw(); |
| 752 } |
| 753 |
| 754 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, |
| 755 const uint32_t* xy, |
| 756 int count, uint32_t* colors) { |
| 757 sk_throw(); |
| 758 } |
| 759 |
| 760 #endif |
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