| Index: cc/output/gl_renderer.cc | 
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc | 
| index fb5de4edd084c4f6915697f5e7c6f9b020e677a7..688ad25f4f37c0ab0bbd1fd8ced5e2879c907e6a 100644 | 
| --- a/cc/output/gl_renderer.cc | 
| +++ b/cc/output/gl_renderer.cc | 
| @@ -439,9 +439,9 @@ void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, | 
| } | 
|  | 
| static inline SkBitmap ApplyFilters(GLRenderer* renderer, | 
| -                                    const WebKit::WebFilterOperations& filters, | 
| +                                    const FilterOperations& filters, | 
| ScopedResource* source_texture_resource) { | 
| -  if (filters.isEmpty()) | 
| +  if (filters.IsEmpty()) | 
| return SkBitmap(); | 
|  | 
| ContextProvider* offscreen_contexts = | 
| @@ -587,8 +587,8 @@ scoped_ptr<ScopedResource> GLRenderer::DrawBackgroundFilters( | 
| // FIXME: When this algorithm changes, update | 
| // LayerTreeHost::PrioritizeTextures() accordingly. | 
|  | 
| -  const WebKit::WebFilterOperations& filters = quad->background_filters; | 
| -  DCHECK(!filters.isEmpty()); | 
| +  const FilterOperations& filters = quad->background_filters; | 
| +  DCHECK(!filters.IsEmpty()); | 
|  | 
| // FIXME: We only allow background filters on an opaque render surface because | 
| // other surfaces may contain translucent pixels, and the contents behind | 
| @@ -603,7 +603,7 @@ scoped_ptr<ScopedResource> GLRenderer::DrawBackgroundFilters( | 
| contents_device_transform, SharedGeometryQuad().BoundingBox())); | 
|  | 
| int top, right, bottom, left; | 
| -  filters.getOutsets(top, right, bottom, left); | 
| +  filters.GetOutsets(&top, &right, &bottom, &left); | 
| device_rect.Inset(-left, -top, -right, -bottom); | 
|  | 
| device_rect.Intersect(frame->current_render_pass->output_rect); | 
| @@ -692,7 +692,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, | 
| return; | 
|  | 
| scoped_ptr<ScopedResource> background_texture; | 
| -  if (!quad->background_filters.isEmpty()) { | 
| +  if (!quad->background_filters.IsEmpty()) { | 
| // The pixels from the filtered background should completely replace the | 
| // current pixel values. | 
| bool disable_blending = blend_enabled(); | 
|  |