Index: ash/wm/workspace/workspace_layout_manager_unittest.cc |
diff --git a/ash/wm/workspace/workspace_layout_manager_unittest.cc b/ash/wm/workspace/workspace_layout_manager_unittest.cc |
index 77706e960a4f302ecebf3b782ea4d910b9cb7041..c66a64df286ce333772f932236df1034130e2fe8 100644 |
--- a/ash/wm/workspace/workspace_layout_manager_unittest.cc |
+++ b/ash/wm/workspace/workspace_layout_manager_unittest.cc |
@@ -14,6 +14,7 @@ |
#include "ash/shell_observer.h" |
#include "ash/shell_window_ids.h" |
#include "ash/test/ash_test_base.h" |
+#include "ash/wm/maximize_mode/workspace_backdrop_delegate.h" |
#include "ash/wm/window_state.h" |
#include "ash/wm/window_util.h" |
#include "ash/wm/wm_event.h" |
@@ -774,4 +775,175 @@ TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) { |
EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString()); |
} |
+// Following tests are written to test the backdrop functionality. |
+ |
+namespace { |
+ |
+class WorkspaceLayoutManagerBackdropTest : public test::AshTestBase { |
+ public: |
+ WorkspaceLayoutManagerBackdropTest() {} |
+ virtual ~WorkspaceLayoutManagerBackdropTest() {} |
+ |
+ virtual void SetUp() OVERRIDE { |
+ test::AshTestBase::SetUp(); |
+ UpdateDisplay("800x600"); |
+ default_container_ = Shell::GetContainer( |
+ Shell::GetPrimaryRootWindow(), |
+ internal::kShellWindowId_DefaultContainer); |
+ // We set the size to something smaller then the display to avoid resizing |
+ // issues with the shelf. |
+ default_container_->SetBounds(gfx::Rect(0, 0, 800, 500)); |
+ } |
+ |
+ aura::Window* CreateTestWindow(const gfx::Rect& bounds) { |
+ aura::Window* window = CreateTestWindowInShellWithBounds(bounds); |
+ return window; |
+ } |
+ |
+ // Turn the top window back drop on / off. |
+ void ShowTopWindowBackdrop(bool show) { |
+ ash::internal::MaximizeBackdropDelegate* backdrop = NULL; |
+ if (show) { |
+ backdrop = new ash::internal::WorkspaceBackdropDelegate( |
+ default_container_); |
+ } |
+ (static_cast<internal::WorkspaceLayoutManager*> |
+ (default_container_->layout_manager()))->SetMaximizeBackdropDelegate( |
+ backdrop); |
+ // Closing and / or opening can be a delayed operation. |
+ base::MessageLoop::current()->RunUntilIdle(); |
+ } |
+ |
+ // Return the default container. |
+ aura::Window* default_container() { return default_container_; } |
+ |
+ // Return the order of windows (top most first) as they are in the default |
+ // container. If the window is visible it will be a big letter, otherwise a |
+ // small one. The backdrop will be an X and unknown windows will be shown as |
+ // '!'. |
+ std::string GetWindowOrderAsString(aura::Window* backdrop, |
+ aura::Window* wa, |
+ aura::Window* wb, |
+ aura::Window* wc) { |
+ std::string result; |
+ for (int i = default_container()->children().size() - 1; |
sky
2014/03/06 21:34:13
Does this overflow if empty?
Mr4D (OOO till 08-26)
2014/03/07 01:00:12
for (;false;) { do somehting; } should never execu
sky
2014/03/07 15:00:10
I'm not sure which of these this code is interpret
Mr4D (OOO till 08-26)
2014/03/07 15:55:35
size_t. Okay. Done.
|
+ i >= 0; |
+ --i) { |
+ if (!result.empty()) |
+ result += ","; |
+ if (default_container()->children()[i] == wa) |
+ result += default_container()->children()[i]->IsVisible() ? "A" : "a"; |
+ else if (default_container()->children()[i] == wb) |
+ result += default_container()->children()[i]->IsVisible() ? "B" : "b"; |
+ else if (default_container()->children()[i] == wc) |
+ result += default_container()->children()[i]->IsVisible() ? "C" : "c"; |
+ else if (default_container()->children()[i] == backdrop) |
+ result += default_container()->children()[i]->IsVisible() ? "X" : "x"; |
+ else |
+ result += "!"; |
+ } |
+ return result; |
+ } |
+ |
+ private: |
+ // The default container. |
+ aura::Window* default_container_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerBackdropTest); |
+}; |
+ |
+} // namespace |
+ |
+// Check that creating the BackDrop without destroying it does not lead into |
+// a crash. |
+TEST_F(WorkspaceLayoutManagerBackdropTest, BackdropCrashTest) { |
+ ShowTopWindowBackdrop(true); |
+} |
+ |
+// Verify basic assumptions about the backdrop. |
+TEST_F(WorkspaceLayoutManagerBackdropTest, BasicBackdropTests) { |
+ // Create a backdrop and see that there is one window (the backdrop) and |
+ // that the size is the same as the default container as well as that it is |
+ // not visible. |
+ ShowTopWindowBackdrop(true); |
+ ASSERT_EQ(1U, default_container()->children().size()); |
+ EXPECT_FALSE(default_container()->children()[0]->IsVisible()); |
+ |
+ { |
+ // Add a window and make sure that the backdrop is the second child. |
+ scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4))); |
+ window->Show(); |
+ ASSERT_EQ(2U, default_container()->children().size()); |
+ EXPECT_TRUE(default_container()->children()[0]->IsVisible()); |
+ EXPECT_TRUE(default_container()->children()[1]->IsVisible()); |
+ EXPECT_EQ(window.get(), default_container()->children()[1]); |
+ EXPECT_EQ(default_container()->bounds().ToString(), |
+ default_container()->children()[0]->bounds().ToString()); |
+ } |
+ |
+ // With the window gone the backdrop should be invisible again. |
+ ASSERT_EQ(1U, default_container()->children().size()); |
+ EXPECT_FALSE(default_container()->children()[0]->IsVisible()); |
+ |
+ // Destroying the Backdrop should empty the container. |
+ ShowTopWindowBackdrop(false); |
+ ASSERT_EQ(0U, default_container()->children().size()); |
+} |
+ |
+// Verify that the backdrop gets properly created and placed. |
+TEST_F(WorkspaceLayoutManagerBackdropTest, VerifyBackdropAndItsStacking) { |
+ scoped_ptr<aura::Window> window1(CreateTestWindow(gfx::Rect(1, 2, 3, 4))); |
+ window1->Show(); |
+ |
+ // Get the default container and check that only a single window is in there. |
+ ASSERT_EQ(1U, default_container()->children().size()); |
+ EXPECT_EQ(window1.get(), default_container()->children()[0]); |
+ EXPECT_EQ("A", GetWindowOrderAsString(NULL, window1.get(), NULL, NULL)); |
+ |
+ // Create 2 more windows and check that they are also in the container. |
+ scoped_ptr<aura::Window> window2(CreateTestWindow(gfx::Rect(10, 2, 3, 4))); |
+ scoped_ptr<aura::Window> window3(CreateTestWindow(gfx::Rect(20, 2, 3, 4))); |
+ window2->Show(); |
+ window3->Show(); |
+ |
+ aura::Window* backdrop = NULL; |
+ EXPECT_EQ("C,B,A", |
+ GetWindowOrderAsString(backdrop, window1.get(), window2.get(), |
+ window3.get())); |
+ |
+ // Turn on the backdrop mode and check that the window shows up where it |
+ // should be (second highest number). |
+ ShowTopWindowBackdrop(true); |
+ backdrop = default_container()->children()[2]; |
+ EXPECT_EQ("C,X,B,A", |
+ GetWindowOrderAsString(backdrop, window1.get(), window2.get(), |
+ window3.get())); |
+ |
+ // Switch the order of windows and check that it still remains in that |
+ // location. |
+ default_container()->StackChildAtTop(window2.get()); |
+ EXPECT_EQ("B,X,C,A", |
+ GetWindowOrderAsString(backdrop, window1.get(), window2.get(), |
+ window3.get())); |
+ |
+ // Make the top window invisible and check. |
+ window2.get()->Hide(); |
+ EXPECT_EQ("b,C,X,A", |
+ GetWindowOrderAsString(backdrop, window1.get(), window2.get(), |
+ window3.get())); |
+ // Then delete window after window and see that everything is in order. |
+ window1.reset(); |
+ EXPECT_EQ("b,C,X", |
+ GetWindowOrderAsString(backdrop, window1.get(), window2.get(), |
+ window3.get())); |
+ window3.reset(); |
+ EXPECT_EQ("b,x", |
+ GetWindowOrderAsString(backdrop, window1.get(), window2.get(), |
+ window3.get())); |
+ ShowTopWindowBackdrop(false); |
+ EXPECT_EQ("b", |
+ GetWindowOrderAsString(NULL, window1.get(), window2.get(), |
+ window3.get())); |
+} |
+ |
} // namespace ash |