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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h" | |
6 | |
7 #include "ash/wm/window_animations.h" | |
8 #include "base/auto_reset.h" | |
9 #include "ui/aura/window.h" | |
10 #include "ui/compositor/layer.h" | |
11 #include "ui/compositor/scoped_layer_animation_settings.h" | |
12 #include "ui/views/background.h" | |
13 #include "ui/views/corewm/window_util.h" | |
14 #include "ui/views/widget/widget.h" | |
15 | |
16 namespace ash { | |
17 | |
18 namespace internal { | |
19 | |
20 namespace { | |
21 | |
22 // The opacity of the backdrop. | |
23 const float kBackdropOpacity = 0.5f; | |
24 | |
25 } // namespace | |
26 | |
27 WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window* container) | |
28 : background_(NULL), | |
29 container_(container), | |
30 in_restacking_(false) { | |
31 background_ = new views::Widget; | |
32 views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL); | |
sky
2014/03/07 15:00:10
Seems weird that you're using TYPE_CONTROL here. I
Mr4D (OOO till 08-26)
2014/03/07 15:55:35
Done.
| |
33 params.parent = container_; | |
34 params.bounds = container_->bounds(); | |
35 params.layer_type = aura::WINDOW_LAYER_SOLID_COLOR; | |
36 // To disallow the MRU list from picking this window up it should not be | |
37 // activateable. | |
38 params.can_activate = false; | |
39 background_->Init(params); | |
40 background_->GetNativeView()->SetName("WorkspaceBackdropDelegate"); | |
41 background_->GetNativeView()->layer()->SetColor(SK_ColorBLACK); | |
42 Show(); | |
43 RestackBackdrop(); | |
44 container_->AddObserver(this); | |
45 } | |
46 | |
47 WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() { | |
48 container_->RemoveObserver(this); | |
49 ui::ScopedLayerAnimationSettings settings( | |
50 background_->GetNativeView()->layer()->GetAnimator()); | |
51 background_->Close(); | |
52 settings.AddObserver(views::corewm::CreateHidingWindowAnimationObserver( | |
53 background_->GetNativeView())); | |
54 background_->GetNativeView()->layer()->SetOpacity(0.0f); | |
55 } | |
56 | |
57 void WorkspaceBackdropDelegate::OnWindowBoundsChanged(aura::Window* window, | |
58 const gfx::Rect& old_bounds, | |
sky
2014/03/07 15:00:10
nit: spacing
Mr4D (OOO till 08-26)
2014/03/07 15:55:35
Done.
| |
59 const gfx::Rect& new_bounds) OVERRIDE { | |
60 // The container size has changed and the layer needs to be adapt to it. | |
61 AdjustToContainerBounds(); | |
62 } | |
63 | |
64 void WorkspaceBackdropDelegate::OnWindowAddedToLayout(aura::Window* child) { | |
65 RestackBackdrop(); | |
66 } | |
67 | |
68 void WorkspaceBackdropDelegate::OnWindowRemovedFromLayout(aura::Window* child) { | |
69 RestackBackdrop(); | |
70 } | |
71 | |
72 void WorkspaceBackdropDelegate::OnChildWindowVisibilityChanged( | |
73 aura::Window* child, | |
74 bool visible) { | |
75 RestackBackdrop(); | |
76 } | |
77 | |
78 void WorkspaceBackdropDelegate::OnWindowStackingChanged(aura::Window* window) { | |
79 RestackBackdrop(); | |
80 } | |
81 | |
82 void WorkspaceBackdropDelegate::OnPostWindowStateTypeChange( | |
83 wm::WindowState* window_state, | |
84 wm::WindowStateType old_type) { | |
85 RestackBackdrop(); | |
86 } | |
87 | |
88 void WorkspaceBackdropDelegate::RestackBackdrop() { | |
89 // Avoid recursive calls. | |
90 if (in_restacking_) | |
91 return; | |
92 | |
93 aura::Window* window = GetCurrentTopWindow(); | |
94 if (!window) { | |
95 // Hide backdrop since no suitable window was found. | |
96 if (background_->IsVisible()) | |
sky
2014/03/07 15:00:10
nit: you shouldn't need the IsVisible() check, jus
Mr4D (OOO till 08-26)
2014/03/07 15:55:35
Done.
| |
97 background_->Hide(); | |
98 return; | |
99 } | |
100 if (window == background_->GetNativeWindow() && | |
101 background_->IsVisible()) { | |
102 return; | |
103 } | |
104 // We are changing the order of windows which will cause recursion. | |
105 base::AutoReset<bool> lock(&in_restacking_, true); | |
106 if (!background_->IsVisible()) | |
107 Show(); | |
108 // Since the backdrop needs to be immediately behind the window and the | |
109 // stacking functions only guarantee a "it's above or below", we need | |
110 // to re-arrange the two windows twice. | |
111 container_->StackChildAbove(background_->GetNativeView(), window); | |
112 container_->StackChildAbove(window, background_->GetNativeView()); | |
113 } | |
114 | |
115 aura::Window* WorkspaceBackdropDelegate::GetCurrentTopWindow() { | |
116 const aura::Window::Windows& windows = container_->children(); | |
117 for (aura::Window::Windows::const_reverse_iterator window_iter = | |
118 windows.rbegin(); | |
119 window_iter != windows.rend(); ++window_iter) { | |
120 aura::Window* window = *window_iter; | |
121 if (window->IsVisible() && window->type() == ui::wm::WINDOW_TYPE_NORMAL) | |
sky
2014/03/07 15:00:10
How come you stopped checking for active?
Mr4D (OOO till 08-26)
2014/03/07 15:55:35
Too many implementations of the same thing. Done.
| |
122 return window; | |
123 } | |
124 return NULL; | |
125 } | |
126 | |
127 void WorkspaceBackdropDelegate::AdjustToContainerBounds() { | |
128 // Cover the entire container window. | |
129 gfx::Rect target_rect(gfx::Point(0, 0), container_->bounds().size()); | |
130 if (target_rect != background_->GetNativeWindow()->bounds()) { | |
131 // This needs to be instantly. | |
sky
2014/03/07 15:00:10
instant.
Mr4D (OOO till 08-26)
2014/03/07 15:55:35
Done.
| |
132 ui::ScopedLayerAnimationSettings settings( | |
133 background_->GetNativeView()->layer()->GetAnimator()); | |
134 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0)); | |
135 background_->GetNativeWindow()->SetBounds(target_rect); | |
136 if (!background_->IsVisible()) | |
137 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); | |
138 } | |
139 } | |
140 | |
141 void WorkspaceBackdropDelegate::Show() { | |
142 background_->GetNativeView()->layer()->SetOpacity(0.0f); | |
143 background_->Show(); | |
144 ui::ScopedLayerAnimationSettings settings( | |
145 background_->GetNativeView()->layer()->GetAnimator()); | |
146 background_->Show(); | |
sky
2014/03/07 15:00:10
Since you have show on 143, is this necessary?
Mr4D (OOO till 08-26)
2014/03/07 15:55:35
Done.
| |
147 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); | |
148 } | |
149 | |
150 } // namespace internal | |
151 } // namespace ash | |
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