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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h" | |
| 6 | |
| 7 #include "ash/wm/window_animations.h" | |
| 8 #include "ui/aura/window.h" | |
| 9 #include "ui/compositor/layer.h" | |
| 10 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 11 #include "ui/views/background.h" | |
| 12 #include "ui/views/corewm/window_util.h" | |
| 13 #include "ui/views/widget/widget.h" | |
| 14 | |
| 15 namespace ash { | |
| 16 | |
| 17 namespace internal { | |
| 18 | |
| 19 namespace { | |
| 20 | |
| 21 // The opacity of the backdrop. | |
| 22 const float kBackdropOpacity = 0.5f; | |
| 23 | |
| 24 } // namespace | |
| 25 | |
| 26 WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window* container) | |
| 27 : background_(NULL), | |
| 28 container_(container), | |
| 29 inside_(false) { | |
| 30 background_ = new views::Widget; | |
|
sky
2014/03/06 21:34:13
Is there a reason why you don't use a layer direct
Mr4D (OOO till 08-26)
2014/03/07 01:00:12
Yes, swallowing events.
| |
| 31 views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL); | |
| 32 params.parent = container_; | |
| 33 params.bounds = container_->bounds(); | |
| 34 // To disallow the MRU list from picking this window up it should not be | |
| 35 // activateable. | |
| 36 params.can_activate = false; | |
| 37 background_->Init(params); | |
| 38 background_->GetNativeView()->SetName("WorkspaceBackdropDelegate"); | |
| 39 views::View* contents_view = new views::View(); | |
| 40 contents_view->set_background( | |
|
sky
2014/03/06 21:34:13
I'm skeptical you need a widget here, but if you d
Mr4D (OOO till 08-26)
2014/03/07 01:00:12
Done.
| |
| 41 views::Background::CreateSolidBackground(SK_ColorBLACK)); | |
| 42 contents_view->SetEnabled(true); | |
| 43 background_->SetContentsView(contents_view); | |
| 44 Show(); | |
| 45 RestackBackdrop(); | |
| 46 container_->AddObserver(this); | |
| 47 } | |
| 48 | |
| 49 WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() { | |
| 50 container_->RemoveObserver(this); | |
| 51 ui::ScopedLayerAnimationSettings settings( | |
| 52 background_->GetNativeView()->layer()->GetAnimator()); | |
| 53 background_->Close(); | |
| 54 settings.AddObserver(views::corewm::CreateHidingWindowAnimationObserver( | |
| 55 background_->GetNativeView())); | |
| 56 background_->GetNativeView()->layer()->SetOpacity(0.0f); | |
| 57 } | |
| 58 | |
| 59 void WorkspaceBackdropDelegate::RestackBackdrop() { | |
| 60 // Avoid recursive calls. | |
| 61 if (inside_) | |
| 62 return; | |
| 63 // We are stuffing the backdrop behind the first visible & qualifying | |
| 64 // window in the given container. | |
| 65 const aura::Window::Windows& windows = container_->children(); | |
| 66 for (aura::Window::Windows::const_reverse_iterator window_iter = | |
|
sky
2014/03/06 21:34:13
nit: I think this would be easier to follow if you
Mr4D (OOO till 08-26)
2014/03/07 01:00:12
Done.
| |
| 67 windows.rbegin(); | |
| 68 window_iter != windows.rend(); ++window_iter) { | |
| 69 aura::Window* window = *window_iter; | |
| 70 if (window->IsVisible() && | |
| 71 window->type() == ui::wm::WINDOW_TYPE_NORMAL) { | |
|
sky
2014/03/06 21:34:13
If window has a transient parent in the same conta
Mr4D (OOO till 08-26)
2014/03/07 01:00:12
As long as the transient window can get Alt+Tabbed
| |
| 72 // Check if the window has already the backdrop directly behind it. | |
| 73 if (++window_iter != windows.rend()) { | |
| 74 if (*window_iter == background_->GetNativeWindow() && | |
| 75 background_->IsVisible()) { | |
| 76 return; | |
| 77 } | |
| 78 } | |
| 79 // We are changing the order of windows which will cause recursion. | |
| 80 inside_ = true; | |
|
sky
2014/03/06 21:34:13
Use autoreset. Please rename inside_ to better mat
Mr4D (OOO till 08-26)
2014/03/07 01:00:12
Done.
| |
| 81 if (!background_->IsVisible()) | |
| 82 Show(); | |
| 83 // Since the backdrop needs to be immediately behind the window and the | |
| 84 // stacking functions only guarantee a "it's above or below", we need | |
| 85 // to re-arrange the two windows twice. | |
| 86 container_->StackChildAbove(background_->GetNativeView(), window); | |
| 87 container_->StackChildAbove(window, background_->GetNativeView()); | |
| 88 inside_ = false; | |
| 89 return; | |
| 90 } | |
| 91 } | |
| 92 // Hide backdrop since no suitable window was found. | |
| 93 if (background_->IsVisible()) | |
| 94 background_->Hide(); | |
| 95 } | |
| 96 | |
| 97 void WorkspaceBackdropDelegate::OnWindowBoundsChanged(aura::Window* window, | |
| 98 const gfx::Rect& old_bounds, | |
| 99 const gfx::Rect& new_bounds) OVERRIDE { | |
| 100 // The container size has changed and the layer needs to be adapt to it. | |
| 101 AdjustToContainerBounds(); | |
| 102 } | |
| 103 | |
| 104 void WorkspaceBackdropDelegate::AdjustToContainerBounds() { | |
| 105 // Cover the entire container window. | |
| 106 gfx::Rect target_rect(gfx::Point(0, 0), container_->bounds().size()); | |
| 107 if (target_rect != background_->GetNativeWindow()->bounds()) { | |
| 108 // This needs to be instantly. | |
| 109 ui::ScopedLayerAnimationSettings settings( | |
| 110 background_->GetNativeView()->layer()->GetAnimator()); | |
| 111 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0)); | |
| 112 background_->GetNativeWindow()->SetBounds(target_rect); | |
| 113 if (!background_->IsVisible()) | |
| 114 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); | |
| 115 } | |
| 116 } | |
| 117 | |
| 118 void WorkspaceBackdropDelegate::Show() { | |
| 119 background_->GetNativeView()->layer()->SetOpacity(0.0f); | |
| 120 background_->Show(); | |
| 121 ui::ScopedLayerAnimationSettings settings( | |
| 122 background_->GetNativeView()->layer()->GetAnimator()); | |
| 123 background_->Show(); | |
| 124 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity); | |
| 125 } | |
| 126 | |
| 127 } // namespace internal | |
| 128 } // namespace ash | |
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