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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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217 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); | 217 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); |
218 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); | 218 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); |
219 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 219 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
220 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); | 220 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); |
221 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 221 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
222 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 222 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
223 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 223 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
224 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 224 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
225 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 225 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
226 | 226 |
| 227 // Extension CHROMIUM_path_rendering. |
| 228 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
| 229 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
227 | 230 |
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