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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); |
(...skipping 203 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
214 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP ixelType type, const void* pixels); | 214 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP ixelType type, const void* pixels); |
215 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target); | 215 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target); |
216 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); | 216 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); |
217 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); | 217 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); |
218 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu m other); | 218 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu m other); |
219 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 219 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
220 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 220 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
221 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); | 221 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); |
222 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 222 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
223 | 223 |
224 // Extension CHROMIUM_NV_path_rendering. | |
225 GL_APICALL void GL_APIENTRY glMatrixMode (GLenumMatrixMode mode); | |
226 GL_APICALL void GL_APIENTRY glLoadMatrixf (const GLfloat* m); | |
227 GL_APICALL void GL_APIENTRY glLoadIdentity (void); | |
piman
2014/04/11 22:19:27
nit: These shouldn't be in the global GL namespace
Kimmo Kinnunen
2014/04/15 16:16:58
Done.
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224 | 228 |
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