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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ | 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ |
6 #define CC_RESOURCES_TILE_PRIORITY_H_ | 6 #define CC_RESOURCES_TILE_PRIORITY_H_ |
7 | 7 |
8 #include <algorithm> | 8 #include <algorithm> |
9 #include <limits> | 9 #include <limits> |
10 | 10 |
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38 NON_IDEAL_RESOLUTION = 2, | 38 NON_IDEAL_RESOLUTION = 2, |
39 }; | 39 }; |
40 scoped_ptr<base::Value> TileResolutionAsValue( | 40 scoped_ptr<base::Value> TileResolutionAsValue( |
41 TileResolution resolution); | 41 TileResolution resolution); |
42 | 42 |
43 struct CC_EXPORT TilePriority { | 43 struct CC_EXPORT TilePriority { |
44 TilePriority() | 44 TilePriority() |
45 : resolution(NON_IDEAL_RESOLUTION), | 45 : resolution(NON_IDEAL_RESOLUTION), |
46 required_for_activation(false), | 46 required_for_activation(false), |
47 time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), | 47 time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), |
48 distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {} | 48 distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()), |
| 49 required_by_tree(false) {} |
49 | 50 |
50 TilePriority(TileResolution resolution, | 51 TilePriority(TileResolution resolution, |
51 float time_to_visible_in_seconds, | 52 float time_to_visible_in_seconds, |
52 float distance_to_visible_in_pixels) | 53 float distance_to_visible_in_pixels) |
53 : resolution(resolution), | 54 : resolution(resolution), |
54 required_for_activation(false), | 55 required_for_activation(false), |
55 time_to_visible_in_seconds(time_to_visible_in_seconds), | 56 time_to_visible_in_seconds(time_to_visible_in_seconds), |
56 distance_to_visible_in_pixels(distance_to_visible_in_pixels) {} | 57 distance_to_visible_in_pixels(distance_to_visible_in_pixels), |
| 58 required_by_tree(true) {} |
57 | 59 |
58 TilePriority(const TilePriority& active, const TilePriority& pending) { | 60 TilePriority(const TilePriority& active, const TilePriority& pending) { |
59 if (active.resolution == HIGH_RESOLUTION || | 61 if (active.resolution == HIGH_RESOLUTION || |
60 pending.resolution == HIGH_RESOLUTION) | 62 pending.resolution == HIGH_RESOLUTION) |
61 resolution = HIGH_RESOLUTION; | 63 resolution = HIGH_RESOLUTION; |
62 else if (active.resolution == LOW_RESOLUTION || | 64 else if (active.resolution == LOW_RESOLUTION || |
63 pending.resolution == LOW_RESOLUTION) | 65 pending.resolution == LOW_RESOLUTION) |
64 resolution = LOW_RESOLUTION; | 66 resolution = LOW_RESOLUTION; |
65 else | 67 else |
66 resolution = NON_IDEAL_RESOLUTION; | 68 resolution = NON_IDEAL_RESOLUTION; |
67 | 69 |
68 required_for_activation = | 70 required_for_activation = |
69 active.required_for_activation || pending.required_for_activation; | 71 active.required_for_activation || pending.required_for_activation; |
70 | 72 |
71 time_to_visible_in_seconds = | 73 time_to_visible_in_seconds = |
72 std::min(active.time_to_visible_in_seconds, | 74 std::min(active.time_to_visible_in_seconds, |
73 pending.time_to_visible_in_seconds); | 75 pending.time_to_visible_in_seconds); |
74 distance_to_visible_in_pixels = | 76 distance_to_visible_in_pixels = |
75 std::min(active.distance_to_visible_in_pixels, | 77 std::min(active.distance_to_visible_in_pixels, |
76 pending.distance_to_visible_in_pixels); | 78 pending.distance_to_visible_in_pixels); |
| 79 |
| 80 required_by_tree = |
| 81 active.required_by_tree || pending.required_by_tree; |
77 } | 82 } |
78 void set_current_screen_quad(const gfx::QuadF& q) { current_screen_quad = q; } | 83 void set_current_screen_quad(const gfx::QuadF& q) { current_screen_quad = q; } |
79 | 84 |
80 scoped_ptr<base::Value> AsValue() const; | 85 scoped_ptr<base::Value> AsValue() const; |
81 | 86 |
82 static inline float manhattanDistance(const gfx::RectF& a, | 87 static inline float manhattanDistance(const gfx::RectF& a, |
83 const gfx::RectF& b) { | 88 const gfx::RectF& b) { |
84 // Compute the union explicitly. | 89 // Compute the union explicitly. |
85 gfx::RectF c = gfx::RectF( | 90 gfx::RectF c = gfx::RectF( |
86 std::min(a.x(), b.x()), | 91 std::min(a.x(), b.x()), |
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112 } | 117 } |
113 | 118 |
114 bool operator !=(const TilePriority& other) const { | 119 bool operator !=(const TilePriority& other) const { |
115 return !(*this == other); | 120 return !(*this == other); |
116 } | 121 } |
117 | 122 |
118 TileResolution resolution; | 123 TileResolution resolution; |
119 bool required_for_activation; | 124 bool required_for_activation; |
120 float time_to_visible_in_seconds; | 125 float time_to_visible_in_seconds; |
121 float distance_to_visible_in_pixels; | 126 float distance_to_visible_in_pixels; |
| 127 bool required_by_tree; |
122 | 128 |
123 private: | 129 private: |
124 gfx::QuadF current_screen_quad; | 130 gfx::QuadF current_screen_quad; |
125 }; | 131 }; |
126 | 132 |
127 enum TileMemoryLimitPolicy { | 133 enum TileMemoryLimitPolicy { |
128 // Nothing. | 134 // Nothing. |
129 ALLOW_NOTHING, | 135 ALLOW_NOTHING, |
130 | 136 |
131 // You might be made visible, but you're not being interacted with. | 137 // You might be made visible, but you're not being interacted with. |
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165 size_t unused_memory_limit_in_bytes; | 171 size_t unused_memory_limit_in_bytes; |
166 | 172 |
167 TreePriority tree_priority; | 173 TreePriority tree_priority; |
168 | 174 |
169 scoped_ptr<base::Value> AsValue() const; | 175 scoped_ptr<base::Value> AsValue() const; |
170 }; | 176 }; |
171 | 177 |
172 } // namespace cc | 178 } // namespace cc |
173 | 179 |
174 #endif // CC_RESOURCES_TILE_PRIORITY_H_ | 180 #endif // CC_RESOURCES_TILE_PRIORITY_H_ |
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