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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ | 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ |
| 6 #define CC_RESOURCES_TILE_PRIORITY_H_ | 6 #define CC_RESOURCES_TILE_PRIORITY_H_ |
| 7 | 7 |
| 8 #include <algorithm> | 8 #include <algorithm> |
| 9 #include <limits> | 9 #include <limits> |
| 10 | 10 |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 NON_IDEAL_RESOLUTION = 2, | 38 NON_IDEAL_RESOLUTION = 2, |
| 39 }; | 39 }; |
| 40 scoped_ptr<base::Value> TileResolutionAsValue( | 40 scoped_ptr<base::Value> TileResolutionAsValue( |
| 41 TileResolution resolution); | 41 TileResolution resolution); |
| 42 | 42 |
| 43 struct CC_EXPORT TilePriority { | 43 struct CC_EXPORT TilePriority { |
| 44 TilePriority() | 44 TilePriority() |
| 45 : resolution(NON_IDEAL_RESOLUTION), | 45 : resolution(NON_IDEAL_RESOLUTION), |
| 46 required_for_activation(false), | 46 required_for_activation(false), |
| 47 time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), | 47 time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), |
| 48 distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {} | 48 distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()), |
| 49 required_by_tree(false) {} |
| 49 | 50 |
| 50 TilePriority(TileResolution resolution, | 51 TilePriority(TileResolution resolution, |
| 51 float time_to_visible_in_seconds, | 52 float time_to_visible_in_seconds, |
| 52 float distance_to_visible_in_pixels) | 53 float distance_to_visible_in_pixels) |
| 53 : resolution(resolution), | 54 : resolution(resolution), |
| 54 required_for_activation(false), | 55 required_for_activation(false), |
| 55 time_to_visible_in_seconds(time_to_visible_in_seconds), | 56 time_to_visible_in_seconds(time_to_visible_in_seconds), |
| 56 distance_to_visible_in_pixels(distance_to_visible_in_pixels) {} | 57 distance_to_visible_in_pixels(distance_to_visible_in_pixels), |
| 58 required_by_tree(true) {} |
| 57 | 59 |
| 58 TilePriority(const TilePriority& active, const TilePriority& pending) { | 60 TilePriority(const TilePriority& active, const TilePriority& pending) { |
| 59 if (active.resolution == HIGH_RESOLUTION || | 61 if (active.resolution == HIGH_RESOLUTION || |
| 60 pending.resolution == HIGH_RESOLUTION) | 62 pending.resolution == HIGH_RESOLUTION) |
| 61 resolution = HIGH_RESOLUTION; | 63 resolution = HIGH_RESOLUTION; |
| 62 else if (active.resolution == LOW_RESOLUTION || | 64 else if (active.resolution == LOW_RESOLUTION || |
| 63 pending.resolution == LOW_RESOLUTION) | 65 pending.resolution == LOW_RESOLUTION) |
| 64 resolution = LOW_RESOLUTION; | 66 resolution = LOW_RESOLUTION; |
| 65 else | 67 else |
| 66 resolution = NON_IDEAL_RESOLUTION; | 68 resolution = NON_IDEAL_RESOLUTION; |
| 67 | 69 |
| 68 required_for_activation = | 70 required_for_activation = |
| 69 active.required_for_activation || pending.required_for_activation; | 71 active.required_for_activation || pending.required_for_activation; |
| 70 | 72 |
| 71 time_to_visible_in_seconds = | 73 time_to_visible_in_seconds = |
| 72 std::min(active.time_to_visible_in_seconds, | 74 std::min(active.time_to_visible_in_seconds, |
| 73 pending.time_to_visible_in_seconds); | 75 pending.time_to_visible_in_seconds); |
| 74 distance_to_visible_in_pixels = | 76 distance_to_visible_in_pixels = |
| 75 std::min(active.distance_to_visible_in_pixels, | 77 std::min(active.distance_to_visible_in_pixels, |
| 76 pending.distance_to_visible_in_pixels); | 78 pending.distance_to_visible_in_pixels); |
| 79 |
| 80 required_by_tree = |
| 81 active.required_by_tree || pending.required_by_tree; |
| 77 } | 82 } |
| 78 void set_current_screen_quad(const gfx::QuadF& q) { current_screen_quad = q; } | 83 void set_current_screen_quad(const gfx::QuadF& q) { current_screen_quad = q; } |
| 79 | 84 |
| 80 scoped_ptr<base::Value> AsValue() const; | 85 scoped_ptr<base::Value> AsValue() const; |
| 81 | 86 |
| 82 static inline float manhattanDistance(const gfx::RectF& a, | 87 static inline float manhattanDistance(const gfx::RectF& a, |
| 83 const gfx::RectF& b) { | 88 const gfx::RectF& b) { |
| 84 // Compute the union explicitly. | 89 // Compute the union explicitly. |
| 85 gfx::RectF c = gfx::RectF( | 90 gfx::RectF c = gfx::RectF( |
| 86 std::min(a.x(), b.x()), | 91 std::min(a.x(), b.x()), |
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| 112 } | 117 } |
| 113 | 118 |
| 114 bool operator !=(const TilePriority& other) const { | 119 bool operator !=(const TilePriority& other) const { |
| 115 return !(*this == other); | 120 return !(*this == other); |
| 116 } | 121 } |
| 117 | 122 |
| 118 TileResolution resolution; | 123 TileResolution resolution; |
| 119 bool required_for_activation; | 124 bool required_for_activation; |
| 120 float time_to_visible_in_seconds; | 125 float time_to_visible_in_seconds; |
| 121 float distance_to_visible_in_pixels; | 126 float distance_to_visible_in_pixels; |
| 127 bool required_by_tree; |
| 122 | 128 |
| 123 private: | 129 private: |
| 124 gfx::QuadF current_screen_quad; | 130 gfx::QuadF current_screen_quad; |
| 125 }; | 131 }; |
| 126 | 132 |
| 127 enum TileMemoryLimitPolicy { | 133 enum TileMemoryLimitPolicy { |
| 128 // Nothing. | 134 // Nothing. |
| 129 ALLOW_NOTHING, | 135 ALLOW_NOTHING, |
| 130 | 136 |
| 131 // You might be made visible, but you're not being interacted with. | 137 // You might be made visible, but you're not being interacted with. |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 165 size_t unused_memory_limit_in_bytes; | 171 size_t unused_memory_limit_in_bytes; |
| 166 | 172 |
| 167 TreePriority tree_priority; | 173 TreePriority tree_priority; |
| 168 | 174 |
| 169 scoped_ptr<base::Value> AsValue() const; | 175 scoped_ptr<base::Value> AsValue() const; |
| 170 }; | 176 }; |
| 171 | 177 |
| 172 } // namespace cc | 178 } // namespace cc |
| 173 | 179 |
| 174 #endif // CC_RESOURCES_TILE_PRIORITY_H_ | 180 #endif // CC_RESOURCES_TILE_PRIORITY_H_ |
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