| Index: src/core/SkColorSpace.cpp
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| diff --git a/src/core/SkColorSpace.cpp b/src/core/SkColorSpace.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..bbb03c640a4cda324d1a40a802b390fc1ff61c97
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| --- /dev/null
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| +++ b/src/core/SkColorSpace.cpp
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| @@ -0,0 +1,244 @@
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| +/*
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| + * Copyright 2016 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkAtomics.h"
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| +#include "SkColorSpace.h"
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| +
|
| +static inline bool SkFloatIsFinite(float x) { return 0 == x * 0; }
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| +
|
| +//
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| +// SkFloat3x3
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| +//
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| +// In memory order, values are a, b, c, d, e, f, g, h, i
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| +//
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| +// When applied to a color component vector (e.g. [ r, r, r ] or [ g, g, g ] we do
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| +//
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| +// [ r r r ] * [ a b c ] + [ g g g ] * [ d e f ] + [ b b b ] * [ g h i ]
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| +//
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| +// Thus in our point-on-the-right notation, the matrix looks like
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| +//
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| +// [ a d g ] [ r ]
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| +// [ b e h ] * [ g ]
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| +// [ c f i ] [ b ]
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| +//
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| +static SkFloat3x3 concat(const SkFloat3x3& left, const SkFloat3x3& rite) {
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| + SkFloat3x3 result;
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| + for (int row = 0; row < 3; ++row) {
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| + for (int col = 0; col < 3; ++col) {
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| + double tmp = 0;
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| + for (int i = 0; i < 3; ++i) {
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| + tmp += (double)left.fMat[row + i * 3] * rite.fMat[i + col * 3];
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| + }
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| + result.fMat[row + col * 3] = (double)tmp;
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| + }
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| + }
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| + return result;
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| +}
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| +
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| +static double det(const SkFloat3x3& m) {
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| + return (double)m.fMat[0] * m.fMat[4] * m.fMat[8] +
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| + (double)m.fMat[3] * m.fMat[7] * m.fMat[2] +
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| + (double)m.fMat[6] * m.fMat[1] * m.fMat[5] -
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| + (double)m.fMat[0] * m.fMat[7] * m.fMat[5] -
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| + (double)m.fMat[3] * m.fMat[1] * m.fMat[8] -
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| + (double)m.fMat[6] * m.fMat[4] * m.fMat[2];
|
| +}
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| +
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| +static double det2x2(const SkFloat3x3& m, int a, int b, int c, int d) {
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| + return (double)m.fMat[a] * m.fMat[b] - (double)m.fMat[c] * m.fMat[d];
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| +}
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| +
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| +static SkFloat3x3 invert(const SkFloat3x3& m) {
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| + double d = det(m);
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| + SkASSERT(SkFloatIsFinite((float)d));
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| + double scale = 1 / d;
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| + SkASSERT(SkFloatIsFinite((float)scale));
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| +
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| + return {{
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| + (float)(scale * det2x2(m, 4, 8, 5, 7)),
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| + (float)(scale * det2x2(m, 7, 2, 8, 1)),
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| + (float)(scale * det2x2(m, 1, 5, 2, 4)),
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| +
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| + (float)(scale * det2x2(m, 6, 5, 8, 3)),
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| + (float)(scale * det2x2(m, 0, 8, 2, 6)),
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| + (float)(scale * det2x2(m, 3, 2, 5, 0)),
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| +
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| + (float)(scale * det2x2(m, 3, 7, 4, 6)),
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| + (float)(scale * det2x2(m, 6, 1, 7, 0)),
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| + (float)(scale * det2x2(m, 0, 4, 1, 3)),
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| + }};
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| +}
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| +
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| +void SkFloat3::dump() const {
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| + SkDebugf("[%7.4f %7.4f %7.4f]\n", fVec[0], fVec[1], fVec[2]);
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| +}
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| +
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| +void SkFloat3x3::dump() const {
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| + SkDebugf("[%7.4f %7.4f %7.4f] [%7.4f %7.4f %7.4f] [%7.4f %7.4f %7.4f]\n",
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| + fMat[0], fMat[1], fMat[2],
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| + fMat[3], fMat[4], fMat[5],
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| + fMat[6], fMat[7], fMat[8]);
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| +}
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| +
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| +//////////////////////////////////////////////////////////////////////////////////////////////////
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| +
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| +static int32_t gUniqueColorSpaceID;
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| +
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| +SkColorSpace::SkColorSpace(const SkFloat3x3& toXYZD50, const SkFloat3& gamma, Named named)
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| + : fToXYZD50(toXYZD50)
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| + , fGamma(gamma)
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| + , fUniqueID(sk_atomic_inc(&gUniqueColorSpaceID))
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| + , fNamed(named)
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| +{
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| + for (int i = 0; i < 3; ++i) {
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| + SkASSERT(SkFloatIsFinite(gamma.fVec[i]));
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| + for (int j = 0; j < 3; ++j) {
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| + SkASSERT(SkFloatIsFinite(toXYZD50.fMat[3*i + j]));
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| + }
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| + }
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| +}
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| +
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| +SkColorSpace* SkColorSpace::NewRGB(const SkFloat3x3& toXYZD50, const SkFloat3& gamma) {
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| + for (int i = 0; i < 3; ++i) {
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| + if (!SkFloatIsFinite(gamma.fVec[i]) || gamma.fVec[i] < 0) {
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| + return nullptr;
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| + }
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| + for (int j = 0; j < 3; ++j) {
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| + if (!SkFloatIsFinite(toXYZD50.fMat[3*i + j])) {
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| + return nullptr;
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| + }
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| + }
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| + }
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| +
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| + // check the matrix for invertibility
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| + float d = det(toXYZD50);
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| + if (!SkFloatIsFinite(d) || !SkFloatIsFinite(1 / d)) {
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| + return nullptr;
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| + }
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| +
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| + return new SkColorSpace(toXYZD50, gamma, kUnknown_Named);
|
| +}
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| +
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| +void SkColorSpace::dump() const {
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| + fToXYZD50.dump();
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| + fGamma.dump();
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| +}
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| +
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| +//////////////////////////////////////////////////////////////////////////////////////////////////
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| +
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| +const SkFloat3 gDevice_gamma {{ 0, 0, 0 }};
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| +const SkFloat3x3 gDevice_toXYZD50 {{
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| + 1, 0, 0,
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| + 0, 1, 0,
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| + 0, 0, 1
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| +}};
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| +
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| +const SkFloat3 gSRGB_gamma {{ 2.2f, 2.2f, 2.2f }};
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| +const SkFloat3x3 gSRGB_toXYZD50 {{
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| + 0.4358f, 0.2224f, 0.0139f, // * R
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| + 0.3853f, 0.7170f, 0.0971f, // * G
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| + 0.1430f, 0.0606f, 0.7139f, // * B
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| +}};
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| +
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| +SkColorSpace* SkColorSpace::NewNamed(Named named) {
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| + switch (named) {
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| + case kDevice_Named:
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| + return new SkColorSpace(gDevice_toXYZD50, gDevice_gamma, kDevice_Named);
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| + case kSRGB_Named:
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| + return new SkColorSpace(gSRGB_toXYZD50, gSRGB_gamma, kSRGB_Named);
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| + default:
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| + break;
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| + }
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| + return nullptr;
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| +}
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| +
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| +///////////////////////////////////////////////////////////////////////////////////////////////////
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| +
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| +SkColorSpace::Result SkColorSpace::Concat(const SkColorSpace* src, const SkColorSpace* dst,
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| + SkFloat3x3* result) {
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| + if (!src || !dst || (src->named() == kDevice_Named) || (src->named() == dst->named())) {
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| + if (result) {
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| + *result = {{ 1, 0, 0, 0, 1, 0, 0, 0, 1 }};
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| + }
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| + return kIdentity_Result;
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| + }
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| + if (result) {
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| + *result = concat(src->fToXYZD50, invert(dst->fToXYZD50));
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| + }
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| + return kNormal_Result;
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| +}
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| +
|
| +#include "SkColor.h"
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| +#include "SkNx.h"
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| +
|
| +void SkApply3x3ToPM4f(const SkFloat3x3& m, const SkPM4f src[], SkPM4f dst[], int count) {
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| + SkASSERT(1 == SkPM4f::G);
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| + SkASSERT(3 == SkPM4f::A);
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| +
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| + Sk4f cr, cg, cb;
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| + cg = Sk4f::Load(m.fMat + 3);
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| + if (0 == SkPM4f::R) {
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| + SkASSERT(2 == SkPM4f::B);
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| + cr = Sk4f::Load(m.fMat + 0);
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| + cb = Sk4f(m.fMat[6], m.fMat[7], m.fMat[8], 0);
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| + } else {
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| + SkASSERT(0 == SkPM4f::B);
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| + SkASSERT(2 == SkPM4f::R);
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| + cb = Sk4f::Load(m.fMat + 0);
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| + cr = Sk4f(m.fMat[6], m.fMat[7], m.fMat[8], 0);
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| + }
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| + cr = cr * Sk4f(1, 1, 1, 0);
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| + cg = cg * Sk4f(1, 1, 1, 0);
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| + cb = cb * Sk4f(1, 1, 1, 0);
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| +
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| + for (int i = 0; i < count; ++i) {
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| + Sk4f r = Sk4f(src[i].fVec[SkPM4f::R]);
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| + Sk4f g = Sk4f(src[i].fVec[SkPM4f::G]);
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| + Sk4f b = Sk4f(src[i].fVec[SkPM4f::B]);
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| + Sk4f a = Sk4f(0, 0, 0, src[i].fVec[SkPM4f::A]);
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| + (cr * r + cg * g + cb * b + a).store(&dst[i]);
|
| + }
|
| +}
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| +
|
| +///////////////////////////////////////////////////////////////////////////////////////////////////
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| +
|
| +void SkColorSpace::Test() {
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| + SkFloat3x3 mat {{ 2, 0, 0, 0, 3, 0, 0, 0, 4 }};
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| + SkFloat3x3 inv = invert(mat);
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| + mat.dump();
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| + inv.dump();
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| + concat(mat, inv).dump();
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| + concat(inv, mat).dump();
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| + SkDebugf("\n");
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| +
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| + mat = gSRGB_toXYZD50;
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| + inv = invert(mat);
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| + mat.dump();
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| + inv.dump();
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| + concat(mat, inv).dump();
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| + concat(inv, mat).dump();
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| + SkDebugf("\n");
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| +
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| + SkAutoTUnref<SkColorSpace> cs0(SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named));
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| + SkAutoTUnref<SkColorSpace> cs1(SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named));
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| +
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| + cs0->dump();
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| + cs1->dump();
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| + SkFloat3x3 xform;
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| + (void)SkColorSpace::Concat(cs0, cs1, &xform);
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| + xform.dump();
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| + SkDebugf("\n");
|
| +}
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| +
|
| +// D65 white point of Rec. 709 [8] are:
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| +//
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| +// D65 white-point in unit luminance XYZ = 0.9505, 1.0000, 1.0890
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| +//
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| +// R G B white
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| +// x 0.640 0.300 0.150 0.3127
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| +// y 0.330 0.600 0.060 0.3290
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| +// z 0.030 0.100 0.790 0.3582
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|
|