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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 16952006: Replace fixed-size array of effect stages in GrDrawState with two appendable arrays, one for color,… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix comments Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramDesc.h" 8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 10 #include "GrDrawEffect.h"
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrGLShaderBuilder.h" 12 #include "GrGLShaderBuilder.h"
13 #include "GrGpuGL.h" 13 #include "GrGpuGL.h"
14 14
15 #include "SkChecksum.h" 15 #include "SkChecksum.h"
16 16
17 namespace {
18 inline GrGLEffect::EffectKey get_key_and_update_stats(const GrEffectStage& stage ,
19 const GrGLCaps& caps,
20 bool useExplicitLocalCoord s,
21 bool* setTrueIfReadsDst,
22 bool* setTrueIfReadsPos) {
23 const GrEffectRef& effect = *stage.getEffect();
24 const GrBackendEffectFactory& factory = effect->getFactory();
25 GrDrawEffect drawEffect(stage, useExplicitLocalCoords);
26 if (effect->willReadDstColor()) {
27 *setTrueIfReadsDst = true;
28 }
29 if (effect->willReadFragmentPosition()) {
30 *setTrueIfReadsPos = true;
31 }
32 return factory.glEffectKey(drawEffect, caps);
33 }
34 }
17 void GrGLProgramDesc::Build(const GrDrawState& drawState, 35 void GrGLProgramDesc::Build(const GrDrawState& drawState,
18 bool isPoints, 36 bool isPoints,
19 GrDrawState::BlendOptFlags blendOpts, 37 GrDrawState::BlendOptFlags blendOpts,
20 GrBlendCoeff srcCoeff, 38 GrBlendCoeff srcCoeff,
21 GrBlendCoeff dstCoeff, 39 GrBlendCoeff dstCoeff,
22 const GrGpuGL* gpu, 40 const GrGpuGL* gpu,
23 const GrDeviceCoordTexture* dstCopy, 41 const GrDeviceCoordTexture* dstCopy,
24 SkTArray<const GrEffectStage*, true>* colorStages, 42 SkTArray<const GrEffectStage*, true>* colorStages,
25 SkTArray<const GrEffectStage*, true>* coverageStages , 43 SkTArray<const GrEffectStage*, true>* coverageStages ,
26 GrGLProgramDesc* desc) { 44 GrGLProgramDesc* desc) {
(...skipping 16 matching lines...) Expand all
43 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute() ; 61 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute() ;
44 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt tribute(); 62 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt tribute();
45 // we only need the local coords if we're actually going to generate effect code 63 // we only need the local coords if we're actually going to generate effect code
46 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && 64 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
47 drawState.hasLocalCoordAttribute(); 65 drawState.hasLocalCoordAttribute();
48 66
49 bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_B lendOptFlag); 67 bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_B lendOptFlag);
50 bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFla g) || 68 bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFla g) ||
51 (!requiresColorAttrib && 0xffffffff == drawState.ge tColor()); 69 (!requiresColorAttrib && 0xffffffff == drawState.ge tColor());
52 70
53 // Do an initial loop over the stages to count them. We count the color and coverage effects 71 int numEffects = (skipColor ? 0 : drawState.numColorStages()) +
54 // separately here. Later we may decide the distinction doesn't matter and w ill count all 72 (skipCoverage ? 0 : drawState.numCoverageStages());
55 // effects as color in desc. Two things will allow simplication of this mess : GrDrawState will
56 // have tight lists of color and coverage stages rather than a fixed size ar ray with NULLS and
57 // the xfermode-color filter will be removed.
58 if (!skipColor) {
59 for (int s = 0; s < drawState.getFirstCoverageStage(); ++s) {
60 if (drawState.isStageEnabled(s)) {
61 colorStages->push_back(&drawState.getStage(s));
62 }
63 }
64 }
65 if (!skipCoverage) {
66 for (int s = drawState.getFirstCoverageStage(); s < GrDrawState::kNumSta ges; ++s) {
67 if (drawState.isStageEnabled(s)) {
68 coverageStages->push_back(&drawState.getStage(s));
69 }
70 }
71 }
72 73
73 size_t newKeyLength = KeyLength(colorStages->count() + coverageStages->count ()); 74 size_t newKeyLength = KeyLength(numEffects);
74 bool allocChanged; 75 bool allocChanged;
75 desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged) ; 76 desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged) ;
76 if (allocChanged || !desc->fInitialized) { 77 if (allocChanged || !desc->fInitialized) {
77 // make sure any padding in the header is zero if we we haven't used thi s allocation before. 78 // make sure any padding in the header is zero if we we haven't used thi s allocation before.
78 memset(desc->header(), 0, kHeaderSize); 79 memset(desc->header(), 0, kHeaderSize);
79 } 80 }
80 // write the key length 81 // write the key length
81 *desc->atOffset<uint32_t, kLengthOffset>() = newKeyLength; 82 *desc->atOffset<uint32_t, kLengthOffset>() = newKeyLength;
82 83
83 KeyHeader* header = desc->header(); 84 KeyHeader* header = desc->header();
84 EffectKey* effectKeys = desc->effectKeys(); 85 EffectKey* effectKeys = desc->effectKeys();
85 86
86 int currEffectKey = 0; 87 int currEffectKey = 0;
87 bool readsDst = false; 88 bool readsDst = false;
88 bool readFragPosition = false; 89 bool readFragPosition = false;
89 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 90 if (!skipColor) {
90 bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCove rage; 91 for (int s = 0; s < drawState.numColorStages(); ++s) {
91 if (!skip && drawState.isStageEnabled(s)) { 92 effectKeys[currEffectKey++] =
92 const GrEffectRef& effect = *drawState.getStage(s).getEffect(); 93 get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps (),
93 const GrBackendEffectFactory& factory = effect->getFactory(); 94 requiresLocalCoordAttrib, &readsDst, &r eadFragPosition);
94 GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAtt rib); 95 }
95 effectKeys[currEffectKey] = factory.glEffectKey(drawEffect, gpu->glC aps()); 96 }
96 ++currEffectKey; 97 if (!skipCoverage) {
97 if (effect->willReadDstColor()) { 98 for (int s = 0; s < drawState.numCoverageStages(); ++s) {
98 readsDst = true; 99 effectKeys[currEffectKey++] =
99 } 100 get_key_and_update_stats(drawState.getCoverageStage(s), gpu->glC aps(),
100 if (effect->willReadFragmentPosition()) { 101 requiresLocalCoordAttrib, &readsDst, &r eadFragPosition);
101 readFragPosition = true;
102 }
103 } 102 }
104 } 103 }
105 104
106 header->fEmitsPointSize = isPoints; 105 header->fEmitsPointSize = isPoints;
107 header->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState .getColorFilterMode(); 106 header->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState .getColorFilterMode();
108 107
109 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything 108 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
110 // other than pass through values from the VS to the FS anyway). 109 // other than pass through values from the VS to the FS anyway).
111 #if GR_GL_EXPERIMENTAL_GS 110 #if GR_GL_EXPERIMENTAL_GS
112 #if 0 111 #if 0
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
182 } 181 }
183 182
184 // Here we deal with whether/how we handle color and coverage separately. 183 // Here we deal with whether/how we handle color and coverage separately.
185 184
186 // Set these defaults and then possibly change our mind if there is coverage . 185 // Set these defaults and then possibly change our mind if there is coverage .
187 header->fDiscardIfZeroCoverage = false; 186 header->fDiscardIfZeroCoverage = false;
188 header->fCoverageOutput = kModulate_CoverageOutput; 187 header->fCoverageOutput = kModulate_CoverageOutput;
189 188
190 // If we do have coverage determine whether it matters. 189 // If we do have coverage determine whether it matters.
191 bool separateCoverageFromColor = false; 190 bool separateCoverageFromColor = false;
192 if (!drawState.isCoverageDrawing() && (coverageStages->count() > 0 || requir esCoverageAttrib)) { 191 if (!drawState.isCoverageDrawing() && !skipCoverage &&
192 (drawState.numCoverageStages() > 0 || requiresCoverageAttrib)) {
193 // color filter is applied between color/coverage computation 193 // color filter is applied between color/coverage computation
194 if (SkXfermode::kDst_Mode != header->fColorFilterXfermode) { 194 if (SkXfermode::kDst_Mode != header->fColorFilterXfermode) {
195 separateCoverageFromColor = true; 195 separateCoverageFromColor = true;
196 } 196 }
197 197
198 // If we're stenciling then we want to discard samples that have zero co verage 198 // If we're stenciling then we want to discard samples that have zero co verage
199 if (drawState.getStencil().doesWrite()) { 199 if (drawState.getStencil().doesWrite()) {
200 header->fDiscardIfZeroCoverage = true; 200 header->fDiscardIfZeroCoverage = true;
201 separateCoverageFromColor = true; 201 separateCoverageFromColor = true;
202 } 202 }
(...skipping 14 matching lines...) Expand all
217 header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput; 217 header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
218 separateCoverageFromColor = true; 218 separateCoverageFromColor = true;
219 } 219 }
220 } else if (readsDst && 220 } else if (readsDst &&
221 kOne_GrBlendCoeff == srcCoeff && 221 kOne_GrBlendCoeff == srcCoeff &&
222 kZero_GrBlendCoeff == dstCoeff) { 222 kZero_GrBlendCoeff == dstCoeff) {
223 header->fCoverageOutput = kCombineWithDst_CoverageOutput; 223 header->fCoverageOutput = kCombineWithDst_CoverageOutput;
224 separateCoverageFromColor = true; 224 separateCoverageFromColor = true;
225 } 225 }
226 } 226 }
227 if (separateCoverageFromColor) { 227 if (!skipColor) {
228 header->fColorEffectCnt = colorStages->count(); 228 for (int s = 0; s < drawState.numColorStages(); ++s) {
229 header->fCoverageEffectCnt = coverageStages->count(); 229 colorStages->push_back(&drawState.getColorStage(s));
230 } else { 230 }
231 header->fColorEffectCnt = colorStages->count() + coverageStages->count() ; 231 header->fColorEffectCnt = drawState.numColorStages();
232 header->fCoverageEffectCnt = 0; 232 }
233 colorStages->push_back_n(coverageStages->count(), coverageStages->begin( )); 233 if (!skipCoverage) {
234 coverageStages->reset(); 234 SkTArray<const GrEffectStage*, true>* array;
235 if (separateCoverageFromColor) {
236 array = coverageStages;
237 header->fCoverageEffectCnt = drawState.numCoverageStages();
238 } else {
239 array = colorStages;
240 header->fColorEffectCnt += drawState.numCoverageStages();
241 }
242 for (int s = 0; s < drawState.numCoverageStages(); ++s) {
243 array->push_back(&drawState.getCoverageStage(s));
244 }
235 } 245 }
236 246
237 *desc->checksum() = 0; 247 *desc->checksum() = 0;
238 *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fK ey.get()), 248 *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fK ey.get()),
239 newKeyLength); 249 newKeyLength);
240 desc->fInitialized = true; 250 desc->fInitialized = true;
241 } 251 }
242 252
243 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { 253 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
244 fInitialized = other.fInitialized; 254 fInitialized = other.fInitialized;
245 if (fInitialized) { 255 if (fInitialized) {
246 size_t keyLength = other.keyLength(); 256 size_t keyLength = other.keyLength();
247 fKey.reset(keyLength); 257 fKey.reset(keyLength);
248 memcpy(fKey.get(), other.fKey.get(), keyLength); 258 memcpy(fKey.get(), other.fKey.get(), keyLength);
249 } 259 }
250 return *this; 260 return *this;
251 } 261 }
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