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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
9 | 9 |
10 #include "GrResourceProvider.h" | 10 #include "GrResourceProvider.h" |
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75 static const SkBudgeted kBudgeted = SkBudgeted::kNo; | 75 static const SkBudgeted kBudgeted = SkBudgeted::kNo; |
76 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl
eCount, | 76 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl
eCount, |
77 &this->props()); | 77 &this->props()); |
78 } | 78 } |
79 | 79 |
80 SkImage* SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyMode fo
rceCopyMode) { | 80 SkImage* SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyMode fo
rceCopyMode) { |
81 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 81 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
82 SkASSERT(rt); | 82 SkASSERT(rt); |
83 GrTexture* tex = rt->asTexture(); | 83 GrTexture* tex = rt->asTexture(); |
84 SkAutoTUnref<GrTexture> copy; | 84 SkAutoTUnref<GrTexture> copy; |
85 // TODO: Force a copy when the rt is an external resource. | 85 // If the original render target is a buffer originally created by the clien
t, then we don't |
86 if (kYes_ForceCopyMode == forceCopyMode || !tex) { | 86 // want to ever retarget the SkSurface at another buffer we create. Force a
copy now to avoid |
| 87 // copy-on-write. |
| 88 if (kYes_ForceCopyMode == forceCopyMode || !tex || rt->resourcePriv().isExte
rnal()) { |
87 GrSurfaceDesc desc = fDevice->accessRenderTarget()->desc(); | 89 GrSurfaceDesc desc = fDevice->accessRenderTarget()->desc(); |
88 GrContext* ctx = fDevice->context(); | 90 GrContext* ctx = fDevice->context(); |
89 desc.fFlags = desc.fFlags & ~kRenderTarget_GrSurfaceFlag; | 91 desc.fFlags = desc.fFlags & ~kRenderTarget_GrSurfaceFlag; |
90 copy.reset(ctx->textureProvider()->createTexture(desc, budgeted)); | 92 copy.reset(ctx->textureProvider()->createTexture(desc, budgeted)); |
91 if (!copy) { | 93 if (!copy) { |
92 return nullptr; | 94 return nullptr; |
93 } | 95 } |
94 if (!ctx->copySurface(copy, rt)) { | 96 if (!ctx->copySurface(copy, rt)) { |
95 return nullptr; | 97 return nullptr; |
96 } | 98 } |
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205 } | 207 } |
206 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, | 208 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, |
207 SkGpuDevice::kUninit_In
itContents)); | 209 SkGpuDevice::kUninit_In
itContents)); |
208 if (!device) { | 210 if (!device) { |
209 return nullptr; | 211 return nullptr; |
210 } | 212 } |
211 return new SkSurface_Gpu(device); | 213 return new SkSurface_Gpu(device); |
212 } | 214 } |
213 | 215 |
214 #endif | 216 #endif |
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