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Unified Diff: gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc

Issue 169403005: command_buffer: Implement path rendering functions for CHROMIUM_path_rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@nv-pr-02-texgen
Patch Set: improve parameter validation and write up the extension .txt file Created 6 years, 8 months ago
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Index: gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc b/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
index 6aab2e5399ea142e18625a7cc93c16cbe060eb1c..1759c894f7e853aceef75a23291b45c9ee9274a9 100644
--- a/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
+++ b/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
@@ -7,11 +7,13 @@
#include <GLES2/gl2extchromium.h>
#include <cmath>
+#include "base/strings/stringprintf.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
+#define SHADER(Src) #Src
namespace gpu {
@@ -38,7 +40,125 @@ class CHROMIUMPathRenderingTest : public testing::Test {
EXPECT_EQ(static_cast<GLint>(round(expected[i])), actual[i]);
}
}
+
+ void SetupStateForTestPattern() {
+ glViewport(0, 0, kResolution, kResolution);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glStencilMask(0xffffffff);
+ glClearStencil(0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ static const char* v_shader_src =
+ SHADER(void main() { gl_Position = vec4(1); });
+ static const char* f_shader_src =
+ "#extension GL_CHROMIUM_path_rendering: require\n" SHADER(
+ precision mediump float;
+ void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[1]; });
+
+ GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
+ glUseProgram(program);
+ glDeleteProgram(program);
+
+ // Set up orthogonal projection with near/far plane distance of 2.
+ static GLfloat matrix[16] = {
+ 2.0f / (kResolution - 1), 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f / (kResolution - 1), 0.0f, 0.0f,
+ 0.0f, 0.0f, -1.0f, 0.0f,
+ -1.0f, -1.0f, 0.0f, 1.0f};
+ glMatrixLoadfCHROMIUM(GL_PROJECTION_CHROMIUM, matrix);
+ glMatrixLoadIdentityCHROMIUM(GL_MODELVIEW_CHROMIUM);
+
+ glEnable(GL_STENCIL_TEST);
+
+ GLTestHelper::CheckGLError("no errors at state setup", __LINE__);
+ }
+
+ void SetupPathStateForTestPattern(GLuint path) {
+ GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_LINE_TO_CHROMIUM,
+ GL_QUADRATIC_CURVE_TO_CHROMIUM,
+ GL_CUBIC_CURVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+
+ GLfloat coords[] = {50.0f, 50.0f, 75.0f, 75.0f, 100.0f, 62.5f, 50.0f,
+ 25.5f, 0.0f, 62.5f, 50.0f, 50.0f, 25.0f, 75.0f};
+
+ glPathCommandsCHROMIUM(path,
+ arraysize(commands),
+ commands,
+ arraysize(coords),
+ GL_FLOAT,
+ coords);
+
+ glPathParameterfCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f);
+ glPathParameterfCHROMIUM(path, GL_PATH_MITER_LIMIT_CHROMIUM, 1.0f);
+ glPathParameteriCHROMIUM(
+ path, GL_PATH_JOIN_STYLE_CHROMIUM, GL_ROUND_CHROMIUM);
+ glPathParameteriCHROMIUM(
+ path, GL_PATH_INITIAL_END_CAP_CHROMIUM, GL_SQUARE_CHROMIUM);
+ glPathParameteriCHROMIUM(
+ path, GL_PATH_TERMINAL_END_CAP_CHROMIUM, GL_FLAT_CHROMIUM);
+ }
+
+ void VerifyTestPatternFill(float x, float y) {
+ // Inside the fill we should have color formed by the texture coordinate set
+ // coefficients.
+ const float fill_coords[] = {55.0f, 55.0f, 50.0f, 28.0f, 66.0f, 63.0f};
+
+ for (size_t i = 0; i < arraysize(fill_coords); i += 2) {
+ float fx = fill_coords[i];
+ float fy = fill_coords[i + 1];
+ uint8 expected_color[] = {
+ 255 * (fx * 1.0f / kResolution - fx * 0.2f / kResolution),
+ 255 * (fy * 1.0f / kResolution - fy * 0.2f / kResolution),
+ 0, // The calculations cancel each other.
+ 255};
+ // Note: we compare with a bit of tolerance, since CPU float computation
+ // will not always match the shader computation.
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(x + fx, y + fy, 1, 1, 2, expected_color));
+ }
+ }
+
+ void VerifyTestPatternBg(float x, float y) {
+ const float bg_coords[] = {80.0f, 80.0f, 20.0f, 20.0f, 90.0f, 1.0f};
+ uint8 expected_color[] = {0, 0, 0, 0};
+
+ for (size_t i = 0; i < arraysize(bg_coords); i += 2) {
+ float bx = bg_coords[i];
+ float by = bg_coords[i + 1];
+
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(x + bx, y + by, 1, 1, 0, expected_color));
+ }
+ }
+
+ void VerifyTestPatternStroke(float x, float y) {
+ // Inside the stroke we should have green.
+ const uint8 green[] = {0, 255, 0, 255};
+ EXPECT_TRUE(GLTestHelper::CheckPixels(x + 50, y + 53, 1, 1, 0, green));
+ EXPECT_TRUE(GLTestHelper::CheckPixels(x + 26, y + 76, 1, 1, 0, green));
+
+ // Outside the path we should have black.
+ const uint8 black[] = {0, 0, 0, 0};
+ EXPECT_TRUE(GLTestHelper::CheckPixels(x + 10, y + 10, 1, 1, 0, black));
+ EXPECT_TRUE(GLTestHelper::CheckPixels(x + 80, y + 80, 1, 1, 0, black));
+ }
+
GLManager gl_;
+ static GLfloat fill_coefficients_[3 * 3 * 2];
+ static GLfloat stroke_coefficients_[3 * 3];
+};
+
+GLfloat CHROMIUMPathRenderingTest::fill_coefficients_[] = {
+ 1.0f / kResolution, 0.0f, 0.0f,
+ 0.0f, 1.0f / kResolution, 0.0f,
+ 1.0f / kResolution, 1.0f / kResolution, 0.0f,
+ -0.2f / kResolution, 0.0f, 0.0f,
+ 0.0f, -0.2f / kResolution, 0.0f,
+ -1.0f / kResolution, -1.0f / kResolution, 0.0};
+
+// Stroke should be constant green.
+GLfloat CHROMIUMPathRenderingTest::stroke_coefficients_[] = {
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
};
TEST_F(CHROMIUMPathRenderingTest, TestMatrix) {
@@ -107,4 +227,323 @@ TEST_F(CHROMIUMPathRenderingTest, TestMatrixErrors) {
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
+TEST_F(CHROMIUMPathRenderingTest, TestTexCoordShader) {
piman 2014/04/24 22:26:36 We'll have to skip those tests if the extension is
+ static const char* fs_str =
+ "#extension GL_CHROMIUM_path_rendering: require\n" SHADER(
+ precision mediump float;
+ void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[% d]; });
+
+ GLint maxTextureCoords = -1;
+ glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords);
+ EXPECT_LT(static_cast<GLint>(0), maxTextureCoords);
+
+ std::string fs_str_max = base::StringPrintf(fs_str, maxTextureCoords - 1);
+
+ const char* shader_str = fs_str_max.c_str();
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs, 1, &shader_str, NULL);
+ glCompileShader(fs);
+ GLint value = 0;
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &value);
+ if (value == 0) {
+ char buffer[1024];
+ GLsizei length = 0;
+ glGetShaderInfoLog(fs, sizeof(buffer), &length, buffer);
+ std::string log(buffer, length);
+ EXPECT_EQ(1, value) << "Error compiling shader: " << log;
+ }
+
+ EXPECT_EQ(static_cast<GLint>(1), value);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ glDeleteShader(fs);
+}
+
+TEST_F(CHROMIUMPathRenderingTest, TooBigTexCoordShaderFails) {
+ static const char* fs_str =
+ "#extension GL_CHROMIUM_path_rendering: require\n" SHADER(
+ precision mediump float;
+ void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[% d]; });
+
+ GLint maxTextureCoords = -1;
+ glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords);
+ EXPECT_LT(static_cast<GLint>(0), maxTextureCoords);
+
+ // Using too big TexCoord index should fail.
+ std::string fs_str_too_big = base::StringPrintf(fs_str, maxTextureCoords);
+
+ const char* shader_str = fs_str_too_big.c_str();
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ GLint value = 0;
+ glShaderSource(fs, 1, &shader_str, NULL);
+ glCompileShader(fs);
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &value);
+ EXPECT_EQ(static_cast<GLint>(0), value);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ glDeleteShader(fs);
+}
+
+TEST_F(CHROMIUMPathRenderingTest, NoExtensionTexCoordShaderFails) {
+ static const char* shader_str = SHADER(
+ precision mediump float; void main() { gl_FragColor = gl_TexCoord[0]; });
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ GLint value = 0;
+ glShaderSource(fs, 1, &shader_str, NULL);
+ glCompileShader(fs);
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &value);
+ EXPECT_EQ(static_cast<GLint>(0), value);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ glDeleteShader(fs);
+}
+
+TEST_F(CHROMIUMPathRenderingTest, TestSimpleCalls) {
+ if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
+ return;
+ }
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ EXPECT_TRUE(path != 0);
+ glDeletePathsCHROMIUM(path, 1);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+
+ GLuint firstPath = glGenPathsCHROMIUM(5);
+ EXPECT_TRUE(firstPath != 0);
+ glDeletePathsCHROMIUM(firstPath, 5);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+
+ // Test deleting paths that are not actually allocated:
+ // "unused names in /paths/ are silently ignored"
+ firstPath = glGenPathsCHROMIUM(5);
+ EXPECT_TRUE(firstPath != 0);
+ glDeletePathsCHROMIUM(firstPath, 6);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+
+ GLint maxTextureCoords = -1;
+ glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ EXPECT_LT(static_cast<GLint>(0), maxTextureCoords);
+}
+
+TEST_F(CHROMIUMPathRenderingTest, TestErrors) {
+ if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
+ return;
+ }
+
+ // This is unspecified.
+ EXPECT_EQ(static_cast<GLuint>(-1), glGenPathsCHROMIUM(0));
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_VALUE), glGetError());
+
+ // Using non-existing path object produces error.
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ glPathParameterfCHROMIUM(555, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ glPathParameteriCHROMIUM(555, GL_PATH_JOIN_STYLE_CHROMIUM, GL_ROUND_CHROMIUM);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ // Trying to create a path object with non-existing path name produces error.
+ // (Not a error in real NV_path_rendering).
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+ GLfloat coords[] = {50.0f, 50.0f};
+ glPathCommandsCHROMIUM(555, arraysize(commands), commands, arraysize(coords),
+ GL_FLOAT, coords);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ // Try creating a path object with non-GLfloat coords
+ GLint path = glGenPathsCHROMIUM(1);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ GLbyte coords_b[] = {0, 0};
+ glPathCommandsCHROMIUM(path, arraysize(commands), commands,
+ arraysize(coords_b), GL_BYTE, coords_b);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ GLshort coords_s[] = {0, 0};
+ glPathCommandsCHROMIUM(path, arraysize(commands), commands,
+ arraysize(coords_s), GL_SHORT, coords_s);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+
+ // Test that using other pathNameType than GL_UNSIGNED_INT fails for Instanced
+ // functions.
+ glPathCommandsCHROMIUM(path, arraysize(commands), commands, arraysize(coords),
+ GL_FLOAT, coords);
+
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ GLbyte pathsb[] = {1, 1, 1, 1, 1};
+ glStencilStrokePathInstancedCHROMIUM(arraysize(pathsb), GL_BYTE, pathsb,
+ path - 1, 0x80, 0x80, GL_NONE, NULL);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ GLint pathssi[] = {1, 1, 1, 1, 1};
+ glStencilStrokePathInstancedCHROMIUM(arraysize(pathssi), GL_INT, pathssi,
+ path - 1, 0x80, 0x80, GL_NONE, NULL);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+
+ // Test that using pathNameType GL_UNSIGNED_INT succeeds.
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ GLuint pathsui[] = {1, 1, 1, 1, 1};
+ glStencilStrokePathInstancedCHROMIUM(arraysize(pathsui), GL_UNSIGNED_INT,
+ pathsui, path - 1, 0x80, 0x80, GL_NONE,
+ NULL);
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+
+ // Test that using bogus transform enum (GL_FASTEST) fails.
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ glStencilStrokePathInstancedCHROMIUM(arraysize(pathsui), GL_UNSIGNED_INT,
+ pathsui, path - 1, 0x80, 0x80,
+ GL_FASTEST,
+ NULL);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+
+
+ glDeletePathsCHROMIUM(path, 1);
+}
+
+// Tests that drawing with CHROMIUM_path_rendering functions work.
+TEST_F(CHROMIUMPathRenderingTest, TestPathRendering) {
+ if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
+ return;
+ }
+
+ SetupStateForTestPattern();
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ SetupPathStateForTestPattern(path);
+
+ // Do the stencil fill, cover fill, stencil stroke, cover stroke
+ // in unconventional order:
+ // 1) stencil the stroke in stencil high bit
+ // 2) stencil the fill in low bits
+ // 3) cover the fill
+ // 4) cover the stroke
+ // This is done to check that glPathStencilFunc works, eg the mask
+ // goes through. Stencil func is not tested ATM, for simplicity.
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
+ glStencilStrokePathCHROMIUM(path, 0x80, 0x80);
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
+ glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F);
+
+ // TexCoord generation is tested by using the TexCoord values
+ // as pixel values. Transform object coords, eg. [0..width], to [0..1].
+ // Setup two texture coordinate sets so that we check the support
+ // for multiple TexCoords. See the verification section on how the
+ // pixel color should look like.
+ glPathTexGenCHROMIUM(
+ GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, fill_coefficients_);
+ glPathTexGenCHROMIUM(GL_TEXTURE0 + 1,
+ GL_OBJECT_LINEAR_CHROMIUM,
+ 3,
+ &fill_coefficients_[3 * 3]);
+
+ glStencilFunc(GL_LESS, 0, 0x7F);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glCoverFillPathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM);
+
+ glPathTexGenCHROMIUM(
+ GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
+ glPathTexGenCHROMIUM(
+ GL_TEXTURE0 + 1, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
+ glStencilFunc(GL_EQUAL, 0x80, 0x80);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glCoverStrokePathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM);
+
+ glDeletePathsCHROMIUM(path, 1);
+
+ // Verify the image.
+ VerifyTestPatternFill(0.f, 0.f);
+ VerifyTestPatternBg(0.f, 0.f);
+ VerifyTestPatternStroke(0.f, 0.f);
+}
+
+// Tests that drawing with *Instanced functions work.
+TEST_F(CHROMIUMPathRenderingTest, TestPathRenderingInstanced) {
+ if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
+ return;
+ }
+
+ SetupStateForTestPattern();
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ SetupPathStateForTestPattern(path);
+
+ GLuint paths[] = {1, 1, 1, 1, 1};
+ GLfloat transforms[] = {
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 20.0f, 20.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 30.0f, 30.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 40.0f, 40.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 50.0f, 50.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 60.0f, 60.0f, 0.0f,
+ };
+
+ // The test pattern is the same as in the simple draw case above,
+ // except that the path is drawn 5 times with different offsets.
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
+ glStencilStrokePathInstancedCHROMIUM(5,
+ GL_UNSIGNED_INT,
+ paths,
+ path - 1,
+ 0x80,
+ 0x80,
+ GL_AFFINE_3D_CHROMIUM,
+ transforms);
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
+ glStencilFillPathInstancedCHROMIUM(5,
+ GL_UNSIGNED_INT,
+ paths,
+ path - 1,
+ GL_COUNT_UP_CHROMIUM,
+ 0x7F,
+ GL_AFFINE_3D_CHROMIUM,
+ transforms);
+
+ glPathTexGenCHROMIUM(
+ GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, fill_coefficients_);
+ glPathTexGenCHROMIUM(GL_TEXTURE0 + 1,
+ GL_OBJECT_LINEAR_CHROMIUM,
+ 3,
+ &fill_coefficients_[3 * 3]);
+
+ glStencilFunc(GL_LESS, 0, 0x7F);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glCoverFillPathInstancedCHROMIUM(5,
+ GL_UNSIGNED_INT,
+ paths,
+ path - 1,
+ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
+ GL_AFFINE_3D_CHROMIUM,
+ transforms);
+
+ glPathTexGenCHROMIUM(
+ GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
+ glPathTexGenCHROMIUM(
+ GL_TEXTURE0 + 1, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
+ glStencilFunc(GL_EQUAL, 0x80, 0x80);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glCoverStrokePathInstancedCHROMIUM(5,
+ GL_UNSIGNED_INT,
+ paths,
+ path - 1,
+ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
+ GL_AFFINE_3D_CHROMIUM,
+ transforms);
+
+ glDeletePathsCHROMIUM(path, 1);
+#if 0
+ // FIXME: the instanced picture is not set up to be correct yet,
+ // and neither is the verification.
+ GLTestHelper::SaveBackbufferAsBMP("nvpr-unittest.bmp", kResolution,
+ kResolution);
+ // Verify the image.
+ VerifyTestPatternFill(0.f, 0.f);
+ VerifyTestPatternBg(0.f, 0.f);
+ VerifyTestPatternStroke(0.f, 0.f);
+#endif
+}
+
} // namespace gpu

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