Chromium Code Reviews| Index: gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc |
| diff --git a/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc b/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc |
| index 6aab2e5399ea142e18625a7cc93c16cbe060eb1c..1759c894f7e853aceef75a23291b45c9ee9274a9 100644 |
| --- a/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc |
| +++ b/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc |
| @@ -7,11 +7,13 @@ |
| #include <GLES2/gl2extchromium.h> |
| #include <cmath> |
| +#include "base/strings/stringprintf.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| +#define SHADER(Src) #Src |
| namespace gpu { |
| @@ -38,7 +40,125 @@ class CHROMIUMPathRenderingTest : public testing::Test { |
| EXPECT_EQ(static_cast<GLint>(round(expected[i])), actual[i]); |
| } |
| } |
| + |
| + void SetupStateForTestPattern() { |
| + glViewport(0, 0, kResolution, kResolution); |
| + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| + glStencilMask(0xffffffff); |
| + glClearStencil(0); |
| + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| + |
| + static const char* v_shader_src = |
| + SHADER(void main() { gl_Position = vec4(1); }); |
| + static const char* f_shader_src = |
| + "#extension GL_CHROMIUM_path_rendering: require\n" SHADER( |
| + precision mediump float; |
| + void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[1]; }); |
| + |
| + GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src); |
| + glUseProgram(program); |
| + glDeleteProgram(program); |
| + |
| + // Set up orthogonal projection with near/far plane distance of 2. |
| + static GLfloat matrix[16] = { |
| + 2.0f / (kResolution - 1), 0.0f, 0.0f, 0.0f, |
| + 0.0f, 2.0f / (kResolution - 1), 0.0f, 0.0f, |
| + 0.0f, 0.0f, -1.0f, 0.0f, |
| + -1.0f, -1.0f, 0.0f, 1.0f}; |
| + glMatrixLoadfCHROMIUM(GL_PROJECTION_CHROMIUM, matrix); |
| + glMatrixLoadIdentityCHROMIUM(GL_MODELVIEW_CHROMIUM); |
| + |
| + glEnable(GL_STENCIL_TEST); |
| + |
| + GLTestHelper::CheckGLError("no errors at state setup", __LINE__); |
| + } |
| + |
| + void SetupPathStateForTestPattern(GLuint path) { |
| + GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_LINE_TO_CHROMIUM, |
| + GL_QUADRATIC_CURVE_TO_CHROMIUM, |
| + GL_CUBIC_CURVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM}; |
| + |
| + GLfloat coords[] = {50.0f, 50.0f, 75.0f, 75.0f, 100.0f, 62.5f, 50.0f, |
| + 25.5f, 0.0f, 62.5f, 50.0f, 50.0f, 25.0f, 75.0f}; |
| + |
| + glPathCommandsCHROMIUM(path, |
| + arraysize(commands), |
| + commands, |
| + arraysize(coords), |
| + GL_FLOAT, |
| + coords); |
| + |
| + glPathParameterfCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f); |
| + glPathParameterfCHROMIUM(path, GL_PATH_MITER_LIMIT_CHROMIUM, 1.0f); |
| + glPathParameteriCHROMIUM( |
| + path, GL_PATH_JOIN_STYLE_CHROMIUM, GL_ROUND_CHROMIUM); |
| + glPathParameteriCHROMIUM( |
| + path, GL_PATH_INITIAL_END_CAP_CHROMIUM, GL_SQUARE_CHROMIUM); |
| + glPathParameteriCHROMIUM( |
| + path, GL_PATH_TERMINAL_END_CAP_CHROMIUM, GL_FLAT_CHROMIUM); |
| + } |
| + |
| + void VerifyTestPatternFill(float x, float y) { |
| + // Inside the fill we should have color formed by the texture coordinate set |
| + // coefficients. |
| + const float fill_coords[] = {55.0f, 55.0f, 50.0f, 28.0f, 66.0f, 63.0f}; |
| + |
| + for (size_t i = 0; i < arraysize(fill_coords); i += 2) { |
| + float fx = fill_coords[i]; |
| + float fy = fill_coords[i + 1]; |
| + uint8 expected_color[] = { |
| + 255 * (fx * 1.0f / kResolution - fx * 0.2f / kResolution), |
| + 255 * (fy * 1.0f / kResolution - fy * 0.2f / kResolution), |
| + 0, // The calculations cancel each other. |
| + 255}; |
| + // Note: we compare with a bit of tolerance, since CPU float computation |
| + // will not always match the shader computation. |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(x + fx, y + fy, 1, 1, 2, expected_color)); |
| + } |
| + } |
| + |
| + void VerifyTestPatternBg(float x, float y) { |
| + const float bg_coords[] = {80.0f, 80.0f, 20.0f, 20.0f, 90.0f, 1.0f}; |
| + uint8 expected_color[] = {0, 0, 0, 0}; |
| + |
| + for (size_t i = 0; i < arraysize(bg_coords); i += 2) { |
| + float bx = bg_coords[i]; |
| + float by = bg_coords[i + 1]; |
| + |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(x + bx, y + by, 1, 1, 0, expected_color)); |
| + } |
| + } |
| + |
| + void VerifyTestPatternStroke(float x, float y) { |
| + // Inside the stroke we should have green. |
| + const uint8 green[] = {0, 255, 0, 255}; |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 50, y + 53, 1, 1, 0, green)); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 26, y + 76, 1, 1, 0, green)); |
| + |
| + // Outside the path we should have black. |
| + const uint8 black[] = {0, 0, 0, 0}; |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 10, y + 10, 1, 1, 0, black)); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 80, y + 80, 1, 1, 0, black)); |
| + } |
| + |
| GLManager gl_; |
| + static GLfloat fill_coefficients_[3 * 3 * 2]; |
| + static GLfloat stroke_coefficients_[3 * 3]; |
| +}; |
| + |
| +GLfloat CHROMIUMPathRenderingTest::fill_coefficients_[] = { |
| + 1.0f / kResolution, 0.0f, 0.0f, |
| + 0.0f, 1.0f / kResolution, 0.0f, |
| + 1.0f / kResolution, 1.0f / kResolution, 0.0f, |
| + -0.2f / kResolution, 0.0f, 0.0f, |
| + 0.0f, -0.2f / kResolution, 0.0f, |
| + -1.0f / kResolution, -1.0f / kResolution, 0.0}; |
| + |
| +// Stroke should be constant green. |
| +GLfloat CHROMIUMPathRenderingTest::stroke_coefficients_[] = { |
| + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, |
| }; |
| TEST_F(CHROMIUMPathRenderingTest, TestMatrix) { |
| @@ -107,4 +227,323 @@ TEST_F(CHROMIUMPathRenderingTest, TestMatrixErrors) { |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| } |
| +TEST_F(CHROMIUMPathRenderingTest, TestTexCoordShader) { |
|
piman
2014/04/24 22:26:36
We'll have to skip those tests if the extension is
|
| + static const char* fs_str = |
| + "#extension GL_CHROMIUM_path_rendering: require\n" SHADER( |
| + precision mediump float; |
| + void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[% d]; }); |
| + |
| + GLint maxTextureCoords = -1; |
| + glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords); |
| + EXPECT_LT(static_cast<GLint>(0), maxTextureCoords); |
| + |
| + std::string fs_str_max = base::StringPrintf(fs_str, maxTextureCoords - 1); |
| + |
| + const char* shader_str = fs_str_max.c_str(); |
| + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); |
| + glShaderSource(fs, 1, &shader_str, NULL); |
| + glCompileShader(fs); |
| + GLint value = 0; |
| + glGetShaderiv(fs, GL_COMPILE_STATUS, &value); |
| + if (value == 0) { |
| + char buffer[1024]; |
| + GLsizei length = 0; |
| + glGetShaderInfoLog(fs, sizeof(buffer), &length, buffer); |
| + std::string log(buffer, length); |
| + EXPECT_EQ(1, value) << "Error compiling shader: " << log; |
| + } |
| + |
| + EXPECT_EQ(static_cast<GLint>(1), value); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + glDeleteShader(fs); |
| +} |
| + |
| +TEST_F(CHROMIUMPathRenderingTest, TooBigTexCoordShaderFails) { |
| + static const char* fs_str = |
| + "#extension GL_CHROMIUM_path_rendering: require\n" SHADER( |
| + precision mediump float; |
| + void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[% d]; }); |
| + |
| + GLint maxTextureCoords = -1; |
| + glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords); |
| + EXPECT_LT(static_cast<GLint>(0), maxTextureCoords); |
| + |
| + // Using too big TexCoord index should fail. |
| + std::string fs_str_too_big = base::StringPrintf(fs_str, maxTextureCoords); |
| + |
| + const char* shader_str = fs_str_too_big.c_str(); |
| + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); |
| + GLint value = 0; |
| + glShaderSource(fs, 1, &shader_str, NULL); |
| + glCompileShader(fs); |
| + glGetShaderiv(fs, GL_COMPILE_STATUS, &value); |
| + EXPECT_EQ(static_cast<GLint>(0), value); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + glDeleteShader(fs); |
| +} |
| + |
| +TEST_F(CHROMIUMPathRenderingTest, NoExtensionTexCoordShaderFails) { |
| + static const char* shader_str = SHADER( |
| + precision mediump float; void main() { gl_FragColor = gl_TexCoord[0]; }); |
| + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); |
| + GLint value = 0; |
| + glShaderSource(fs, 1, &shader_str, NULL); |
| + glCompileShader(fs); |
| + glGetShaderiv(fs, GL_COMPILE_STATUS, &value); |
| + EXPECT_EQ(static_cast<GLint>(0), value); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + glDeleteShader(fs); |
| +} |
| + |
| +TEST_F(CHROMIUMPathRenderingTest, TestSimpleCalls) { |
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) { |
| + return; |
| + } |
| + |
| + GLuint path = glGenPathsCHROMIUM(1); |
| + EXPECT_TRUE(path != 0); |
| + glDeletePathsCHROMIUM(path, 1); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + GLuint firstPath = glGenPathsCHROMIUM(5); |
| + EXPECT_TRUE(firstPath != 0); |
| + glDeletePathsCHROMIUM(firstPath, 5); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + // Test deleting paths that are not actually allocated: |
| + // "unused names in /paths/ are silently ignored" |
| + firstPath = glGenPathsCHROMIUM(5); |
| + EXPECT_TRUE(firstPath != 0); |
| + glDeletePathsCHROMIUM(firstPath, 6); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + GLint maxTextureCoords = -1; |
| + glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + EXPECT_LT(static_cast<GLint>(0), maxTextureCoords); |
| +} |
| + |
| +TEST_F(CHROMIUMPathRenderingTest, TestErrors) { |
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) { |
| + return; |
| + } |
| + |
| + // This is unspecified. |
| + EXPECT_EQ(static_cast<GLuint>(-1), glGenPathsCHROMIUM(0)); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_VALUE), glGetError()); |
| + |
| + // Using non-existing path object produces error. |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + glPathParameterfCHROMIUM(555, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + glPathParameteriCHROMIUM(555, GL_PATH_JOIN_STYLE_CHROMIUM, GL_ROUND_CHROMIUM); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + // Trying to create a path object with non-existing path name produces error. |
| + // (Not a error in real NV_path_rendering). |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM}; |
| + GLfloat coords[] = {50.0f, 50.0f}; |
| + glPathCommandsCHROMIUM(555, arraysize(commands), commands, arraysize(coords), |
| + GL_FLOAT, coords); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + // Try creating a path object with non-GLfloat coords |
| + GLint path = glGenPathsCHROMIUM(1); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + GLbyte coords_b[] = {0, 0}; |
| + glPathCommandsCHROMIUM(path, arraysize(commands), commands, |
| + arraysize(coords_b), GL_BYTE, coords_b); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError()); |
| + |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + GLshort coords_s[] = {0, 0}; |
| + glPathCommandsCHROMIUM(path, arraysize(commands), commands, |
| + arraysize(coords_s), GL_SHORT, coords_s); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError()); |
| + |
| + // Test that using other pathNameType than GL_UNSIGNED_INT fails for Instanced |
| + // functions. |
| + glPathCommandsCHROMIUM(path, arraysize(commands), commands, arraysize(coords), |
| + GL_FLOAT, coords); |
| + |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + GLbyte pathsb[] = {1, 1, 1, 1, 1}; |
| + glStencilStrokePathInstancedCHROMIUM(arraysize(pathsb), GL_BYTE, pathsb, |
| + path - 1, 0x80, 0x80, GL_NONE, NULL); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError()); |
| + |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + GLint pathssi[] = {1, 1, 1, 1, 1}; |
| + glStencilStrokePathInstancedCHROMIUM(arraysize(pathssi), GL_INT, pathssi, |
| + path - 1, 0x80, 0x80, GL_NONE, NULL); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError()); |
| + |
| + // Test that using pathNameType GL_UNSIGNED_INT succeeds. |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + GLuint pathsui[] = {1, 1, 1, 1, 1}; |
| + glStencilStrokePathInstancedCHROMIUM(arraysize(pathsui), GL_UNSIGNED_INT, |
| + pathsui, path - 1, 0x80, 0x80, GL_NONE, |
| + NULL); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + // Test that using bogus transform enum (GL_FASTEST) fails. |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + glStencilStrokePathInstancedCHROMIUM(arraysize(pathsui), GL_UNSIGNED_INT, |
| + pathsui, path - 1, 0x80, 0x80, |
| + GL_FASTEST, |
| + NULL); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError()); |
| + |
| + |
| + glDeletePathsCHROMIUM(path, 1); |
| +} |
| + |
| +// Tests that drawing with CHROMIUM_path_rendering functions work. |
| +TEST_F(CHROMIUMPathRenderingTest, TestPathRendering) { |
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) { |
| + return; |
| + } |
| + |
| + SetupStateForTestPattern(); |
| + |
| + GLuint path = glGenPathsCHROMIUM(1); |
| + SetupPathStateForTestPattern(path); |
| + |
| + // Do the stencil fill, cover fill, stencil stroke, cover stroke |
| + // in unconventional order: |
| + // 1) stencil the stroke in stencil high bit |
| + // 2) stencil the fill in low bits |
| + // 3) cover the fill |
| + // 4) cover the stroke |
| + // This is done to check that glPathStencilFunc works, eg the mask |
| + // goes through. Stencil func is not tested ATM, for simplicity. |
| + |
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF); |
| + glStencilStrokePathCHROMIUM(path, 0x80, 0x80); |
| + |
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F); |
| + glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F); |
| + |
| + // TexCoord generation is tested by using the TexCoord values |
| + // as pixel values. Transform object coords, eg. [0..width], to [0..1]. |
| + // Setup two texture coordinate sets so that we check the support |
| + // for multiple TexCoords. See the verification section on how the |
| + // pixel color should look like. |
| + glPathTexGenCHROMIUM( |
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, fill_coefficients_); |
| + glPathTexGenCHROMIUM(GL_TEXTURE0 + 1, |
| + GL_OBJECT_LINEAR_CHROMIUM, |
| + 3, |
| + &fill_coefficients_[3 * 3]); |
| + |
| + glStencilFunc(GL_LESS, 0, 0x7F); |
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); |
| + glCoverFillPathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM); |
| + |
| + glPathTexGenCHROMIUM( |
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_); |
| + glPathTexGenCHROMIUM( |
| + GL_TEXTURE0 + 1, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_); |
| + glStencilFunc(GL_EQUAL, 0x80, 0x80); |
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); |
| + glCoverStrokePathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM); |
| + |
| + glDeletePathsCHROMIUM(path, 1); |
| + |
| + // Verify the image. |
| + VerifyTestPatternFill(0.f, 0.f); |
| + VerifyTestPatternBg(0.f, 0.f); |
| + VerifyTestPatternStroke(0.f, 0.f); |
| +} |
| + |
| +// Tests that drawing with *Instanced functions work. |
| +TEST_F(CHROMIUMPathRenderingTest, TestPathRenderingInstanced) { |
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) { |
| + return; |
| + } |
| + |
| + SetupStateForTestPattern(); |
| + |
| + GLuint path = glGenPathsCHROMIUM(1); |
| + SetupPathStateForTestPattern(path); |
| + |
| + GLuint paths[] = {1, 1, 1, 1, 1}; |
| + GLfloat transforms[] = { |
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, |
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 20.0f, 20.0f, 0.0f, |
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 30.0f, 30.0f, 0.0f, |
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 40.0f, 40.0f, 0.0f, |
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 50.0f, 50.0f, 0.0f, |
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 60.0f, 60.0f, 0.0f, |
| + }; |
| + |
| + // The test pattern is the same as in the simple draw case above, |
| + // except that the path is drawn 5 times with different offsets. |
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF); |
| + glStencilStrokePathInstancedCHROMIUM(5, |
| + GL_UNSIGNED_INT, |
| + paths, |
| + path - 1, |
| + 0x80, |
| + 0x80, |
| + GL_AFFINE_3D_CHROMIUM, |
| + transforms); |
| + |
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F); |
| + glStencilFillPathInstancedCHROMIUM(5, |
| + GL_UNSIGNED_INT, |
| + paths, |
| + path - 1, |
| + GL_COUNT_UP_CHROMIUM, |
| + 0x7F, |
| + GL_AFFINE_3D_CHROMIUM, |
| + transforms); |
| + |
| + glPathTexGenCHROMIUM( |
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, fill_coefficients_); |
| + glPathTexGenCHROMIUM(GL_TEXTURE0 + 1, |
| + GL_OBJECT_LINEAR_CHROMIUM, |
| + 3, |
| + &fill_coefficients_[3 * 3]); |
| + |
| + glStencilFunc(GL_LESS, 0, 0x7F); |
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); |
| + glCoverFillPathInstancedCHROMIUM(5, |
| + GL_UNSIGNED_INT, |
| + paths, |
| + path - 1, |
| + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM, |
| + GL_AFFINE_3D_CHROMIUM, |
| + transforms); |
| + |
| + glPathTexGenCHROMIUM( |
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_); |
| + glPathTexGenCHROMIUM( |
| + GL_TEXTURE0 + 1, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_); |
| + glStencilFunc(GL_EQUAL, 0x80, 0x80); |
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); |
| + glCoverStrokePathInstancedCHROMIUM(5, |
| + GL_UNSIGNED_INT, |
| + paths, |
| + path - 1, |
| + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM, |
| + GL_AFFINE_3D_CHROMIUM, |
| + transforms); |
| + |
| + glDeletePathsCHROMIUM(path, 1); |
| +#if 0 |
| + // FIXME: the instanced picture is not set up to be correct yet, |
| + // and neither is the verification. |
| + GLTestHelper::SaveBackbufferAsBMP("nvpr-unittest.bmp", kResolution, |
| + kResolution); |
| + // Verify the image. |
| + VerifyTestPatternFill(0.f, 0.f); |
| + VerifyTestPatternBg(0.f, 0.f); |
| + VerifyTestPatternStroke(0.f, 0.f); |
| +#endif |
| +} |
| + |
| } // namespace gpu |