| Index: gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc b/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
|
| index 6aab2e5399ea142e18625a7cc93c16cbe060eb1c..57ba52e57fa77df9d5089b487b5037358d0b7206 100644
|
| --- a/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
|
| +++ b/gpu/command_buffer/tests/gl_chromium_path_rendering_unittest.cc
|
| @@ -7,11 +7,13 @@
|
| #include <GLES2/gl2extchromium.h>
|
| #include <cmath>
|
|
|
| +#include "base/strings/stringprintf.h"
|
| #include "gpu/command_buffer/tests/gl_manager.h"
|
| #include "gpu/command_buffer/tests/gl_test_utils.h"
|
| #include "testing/gmock/include/gmock/gmock.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
|
|
| +#define SHADER(Src) #Src
|
|
|
| namespace gpu {
|
|
|
| @@ -38,7 +40,125 @@ class CHROMIUMPathRenderingTest : public testing::Test {
|
| EXPECT_EQ(static_cast<GLint>(round(expected[i])), actual[i]);
|
| }
|
| }
|
| +
|
| + void SetupStateForTestPattern() {
|
| + glViewport(0, 0, kResolution, kResolution);
|
| + glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
| + glStencilMask(0xffffffff);
|
| + glClearStencil(0);
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
| +
|
| + static const char* v_shader_src =
|
| + SHADER(void main() { gl_Position = vec4(1); });
|
| + static const char* f_shader_src =
|
| + "#extension GL_CHROMIUM_path_rendering: require\n" SHADER(
|
| + precision mediump float;
|
| + void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[1]; });
|
| +
|
| + GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
|
| + glUseProgram(program);
|
| + glDeleteProgram(program);
|
| +
|
| + // Set up orthogonal projection with near/far plane distance of 2.
|
| + static GLfloat matrix[16] = {
|
| + 2.0f / (kResolution - 1), 0.0f, 0.0f, 0.0f,
|
| + 0.0f, 2.0f / (kResolution - 1), 0.0f, 0.0f,
|
| + 0.0f, 0.0f, -1.0f, 0.0f,
|
| + -1.0f, -1.0f, 0.0f, 1.0f};
|
| + glMatrixLoadfCHROMIUM(GL_PROJECTION_CHROMIUM, matrix);
|
| + glMatrixLoadIdentityCHROMIUM(GL_MODELVIEW_CHROMIUM);
|
| +
|
| + glEnable(GL_STENCIL_TEST);
|
| +
|
| + GLTestHelper::CheckGLError("no errors at state setup", __LINE__);
|
| + }
|
| +
|
| + void SetupPathStateForTestPattern(GLuint path) {
|
| + GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_LINE_TO_CHROMIUM,
|
| + GL_QUADRATIC_CURVE_TO_CHROMIUM,
|
| + GL_CUBIC_CURVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
|
| +
|
| + GLfloat coords[] = {50.0f, 50.0f, 75.0f, 75.0f, 100.0f, 62.5f, 50.0f,
|
| + 25.5f, 0.0f, 62.5f, 50.0f, 50.0f, 25.0f, 75.0f};
|
| +
|
| + glPathCommandsCHROMIUM(path,
|
| + arraysize(commands),
|
| + commands,
|
| + arraysize(coords),
|
| + GL_FLOAT,
|
| + coords);
|
| +
|
| + glPathParameterfCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f);
|
| + glPathParameterfCHROMIUM(path, GL_PATH_MITER_LIMIT_CHROMIUM, 1.0f);
|
| + glPathParameteriCHROMIUM(
|
| + path, GL_PATH_JOIN_STYLE_CHROMIUM, GL_ROUND_CHROMIUM);
|
| + glPathParameteriCHROMIUM(
|
| + path, GL_PATH_INITIAL_END_CAP_CHROMIUM, GL_SQUARE_CHROMIUM);
|
| + glPathParameteriCHROMIUM(
|
| + path, GL_PATH_TERMINAL_END_CAP_CHROMIUM, GL_FLAT_CHROMIUM);
|
| + }
|
| +
|
| + void VerifyTestPatternFill(float x, float y) {
|
| + // Inside the fill we should have color formed by the texture coordinate set
|
| + // coefficients.
|
| + const float fill_coords[] = {55.0f, 55.0f, 50.0f, 28.0f, 66.0f, 63.0f};
|
| +
|
| + for (size_t i = 0; i < arraysize(fill_coords); i += 2) {
|
| + float fx = fill_coords[i];
|
| + float fy = fill_coords[i + 1];
|
| + uint8 expected_color[] = {
|
| + 255 * (fx * 1.0f / kResolution - fx * 0.2f / kResolution),
|
| + 255 * (fy * 1.0f / kResolution - fy * 0.2f / kResolution),
|
| + 0, // The calculations cancel each other.
|
| + 255};
|
| + // Note: we compare with a bit of tolerance, since CPU float computation
|
| + // will not always match the shader computation.
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(x + fx, y + fy, 1, 1, 2, expected_color));
|
| + }
|
| + }
|
| +
|
| + void VerifyTestPatternBg(float x, float y) {
|
| + const float bg_coords[] = {80.0f, 80.0f, 20.0f, 20.0f, 90.0f, 1.0f};
|
| + uint8 expected_color[] = {0, 0, 0, 0};
|
| +
|
| + for (size_t i = 0; i < arraysize(bg_coords); i += 2) {
|
| + float bx = bg_coords[i];
|
| + float by = bg_coords[i + 1];
|
| +
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(x + bx, y + by, 1, 1, 0, expected_color));
|
| + }
|
| + }
|
| +
|
| + void VerifyTestPatternStroke(float x, float y) {
|
| + // Inside the stroke we should have green.
|
| + const uint8 green[] = {0, 255, 0, 255};
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 50, y + 53, 1, 1, 0, green));
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 26, y + 76, 1, 1, 0, green));
|
| +
|
| + // Outside the path we should have black.
|
| + const uint8 black[] = {0, 0, 0, 0};
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 10, y + 10, 1, 1, 0, black));
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(x + 80, y + 80, 1, 1, 0, black));
|
| + }
|
| +
|
| GLManager gl_;
|
| + static GLfloat fill_coefficients_[3 * 3 * 2];
|
| + static GLfloat stroke_coefficients_[3 * 3];
|
| +};
|
| +
|
| +GLfloat CHROMIUMPathRenderingTest::fill_coefficients_[] = {
|
| + 1.0f / kResolution, 0.0f, 0.0f,
|
| + 0.0f, 1.0f / kResolution, 0.0f,
|
| + 1.0f / kResolution, 1.0f / kResolution, 0.0f,
|
| + -0.2f / kResolution, 0.0f, 0.0f,
|
| + 0.0f, -0.2f / kResolution, 0.0f,
|
| + -1.0f / kResolution, -1.0f / kResolution, 0.0};
|
| +
|
| +// Stroke should be constant green.
|
| +GLfloat CHROMIUMPathRenderingTest::stroke_coefficients_[] = {
|
| + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
|
| };
|
|
|
| TEST_F(CHROMIUMPathRenderingTest, TestMatrix) {
|
| @@ -107,4 +227,255 @@ TEST_F(CHROMIUMPathRenderingTest, TestMatrixErrors) {
|
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| }
|
|
|
| +TEST_F(CHROMIUMPathRenderingTest, TestTexCoordShader) {
|
| + static const char* fs_str =
|
| + "#extension GL_CHROMIUM_path_rendering: require\n" SHADER(
|
| + precision mediump float;
|
| + void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[% d]; });
|
| +
|
| + GLint maxTextureCoords = -1;
|
| + glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords);
|
| + EXPECT_LT(static_cast<GLint>(0), maxTextureCoords);
|
| +
|
| + std::string fs_str_max = base::StringPrintf(fs_str, maxTextureCoords - 1);
|
| +
|
| + const char* shader_str = fs_str_max.c_str();
|
| + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
| + glShaderSource(fs, 1, &shader_str, NULL);
|
| + glCompileShader(fs);
|
| + GLint value = 0;
|
| + glGetShaderiv(fs, GL_COMPILE_STATUS, &value);
|
| + if (value == 0) {
|
| + char buffer[1024];
|
| + GLsizei length = 0;
|
| + glGetShaderInfoLog(fs, sizeof(buffer), &length, buffer);
|
| + std::string log(buffer, length);
|
| + EXPECT_EQ(1, value) << "Error compiling shader: " << log;
|
| + }
|
| +
|
| + EXPECT_EQ(static_cast<GLint>(1), value);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + glDeleteShader(fs);
|
| +}
|
| +
|
| +TEST_F(CHROMIUMPathRenderingTest, TooBigTexCoordShaderFails) {
|
| + static const char* fs_str =
|
| + "#extension GL_CHROMIUM_path_rendering: require\n" SHADER(
|
| + precision mediump float;
|
| + void main() { gl_FragColor = gl_TexCoord[0] + gl_TexCoord[% d]; });
|
| +
|
| + GLint maxTextureCoords = -1;
|
| + glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords);
|
| + EXPECT_LT(static_cast<GLint>(0), maxTextureCoords);
|
| +
|
| + // Using too big TexCoord index should fail.
|
| + std::string fs_str_too_big = base::StringPrintf(fs_str, maxTextureCoords);
|
| +
|
| + const char* shader_str = fs_str_too_big.c_str();
|
| + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
| + GLint value = 0;
|
| + glShaderSource(fs, 1, &shader_str, NULL);
|
| + glCompileShader(fs);
|
| + glGetShaderiv(fs, GL_COMPILE_STATUS, &value);
|
| + EXPECT_EQ(static_cast<GLint>(0), value);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + glDeleteShader(fs);
|
| +}
|
| +
|
| +TEST_F(CHROMIUMPathRenderingTest, NoExtensionTexCoordShaderFails) {
|
| + static const char* shader_str = SHADER(
|
| + precision mediump float; void main() { gl_FragColor = gl_TexCoord[0]; });
|
| + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
| + GLint value = 0;
|
| + glShaderSource(fs, 1, &shader_str, NULL);
|
| + glCompileShader(fs);
|
| + glGetShaderiv(fs, GL_COMPILE_STATUS, &value);
|
| + EXPECT_EQ(static_cast<GLint>(0), value);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + glDeleteShader(fs);
|
| +}
|
| +
|
| +TEST_F(CHROMIUMPathRenderingTest, TestSimpleCalls) {
|
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
|
| + return;
|
| + }
|
| +
|
| + GLuint path = glGenPathsCHROMIUM(1);
|
| + EXPECT_TRUE(path != 0);
|
| + glDeletePathsCHROMIUM(path, 1);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + GLuint firstPath = glGenPathsCHROMIUM(5);
|
| + EXPECT_TRUE(firstPath != 0);
|
| + glDeletePathsCHROMIUM(firstPath, 5);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + // Test deleting paths that are not actually allocated:
|
| + // "unused names in /paths/ are silently ignored"
|
| + firstPath = glGenPathsCHROMIUM(5);
|
| + EXPECT_TRUE(firstPath != 0);
|
| + glDeletePathsCHROMIUM(firstPath, 6);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + GLint maxTextureCoords = -1;
|
| + glGetIntegerv(GL_MAX_TEXTURE_COORDS_CHROMIUM, &maxTextureCoords);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + EXPECT_LT(static_cast<GLint>(0), maxTextureCoords);
|
| +}
|
| +
|
| +TEST_F(CHROMIUMPathRenderingTest, TestErrors) {
|
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
|
| + return;
|
| + }
|
| +
|
| + // This is unspecified.
|
| + EXPECT_EQ(static_cast<GLuint>(-1), glGenPathsCHROMIUM(0));
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_VALUE), glGetError());
|
| +}
|
| +
|
| +// Tests that drawing with CHROMIUM_path_rendering functions work.
|
| +TEST_F(CHROMIUMPathRenderingTest, TestPathRendering) {
|
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
|
| + return;
|
| + }
|
| +
|
| + SetupStateForTestPattern();
|
| +
|
| + GLuint path = glGenPathsCHROMIUM(1);
|
| + SetupPathStateForTestPattern(path);
|
| +
|
| + // Do the stencil fill, cover fill, stencil stroke, cover stroke
|
| + // in unconventional order:
|
| + // 1) stencil the stroke in stencil high bit
|
| + // 2) stencil the fill in low bits
|
| + // 3) cover the fill
|
| + // 4) cover the stroke
|
| + // This is done to check that glPathStencilFunc works, eg the mask
|
| + // goes through. Stencil func is not tested ATM, for simplicity.
|
| +
|
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
|
| + glStencilStrokePathCHROMIUM(path, 0x80, 0x80);
|
| +
|
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
|
| + glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F);
|
| +
|
| + // TexCoord generation is tested by using the TexCoord values
|
| + // as pixel values. Transform object coords, eg. [0..width], to [0..1].
|
| + // Setup two texture coordinate sets so that we check the support
|
| + // for multiple TexCoords. See the verification section on how the
|
| + // pixel color should look like.
|
| + glPathTexGenCHROMIUM(
|
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, fill_coefficients_);
|
| + glPathTexGenCHROMIUM(GL_TEXTURE0 + 1,
|
| + GL_OBJECT_LINEAR_CHROMIUM,
|
| + 3,
|
| + &fill_coefficients_[3 * 3]);
|
| +
|
| + glStencilFunc(GL_LESS, 0, 0x7F);
|
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
|
| + glCoverFillPathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM);
|
| +
|
| + glPathTexGenCHROMIUM(
|
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
|
| + glPathTexGenCHROMIUM(
|
| + GL_TEXTURE0 + 1, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
|
| + glStencilFunc(GL_EQUAL, 0x80, 0x80);
|
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
|
| + glCoverStrokePathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM);
|
| +
|
| + glDeletePathsCHROMIUM(path, 1);
|
| +
|
| + // Verify the image.
|
| + VerifyTestPatternFill(0.f, 0.f);
|
| + VerifyTestPatternBg(0.f, 0.f);
|
| + VerifyTestPatternStroke(0.f, 0.f);
|
| +}
|
| +
|
| +// Tests that drawing with *Instanced functions work.
|
| +TEST_F(CHROMIUMPathRenderingTest, TestPathRenderingInstanced) {
|
| + if (!GLTestHelper::HasExtension("GL_CHROMIUM_path_rendering")) {
|
| + return;
|
| + }
|
| +
|
| + SetupStateForTestPattern();
|
| +
|
| + GLuint path = glGenPathsCHROMIUM(1);
|
| + SetupPathStateForTestPattern(path);
|
| +
|
| + GLuint paths[] = {1, 1, 1, 1, 1};
|
| + GLfloat transforms[] = {
|
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
|
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 20.0f, 20.0f, 0.0f,
|
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 30.0f, 30.0f, 0.0f,
|
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 40.0f, 40.0f, 0.0f,
|
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 50.0f, 50.0f, 0.0f,
|
| + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 60.0f, 60.0f, 0.0f,
|
| + };
|
| +
|
| + // The test pattern is the same as in the simple draw case above,
|
| + // except that the path is drawn 5 times with different offsets.
|
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
|
| + glStencilStrokePathInstancedCHROMIUM(5,
|
| + GL_UNSIGNED_INT,
|
| + paths,
|
| + path - 1,
|
| + 0x80,
|
| + 0x80,
|
| + GL_AFFINE_3D_CHROMIUM,
|
| + transforms);
|
| +
|
| + glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
|
| + glStencilFillPathInstancedCHROMIUM(5,
|
| + GL_UNSIGNED_INT,
|
| + paths,
|
| + path - 1,
|
| + GL_COUNT_UP_CHROMIUM,
|
| + 0x7F,
|
| + GL_AFFINE_3D_CHROMIUM,
|
| + transforms);
|
| +
|
| + glPathTexGenCHROMIUM(
|
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, fill_coefficients_);
|
| + glPathTexGenCHROMIUM(GL_TEXTURE0 + 1,
|
| + GL_OBJECT_LINEAR_CHROMIUM,
|
| + 3,
|
| + &fill_coefficients_[3 * 3]);
|
| +
|
| + glStencilFunc(GL_LESS, 0, 0x7F);
|
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
|
| + glCoverFillPathInstancedCHROMIUM(5,
|
| + GL_UNSIGNED_INT,
|
| + paths,
|
| + path - 1,
|
| + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
|
| + GL_AFFINE_3D_CHROMIUM,
|
| + transforms);
|
| +
|
| + glPathTexGenCHROMIUM(
|
| + GL_TEXTURE0, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
|
| + glPathTexGenCHROMIUM(
|
| + GL_TEXTURE0 + 1, GL_OBJECT_LINEAR_CHROMIUM, 3, stroke_coefficients_);
|
| + glStencilFunc(GL_EQUAL, 0x80, 0x80);
|
| + glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
|
| + glCoverStrokePathInstancedCHROMIUM(5,
|
| + GL_UNSIGNED_INT,
|
| + paths,
|
| + path - 1,
|
| + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
|
| + GL_AFFINE_3D_CHROMIUM,
|
| + transforms);
|
| +
|
| + glDeletePathsCHROMIUM(path, 1);
|
| +#if 0
|
| + // FIXME: the instanced picture is not set up to be correct yet,
|
| + // and neither is the verification.
|
| + GLTestHelper::SaveBackbufferAsBMP("nvpr-unittest.bmp", kResolution,
|
| + kResolution);
|
| + // Verify the image.
|
| + VerifyTestPatternFill(0.f, 0.f);
|
| + VerifyTestPatternBg(0.f, 0.f);
|
| + VerifyTestPatternStroke(0.f, 0.f);
|
| +#endif
|
| +}
|
| +
|
| } // namespace gpu
|
|
|