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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gpu_switches.h" | 5 #include "gpu/command_buffer/service/gpu_switches.h" |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
8 | 8 |
9 namespace switches { | 9 namespace switches { |
10 | 10 |
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64 "enable-threaded-texture-mailboxes"; | 64 "enable-threaded-texture-mailboxes"; |
65 | 65 |
66 // Include ANGLE's intermediate representation (AST) output in shader | 66 // Include ANGLE's intermediate representation (AST) output in shader |
67 // compilation info logs. | 67 // compilation info logs. |
68 const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; | 68 const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; |
69 | 69 |
70 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | 70 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
71 // round intermediate values in ANGLE. | 71 // round intermediate values in ANGLE. |
72 const char kEmulateShaderPrecision[] = "emulate-shader-precision"; | 72 const char kEmulateShaderPrecision[] = "emulate-shader-precision"; |
73 | 73 |
| 74 // Enables using path rendering implementation implemented currently |
| 75 // in NV_path_rendering OpenGL extension. Requires compatible hardware |
| 76 // and driver. This is used in GPU rasterization. |
| 77 const char kEnableGLPathRendering[] = "enable-gl-path-rendering"; |
| 78 |
74 const char* kGpuSwitches[] = { | 79 const char* kGpuSwitches[] = { |
75 kCompileShaderAlwaysSucceeds, | 80 kCompileShaderAlwaysSucceeds, |
76 kDisableGLErrorLimit, | 81 kDisableGLErrorLimit, |
77 kDisableGLSLTranslator, | 82 kDisableGLSLTranslator, |
78 kDisableGpuDriverBugWorkarounds, | 83 kDisableGpuDriverBugWorkarounds, |
79 kDisableShaderNameHashing, | 84 kDisableShaderNameHashing, |
80 kEnableGPUCommandLogging, | 85 kEnableGPUCommandLogging, |
81 kEnableGPUDebugging, | 86 kEnableGPUDebugging, |
82 kEnableGPUServiceLoggingGPU, | 87 kEnableGPUServiceLoggingGPU, |
83 kDisableGpuProgramCache, | 88 kDisableGpuProgramCache, |
84 kEnforceGLMinimums, | 89 kEnforceGLMinimums, |
85 kForceGpuMemAvailableMb, | 90 kForceGpuMemAvailableMb, |
86 kGpuDriverBugWorkarounds, | 91 kGpuDriverBugWorkarounds, |
87 kGpuProgramCacheSizeKb, | 92 kGpuProgramCacheSizeKb, |
88 kDisableGpuShaderDiskCache, | 93 kDisableGpuShaderDiskCache, |
89 kEnableShareGroupAsyncTextureUpload, | 94 kEnableShareGroupAsyncTextureUpload, |
90 kEnableSubscribeUniformExtension, | 95 kEnableSubscribeUniformExtension, |
91 kGLShaderIntermOutput, | 96 kGLShaderIntermOutput, |
92 kEmulateShaderPrecision, | 97 kEmulateShaderPrecision, |
| 98 kEnableGLPathRendering, |
93 }; | 99 }; |
94 | 100 |
95 const int kNumGpuSwitches = arraysize(kGpuSwitches); | 101 const int kNumGpuSwitches = arraysize(kGpuSwitches); |
96 | 102 |
97 } // namespace switches | 103 } // namespace switches |
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