Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(38)

Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 169403005: command_buffer: Implement path rendering functions for CHROMIUM_path_rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@nv-pr-02-texgen
Patch Set: make more consistent Created 5 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 27 matching lines...) Expand all
38 }, 38 },
39 { 39 {
40 0x8C76, 40 0x8C76,
41 "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", 41 "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
42 }, 42 },
43 { 43 {
44 0x8825, 44 0x8825,
45 "GL_DRAW_BUFFER0_EXT", 45 "GL_DRAW_BUFFER0_EXT",
46 }, 46 },
47 { 47 {
48 0x94F8,
49 "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
50 },
51 {
52 0x8D94, 48 0x8D94,
53 "GL_RED_INTEGER", 49 "GL_RED_INTEGER",
54 }, 50 },
55 { 51 {
56 0x0BC1, 52 0x0BC1,
57 "GL_ALPHA_TEST_FUNC_QCOM", 53 "GL_ALPHA_TEST_FUNC_QCOM",
58 }, 54 },
59 { 55 {
60 0x884C, 56 0x884C,
61 "GL_TEXTURE_COMPARE_MODE_EXT", 57 "GL_TEXTURE_COMPARE_MODE_EXT",
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
138 }, 134 },
139 { 135 {
140 0x9138, 136 0x9138,
141 "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 137 "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
142 }, 138 },
143 { 139 {
144 0x8FC4, 140 0x8FC4,
145 "GL_SHADER_BINARY_VIV", 141 "GL_SHADER_BINARY_VIV",
146 }, 142 },
147 { 143 {
144 0x90A7,
145 "GL_MITER_REVERT_CHROMIUM",
146 },
147 {
148 0x9130, 148 0x9130,
149 "GL_SGX_PROGRAM_BINARY_IMG", 149 "GL_SGX_PROGRAM_BINARY_IMG",
150 }, 150 },
151 { 151 {
152 0x9133, 152 0x9133,
153 "GL_RENDERBUFFER_SAMPLES_IMG", 153 "GL_RENDERBUFFER_SAMPLES_IMG",
154 }, 154 },
155 { 155 {
156 0x82E0, 156 0x82E0,
157 "GL_BUFFER_KHR", 157 "GL_BUFFER_KHR",
(...skipping 420 matching lines...) Expand 10 before | Expand all | Expand 10 after
578 }, 578 },
579 { 579 {
580 0x1700, 580 0x1700,
581 "GL_PATH_MODELVIEW_CHROMIUM", 581 "GL_PATH_MODELVIEW_CHROMIUM",
582 }, 582 },
583 { 583 {
584 0x80000000, 584 0x80000000,
585 "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", 585 "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
586 }, 586 },
587 { 587 {
588 0x94F8,
589 "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
590 },
591 {
592 0x90a4,
593 "GL_ROUND_CHROMIUM",
594 },
595 {
588 0x8A48, 596 0x8A48,
589 "GL_TEXTURE_SRGB_DECODE_EXT", 597 "GL_TEXTURE_SRGB_DECODE_EXT",
590 }, 598 },
591 { 599 {
600 0x300E,
601 "GL_CONTEXT_LOST",
602 },
603 {
604 0x90a3,
605 "GL_SQUARE_CHROMIUM",
606 },
607 {
592 0x02000000, 608 0x02000000,
593 "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", 609 "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
594 }, 610 },
595 { 611 {
596 0x8C2F, 612 0x8C2F,
597 "GL_ANY_SAMPLES_PASSED_EXT", 613 "GL_ANY_SAMPLES_PASSED_EXT",
598 }, 614 },
599 { 615 {
600 0x8BD2, 616 0x8BD2,
601 "GL_TEXTURE_WIDTH_QCOM", 617 "GL_TEXTURE_WIDTH_QCOM",
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
742 }, 758 },
743 { 759 {
744 0x8D40, 760 0x8D40,
745 "GL_FRAMEBUFFER", 761 "GL_FRAMEBUFFER",
746 }, 762 },
747 { 763 {
748 0x8D41, 764 0x8D41,
749 "GL_RENDERBUFFER", 765 "GL_RENDERBUFFER",
750 }, 766 },
751 { 767 {
768 0x90B7,
769 "GL_PATH_STENCIL_FUNC_CHROMIUM",
770 },
771 {
752 0x8A3A, 772 0x8A3A,
753 "GL_UNIFORM_BLOCK_INDEX", 773 "GL_UNIFORM_BLOCK_INDEX",
754 }, 774 },
755 { 775 {
756 0x88B8, 776 0x88B8,
757 "GL_READ_ONLY", 777 "GL_READ_ONLY",
758 }, 778 },
759 { 779 {
760 0x0BD0, 780 0x0BD0,
761 "GL_DITHER", 781 "GL_DITHER",
762 }, 782 },
763 { 783 {
784 0x90B9,
785 "GL_PATH_STENCIL_VALUE_MASK_CHROMIUM",
786 },
787 {
788 0x90B8,
789 "GL_PATH_STENCIL_REF_CHROMIUM",
790 },
791 {
764 0x93D3, 792 0x93D3,
765 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 793 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
766 }, 794 },
767 { 795 {
796 0x1D00,
797 "GL_FLAT_CHROMIUM",
798 },
799 {
768 0x9144, 800 0x9144,
769 "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", 801 "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
770 }, 802 },
771 { 803 {
772 0x1801, 804 0x1801,
773 "GL_DEPTH_EXT", 805 "GL_DEPTH_EXT",
774 }, 806 },
775 { 807 {
776 0x1800, 808 0x1800,
777 "GL_COLOR_EXT", 809 "GL_COLOR_EXT",
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after
874 }, 906 },
875 { 907 {
876 0x8F64, 908 0x8F64,
877 "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT", 909 "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
878 }, 910 },
879 { 911 {
880 0x8F65, 912 0x8F65,
881 "GL_FETCH_PER_SAMPLE_ARM", 913 "GL_FETCH_PER_SAMPLE_ARM",
882 }, 914 },
883 { 915 {
884 0x8F97,
885 "GL_RGBA8_SNORM",
886 },
887 {
888 0x92D3, 916 0x92D3,
889 "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT", 917 "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT",
890 }, 918 },
891 { 919 {
892 0x87EE, 920 0x87EE,
893 "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", 921 "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
894 }, 922 },
895 { 923 {
896 0x822B, 924 0x822B,
897 "GL_RG8_EXT", 925 "GL_RG8_EXT",
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
978 }, 1006 },
979 { 1007 {
980 0x881E, 1008 0x881E,
981 "GL_LUMINANCE16F_EXT", 1009 "GL_LUMINANCE16F_EXT",
982 }, 1010 },
983 { 1011 {
984 0x84FA, 1012 0x84FA,
985 "GL_UNSIGNED_INT_24_8_OES", 1013 "GL_UNSIGNED_INT_24_8_OES",
986 }, 1014 },
987 { 1015 {
1016 0x0A,
1017 "GL_QUADRATIC_CURVE_TO_CHROMIUM",
1018 },
1019 {
988 0x92D4, 1020 0x92D4,
989 "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT", 1021 "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT",
990 }, 1022 },
991 { 1023 {
992 0x881A, 1024 0x881A,
993 "GL_RGBA16F_EXT", 1025 "GL_RGBA16F_EXT",
994 }, 1026 },
995 { 1027 {
996 0x84FE, 1028 0x84FE,
997 "GL_TEXTURE_MAX_ANISOTROPY_EXT", 1029 "GL_TEXTURE_MAX_ANISOTROPY_EXT",
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
1082 }, 1114 },
1083 { 1115 {
1084 0x8E1F, 1116 0x8E1F,
1085 "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 1117 "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT",
1086 }, 1118 },
1087 { 1119 {
1088 0x80A0, 1120 0x80A0,
1089 "GL_SAMPLE_COVERAGE", 1121 "GL_SAMPLE_COVERAGE",
1090 }, 1122 },
1091 { 1123 {
1124 0x0C,
1125 "GL_CUBIC_CURVE_TO_CHROMIUM",
1126 },
1127 {
1092 0x928F, 1128 0x928F,
1093 "GL_DST_ATOP_NV", 1129 "GL_DST_ATOP_NV",
1094 }, 1130 },
1095 { 1131 {
1096 0x80A9, 1132 0x80A9,
1097 "GL_SAMPLES", 1133 "GL_SAMPLES",
1098 }, 1134 },
1099 { 1135 {
1100 0x80A8, 1136 0x80A8,
1101 "GL_SAMPLE_BUFFERS", 1137 "GL_SAMPLE_BUFFERS",
(...skipping 524 matching lines...) Expand 10 before | Expand all | Expand 10 after
1626 }, 1662 },
1627 { 1663 {
1628 0x8074, 1664 0x8074,
1629 "GL_VERTEX_ARRAY_KHR", 1665 "GL_VERTEX_ARRAY_KHR",
1630 }, 1666 },
1631 { 1667 {
1632 0x80E1, 1668 0x80E1,
1633 "GL_BGRA_EXT", 1669 "GL_BGRA_EXT",
1634 }, 1670 },
1635 { 1671 {
1672 0x908B,
1673 "GL_CONVEX_HULL_CHROMIUM",
1674 },
1675 {
1636 0x8ED7, 1676 0x8ED7,
1637 "GL_COVERAGE_AUTOMATIC_NV", 1677 "GL_COVERAGE_AUTOMATIC_NV",
1638 }, 1678 },
1639 { 1679 {
1640 0x8ED6, 1680 0x8ED6,
1641 "GL_COVERAGE_EDGE_FRAGMENTS_NV", 1681 "GL_COVERAGE_EDGE_FRAGMENTS_NV",
1642 }, 1682 },
1643 { 1683 {
1644 0x8ED5, 1684 0x8ED5,
1645 "GL_COVERAGE_ALL_FRAGMENTS_NV", 1685 "GL_COVERAGE_ALL_FRAGMENTS_NV",
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
1718 }, 1758 },
1719 { 1759 {
1720 0x8A39, 1760 0x8A39,
1721 "GL_UNIFORM_NAME_LENGTH", 1761 "GL_UNIFORM_NAME_LENGTH",
1722 }, 1762 },
1723 { 1763 {
1724 0x8E2C, 1764 0x8E2C,
1725 "GL_DEPTH_COMPONENT16_NONLINEAR_NV", 1765 "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
1726 }, 1766 },
1727 { 1767 {
1728 0x8508, 1768 0x889F,
1729 "GL_DECR_WRAP", 1769 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
1730 }, 1770 },
1731 { 1771 {
1732 0x8219, 1772 0x8219,
1733 "GL_FRAMEBUFFER_UNDEFINED_OES", 1773 "GL_FRAMEBUFFER_UNDEFINED_OES",
1734 }, 1774 },
1735 { 1775 {
1736 0x8E23, 1776 0x8E23,
1737 "GL_TRANSFORM_FEEDBACK_PAUSED", 1777 "GL_TRANSFORM_FEEDBACK_PAUSED",
1738 }, 1778 },
1739 { 1779 {
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
1806 }, 1846 },
1807 { 1847 {
1808 0x0202, 1848 0x0202,
1809 "GL_EQUAL", 1849 "GL_EQUAL",
1810 }, 1850 },
1811 { 1851 {
1812 0x0203, 1852 0x0203,
1813 "GL_LEQUAL", 1853 "GL_LEQUAL",
1814 }, 1854 },
1815 { 1855 {
1856 0x8BD6,
1857 "GL_TEXTURE_FORMAT_QCOM",
1858 },
1859 {
1816 0x8228, 1860 0x8228,
1817 "GL_RG_INTEGER", 1861 "GL_RG_INTEGER",
1818 }, 1862 },
1819 { 1863 {
1820 0x2901, 1864 0x2901,
1821 "GL_REPEAT", 1865 "GL_REPEAT",
1822 }, 1866 },
1823 { 1867 {
1824 0x9067, 1868 0x9067,
1825 "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT", 1869 "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT",
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
1882 }, 1926 },
1883 { 1927 {
1884 0x93D5, 1928 0x93D5,
1885 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 1929 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
1886 }, 1930 },
1887 { 1931 {
1888 0x886D, 1932 0x886D,
1889 "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT", 1933 "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT",
1890 }, 1934 },
1891 { 1935 {
1936 0x04,
1937 "GL_LINE_TO_CHROMIUM",
1938 },
1939 {
1892 0x0BE2, 1940 0x0BE2,
1893 "GL_BLEND", 1941 "GL_BLEND",
1894 }, 1942 },
1895 { 1943 {
1896 0x84CB, 1944 0x84CB,
1897 "GL_TEXTURE11", 1945 "GL_TEXTURE11",
1898 }, 1946 },
1899 { 1947 {
1900 0x8D55, 1948 0x8D55,
1901 "GL_RENDERBUFFER_STENCIL_SIZE", 1949 "GL_RENDERBUFFER_STENCIL_SIZE",
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
1942 }, 1990 },
1943 { 1991 {
1944 0x00080000, 1992 0x00080000,
1945 "GL_STENCIL_BUFFER_BIT3_QCOM", 1993 "GL_STENCIL_BUFFER_BIT3_QCOM",
1946 }, 1994 },
1947 { 1995 {
1948 0x92A7, 1996 0x92A7,
1949 "GL_LINEARLIGHT_NV", 1997 "GL_LINEARLIGHT_NV",
1950 }, 1998 },
1951 { 1999 {
2000 0x00,
2001 "GL_CLOSE_PATH_CHROMIUM",
2002 },
2003 {
1952 0x8DCF, 2004 0x8DCF,
1953 "GL_INT_SAMPLER_2D_ARRAY", 2005 "GL_INT_SAMPLER_2D_ARRAY",
1954 }, 2006 },
1955 { 2007 {
2008 0x02,
2009 "GL_MOVE_TO_CHROMIUM",
2010 },
2011 {
1956 0x886A, 2012 0x886A,
1957 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", 2013 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
1958 }, 2014 },
1959 { 2015 {
1960 0x8C41, 2016 0x8C41,
1961 "GL_SRGB8_NV", 2017 "GL_SRGB8_NV",
1962 }, 2018 },
1963 { 2019 {
2020 0x9079,
2021 "GL_PATH_JOIN_STYLE_CHROMIUM",
2022 },
2023 {
1964 0x0C01, 2024 0x0C01,
1965 "GL_DRAW_BUFFER_EXT", 2025 "GL_DRAW_BUFFER_EXT",
1966 }, 2026 },
1967 { 2027 {
2028 0x9075,
2029 "GL_PATH_STROKE_WIDTH_CHROMIUM",
2030 },
2031 {
2032 0x9076,
2033 "GL_PATH_END_CAPS_CHROMIUM",
2034 },
2035 {
1968 0x886C, 2036 0x886C,
1969 "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT", 2037 "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT",
1970 }, 2038 },
1971 { 2039 {
1972 0x90CB, 2040 0x90CB,
1973 "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT", 2041 "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT",
1974 }, 2042 },
1975 { 2043 {
2044 0x8DCA,
2045 "GL_INT_SAMPLER_2D",
2046 },
2047 {
1976 0x93C7, 2048 0x93C7,
1977 "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", 2049 "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
1978 }, 2050 },
1979 { 2051 {
1980 0x8B5F, 2052 0x8B5F,
1981 "GL_SAMPLER_3D_OES", 2053 "GL_SAMPLER_3D_OES",
1982 }, 2054 },
1983 { 2055 {
1984 0x8B95, 2056 0x8B95,
1985 "GL_PALETTE8_RGB8_OES", 2057 "GL_PALETTE8_RGB8_OES",
(...skipping 332 matching lines...) Expand 10 before | Expand all | Expand 10 after
2318 }, 2390 },
2319 { 2391 {
2320 0x8D82, 2392 0x8D82,
2321 "GL_RGBA32I", 2393 "GL_RGBA32I",
2322 }, 2394 },
2323 { 2395 {
2324 0x8009, 2396 0x8009,
2325 "GL_BLEND_EQUATION", 2397 "GL_BLEND_EQUATION",
2326 }, 2398 },
2327 { 2399 {
2328 0x8DCA,
2329 "GL_INT_SAMPLER_2D",
2330 },
2331 {
2332 0x911F, 2400 0x911F,
2333 "GL_BUFFER_ACCESS_FLAGS", 2401 "GL_BUFFER_ACCESS_FLAGS",
2334 }, 2402 },
2335 { 2403 {
2336 0x1401, 2404 0x1401,
2337 "GL_UNSIGNED_BYTE", 2405 "GL_UNSIGNED_BYTE",
2338 }, 2406 },
2339 { 2407 {
2340 0x1400, 2408 0x1400,
2341 "GL_BYTE", 2409 "GL_BYTE",
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
2402 }, 2470 },
2403 { 2471 {
2404 0x823B, 2472 0x823B,
2405 "GL_RG32I", 2473 "GL_RG32I",
2406 }, 2474 },
2407 { 2475 {
2408 0x8CD3, 2476 0x8CD3,
2409 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", 2477 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
2410 }, 2478 },
2411 { 2479 {
2412 0x929E, 2480 0x846E,
2413 "GL_DIFFERENCE_KHR", 2481 "GL_ALIASED_LINE_WIDTH_RANGE",
2414 }, 2482 },
2415 { 2483 {
2416 0x0B90, 2484 0x0B90,
2417 "GL_STENCIL_TEST", 2485 "GL_STENCIL_TEST",
2418 }, 2486 },
2419 { 2487 {
2420 0x8CD2, 2488 0x8CD2,
2421 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", 2489 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
2422 }, 2490 },
2423 { 2491 {
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
2474 }, 2542 },
2475 { 2543 {
2476 0x0BA2, 2544 0x0BA2,
2477 "GL_VIEWPORT", 2545 "GL_VIEWPORT",
2478 }, 2546 },
2479 { 2547 {
2480 0x84CA, 2548 0x84CA,
2481 "GL_TEXTURE10", 2549 "GL_TEXTURE10",
2482 }, 2550 },
2483 { 2551 {
2484 0x0BA7, 2552 0x78F1,
2485 "GL_PATH_PROJECTION_MATRIX_CHROMIUM", 2553 "GL_MAP_CHROMIUM",
2486 }, 2554 },
2487 { 2555 {
2488 0x84CF, 2556 0x84CF,
2489 "GL_TEXTURE15", 2557 "GL_TEXTURE15",
2490 }, 2558 },
2491 { 2559 {
2492 0x84CE, 2560 0x84CE,
2493 "GL_TEXTURE14", 2561 "GL_TEXTURE14",
2494 }, 2562 },
2495 { 2563 {
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
2566 }, 2634 },
2567 { 2635 {
2568 0x929C, 2636 0x929C,
2569 "GL_SOFTLIGHT_KHR", 2637 "GL_SOFTLIGHT_KHR",
2570 }, 2638 },
2571 { 2639 {
2572 0x846D, 2640 0x846D,
2573 "GL_ALIASED_POINT_SIZE_RANGE", 2641 "GL_ALIASED_POINT_SIZE_RANGE",
2574 }, 2642 },
2575 { 2643 {
2576 0x846E, 2644 0x929E,
2577 "GL_ALIASED_LINE_WIDTH_RANGE", 2645 "GL_DIFFERENCE_KHR",
2578 }, 2646 },
2579 { 2647 {
2580 0x929F, 2648 0x929F,
2581 "GL_MINUS_NV", 2649 "GL_MINUS_NV",
2582 }, 2650 },
2583 { 2651 {
2584 0x9282, 2652 0x9282,
2585 "GL_UNCORRELATED_NV", 2653 "GL_UNCORRELATED_NV",
2586 }, 2654 },
2587 { 2655 {
(...skipping 182 matching lines...) Expand 10 before | Expand all | Expand 10 after
2770 }, 2838 },
2771 { 2839 {
2772 0x8765, 2840 0x8765,
2773 "GL_BUFFER_USAGE", 2841 "GL_BUFFER_USAGE",
2774 }, 2842 },
2775 { 2843 {
2776 0x8764, 2844 0x8764,
2777 "GL_BUFFER_SIZE", 2845 "GL_BUFFER_SIZE",
2778 }, 2846 },
2779 { 2847 {
2780 0x8BD6,
2781 "GL_TEXTURE_FORMAT_QCOM",
2782 },
2783 {
2784 0x8B99, 2848 0x8B99,
2785 "GL_PALETTE8_RGB5_A1_OES", 2849 "GL_PALETTE8_RGB5_A1_OES",
2786 }, 2850 },
2787 { 2851 {
2788 0x0503, 2852 0x0503,
2789 "GL_STACK_OVERFLOW_KHR", 2853 "GL_STACK_OVERFLOW_KHR",
2790 }, 2854 },
2791 { 2855 {
2792 0x0502, 2856 0x0502,
2793 "GL_INVALID_OPERATION", 2857 "GL_INVALID_OPERATION",
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after
3058 }, 3122 },
3059 { 3123 {
3060 0x87FA, 3124 0x87FA,
3061 "GL_3DC_XY_AMD", 3125 "GL_3DC_XY_AMD",
3062 }, 3126 },
3063 { 3127 {
3064 0x84C4, 3128 0x84C4,
3065 "GL_TEXTURE4", 3129 "GL_TEXTURE4",
3066 }, 3130 },
3067 { 3131 {
3132 0x1A,
3133 "GL_CONIC_CURVE_TO_CHROMIUM",
3134 },
3135 {
3068 0x821C, 3136 0x821C,
3069 "GL_MINOR_VERSION", 3137 "GL_MINOR_VERSION",
3070 }, 3138 },
3071 { 3139 {
3072 0x8E8A, 3140 0x8E8A,
3073 "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT", 3141 "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT",
3074 }, 3142 },
3075 { 3143 {
3076 0x85B5, 3144 0x85B5,
3077 "GL_VERTEX_ARRAY_BINDING_OES", 3145 "GL_VERTEX_ARRAY_BINDING_OES",
(...skipping 20 matching lines...) Expand all
3098 }, 3166 },
3099 { 3167 {
3100 0x8C4C, 3168 0x8C4C,
3101 "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", 3169 "GL_COMPRESSED_SRGB_S3TC_DXT1_NV",
3102 }, 3170 },
3103 { 3171 {
3104 0x8C4E, 3172 0x8C4E,
3105 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", 3173 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV",
3106 }, 3174 },
3107 { 3175 {
3108 0x1102, 3176 0x8251,
3109 "GL_NICEST", 3177 "GL_DEBUG_TYPE_OTHER_KHR",
3110 }, 3178 },
3111 { 3179 {
3112 0x8C4F, 3180 0x8C4F,
3113 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", 3181 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV",
3114 }, 3182 },
3115 { 3183 {
3116 0x9309, 3184 0x9309,
3117 "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT", 3185 "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT",
3118 }, 3186 },
3119 { 3187 {
(...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after
3262 }, 3330 },
3263 { 3331 {
3264 0x8CEE, 3332 0x8CEE,
3265 "GL_COLOR_ATTACHMENT14_EXT", 3333 "GL_COLOR_ATTACHMENT14_EXT",
3266 }, 3334 },
3267 { 3335 {
3268 0x8DC7, 3336 0x8DC7,
3269 "GL_UNSIGNED_INT_VEC3", 3337 "GL_UNSIGNED_INT_VEC3",
3270 }, 3338 },
3271 { 3339 {
3340 0x90A6,
3341 "GL_BEVEL_CHROMIUM",
3342 },
3343 {
3272 0x1701, 3344 0x1701,
3273 "GL_PATH_PROJECTION_CHROMIUM", 3345 "GL_PATH_PROJECTION_CHROMIUM",
3274 }, 3346 },
3275 { 3347 {
3276 0x2800, 3348 0x2800,
3277 "GL_TEXTURE_MAG_FILTER", 3349 "GL_TEXTURE_MAG_FILTER",
3278 }, 3350 },
3279 { 3351 {
3280 0x2801, 3352 0x2801,
3281 "GL_TEXTURE_MIN_FILTER", 3353 "GL_TEXTURE_MIN_FILTER",
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
3394 }, 3466 },
3395 { 3467 {
3396 0x83FB, 3468 0x83FB,
3397 "GL_PERFQUERY_WAIT_INTEL", 3469 "GL_PERFQUERY_WAIT_INTEL",
3398 }, 3470 },
3399 { 3471 {
3400 0x9121, 3472 0x9121,
3401 "GL_BUFFER_MAP_OFFSET", 3473 "GL_BUFFER_MAP_OFFSET",
3402 }, 3474 },
3403 { 3475 {
3476 0x9089,
3477 "GL_COUNT_DOWN_CHROMIUM",
3478 },
3479 {
3480 0x9088,
3481 "GL_COUNT_UP_CHROMIUM",
3482 },
3483 {
3404 0x00004000, 3484 0x00004000,
3405 "GL_COLOR_BUFFER_BIT", 3485 "GL_COLOR_BUFFER_BIT",
3406 }, 3486 },
3407 { 3487 {
3408 0x9125, 3488 0x9125,
3409 "GL_MAX_FRAGMENT_INPUT_COMPONENTS", 3489 "GL_MAX_FRAGMENT_INPUT_COMPONENTS",
3410 }, 3490 },
3411 { 3491 {
3412 0x00000010, 3492 0x00000010,
3413 "GL_TESS_EVALUATION_SHADER_BIT_EXT", 3493 "GL_TESS_EVALUATION_SHADER_BIT_EXT",
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
3478 }, 3558 },
3479 { 3559 {
3480 0x0D03, 3560 0x0D03,
3481 "GL_PACK_SKIP_ROWS", 3561 "GL_PACK_SKIP_ROWS",
3482 }, 3562 },
3483 { 3563 {
3484 0x84F3, 3564 0x84F3,
3485 "GL_FENCE_STATUS_NV", 3565 "GL_FENCE_STATUS_NV",
3486 }, 3566 },
3487 { 3567 {
3568 0x908D,
3569 "GL_BOUNDING_BOX_CHROMIUM",
3570 },
3571 {
3488 0x88E6, 3572 0x88E6,
3489 "GL_STATIC_COPY", 3573 "GL_STATIC_COPY",
3490 }, 3574 },
3491 { 3575 {
3492 0x0B93, 3576 0x0B93,
3493 "GL_STENCIL_VALUE_MASK", 3577 "GL_STENCIL_VALUE_MASK",
3494 }, 3578 },
3495 { 3579 {
3496 0x0B92, 3580 0x0B92,
3497 "GL_STENCIL_FUNC", 3581 "GL_STENCIL_FUNC",
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after
3594 }, 3678 },
3595 { 3679 {
3596 0x20000000, 3680 0x20000000,
3597 "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", 3681 "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
3598 }, 3682 },
3599 { 3683 {
3600 0x8A2A, 3684 0x8A2A,
3601 "GL_UNIFORM_BUFFER_SIZE", 3685 "GL_UNIFORM_BUFFER_SIZE",
3602 }, 3686 },
3603 { 3687 {
3688 0x0BA7,
3689 "GL_PATH_PROJECTION_MATRIX_CHROMIUM",
3690 },
3691 {
3604 0x0DE1, 3692 0x0DE1,
3605 "GL_TEXTURE_2D", 3693 "GL_TEXTURE_2D",
3606 }, 3694 },
3607 { 3695 {
3608 0x8A2C, 3696 0x8A2C,
3609 "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT", 3697 "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT",
3610 }, 3698 },
3611 { 3699 {
3612 0x80C9, 3700 0x80C9,
3613 "GL_BLEND_SRC_RGB", 3701 "GL_BLEND_SRC_RGB",
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
3682 }, 3770 },
3683 { 3771 {
3684 0x8056, 3772 0x8056,
3685 "GL_RGBA4", 3773 "GL_RGBA4",
3686 }, 3774 },
3687 { 3775 {
3688 0x8232, 3776 0x8232,
3689 "GL_R8UI", 3777 "GL_R8UI",
3690 }, 3778 },
3691 { 3779 {
3780 0x90A4,
3781 "GL_ROUND_CHROMIUM",
3782 },
3783 {
3692 0x150A, 3784 0x150A,
3693 "GL_INVERT", 3785 "GL_INVERT",
3694 }, 3786 },
3695 { 3787 {
3696 0x01000000, 3788 0x01000000,
3697 "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", 3789 "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
3698 }, 3790 },
3699 { 3791 {
3700 0x78ED, 3792 0x78ED,
3701 "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", 3793 "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
(...skipping 20 matching lines...) Expand all
3722 }, 3814 },
3723 { 3815 {
3724 0x8E4E, 3816 0x8E4E,
3725 "GL_LAST_VERTEX_CONVENTION_EXT", 3817 "GL_LAST_VERTEX_CONVENTION_EXT",
3726 }, 3818 },
3727 { 3819 {
3728 0x8E4D, 3820 0x8E4D,
3729 "GL_FIRST_VERTEX_CONVENTION_EXT", 3821 "GL_FIRST_VERTEX_CONVENTION_EXT",
3730 }, 3822 },
3731 { 3823 {
3732 0x300E,
3733 "GL_CONTEXT_LOST",
3734 },
3735 {
3736 0x8E24, 3824 0x8E24,
3737 "GL_TRANSFORM_FEEDBACK_ACTIVE", 3825 "GL_TRANSFORM_FEEDBACK_ACTIVE",
3738 }, 3826 },
3739 { 3827 {
3740 0x8E45, 3828 0x8E45,
3741 "GL_TEXTURE_SWIZZLE_A", 3829 "GL_TEXTURE_SWIZZLE_A",
3742 }, 3830 },
3743 { 3831 {
3744 0x8E44, 3832 0x8E44,
3745 "GL_TEXTURE_SWIZZLE_B", 3833 "GL_TEXTURE_SWIZZLE_B",
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after
3890 }, 3978 },
3891 { 3979 {
3892 0x8C36, 3980 0x8C36,
3893 "GL_SAMPLE_SHADING_OES", 3981 "GL_SAMPLE_SHADING_OES",
3894 }, 3982 },
3895 { 3983 {
3896 0x8C37, 3984 0x8C37,
3897 "GL_MIN_SAMPLE_SHADING_VALUE_OES", 3985 "GL_MIN_SAMPLE_SHADING_VALUE_OES",
3898 }, 3986 },
3899 { 3987 {
3988 0x8F97,
3989 "GL_RGBA8_SNORM",
3990 },
3991 {
3900 0x8CE9, 3992 0x8CE9,
3901 "GL_COLOR_ATTACHMENT9_EXT", 3993 "GL_COLOR_ATTACHMENT9_EXT",
3902 }, 3994 },
3903 { 3995 {
3904 0x8DAD, 3996 0x8DAD,
3905 "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", 3997 "GL_FLOAT_32_UNSIGNED_INT_24_8_REV",
3906 }, 3998 },
3907 { 3999 {
3908 0x8B96, 4000 0x8B96,
3909 "GL_PALETTE8_RGBA8_OES", 4001 "GL_PALETTE8_RGBA8_OES",
3910 }, 4002 },
3911 { 4003 {
3912 0x8872, 4004 0x8872,
3913 "GL_MAX_TEXTURE_IMAGE_UNITS", 4005 "GL_MAX_TEXTURE_IMAGE_UNITS",
3914 }, 4006 },
3915 { 4007 {
3916 0x8DC6, 4008 0x8DC6,
3917 "GL_UNSIGNED_INT_VEC2", 4009 "GL_UNSIGNED_INT_VEC2",
3918 }, 4010 },
3919 { 4011 {
3920 0x889F, 4012 0x8508,
3921 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", 4013 "GL_DECR_WRAP",
3922 }, 4014 },
3923 { 4015 {
3924 0x92AD, 4016 0x92AD,
3925 "GL_HSL_HUE_KHR", 4017 "GL_HSL_HUE_KHR",
3926 }, 4018 },
3927 { 4019 {
3928 0x92AE, 4020 0x92AE,
3929 "GL_HSL_SATURATION_KHR", 4021 "GL_HSL_SATURATION_KHR",
3930 }, 4022 },
3931 { 4023 {
(...skipping 214 matching lines...) Expand 10 before | Expand all | Expand 10 after
4146 }, 4238 },
4147 { 4239 {
4148 0x8622, 4240 0x8622,
4149 "GL_VERTEX_ATTRIB_ARRAY_ENABLED", 4241 "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
4150 }, 4242 },
4151 { 4243 {
4152 0x8623, 4244 0x8623,
4153 "GL_VERTEX_ATTRIB_ARRAY_SIZE", 4245 "GL_VERTEX_ATTRIB_ARRAY_SIZE",
4154 }, 4246 },
4155 { 4247 {
4248 0x9086,
4249 "GL_PATH_STROKE_BOUND_CHROMIUM",
4250 },
4251 {
4156 0x8DB9, 4252 0x8DB9,
4157 "GL_FRAMEBUFFER_SRGB_EXT", 4253 "GL_FRAMEBUFFER_SRGB_EXT",
4158 }, 4254 },
4159 { 4255 {
4256 0x907a,
4257 "GL_PATH_MITER_LIMIT_CHROMIUM",
4258 },
4259 {
4160 0x9307, 4260 0x9307,
4161 "GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT", 4261 "GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT",
4162 }, 4262 },
4163 { 4263 {
4164 0x8259, 4264 0x8259,
4165 "GL_ACTIVE_PROGRAM_EXT", 4265 "GL_ACTIVE_PROGRAM_EXT",
4166 }, 4266 },
4167 { 4267 {
4168 0x8258, 4268 0x8258,
4169 "GL_PROGRAM_SEPARABLE_EXT", 4269 "GL_PROGRAM_SEPARABLE_EXT",
(...skipping 16 matching lines...) Expand all
4186 }, 4286 },
4187 { 4287 {
4188 0x1100, 4288 0x1100,
4189 "GL_DONT_CARE", 4289 "GL_DONT_CARE",
4190 }, 4290 },
4191 { 4291 {
4192 0x1101, 4292 0x1101,
4193 "GL_FASTEST", 4293 "GL_FASTEST",
4194 }, 4294 },
4195 { 4295 {
4196 0x8251, 4296 0x1102,
4197 "GL_DEBUG_TYPE_OTHER_KHR", 4297 "GL_NICEST",
4198 }, 4298 },
4199 { 4299 {
4200 0x8250, 4300 0x8250,
4201 "GL_DEBUG_TYPE_PERFORMANCE_KHR", 4301 "GL_DEBUG_TYPE_PERFORMANCE_KHR",
4202 }, 4302 },
4203 { 4303 {
4204 0x8CEB, 4304 0x8CEB,
4205 "GL_COLOR_ATTACHMENT11_EXT", 4305 "GL_COLOR_ATTACHMENT11_EXT",
4206 }, 4306 },
4207 { 4307 {
(...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after
4378 }, 4478 },
4379 { 4479 {
4380 0x8A11, 4480 0x8A11,
4381 "GL_UNIFORM_BUFFER", 4481 "GL_UNIFORM_BUFFER",
4382 }, 4482 },
4383 { 4483 {
4384 0x8823, 4484 0x8823,
4385 "GL_WRITEONLY_RENDERING_QCOM", 4485 "GL_WRITEONLY_RENDERING_QCOM",
4386 }, 4486 },
4387 { 4487 {
4388 0x78F1,
4389 "GL_MAP_CHROMIUM",
4390 },
4391 {
4392 0x8824, 4488 0x8824,
4393 "GL_MAX_DRAW_BUFFERS_EXT", 4489 "GL_MAX_DRAW_BUFFERS_EXT",
4394 }, 4490 },
4395 { 4491 {
4396 0x825E, 4492 0x825E,
4397 "GL_LAYER_PROVOKING_VERTEX_EXT", 4493 "GL_LAYER_PROVOKING_VERTEX_EXT",
4398 }, 4494 },
4399 { 4495 {
4400 0x825A, 4496 0x825A,
4401 "GL_PROGRAM_PIPELINE_BINDING_EXT", 4497 "GL_PROGRAM_PIPELINE_BINDING_EXT",
(...skipping 642 matching lines...) Expand 10 before | Expand all | Expand 10 after
5044 5140
5045 std::string GLES2Util::GetStringMatrixMode(uint32_t value) { 5141 std::string GLES2Util::GetStringMatrixMode(uint32_t value) {
5046 static const EnumToString string_table[] = { 5142 static const EnumToString string_table[] = {
5047 {GL_PATH_PROJECTION_CHROMIUM, "GL_PATH_PROJECTION_CHROMIUM"}, 5143 {GL_PATH_PROJECTION_CHROMIUM, "GL_PATH_PROJECTION_CHROMIUM"},
5048 {GL_PATH_MODELVIEW_CHROMIUM, "GL_PATH_MODELVIEW_CHROMIUM"}, 5144 {GL_PATH_MODELVIEW_CHROMIUM, "GL_PATH_MODELVIEW_CHROMIUM"},
5049 }; 5145 };
5050 return GLES2Util::GetQualifiedEnumString(string_table, 5146 return GLES2Util::GetQualifiedEnumString(string_table,
5051 arraysize(string_table), value); 5147 arraysize(string_table), value);
5052 } 5148 }
5053 5149
5150 std::string GLES2Util::GetStringPathCoordType(uint32_t value) {
5151 static const EnumToString string_table[] = {
5152 {GL_BYTE, "GL_BYTE"},
5153 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
5154 {GL_SHORT, "GL_SHORT"},
5155 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
5156 {GL_FLOAT, "GL_FLOAT"},
5157 };
5158 return GLES2Util::GetQualifiedEnumString(string_table,
5159 arraysize(string_table), value);
5160 }
5161
5162 std::string GLES2Util::GetStringPathCoverMode(uint32_t value) {
5163 static const EnumToString string_table[] = {
5164 {GL_CONVEX_HULL_CHROMIUM, "GL_CONVEX_HULL_CHROMIUM"},
5165 {GL_BOUNDING_BOX_CHROMIUM, "GL_BOUNDING_BOX_CHROMIUM"},
5166 };
5167 return GLES2Util::GetQualifiedEnumString(string_table,
5168 arraysize(string_table), value);
5169 }
5170
5171 std::string GLES2Util::GetStringPathFillMode(uint32_t value) {
5172 static const EnumToString string_table[] = {
5173 {GL_INVERT, "GL_INVERT"},
5174 {GL_COUNT_UP_CHROMIUM, "GL_COUNT_UP_CHROMIUM"},
5175 {GL_COUNT_DOWN_CHROMIUM, "GL_COUNT_DOWN_CHROMIUM"},
5176 };
5177 return GLES2Util::GetQualifiedEnumString(string_table,
5178 arraysize(string_table), value);
5179 }
5180
5181 std::string GLES2Util::GetStringPathParameter(uint32_t value) {
5182 static const EnumToString string_table[] = {
5183 {GL_PATH_STROKE_WIDTH_CHROMIUM, "GL_PATH_STROKE_WIDTH_CHROMIUM"},
5184 {GL_PATH_END_CAPS_CHROMIUM, "GL_PATH_END_CAPS_CHROMIUM"},
5185 {GL_PATH_JOIN_STYLE_CHROMIUM, "GL_PATH_JOIN_STYLE_CHROMIUM"},
5186 {GL_PATH_MITER_LIMIT_CHROMIUM, "GL_PATH_MITER_LIMIT_CHROMIUM"},
5187 {GL_PATH_STROKE_BOUND_CHROMIUM, "GL_PATH_STROKE_BOUND_CHROMIUM"},
5188 };
5189 return GLES2Util::GetQualifiedEnumString(string_table,
5190 arraysize(string_table), value);
5191 }
5192
5054 std::string GLES2Util::GetStringPixelStore(uint32_t value) { 5193 std::string GLES2Util::GetStringPixelStore(uint32_t value) {
5055 static const EnumToString string_table[] = { 5194 static const EnumToString string_table[] = {
5056 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"}, 5195 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
5057 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"}, 5196 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
5058 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"}, 5197 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
5059 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, 5198 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
5060 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"}, 5199 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
5061 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, 5200 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
5062 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, 5201 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
5063 {GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"}, 5202 {GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"},
(...skipping 722 matching lines...) Expand 10 before | Expand all | Expand 10 after
5786 5925
5787 std::string GLES2Util::GetStringVertexPointer(uint32_t value) { 5926 std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
5788 static const EnumToString string_table[] = { 5927 static const EnumToString string_table[] = {
5789 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, 5928 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
5790 }; 5929 };
5791 return GLES2Util::GetQualifiedEnumString(string_table, 5930 return GLES2Util::GetQualifiedEnumString(string_table,
5792 arraysize(string_table), value); 5931 arraysize(string_table), value);
5793 } 5932 }
5794 5933
5795 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 5934 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698