OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
97 projection_matrix[6] = 0.0f; | 97 projection_matrix[6] = 0.0f; |
98 projection_matrix[7] = 0.0f; | 98 projection_matrix[7] = 0.0f; |
99 projection_matrix[8] = 0.0f; | 99 projection_matrix[8] = 0.0f; |
100 projection_matrix[9] = 0.0f; | 100 projection_matrix[9] = 0.0f; |
101 projection_matrix[10] = 1.0f; | 101 projection_matrix[10] = 1.0f; |
102 projection_matrix[11] = 0.0f; | 102 projection_matrix[11] = 0.0f; |
103 projection_matrix[12] = 0.0f; | 103 projection_matrix[12] = 0.0f; |
104 projection_matrix[13] = 0.0f; | 104 projection_matrix[13] = 0.0f; |
105 projection_matrix[14] = 0.0f; | 105 projection_matrix[14] = 0.0f; |
106 projection_matrix[15] = 1.0f; | 106 projection_matrix[15] = 1.0f; |
| 107 stencil_path_func = GL_ALWAYS; |
| 108 stencil_path_ref = 0; |
| 109 stencil_path_mask = 0xFFFFFFFFU; |
107 pack_alignment = 4; | 110 pack_alignment = 4; |
108 unpack_alignment = 4; | 111 unpack_alignment = 4; |
109 polygon_offset_factor = 0.0f; | 112 polygon_offset_factor = 0.0f; |
110 polygon_offset_units = 0.0f; | 113 polygon_offset_units = 0.0f; |
111 sample_coverage_value = 1.0f; | 114 sample_coverage_value = 1.0f; |
112 sample_coverage_invert = false; | 115 sample_coverage_invert = false; |
113 scissor_x = 0; | 116 scissor_x = 0; |
114 scissor_y = 0; | 117 scissor_y = 0; |
115 scissor_width = 1; | 118 scissor_width = 1; |
116 scissor_height = 1; | 119 scissor_height = 1; |
(...skipping 152 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
269 sizeof(GLfloat) * 16)) { | 272 sizeof(GLfloat) * 16)) { |
270 glMatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, modelview_matrix); | 273 glMatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, modelview_matrix); |
271 } | 274 } |
272 } | 275 } |
273 if (feature_info_->feature_flags().chromium_path_rendering) { | 276 if (feature_info_->feature_flags().chromium_path_rendering) { |
274 if (memcmp(prev_state->projection_matrix, projection_matrix, | 277 if (memcmp(prev_state->projection_matrix, projection_matrix, |
275 sizeof(GLfloat) * 16)) { | 278 sizeof(GLfloat) * 16)) { |
276 glMatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, projection_matrix); | 279 glMatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, projection_matrix); |
277 } | 280 } |
278 } | 281 } |
| 282 if (feature_info_->feature_flags().chromium_path_rendering) |
| 283 if ((stencil_path_func != prev_state->stencil_path_func) || |
| 284 (stencil_path_ref != prev_state->stencil_path_ref) || |
| 285 (stencil_path_mask != prev_state->stencil_path_mask)) |
| 286 glPathStencilFuncNV(stencil_path_func, stencil_path_ref, |
| 287 stencil_path_mask); |
279 if (prev_state->pack_alignment != pack_alignment) { | 288 if (prev_state->pack_alignment != pack_alignment) { |
280 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); | 289 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
281 } | 290 } |
282 if (prev_state->unpack_alignment != unpack_alignment) { | 291 if (prev_state->unpack_alignment != unpack_alignment) { |
283 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); | 292 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); |
284 } | 293 } |
285 if ((polygon_offset_factor != prev_state->polygon_offset_factor) || | 294 if ((polygon_offset_factor != prev_state->polygon_offset_factor) || |
286 (polygon_offset_units != prev_state->polygon_offset_units)) | 295 (polygon_offset_units != prev_state->polygon_offset_units)) |
287 glPolygonOffset(polygon_offset_factor, polygon_offset_units); | 296 glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
288 if ((sample_coverage_value != prev_state->sample_coverage_value) || | 297 if ((sample_coverage_value != prev_state->sample_coverage_value) || |
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
348 glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, | 357 glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, |
349 hint_fragment_shader_derivative); | 358 hint_fragment_shader_derivative); |
350 } | 359 } |
351 glLineWidth(line_width); | 360 glLineWidth(line_width); |
352 if (feature_info_->feature_flags().chromium_path_rendering) { | 361 if (feature_info_->feature_flags().chromium_path_rendering) { |
353 glMatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, modelview_matrix); | 362 glMatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, modelview_matrix); |
354 } | 363 } |
355 if (feature_info_->feature_flags().chromium_path_rendering) { | 364 if (feature_info_->feature_flags().chromium_path_rendering) { |
356 glMatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, projection_matrix); | 365 glMatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, projection_matrix); |
357 } | 366 } |
| 367 if (feature_info_->feature_flags().chromium_path_rendering) |
| 368 glPathStencilFuncNV(stencil_path_func, stencil_path_ref, |
| 369 stencil_path_mask); |
358 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); | 370 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
359 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); | 371 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); |
360 glPolygonOffset(polygon_offset_factor, polygon_offset_units); | 372 glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
361 glSampleCoverage(sample_coverage_value, sample_coverage_invert); | 373 glSampleCoverage(sample_coverage_value, sample_coverage_invert); |
362 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); | 374 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); |
363 glStencilFuncSeparate(GL_FRONT, stencil_front_func, stencil_front_ref, | 375 glStencilFuncSeparate(GL_FRONT, stencil_front_func, stencil_front_ref, |
364 stencil_front_mask); | 376 stencil_front_mask); |
365 glStencilFuncSeparate(GL_BACK, stencil_back_func, stencil_back_ref, | 377 glStencilFuncSeparate(GL_BACK, stencil_back_func, stencil_back_ref, |
366 stencil_back_mask); | 378 stencil_back_mask); |
367 glStencilMaskSeparate(GL_FRONT, cached_stencil_front_writemask); | 379 glStencilMaskSeparate(GL_FRONT, cached_stencil_front_writemask); |
(...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
540 } | 552 } |
541 return true; | 553 return true; |
542 case GL_PATH_PROJECTION_MATRIX_CHROMIUM: | 554 case GL_PATH_PROJECTION_MATRIX_CHROMIUM: |
543 *num_written = 16; | 555 *num_written = 16; |
544 if (params) { | 556 if (params) { |
545 for (size_t i = 0; i < 16; ++i) { | 557 for (size_t i = 0; i < 16; ++i) { |
546 params[i] = static_cast<GLint>(round(projection_matrix[i])); | 558 params[i] = static_cast<GLint>(round(projection_matrix[i])); |
547 } | 559 } |
548 } | 560 } |
549 return true; | 561 return true; |
| 562 case GL_PATH_STENCIL_FUNC_CHROMIUM: |
| 563 *num_written = 1; |
| 564 if (params) { |
| 565 params[0] = static_cast<GLint>(stencil_path_func); |
| 566 } |
| 567 return true; |
| 568 case GL_PATH_STENCIL_REF_CHROMIUM: |
| 569 *num_written = 1; |
| 570 if (params) { |
| 571 params[0] = static_cast<GLint>(stencil_path_ref); |
| 572 } |
| 573 return true; |
| 574 case GL_PATH_STENCIL_VALUE_MASK_CHROMIUM: |
| 575 *num_written = 1; |
| 576 if (params) { |
| 577 params[0] = static_cast<GLint>(stencil_path_mask); |
| 578 } |
| 579 return true; |
550 case GL_PACK_ALIGNMENT: | 580 case GL_PACK_ALIGNMENT: |
551 *num_written = 1; | 581 *num_written = 1; |
552 if (params) { | 582 if (params) { |
553 params[0] = static_cast<GLint>(pack_alignment); | 583 params[0] = static_cast<GLint>(pack_alignment); |
554 } | 584 } |
555 return true; | 585 return true; |
556 case GL_UNPACK_ALIGNMENT: | 586 case GL_UNPACK_ALIGNMENT: |
557 *num_written = 1; | 587 *num_written = 1; |
558 if (params) { | 588 if (params) { |
559 params[0] = static_cast<GLint>(unpack_alignment); | 589 params[0] = static_cast<GLint>(unpack_alignment); |
(...skipping 330 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
890 if (params) { | 920 if (params) { |
891 memcpy(params, modelview_matrix, sizeof(GLfloat) * 16); | 921 memcpy(params, modelview_matrix, sizeof(GLfloat) * 16); |
892 } | 922 } |
893 return true; | 923 return true; |
894 case GL_PATH_PROJECTION_MATRIX_CHROMIUM: | 924 case GL_PATH_PROJECTION_MATRIX_CHROMIUM: |
895 *num_written = 16; | 925 *num_written = 16; |
896 if (params) { | 926 if (params) { |
897 memcpy(params, projection_matrix, sizeof(GLfloat) * 16); | 927 memcpy(params, projection_matrix, sizeof(GLfloat) * 16); |
898 } | 928 } |
899 return true; | 929 return true; |
| 930 case GL_PATH_STENCIL_FUNC_CHROMIUM: |
| 931 *num_written = 1; |
| 932 if (params) { |
| 933 params[0] = static_cast<GLfloat>(stencil_path_func); |
| 934 } |
| 935 return true; |
| 936 case GL_PATH_STENCIL_REF_CHROMIUM: |
| 937 *num_written = 1; |
| 938 if (params) { |
| 939 params[0] = static_cast<GLfloat>(stencil_path_ref); |
| 940 } |
| 941 return true; |
| 942 case GL_PATH_STENCIL_VALUE_MASK_CHROMIUM: |
| 943 *num_written = 1; |
| 944 if (params) { |
| 945 params[0] = static_cast<GLfloat>(stencil_path_mask); |
| 946 } |
| 947 return true; |
900 case GL_PACK_ALIGNMENT: | 948 case GL_PACK_ALIGNMENT: |
901 *num_written = 1; | 949 *num_written = 1; |
902 if (params) { | 950 if (params) { |
903 params[0] = static_cast<GLfloat>(pack_alignment); | 951 params[0] = static_cast<GLfloat>(pack_alignment); |
904 } | 952 } |
905 return true; | 953 return true; |
906 case GL_UNPACK_ALIGNMENT: | 954 case GL_UNPACK_ALIGNMENT: |
907 *num_written = 1; | 955 *num_written = 1; |
908 if (params) { | 956 if (params) { |
909 params[0] = static_cast<GLfloat>(unpack_alignment); | 957 params[0] = static_cast<GLfloat>(unpack_alignment); |
(...skipping 190 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1100 if (params) { | 1148 if (params) { |
1101 params[0] = | 1149 params[0] = |
1102 static_cast<GLfloat>(enable_flags.primitive_restart_fixed_index); | 1150 static_cast<GLfloat>(enable_flags.primitive_restart_fixed_index); |
1103 } | 1151 } |
1104 return true; | 1152 return true; |
1105 default: | 1153 default: |
1106 return false; | 1154 return false; |
1107 } | 1155 } |
1108 } | 1156 } |
1109 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 1157 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
OLD | NEW |