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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
| 11 #include "base/strings/string_util.h" | 11 #include "base/strings/string_util.h" |
| 12 #include "base/sys_info.h" | 12 #include "base/sys_info.h" |
| 13 #include "gpu/command_buffer/service/buffer_manager.h" | 13 #include "gpu/command_buffer/service/buffer_manager.h" |
| 14 #include "gpu/command_buffer/service/framebuffer_manager.h" | 14 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 16 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
| 17 #include "gpu/command_buffer/service/mailbox_manager.h" | 17 #include "gpu/command_buffer/service/mailbox_manager.h" |
| 18 #include "gpu/command_buffer/service/memory_tracking.h" | 18 #include "gpu/command_buffer/service/memory_tracking.h" |
| 19 #include "gpu/command_buffer/service/path_manager.h" |
| 19 #include "gpu/command_buffer/service/program_manager.h" | 20 #include "gpu/command_buffer/service/program_manager.h" |
| 20 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 21 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 21 #include "gpu/command_buffer/service/shader_manager.h" | 22 #include "gpu/command_buffer/service/shader_manager.h" |
| 22 #include "gpu/command_buffer/service/texture_manager.h" | 23 #include "gpu/command_buffer/service/texture_manager.h" |
| 23 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 24 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
| 24 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
| 25 | 26 |
| 26 namespace gpu { | 27 namespace gpu { |
| 27 namespace gles2 { | 28 namespace gles2 { |
| 28 | 29 |
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| 227 max_varying_vectors_, | 228 max_varying_vectors_, |
| 228 static_cast<uint32>(feature_info_->workarounds().max_varying_vectors)); | 229 static_cast<uint32>(feature_info_->workarounds().max_varying_vectors)); |
| 229 } | 230 } |
| 230 if (feature_info_->workarounds().max_vertex_uniform_vectors) { | 231 if (feature_info_->workarounds().max_vertex_uniform_vectors) { |
| 231 max_vertex_uniform_vectors_ = | 232 max_vertex_uniform_vectors_ = |
| 232 std::min(max_vertex_uniform_vectors_, | 233 std::min(max_vertex_uniform_vectors_, |
| 233 static_cast<uint32>( | 234 static_cast<uint32>( |
| 234 feature_info_->workarounds().max_vertex_uniform_vectors)); | 235 feature_info_->workarounds().max_vertex_uniform_vectors)); |
| 235 } | 236 } |
| 236 | 237 |
| 238 path_manager_.reset(new PathManager()); |
| 239 |
| 237 program_manager_.reset(new ProgramManager( | 240 program_manager_.reset(new ProgramManager( |
| 238 program_cache_, max_varying_vectors_)); | 241 program_cache_, max_varying_vectors_)); |
| 239 | 242 |
| 240 if (!texture_manager_->Initialize()) { | 243 if (!texture_manager_->Initialize()) { |
| 241 LOG(ERROR) << "Context::Group::Initialize failed because texture manager " | 244 LOG(ERROR) << "Context::Group::Initialize failed because texture manager " |
| 242 << "failed to initialize."; | 245 << "failed to initialize."; |
| 243 return false; | 246 return false; |
| 244 } | 247 } |
| 245 | 248 |
| 246 decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder)); | 249 decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder)); |
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| 298 if (renderbuffer_manager_ != NULL) { | 301 if (renderbuffer_manager_ != NULL) { |
| 299 renderbuffer_manager_->Destroy(have_context); | 302 renderbuffer_manager_->Destroy(have_context); |
| 300 renderbuffer_manager_.reset(); | 303 renderbuffer_manager_.reset(); |
| 301 } | 304 } |
| 302 | 305 |
| 303 if (texture_manager_ != NULL) { | 306 if (texture_manager_ != NULL) { |
| 304 texture_manager_->Destroy(have_context); | 307 texture_manager_->Destroy(have_context); |
| 305 texture_manager_.reset(); | 308 texture_manager_.reset(); |
| 306 } | 309 } |
| 307 | 310 |
| 311 if (path_manager_ != NULL) { |
| 312 path_manager_->Destroy(have_context); |
| 313 path_manager_.reset(); |
| 314 } |
| 315 |
| 308 if (program_manager_ != NULL) { | 316 if (program_manager_ != NULL) { |
| 309 program_manager_->Destroy(have_context); | 317 program_manager_->Destroy(have_context); |
| 310 program_manager_.reset(); | 318 program_manager_.reset(); |
| 311 } | 319 } |
| 312 | 320 |
| 313 if (shader_manager_ != NULL) { | 321 if (shader_manager_ != NULL) { |
| 314 shader_manager_->Destroy(have_context); | 322 shader_manager_->Destroy(have_context); |
| 315 shader_manager_.reset(); | 323 shader_manager_.reset(); |
| 316 } | 324 } |
| 317 | 325 |
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| 371 GLenum pname, GLint min_required, uint32* v) { | 379 GLenum pname, GLint min_required, uint32* v) { |
| 372 uint32 value = 0; | 380 uint32 value = 0; |
| 373 GetIntegerv(pname, &value); | 381 GetIntegerv(pname, &value); |
| 374 bool result = CheckGLFeatureU(min_required, &value); | 382 bool result = CheckGLFeatureU(min_required, &value); |
| 375 *v = value; | 383 *v = value; |
| 376 return result; | 384 return result; |
| 377 } | 385 } |
| 378 | 386 |
| 379 } // namespace gles2 | 387 } // namespace gles2 |
| 380 } // namespace gpu | 388 } // namespace gpu |
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