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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 44 .RetiresOnSaturation(); | 44 .RetiresOnSaturation(); |
| 45 EXPECT_CALL(*gl_, CullFace(GL_BACK)).Times(1).RetiresOnSaturation(); | 45 EXPECT_CALL(*gl_, CullFace(GL_BACK)).Times(1).RetiresOnSaturation(); |
| 46 EXPECT_CALL(*gl_, DepthFunc(GL_LESS)).Times(1).RetiresOnSaturation(); | 46 EXPECT_CALL(*gl_, DepthFunc(GL_LESS)).Times(1).RetiresOnSaturation(); |
| 47 EXPECT_CALL(*gl_, DepthMask(true)).Times(1).RetiresOnSaturation(); | 47 EXPECT_CALL(*gl_, DepthMask(true)).Times(1).RetiresOnSaturation(); |
| 48 EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)).Times(1).RetiresOnSaturation(); | 48 EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)).Times(1).RetiresOnSaturation(); |
| 49 EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation(); | 49 EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation(); |
| 50 EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE)) | 50 EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE)) |
| 51 .Times(1) | 51 .Times(1) |
| 52 .RetiresOnSaturation(); | 52 .RetiresOnSaturation(); |
| 53 EXPECT_CALL(*gl_, LineWidth(1.0f)).Times(1).RetiresOnSaturation(); | 53 EXPECT_CALL(*gl_, LineWidth(1.0f)).Times(1).RetiresOnSaturation(); |
| 54 EXPECT_CALL(*gl_, PathStencilFuncNV(GL_ALWAYS, 0, 0xFFFFFFFFU)) |
| 55 .Times(1) |
| 56 .RetiresOnSaturation(); |
| 54 EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4)) | 57 EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4)) |
| 55 .Times(1) | 58 .Times(1) |
| 56 .RetiresOnSaturation(); | 59 .RetiresOnSaturation(); |
| 57 EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4)) | 60 EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4)) |
| 58 .Times(1) | 61 .Times(1) |
| 59 .RetiresOnSaturation(); | 62 .RetiresOnSaturation(); |
| 60 EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)).Times(1).RetiresOnSaturation(); | 63 EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)).Times(1).RetiresOnSaturation(); |
| 61 EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)).Times(1).RetiresOnSaturation(); | 64 EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)).Times(1).RetiresOnSaturation(); |
| 62 EXPECT_CALL(*gl_, | 65 EXPECT_CALL(*gl_, |
| 63 Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) | 66 Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) |
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| 80 .RetiresOnSaturation(); | 83 .RetiresOnSaturation(); |
| 81 EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP)) | 84 EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP)) |
| 82 .Times(1) | 85 .Times(1) |
| 83 .RetiresOnSaturation(); | 86 .RetiresOnSaturation(); |
| 84 EXPECT_CALL(*gl_, | 87 EXPECT_CALL(*gl_, |
| 85 Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) | 88 Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) |
| 86 .Times(1) | 89 .Times(1) |
| 87 .RetiresOnSaturation(); | 90 .RetiresOnSaturation(); |
| 88 } | 91 } |
| 89 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ | 92 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ |
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