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Side by Side Diff: ui/gl/gl_mock_autogen_gl.h

Issue 169403005: command_buffer: Implement path rendering functions for CHROMIUM_path_rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@nv-pr-02-texgen
Patch Set: fix windows build Created 5 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 150 matching lines...) Expand 10 before | Expand all | Expand 10 after
161 MOCK_METHOD9(CopyTexSubImage3D, 161 MOCK_METHOD9(CopyTexSubImage3D,
162 void(GLenum target, 162 void(GLenum target,
163 GLint level, 163 GLint level,
164 GLint xoffset, 164 GLint xoffset,
165 GLint yoffset, 165 GLint yoffset,
166 GLint zoffset, 166 GLint zoffset,
167 GLint x, 167 GLint x,
168 GLint y, 168 GLint y,
169 GLsizei width, 169 GLsizei width,
170 GLsizei height)); 170 GLsizei height));
171 MOCK_METHOD2(CoverFillPathNV, void(GLuint path, GLenum coverMode));
172 MOCK_METHOD2(CoverStrokePathNV, void(GLuint name, GLenum coverMode));
171 MOCK_METHOD0(CreateProgram, GLuint()); 173 MOCK_METHOD0(CreateProgram, GLuint());
172 MOCK_METHOD1(CreateShader, GLuint(GLenum type)); 174 MOCK_METHOD1(CreateShader, GLuint(GLenum type));
173 MOCK_METHOD1(CullFace, void(GLenum mode)); 175 MOCK_METHOD1(CullFace, void(GLenum mode));
174 MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); 176 MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
175 MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences)); 177 MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
176 MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences)); 178 MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
177 MOCK_METHOD2(DeleteFramebuffersEXT, 179 MOCK_METHOD2(DeleteFramebuffersEXT,
178 void(GLsizei n, const GLuint* framebuffers)); 180 void(GLsizei n, const GLuint* framebuffers));
181 MOCK_METHOD2(DeletePathsNV, void(GLuint path, GLsizei range));
179 MOCK_METHOD1(DeleteProgram, void(GLuint program)); 182 MOCK_METHOD1(DeleteProgram, void(GLuint program));
180 MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids)); 183 MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
181 MOCK_METHOD2(DeleteRenderbuffersEXT, 184 MOCK_METHOD2(DeleteRenderbuffersEXT,
182 void(GLsizei n, const GLuint* renderbuffers)); 185 void(GLsizei n, const GLuint* renderbuffers));
183 MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers)); 186 MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
184 MOCK_METHOD1(DeleteShader, void(GLuint shader)); 187 MOCK_METHOD1(DeleteShader, void(GLuint shader));
185 MOCK_METHOD1(DeleteSync, void(GLsync sync)); 188 MOCK_METHOD1(DeleteSync, void(GLsync sync));
186 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); 189 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
187 MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids)); 190 MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
188 MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays)); 191 MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
263 GLenum attachment, 266 GLenum attachment,
264 GLuint texture, 267 GLuint texture,
265 GLint level, 268 GLint level,
266 GLint layer)); 269 GLint layer));
267 MOCK_METHOD1(FrontFace, void(GLenum mode)); 270 MOCK_METHOD1(FrontFace, void(GLenum mode));
268 MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); 271 MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
269 MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); 272 MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
270 MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences)); 273 MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
271 MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences)); 274 MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
272 MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); 275 MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
276 MOCK_METHOD1(GenPathsNV, GLuint(GLsizei range));
273 MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids)); 277 MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
274 MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); 278 MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
275 MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers)); 279 MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
276 MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); 280 MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
277 MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids)); 281 MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
278 MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays)); 282 MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
279 MOCK_METHOD7(GetActiveAttrib, 283 MOCK_METHOD7(GetActiveAttrib,
280 void(GLuint program, 284 void(GLuint program,
281 GLuint index, 285 GLuint index,
282 GLsizei bufsize, 286 GLsizei bufsize,
(...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after
429 const GLenum* attachments, 433 const GLenum* attachments,
430 GLint x, 434 GLint x,
431 GLint y, 435 GLint y,
432 GLint width, 436 GLint width,
433 GLint height)); 437 GLint height));
434 MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); 438 MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
435 MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); 439 MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
436 MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence)); 440 MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
437 MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence)); 441 MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
438 MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); 442 MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
443 MOCK_METHOD1(IsPathNV, GLboolean(GLuint path));
439 MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); 444 MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
440 MOCK_METHOD1(IsQuery, GLboolean(GLuint query)); 445 MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
441 MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); 446 MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
442 MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler)); 447 MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
443 MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); 448 MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
444 MOCK_METHOD1(IsSync, GLboolean(GLsync sync)); 449 MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
445 MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); 450 MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
446 MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id)); 451 MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
447 MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array)); 452 MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
448 MOCK_METHOD1(LineWidth, void(GLfloat width)); 453 MOCK_METHOD1(LineWidth, void(GLfloat width));
449 MOCK_METHOD1(LinkProgram, void(GLuint program)); 454 MOCK_METHOD1(LinkProgram, void(GLuint program));
450 MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access)); 455 MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
451 MOCK_METHOD4(MapBufferRange, 456 MOCK_METHOD4(MapBufferRange,
452 void*(GLenum target, 457 void*(GLenum target,
453 GLintptr offset, 458 GLintptr offset,
454 GLsizeiptr length, 459 GLsizeiptr length,
455 GLbitfield access)); 460 GLbitfield access));
456 MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m)); 461 MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
457 MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode)); 462 MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
463 MOCK_METHOD6(PathCommandsNV,
464 void(GLuint path,
465 GLsizei numCommands,
466 const GLubyte* commands,
467 GLsizei numCoords,
468 GLenum coordType,
469 const GLvoid* coords));
470 MOCK_METHOD3(PathParameterfNV, void(GLuint path, GLenum pname, GLfloat value));
471 MOCK_METHOD3(PathParameteriNV, void(GLuint path, GLenum pname, GLint value));
472 MOCK_METHOD3(PathStencilFuncNV, void(GLenum func, GLint ref, GLuint mask));
458 MOCK_METHOD0(PauseTransformFeedback, void()); 473 MOCK_METHOD0(PauseTransformFeedback, void());
459 MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); 474 MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
460 MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param)); 475 MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
461 MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); 476 MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
462 MOCK_METHOD0(PopGroupMarkerEXT, void()); 477 MOCK_METHOD0(PopGroupMarkerEXT, void());
463 MOCK_METHOD4(ProgramBinary, 478 MOCK_METHOD4(ProgramBinary,
464 void(GLuint program, 479 void(GLuint program,
465 GLenum binaryFormat, 480 GLenum binaryFormat,
466 const GLvoid* binary, 481 const GLvoid* binary,
467 GLsizei length)); 482 GLsizei length));
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523 void(GLsizei n, 538 void(GLsizei n,
524 const GLuint* shaders, 539 const GLuint* shaders,
525 GLenum binaryformat, 540 GLenum binaryformat,
526 const void* binary, 541 const void* binary,
527 GLsizei length)); 542 GLsizei length));
528 MOCK_METHOD4(ShaderSource, 543 MOCK_METHOD4(ShaderSource,
529 void(GLuint shader, 544 void(GLuint shader,
530 GLsizei count, 545 GLsizei count,
531 const char* const* str, 546 const char* const* str,
532 const GLint* length)); 547 const GLint* length));
548 MOCK_METHOD3(StencilFillPathNV,
549 void(GLuint path, GLenum fillMode, GLuint mask));
533 MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); 550 MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
534 MOCK_METHOD4(StencilFuncSeparate, 551 MOCK_METHOD4(StencilFuncSeparate,
535 void(GLenum face, GLenum func, GLint ref, GLuint mask)); 552 void(GLenum face, GLenum func, GLint ref, GLuint mask));
536 MOCK_METHOD1(StencilMask, void(GLuint mask)); 553 MOCK_METHOD1(StencilMask, void(GLuint mask));
537 MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); 554 MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
538 MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); 555 MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
539 MOCK_METHOD4(StencilOpSeparate, 556 MOCK_METHOD4(StencilOpSeparate,
540 void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); 557 void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
558 MOCK_METHOD3(StencilStrokePathNV,
559 void(GLuint path, GLint reference, GLuint mask));
560 MOCK_METHOD4(StencilThenCoverFillPathNV,
561 void(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode));
562 MOCK_METHOD4(StencilThenCoverStrokePathNV,
563 void(GLuint path, GLint reference, GLuint mask, GLenum coverMode));
541 MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence)); 564 MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
542 MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence)); 565 MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
543 MOCK_METHOD9(TexImage2D, 566 MOCK_METHOD9(TexImage2D,
544 void(GLenum target, 567 void(GLenum target,
545 GLint level, 568 GLint level,
546 GLint internalformat, 569 GLint internalformat,
547 GLsizei width, 570 GLsizei width,
548 GLsizei height, 571 GLsizei height,
549 GLint border, 572 GLint border,
550 GLenum format, 573 GLenum format,
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701 const void* ptr)); 724 const void* ptr));
702 MOCK_METHOD6(VertexAttribPointer, 725 MOCK_METHOD6(VertexAttribPointer,
703 void(GLuint indx, 726 void(GLuint indx,
704 GLint size, 727 GLint size,
705 GLenum type, 728 GLenum type,
706 GLboolean normalized, 729 GLboolean normalized,
707 GLsizei stride, 730 GLsizei stride,
708 const void* ptr)); 731 const void* ptr));
709 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); 732 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
710 MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout)); 733 MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
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