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Side by Side Diff: ui/gl/gl_bindings_autogen_mock.h

Issue 169403005: command_buffer: Implement path rendering functions for CHROMIUM_path_rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@nv-pr-02-texgen
Patch Set: fix windows build Created 5 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after
182 GLsizei height); 182 GLsizei height);
183 static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target, 183 static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target,
184 GLint level, 184 GLint level,
185 GLint xoffset, 185 GLint xoffset,
186 GLint yoffset, 186 GLint yoffset,
187 GLint zoffset, 187 GLint zoffset,
188 GLint x, 188 GLint x,
189 GLint y, 189 GLint y,
190 GLsizei width, 190 GLsizei width,
191 GLsizei height); 191 GLsizei height);
192 static void GL_BINDING_CALL
193 Mock_glCoverFillPathNV(GLuint path, GLenum coverMode);
194 static void GL_BINDING_CALL
195 Mock_glCoverStrokePathNV(GLuint name, GLenum coverMode);
192 static GLuint GL_BINDING_CALL Mock_glCreateProgram(void); 196 static GLuint GL_BINDING_CALL Mock_glCreateProgram(void);
193 static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type); 197 static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type);
194 static void GL_BINDING_CALL Mock_glCullFace(GLenum mode); 198 static void GL_BINDING_CALL Mock_glCullFace(GLenum mode);
195 static void GL_BINDING_CALL 199 static void GL_BINDING_CALL
196 Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers); 200 Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers);
197 static void GL_BINDING_CALL 201 static void GL_BINDING_CALL
198 Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences); 202 Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences);
199 static void GL_BINDING_CALL 203 static void GL_BINDING_CALL
200 Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences); 204 Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences);
201 static void GL_BINDING_CALL 205 static void GL_BINDING_CALL
202 Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); 206 Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
203 static void GL_BINDING_CALL 207 static void GL_BINDING_CALL
204 Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers); 208 Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers);
209 static void GL_BINDING_CALL Mock_glDeletePathsNV(GLuint path, GLsizei range);
205 static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program); 210 static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program);
206 static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids); 211 static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids);
207 static void GL_BINDING_CALL 212 static void GL_BINDING_CALL
208 Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids); 213 Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids);
209 static void GL_BINDING_CALL 214 static void GL_BINDING_CALL
210 Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids); 215 Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids);
211 static void GL_BINDING_CALL 216 static void GL_BINDING_CALL
212 Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); 217 Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
213 static void GL_BINDING_CALL 218 static void GL_BINDING_CALL
214 Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers); 219 Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers);
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
342 GLint level, 347 GLint level,
343 GLint layer); 348 GLint layer);
344 static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode); 349 static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode);
345 static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers); 350 static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers);
346 static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences); 351 static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences);
347 static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences); 352 static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences);
348 static void GL_BINDING_CALL 353 static void GL_BINDING_CALL
349 Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers); 354 Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
350 static void GL_BINDING_CALL 355 static void GL_BINDING_CALL
351 Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers); 356 Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers);
357 static GLuint GL_BINDING_CALL Mock_glGenPathsNV(GLsizei range);
352 static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids); 358 static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids);
353 static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids); 359 static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids);
354 static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids); 360 static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids);
355 static void GL_BINDING_CALL 361 static void GL_BINDING_CALL
356 Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); 362 Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
357 static void GL_BINDING_CALL 363 static void GL_BINDING_CALL
358 Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers); 364 Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers);
359 static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers); 365 static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers);
360 static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures); 366 static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures);
361 static void GL_BINDING_CALL 367 static void GL_BINDING_CALL
(...skipping 213 matching lines...) Expand 10 before | Expand all | Expand 10 after
575 GLint x, 581 GLint x,
576 GLint y, 582 GLint y,
577 GLint width, 583 GLint width,
578 GLint height); 584 GLint height);
579 static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer); 585 static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer);
580 static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap); 586 static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap);
581 static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence); 587 static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence);
582 static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence); 588 static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence);
583 static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer); 589 static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer);
584 static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer); 590 static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer);
591 static GLboolean GL_BINDING_CALL Mock_glIsPathNV(GLuint path);
585 static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program); 592 static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program);
586 static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query); 593 static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query);
587 static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query); 594 static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query);
588 static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query); 595 static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query);
589 static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer); 596 static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer);
590 static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer); 597 static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer);
591 static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler); 598 static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler);
592 static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader); 599 static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader);
593 static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync); 600 static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync);
594 static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture); 601 static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture);
595 static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id); 602 static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id);
596 static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array); 603 static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array);
597 static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array); 604 static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array);
598 static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array); 605 static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array);
599 static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width); 606 static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width);
600 static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program); 607 static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program);
601 static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access); 608 static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access);
602 static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access); 609 static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access);
603 static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target, 610 static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target,
604 GLintptr offset, 611 GLintptr offset,
605 GLsizeiptr length, 612 GLsizeiptr length,
606 GLbitfield access); 613 GLbitfield access);
607 static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target, 614 static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target,
608 GLintptr offset, 615 GLintptr offset,
609 GLsizeiptr length, 616 GLsizeiptr length,
610 GLbitfield access); 617 GLbitfield access);
611 static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode); 618 static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode);
612 static void GL_BINDING_CALL 619 static void GL_BINDING_CALL
613 Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m); 620 Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m);
621 static void GL_BINDING_CALL Mock_glPathCommandsNV(GLuint path,
622 GLsizei numCommands,
623 const GLubyte* commands,
624 GLsizei numCoords,
625 GLenum coordType,
626 const GLvoid* coords);
627 static void GL_BINDING_CALL
628 Mock_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value);
629 static void GL_BINDING_CALL
630 Mock_glPathParameteriNV(GLuint path, GLenum pname, GLint value);
631 static void GL_BINDING_CALL
632 Mock_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask);
614 static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void); 633 static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void);
615 static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param); 634 static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param);
616 static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param); 635 static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param);
617 static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units); 636 static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units);
618 static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void); 637 static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void);
619 static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program, 638 static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program,
620 GLenum binaryFormat, 639 GLenum binaryFormat,
621 const GLvoid* binary, 640 const GLvoid* binary,
622 GLsizei length); 641 GLsizei length);
623 static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program, 642 static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program,
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
689 static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n, 708 static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n,
690 const GLuint* shaders, 709 const GLuint* shaders,
691 GLenum binaryformat, 710 GLenum binaryformat,
692 const void* binary, 711 const void* binary,
693 GLsizei length); 712 GLsizei length);
694 static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader, 713 static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader,
695 GLsizei count, 714 GLsizei count,
696 const char* const* str, 715 const char* const* str,
697 const GLint* length); 716 const GLint* length);
698 static void GL_BINDING_CALL 717 static void GL_BINDING_CALL
718 Mock_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask);
719 static void GL_BINDING_CALL
699 Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask); 720 Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask);
700 static void GL_BINDING_CALL 721 static void GL_BINDING_CALL
701 Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 722 Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
702 static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask); 723 static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask);
703 static void GL_BINDING_CALL 724 static void GL_BINDING_CALL
704 Mock_glStencilMaskSeparate(GLenum face, GLuint mask); 725 Mock_glStencilMaskSeparate(GLenum face, GLuint mask);
705 static void GL_BINDING_CALL 726 static void GL_BINDING_CALL
706 Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); 727 Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
707 static void GL_BINDING_CALL 728 static void GL_BINDING_CALL
708 Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 729 Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
730 static void GL_BINDING_CALL
731 Mock_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask);
732 static void GL_BINDING_CALL Mock_glStencilThenCoverFillPathNV(GLuint path,
733 GLenum fillMode,
734 GLuint mask,
735 GLenum coverMode);
736 static void GL_BINDING_CALL
737 Mock_glStencilThenCoverStrokePathNV(GLuint path,
738 GLint reference,
739 GLuint mask,
740 GLenum coverMode);
709 static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence); 741 static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence);
710 static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence); 742 static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence);
711 static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target, 743 static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target,
712 GLint level, 744 GLint level,
713 GLint internalformat, 745 GLint internalformat,
714 GLsizei width, 746 GLsizei width,
715 GLsizei height, 747 GLsizei height,
716 GLint border, 748 GLint border,
717 GLenum format, 749 GLenum format,
718 GLenum type, 750 GLenum type,
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901 static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx, 933 static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx,
902 GLint size, 934 GLint size,
903 GLenum type, 935 GLenum type,
904 GLboolean normalized, 936 GLboolean normalized,
905 GLsizei stride, 937 GLsizei stride,
906 const void* ptr); 938 const void* ptr);
907 static void GL_BINDING_CALL 939 static void GL_BINDING_CALL
908 Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); 940 Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
909 static GLenum GL_BINDING_CALL 941 static GLenum GL_BINDING_CALL
910 Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 942 Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
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