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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 169403005: command_buffer: Implement path rendering functions for CHROMIUM_path_rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@nv-pr-02-texgen
Patch Set: fix windows build Created 5 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after
191 GLsizei height); 191 GLsizei height);
192 typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target, 192 typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target,
193 GLint level, 193 GLint level,
194 GLint xoffset, 194 GLint xoffset,
195 GLint yoffset, 195 GLint yoffset,
196 GLint zoffset, 196 GLint zoffset,
197 GLint x, 197 GLint x,
198 GLint y, 198 GLint y,
199 GLsizei width, 199 GLsizei width,
200 GLsizei height); 200 GLsizei height);
201 typedef void(GL_BINDING_CALL* glCoverFillPathNVProc)(GLuint path,
202 GLenum coverMode);
203 typedef void(GL_BINDING_CALL* glCoverStrokePathNVProc)(GLuint name,
204 GLenum coverMode);
201 typedef GLuint(GL_BINDING_CALL* glCreateProgramProc)(void); 205 typedef GLuint(GL_BINDING_CALL* glCreateProgramProc)(void);
202 typedef GLuint(GL_BINDING_CALL* glCreateShaderProc)(GLenum type); 206 typedef GLuint(GL_BINDING_CALL* glCreateShaderProc)(GLenum type);
203 typedef void(GL_BINDING_CALL* glCullFaceProc)(GLenum mode); 207 typedef void(GL_BINDING_CALL* glCullFaceProc)(GLenum mode);
204 typedef void(GL_BINDING_CALL* glDeleteBuffersARBProc)(GLsizei n, 208 typedef void(GL_BINDING_CALL* glDeleteBuffersARBProc)(GLsizei n,
205 const GLuint* buffers); 209 const GLuint* buffers);
206 typedef void(GL_BINDING_CALL* glDeleteFencesAPPLEProc)(GLsizei n, 210 typedef void(GL_BINDING_CALL* glDeleteFencesAPPLEProc)(GLsizei n,
207 const GLuint* fences); 211 const GLuint* fences);
208 typedef void(GL_BINDING_CALL* glDeleteFencesNVProc)(GLsizei n, 212 typedef void(GL_BINDING_CALL* glDeleteFencesNVProc)(GLsizei n,
209 const GLuint* fences); 213 const GLuint* fences);
210 typedef void(GL_BINDING_CALL* glDeleteFramebuffersEXTProc)( 214 typedef void(GL_BINDING_CALL* glDeleteFramebuffersEXTProc)(
211 GLsizei n, 215 GLsizei n,
212 const GLuint* framebuffers); 216 const GLuint* framebuffers);
217 typedef void(GL_BINDING_CALL* glDeletePathsNVProc)(GLuint path, GLsizei range);
213 typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program); 218 typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program);
214 typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n, 219 typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n,
215 const GLuint* ids); 220 const GLuint* ids);
216 typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)( 221 typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)(
217 GLsizei n, 222 GLsizei n,
218 const GLuint* renderbuffers); 223 const GLuint* renderbuffers);
219 typedef void(GL_BINDING_CALL* glDeleteSamplersProc)(GLsizei n, 224 typedef void(GL_BINDING_CALL* glDeleteSamplersProc)(GLsizei n,
220 const GLuint* samplers); 225 const GLuint* samplers);
221 typedef void(GL_BINDING_CALL* glDeleteShaderProc)(GLuint shader); 226 typedef void(GL_BINDING_CALL* glDeleteShaderProc)(GLuint shader);
222 typedef void(GL_BINDING_CALL* glDeleteSyncProc)(GLsync sync); 227 typedef void(GL_BINDING_CALL* glDeleteSyncProc)(GLsync sync);
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
315 GLuint texture, 320 GLuint texture,
316 GLint level, 321 GLint level,
317 GLint layer); 322 GLint layer);
318 typedef void(GL_BINDING_CALL* glFrontFaceProc)(GLenum mode); 323 typedef void(GL_BINDING_CALL* glFrontFaceProc)(GLenum mode);
319 typedef void(GL_BINDING_CALL* glGenBuffersARBProc)(GLsizei n, GLuint* buffers); 324 typedef void(GL_BINDING_CALL* glGenBuffersARBProc)(GLsizei n, GLuint* buffers);
320 typedef void(GL_BINDING_CALL* glGenerateMipmapEXTProc)(GLenum target); 325 typedef void(GL_BINDING_CALL* glGenerateMipmapEXTProc)(GLenum target);
321 typedef void(GL_BINDING_CALL* glGenFencesAPPLEProc)(GLsizei n, GLuint* fences); 326 typedef void(GL_BINDING_CALL* glGenFencesAPPLEProc)(GLsizei n, GLuint* fences);
322 typedef void(GL_BINDING_CALL* glGenFencesNVProc)(GLsizei n, GLuint* fences); 327 typedef void(GL_BINDING_CALL* glGenFencesNVProc)(GLsizei n, GLuint* fences);
323 typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n, 328 typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n,
324 GLuint* framebuffers); 329 GLuint* framebuffers);
330 typedef GLuint(GL_BINDING_CALL* glGenPathsNVProc)(GLsizei range);
325 typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids); 331 typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids);
326 typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n, 332 typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n,
327 GLuint* renderbuffers); 333 GLuint* renderbuffers);
328 typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers); 334 typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers);
329 typedef void(GL_BINDING_CALL* glGenTexturesProc)(GLsizei n, GLuint* textures); 335 typedef void(GL_BINDING_CALL* glGenTexturesProc)(GLsizei n, GLuint* textures);
330 typedef void(GL_BINDING_CALL* glGenTransformFeedbacksProc)(GLsizei n, 336 typedef void(GL_BINDING_CALL* glGenTransformFeedbacksProc)(GLsizei n,
331 GLuint* ids); 337 GLuint* ids);
332 typedef void(GL_BINDING_CALL* glGenVertexArraysOESProc)(GLsizei n, 338 typedef void(GL_BINDING_CALL* glGenVertexArraysOESProc)(GLsizei n,
333 GLuint* arrays); 339 GLuint* arrays);
334 typedef void(GL_BINDING_CALL* glGetActiveAttribProc)(GLuint program, 340 typedef void(GL_BINDING_CALL* glGetActiveAttribProc)(GLuint program,
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after
533 const GLenum* attachments, 539 const GLenum* attachments,
534 GLint x, 540 GLint x,
535 GLint y, 541 GLint y,
536 GLint width, 542 GLint width,
537 GLint height); 543 GLint height);
538 typedef GLboolean(GL_BINDING_CALL* glIsBufferProc)(GLuint buffer); 544 typedef GLboolean(GL_BINDING_CALL* glIsBufferProc)(GLuint buffer);
539 typedef GLboolean(GL_BINDING_CALL* glIsEnabledProc)(GLenum cap); 545 typedef GLboolean(GL_BINDING_CALL* glIsEnabledProc)(GLenum cap);
540 typedef GLboolean(GL_BINDING_CALL* glIsFenceAPPLEProc)(GLuint fence); 546 typedef GLboolean(GL_BINDING_CALL* glIsFenceAPPLEProc)(GLuint fence);
541 typedef GLboolean(GL_BINDING_CALL* glIsFenceNVProc)(GLuint fence); 547 typedef GLboolean(GL_BINDING_CALL* glIsFenceNVProc)(GLuint fence);
542 typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer); 548 typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer);
549 typedef GLboolean(GL_BINDING_CALL* glIsPathNVProc)(GLuint path);
543 typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program); 550 typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program);
544 typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query); 551 typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query);
545 typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)( 552 typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)(
546 GLuint renderbuffer); 553 GLuint renderbuffer);
547 typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler); 554 typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler);
548 typedef GLboolean(GL_BINDING_CALL* glIsShaderProc)(GLuint shader); 555 typedef GLboolean(GL_BINDING_CALL* glIsShaderProc)(GLuint shader);
549 typedef GLboolean(GL_BINDING_CALL* glIsSyncProc)(GLsync sync); 556 typedef GLboolean(GL_BINDING_CALL* glIsSyncProc)(GLsync sync);
550 typedef GLboolean(GL_BINDING_CALL* glIsTextureProc)(GLuint texture); 557 typedef GLboolean(GL_BINDING_CALL* glIsTextureProc)(GLuint texture);
551 typedef GLboolean(GL_BINDING_CALL* glIsTransformFeedbackProc)(GLuint id); 558 typedef GLboolean(GL_BINDING_CALL* glIsTransformFeedbackProc)(GLuint id);
552 typedef GLboolean(GL_BINDING_CALL* glIsVertexArrayOESProc)(GLuint array); 559 typedef GLboolean(GL_BINDING_CALL* glIsVertexArrayOESProc)(GLuint array);
553 typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width); 560 typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width);
554 typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program); 561 typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program);
555 typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access); 562 typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access);
556 typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target, 563 typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target,
557 GLintptr offset, 564 GLintptr offset,
558 GLsizeiptr length, 565 GLsizeiptr length,
559 GLbitfield access); 566 GLbitfield access);
560 typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode, 567 typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode,
561 const GLfloat* m); 568 const GLfloat* m);
562 typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode); 569 typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode);
570 typedef void(GL_BINDING_CALL* glPathCommandsNVProc)(GLuint path,
571 GLsizei numCommands,
572 const GLubyte* commands,
573 GLsizei numCoords,
574 GLenum coordType,
575 const GLvoid* coords);
576 typedef void(GL_BINDING_CALL* glPathParameterfNVProc)(GLuint path,
577 GLenum pname,
578 GLfloat value);
579 typedef void(GL_BINDING_CALL* glPathParameteriNVProc)(GLuint path,
580 GLenum pname,
581 GLint value);
582 typedef void(GL_BINDING_CALL* glPathStencilFuncNVProc)(GLenum func,
583 GLint ref,
584 GLuint mask);
563 typedef void(GL_BINDING_CALL* glPauseTransformFeedbackProc)(void); 585 typedef void(GL_BINDING_CALL* glPauseTransformFeedbackProc)(void);
564 typedef void(GL_BINDING_CALL* glPixelStoreiProc)(GLenum pname, GLint param); 586 typedef void(GL_BINDING_CALL* glPixelStoreiProc)(GLenum pname, GLint param);
565 typedef void(GL_BINDING_CALL* glPointParameteriProc)(GLenum pname, GLint param); 587 typedef void(GL_BINDING_CALL* glPointParameteriProc)(GLenum pname, GLint param);
566 typedef void(GL_BINDING_CALL* glPolygonOffsetProc)(GLfloat factor, 588 typedef void(GL_BINDING_CALL* glPolygonOffsetProc)(GLfloat factor,
567 GLfloat units); 589 GLfloat units);
568 typedef void(GL_BINDING_CALL* glPopGroupMarkerEXTProc)(void); 590 typedef void(GL_BINDING_CALL* glPopGroupMarkerEXTProc)(void);
569 typedef void(GL_BINDING_CALL* glProgramBinaryProc)(GLuint program, 591 typedef void(GL_BINDING_CALL* glProgramBinaryProc)(GLuint program,
570 GLenum binaryFormat, 592 GLenum binaryFormat,
571 const GLvoid* binary, 593 const GLvoid* binary,
572 GLsizei length); 594 GLsizei length);
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
637 typedef void(GL_BINDING_CALL* glSetFenceNVProc)(GLuint fence, GLenum condition); 659 typedef void(GL_BINDING_CALL* glSetFenceNVProc)(GLuint fence, GLenum condition);
638 typedef void(GL_BINDING_CALL* glShaderBinaryProc)(GLsizei n, 660 typedef void(GL_BINDING_CALL* glShaderBinaryProc)(GLsizei n,
639 const GLuint* shaders, 661 const GLuint* shaders,
640 GLenum binaryformat, 662 GLenum binaryformat,
641 const void* binary, 663 const void* binary,
642 GLsizei length); 664 GLsizei length);
643 typedef void(GL_BINDING_CALL* glShaderSourceProc)(GLuint shader, 665 typedef void(GL_BINDING_CALL* glShaderSourceProc)(GLuint shader,
644 GLsizei count, 666 GLsizei count,
645 const char* const* str, 667 const char* const* str,
646 const GLint* length); 668 const GLint* length);
669 typedef void(GL_BINDING_CALL* glStencilFillPathNVProc)(GLuint path,
670 GLenum fillMode,
671 GLuint mask);
647 typedef void(GL_BINDING_CALL* glStencilFuncProc)(GLenum func, 672 typedef void(GL_BINDING_CALL* glStencilFuncProc)(GLenum func,
648 GLint ref, 673 GLint ref,
649 GLuint mask); 674 GLuint mask);
650 typedef void(GL_BINDING_CALL* glStencilFuncSeparateProc)(GLenum face, 675 typedef void(GL_BINDING_CALL* glStencilFuncSeparateProc)(GLenum face,
651 GLenum func, 676 GLenum func,
652 GLint ref, 677 GLint ref,
653 GLuint mask); 678 GLuint mask);
654 typedef void(GL_BINDING_CALL* glStencilMaskProc)(GLuint mask); 679 typedef void(GL_BINDING_CALL* glStencilMaskProc)(GLuint mask);
655 typedef void(GL_BINDING_CALL* glStencilMaskSeparateProc)(GLenum face, 680 typedef void(GL_BINDING_CALL* glStencilMaskSeparateProc)(GLenum face,
656 GLuint mask); 681 GLuint mask);
657 typedef void(GL_BINDING_CALL* glStencilOpProc)(GLenum fail, 682 typedef void(GL_BINDING_CALL* glStencilOpProc)(GLenum fail,
658 GLenum zfail, 683 GLenum zfail,
659 GLenum zpass); 684 GLenum zpass);
660 typedef void(GL_BINDING_CALL* glStencilOpSeparateProc)(GLenum face, 685 typedef void(GL_BINDING_CALL* glStencilOpSeparateProc)(GLenum face,
661 GLenum fail, 686 GLenum fail,
662 GLenum zfail, 687 GLenum zfail,
663 GLenum zpass); 688 GLenum zpass);
689 typedef void(GL_BINDING_CALL* glStencilStrokePathNVProc)(GLuint path,
690 GLint reference,
691 GLuint mask);
692 typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathNVProc)(
693 GLuint path,
694 GLenum fillMode,
695 GLuint mask,
696 GLenum coverMode);
697 typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathNVProc)(
698 GLuint path,
699 GLint reference,
700 GLuint mask,
701 GLenum coverMode);
664 typedef GLboolean(GL_BINDING_CALL* glTestFenceAPPLEProc)(GLuint fence); 702 typedef GLboolean(GL_BINDING_CALL* glTestFenceAPPLEProc)(GLuint fence);
665 typedef GLboolean(GL_BINDING_CALL* glTestFenceNVProc)(GLuint fence); 703 typedef GLboolean(GL_BINDING_CALL* glTestFenceNVProc)(GLuint fence);
666 typedef void(GL_BINDING_CALL* glTexImage2DProc)(GLenum target, 704 typedef void(GL_BINDING_CALL* glTexImage2DProc)(GLenum target,
667 GLint level, 705 GLint level,
668 GLint internalformat, 706 GLint internalformat,
669 GLsizei width, 707 GLsizei width,
670 GLsizei height, 708 GLsizei height,
671 GLint border, 709 GLint border,
672 GLenum format, 710 GLenum format,
673 GLenum type, 711 GLenum type,
(...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after
992 glColorMaskProc glColorMaskFn; 1030 glColorMaskProc glColorMaskFn;
993 glCompileShaderProc glCompileShaderFn; 1031 glCompileShaderProc glCompileShaderFn;
994 glCompressedTexImage2DProc glCompressedTexImage2DFn; 1032 glCompressedTexImage2DProc glCompressedTexImage2DFn;
995 glCompressedTexImage3DProc glCompressedTexImage3DFn; 1033 glCompressedTexImage3DProc glCompressedTexImage3DFn;
996 glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn; 1034 glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn;
997 glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn; 1035 glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn;
998 glCopyBufferSubDataProc glCopyBufferSubDataFn; 1036 glCopyBufferSubDataProc glCopyBufferSubDataFn;
999 glCopyTexImage2DProc glCopyTexImage2DFn; 1037 glCopyTexImage2DProc glCopyTexImage2DFn;
1000 glCopyTexSubImage2DProc glCopyTexSubImage2DFn; 1038 glCopyTexSubImage2DProc glCopyTexSubImage2DFn;
1001 glCopyTexSubImage3DProc glCopyTexSubImage3DFn; 1039 glCopyTexSubImage3DProc glCopyTexSubImage3DFn;
1040 glCoverFillPathNVProc glCoverFillPathNVFn;
1041 glCoverStrokePathNVProc glCoverStrokePathNVFn;
1002 glCreateProgramProc glCreateProgramFn; 1042 glCreateProgramProc glCreateProgramFn;
1003 glCreateShaderProc glCreateShaderFn; 1043 glCreateShaderProc glCreateShaderFn;
1004 glCullFaceProc glCullFaceFn; 1044 glCullFaceProc glCullFaceFn;
1005 glDeleteBuffersARBProc glDeleteBuffersARBFn; 1045 glDeleteBuffersARBProc glDeleteBuffersARBFn;
1006 glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn; 1046 glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn;
1007 glDeleteFencesNVProc glDeleteFencesNVFn; 1047 glDeleteFencesNVProc glDeleteFencesNVFn;
1008 glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn; 1048 glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn;
1049 glDeletePathsNVProc glDeletePathsNVFn;
1009 glDeleteProgramProc glDeleteProgramFn; 1050 glDeleteProgramProc glDeleteProgramFn;
1010 glDeleteQueriesProc glDeleteQueriesFn; 1051 glDeleteQueriesProc glDeleteQueriesFn;
1011 glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn; 1052 glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn;
1012 glDeleteSamplersProc glDeleteSamplersFn; 1053 glDeleteSamplersProc glDeleteSamplersFn;
1013 glDeleteShaderProc glDeleteShaderFn; 1054 glDeleteShaderProc glDeleteShaderFn;
1014 glDeleteSyncProc glDeleteSyncFn; 1055 glDeleteSyncProc glDeleteSyncFn;
1015 glDeleteTexturesProc glDeleteTexturesFn; 1056 glDeleteTexturesProc glDeleteTexturesFn;
1016 glDeleteTransformFeedbacksProc glDeleteTransformFeedbacksFn; 1057 glDeleteTransformFeedbacksProc glDeleteTransformFeedbacksFn;
1017 glDeleteVertexArraysOESProc glDeleteVertexArraysOESFn; 1058 glDeleteVertexArraysOESProc glDeleteVertexArraysOESFn;
1018 glDepthFuncProc glDepthFuncFn; 1059 glDepthFuncProc glDepthFuncFn;
(...skipping 30 matching lines...) Expand all
1049 glFramebufferTexture2DMultisampleEXTFn; 1090 glFramebufferTexture2DMultisampleEXTFn;
1050 glFramebufferTexture2DMultisampleIMGProc 1091 glFramebufferTexture2DMultisampleIMGProc
1051 glFramebufferTexture2DMultisampleIMGFn; 1092 glFramebufferTexture2DMultisampleIMGFn;
1052 glFramebufferTextureLayerProc glFramebufferTextureLayerFn; 1093 glFramebufferTextureLayerProc glFramebufferTextureLayerFn;
1053 glFrontFaceProc glFrontFaceFn; 1094 glFrontFaceProc glFrontFaceFn;
1054 glGenBuffersARBProc glGenBuffersARBFn; 1095 glGenBuffersARBProc glGenBuffersARBFn;
1055 glGenerateMipmapEXTProc glGenerateMipmapEXTFn; 1096 glGenerateMipmapEXTProc glGenerateMipmapEXTFn;
1056 glGenFencesAPPLEProc glGenFencesAPPLEFn; 1097 glGenFencesAPPLEProc glGenFencesAPPLEFn;
1057 glGenFencesNVProc glGenFencesNVFn; 1098 glGenFencesNVProc glGenFencesNVFn;
1058 glGenFramebuffersEXTProc glGenFramebuffersEXTFn; 1099 glGenFramebuffersEXTProc glGenFramebuffersEXTFn;
1100 glGenPathsNVProc glGenPathsNVFn;
1059 glGenQueriesProc glGenQueriesFn; 1101 glGenQueriesProc glGenQueriesFn;
1060 glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn; 1102 glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn;
1061 glGenSamplersProc glGenSamplersFn; 1103 glGenSamplersProc glGenSamplersFn;
1062 glGenTexturesProc glGenTexturesFn; 1104 glGenTexturesProc glGenTexturesFn;
1063 glGenTransformFeedbacksProc glGenTransformFeedbacksFn; 1105 glGenTransformFeedbacksProc glGenTransformFeedbacksFn;
1064 glGenVertexArraysOESProc glGenVertexArraysOESFn; 1106 glGenVertexArraysOESProc glGenVertexArraysOESFn;
1065 glGetActiveAttribProc glGetActiveAttribFn; 1107 glGetActiveAttribProc glGetActiveAttribFn;
1066 glGetActiveUniformProc glGetActiveUniformFn; 1108 glGetActiveUniformProc glGetActiveUniformFn;
1067 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; 1109 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn;
1068 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; 1110 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn;
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
1119 glGetVertexAttribPointervProc glGetVertexAttribPointervFn; 1161 glGetVertexAttribPointervProc glGetVertexAttribPointervFn;
1120 glHintProc glHintFn; 1162 glHintProc glHintFn;
1121 glInsertEventMarkerEXTProc glInsertEventMarkerEXTFn; 1163 glInsertEventMarkerEXTProc glInsertEventMarkerEXTFn;
1122 glInvalidateFramebufferProc glInvalidateFramebufferFn; 1164 glInvalidateFramebufferProc glInvalidateFramebufferFn;
1123 glInvalidateSubFramebufferProc glInvalidateSubFramebufferFn; 1165 glInvalidateSubFramebufferProc glInvalidateSubFramebufferFn;
1124 glIsBufferProc glIsBufferFn; 1166 glIsBufferProc glIsBufferFn;
1125 glIsEnabledProc glIsEnabledFn; 1167 glIsEnabledProc glIsEnabledFn;
1126 glIsFenceAPPLEProc glIsFenceAPPLEFn; 1168 glIsFenceAPPLEProc glIsFenceAPPLEFn;
1127 glIsFenceNVProc glIsFenceNVFn; 1169 glIsFenceNVProc glIsFenceNVFn;
1128 glIsFramebufferEXTProc glIsFramebufferEXTFn; 1170 glIsFramebufferEXTProc glIsFramebufferEXTFn;
1171 glIsPathNVProc glIsPathNVFn;
1129 glIsProgramProc glIsProgramFn; 1172 glIsProgramProc glIsProgramFn;
1130 glIsQueryProc glIsQueryFn; 1173 glIsQueryProc glIsQueryFn;
1131 glIsRenderbufferEXTProc glIsRenderbufferEXTFn; 1174 glIsRenderbufferEXTProc glIsRenderbufferEXTFn;
1132 glIsSamplerProc glIsSamplerFn; 1175 glIsSamplerProc glIsSamplerFn;
1133 glIsShaderProc glIsShaderFn; 1176 glIsShaderProc glIsShaderFn;
1134 glIsSyncProc glIsSyncFn; 1177 glIsSyncProc glIsSyncFn;
1135 glIsTextureProc glIsTextureFn; 1178 glIsTextureProc glIsTextureFn;
1136 glIsTransformFeedbackProc glIsTransformFeedbackFn; 1179 glIsTransformFeedbackProc glIsTransformFeedbackFn;
1137 glIsVertexArrayOESProc glIsVertexArrayOESFn; 1180 glIsVertexArrayOESProc glIsVertexArrayOESFn;
1138 glLineWidthProc glLineWidthFn; 1181 glLineWidthProc glLineWidthFn;
1139 glLinkProgramProc glLinkProgramFn; 1182 glLinkProgramProc glLinkProgramFn;
1140 glMapBufferProc glMapBufferFn; 1183 glMapBufferProc glMapBufferFn;
1141 glMapBufferRangeProc glMapBufferRangeFn; 1184 glMapBufferRangeProc glMapBufferRangeFn;
1142 glMatrixLoadfEXTProc glMatrixLoadfEXTFn; 1185 glMatrixLoadfEXTProc glMatrixLoadfEXTFn;
1143 glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn; 1186 glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn;
1187 glPathCommandsNVProc glPathCommandsNVFn;
1188 glPathParameterfNVProc glPathParameterfNVFn;
1189 glPathParameteriNVProc glPathParameteriNVFn;
1190 glPathStencilFuncNVProc glPathStencilFuncNVFn;
1144 glPauseTransformFeedbackProc glPauseTransformFeedbackFn; 1191 glPauseTransformFeedbackProc glPauseTransformFeedbackFn;
1145 glPixelStoreiProc glPixelStoreiFn; 1192 glPixelStoreiProc glPixelStoreiFn;
1146 glPointParameteriProc glPointParameteriFn; 1193 glPointParameteriProc glPointParameteriFn;
1147 glPolygonOffsetProc glPolygonOffsetFn; 1194 glPolygonOffsetProc glPolygonOffsetFn;
1148 glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn; 1195 glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn;
1149 glProgramBinaryProc glProgramBinaryFn; 1196 glProgramBinaryProc glProgramBinaryFn;
1150 glProgramParameteriProc glProgramParameteriFn; 1197 glProgramParameteriProc glProgramParameteriFn;
1151 glPushGroupMarkerEXTProc glPushGroupMarkerEXTFn; 1198 glPushGroupMarkerEXTProc glPushGroupMarkerEXTFn;
1152 glQueryCounterProc glQueryCounterFn; 1199 glQueryCounterProc glQueryCounterFn;
1153 glReadBufferProc glReadBufferFn; 1200 glReadBufferProc glReadBufferFn;
1154 glReadPixelsProc glReadPixelsFn; 1201 glReadPixelsProc glReadPixelsFn;
1155 glReleaseShaderCompilerProc glReleaseShaderCompilerFn; 1202 glReleaseShaderCompilerProc glReleaseShaderCompilerFn;
1156 glRenderbufferStorageEXTProc glRenderbufferStorageEXTFn; 1203 glRenderbufferStorageEXTProc glRenderbufferStorageEXTFn;
1157 glRenderbufferStorageMultisampleProc glRenderbufferStorageMultisampleFn; 1204 glRenderbufferStorageMultisampleProc glRenderbufferStorageMultisampleFn;
1158 glRenderbufferStorageMultisampleANGLEProc 1205 glRenderbufferStorageMultisampleANGLEProc
1159 glRenderbufferStorageMultisampleANGLEFn; 1206 glRenderbufferStorageMultisampleANGLEFn;
1160 glRenderbufferStorageMultisampleEXTProc glRenderbufferStorageMultisampleEXTFn; 1207 glRenderbufferStorageMultisampleEXTProc glRenderbufferStorageMultisampleEXTFn;
1161 glRenderbufferStorageMultisampleIMGProc glRenderbufferStorageMultisampleIMGFn; 1208 glRenderbufferStorageMultisampleIMGProc glRenderbufferStorageMultisampleIMGFn;
1162 glResumeTransformFeedbackProc glResumeTransformFeedbackFn; 1209 glResumeTransformFeedbackProc glResumeTransformFeedbackFn;
1163 glSampleCoverageProc glSampleCoverageFn; 1210 glSampleCoverageProc glSampleCoverageFn;
1164 glSamplerParameterfProc glSamplerParameterfFn; 1211 glSamplerParameterfProc glSamplerParameterfFn;
1165 glSamplerParameterfvProc glSamplerParameterfvFn; 1212 glSamplerParameterfvProc glSamplerParameterfvFn;
1166 glSamplerParameteriProc glSamplerParameteriFn; 1213 glSamplerParameteriProc glSamplerParameteriFn;
1167 glSamplerParameterivProc glSamplerParameterivFn; 1214 glSamplerParameterivProc glSamplerParameterivFn;
1168 glScissorProc glScissorFn; 1215 glScissorProc glScissorFn;
1169 glSetFenceAPPLEProc glSetFenceAPPLEFn; 1216 glSetFenceAPPLEProc glSetFenceAPPLEFn;
1170 glSetFenceNVProc glSetFenceNVFn; 1217 glSetFenceNVProc glSetFenceNVFn;
1171 glShaderBinaryProc glShaderBinaryFn; 1218 glShaderBinaryProc glShaderBinaryFn;
1172 glShaderSourceProc glShaderSourceFn; 1219 glShaderSourceProc glShaderSourceFn;
1220 glStencilFillPathNVProc glStencilFillPathNVFn;
1173 glStencilFuncProc glStencilFuncFn; 1221 glStencilFuncProc glStencilFuncFn;
1174 glStencilFuncSeparateProc glStencilFuncSeparateFn; 1222 glStencilFuncSeparateProc glStencilFuncSeparateFn;
1175 glStencilMaskProc glStencilMaskFn; 1223 glStencilMaskProc glStencilMaskFn;
1176 glStencilMaskSeparateProc glStencilMaskSeparateFn; 1224 glStencilMaskSeparateProc glStencilMaskSeparateFn;
1177 glStencilOpProc glStencilOpFn; 1225 glStencilOpProc glStencilOpFn;
1178 glStencilOpSeparateProc glStencilOpSeparateFn; 1226 glStencilOpSeparateProc glStencilOpSeparateFn;
1227 glStencilStrokePathNVProc glStencilStrokePathNVFn;
1228 glStencilThenCoverFillPathNVProc glStencilThenCoverFillPathNVFn;
1229 glStencilThenCoverStrokePathNVProc glStencilThenCoverStrokePathNVFn;
1179 glTestFenceAPPLEProc glTestFenceAPPLEFn; 1230 glTestFenceAPPLEProc glTestFenceAPPLEFn;
1180 glTestFenceNVProc glTestFenceNVFn; 1231 glTestFenceNVProc glTestFenceNVFn;
1181 glTexImage2DProc glTexImage2DFn; 1232 glTexImage2DProc glTexImage2DFn;
1182 glTexImage3DProc glTexImage3DFn; 1233 glTexImage3DProc glTexImage3DFn;
1183 glTexParameterfProc glTexParameterfFn; 1234 glTexParameterfProc glTexParameterfFn;
1184 glTexParameterfvProc glTexParameterfvFn; 1235 glTexParameterfvProc glTexParameterfvFn;
1185 glTexParameteriProc glTexParameteriFn; 1236 glTexParameteriProc glTexParameteriFn;
1186 glTexParameterivProc glTexParameterivFn; 1237 glTexParameterivProc glTexParameterivFn;
1187 glTexStorage2DEXTProc glTexStorage2DEXTFn; 1238 glTexStorage2DEXTProc glTexStorage2DEXTFn;
1188 glTexStorage3DProc glTexStorage3DFn; 1239 glTexStorage3DProc glTexStorage3DFn;
(...skipping 230 matching lines...) Expand 10 before | Expand all | Expand 10 after
1419 GLsizei height) = 0; 1470 GLsizei height) = 0;
1420 virtual void glCopyTexSubImage3DFn(GLenum target, 1471 virtual void glCopyTexSubImage3DFn(GLenum target,
1421 GLint level, 1472 GLint level,
1422 GLint xoffset, 1473 GLint xoffset,
1423 GLint yoffset, 1474 GLint yoffset,
1424 GLint zoffset, 1475 GLint zoffset,
1425 GLint x, 1476 GLint x,
1426 GLint y, 1477 GLint y,
1427 GLsizei width, 1478 GLsizei width,
1428 GLsizei height) = 0; 1479 GLsizei height) = 0;
1480 virtual void glCoverFillPathNVFn(GLuint path, GLenum coverMode) = 0;
1481 virtual void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) = 0;
1429 virtual GLuint glCreateProgramFn(void) = 0; 1482 virtual GLuint glCreateProgramFn(void) = 0;
1430 virtual GLuint glCreateShaderFn(GLenum type) = 0; 1483 virtual GLuint glCreateShaderFn(GLenum type) = 0;
1431 virtual void glCullFaceFn(GLenum mode) = 0; 1484 virtual void glCullFaceFn(GLenum mode) = 0;
1432 virtual void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) = 0; 1485 virtual void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) = 0;
1433 virtual void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) = 0; 1486 virtual void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) = 0;
1434 virtual void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) = 0; 1487 virtual void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) = 0;
1435 virtual void glDeleteFramebuffersEXTFn(GLsizei n, 1488 virtual void glDeleteFramebuffersEXTFn(GLsizei n,
1436 const GLuint* framebuffers) = 0; 1489 const GLuint* framebuffers) = 0;
1490 virtual void glDeletePathsNVFn(GLuint path, GLsizei range) = 0;
1437 virtual void glDeleteProgramFn(GLuint program) = 0; 1491 virtual void glDeleteProgramFn(GLuint program) = 0;
1438 virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0; 1492 virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0;
1439 virtual void glDeleteRenderbuffersEXTFn(GLsizei n, 1493 virtual void glDeleteRenderbuffersEXTFn(GLsizei n,
1440 const GLuint* renderbuffers) = 0; 1494 const GLuint* renderbuffers) = 0;
1441 virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0; 1495 virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0;
1442 virtual void glDeleteShaderFn(GLuint shader) = 0; 1496 virtual void glDeleteShaderFn(GLuint shader) = 0;
1443 virtual void glDeleteSyncFn(GLsync sync) = 0; 1497 virtual void glDeleteSyncFn(GLsync sync) = 0;
1444 virtual void glDeleteTexturesFn(GLsizei n, const GLuint* textures) = 0; 1498 virtual void glDeleteTexturesFn(GLsizei n, const GLuint* textures) = 0;
1445 virtual void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) = 0; 1499 virtual void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) = 0;
1446 virtual void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) = 0; 1500 virtual void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) = 0;
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1518 GLenum attachment, 1572 GLenum attachment,
1519 GLuint texture, 1573 GLuint texture,
1520 GLint level, 1574 GLint level,
1521 GLint layer) = 0; 1575 GLint layer) = 0;
1522 virtual void glFrontFaceFn(GLenum mode) = 0; 1576 virtual void glFrontFaceFn(GLenum mode) = 0;
1523 virtual void glGenBuffersARBFn(GLsizei n, GLuint* buffers) = 0; 1577 virtual void glGenBuffersARBFn(GLsizei n, GLuint* buffers) = 0;
1524 virtual void glGenerateMipmapEXTFn(GLenum target) = 0; 1578 virtual void glGenerateMipmapEXTFn(GLenum target) = 0;
1525 virtual void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) = 0; 1579 virtual void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) = 0;
1526 virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0; 1580 virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0;
1527 virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0; 1581 virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0;
1582 virtual GLuint glGenPathsNVFn(GLsizei range) = 0;
1528 virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0; 1583 virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0;
1529 virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0; 1584 virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0;
1530 virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0; 1585 virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0;
1531 virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0; 1586 virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0;
1532 virtual void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) = 0; 1587 virtual void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) = 0;
1533 virtual void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) = 0; 1588 virtual void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) = 0;
1534 virtual void glGetActiveAttribFn(GLuint program, 1589 virtual void glGetActiveAttribFn(GLuint program,
1535 GLuint index, 1590 GLuint index,
1536 GLsizei bufsize, 1591 GLsizei bufsize,
1537 GLsizei* length, 1592 GLsizei* length,
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1703 const GLenum* attachments, 1758 const GLenum* attachments,
1704 GLint x, 1759 GLint x,
1705 GLint y, 1760 GLint y,
1706 GLint width, 1761 GLint width,
1707 GLint height) = 0; 1762 GLint height) = 0;
1708 virtual GLboolean glIsBufferFn(GLuint buffer) = 0; 1763 virtual GLboolean glIsBufferFn(GLuint buffer) = 0;
1709 virtual GLboolean glIsEnabledFn(GLenum cap) = 0; 1764 virtual GLboolean glIsEnabledFn(GLenum cap) = 0;
1710 virtual GLboolean glIsFenceAPPLEFn(GLuint fence) = 0; 1765 virtual GLboolean glIsFenceAPPLEFn(GLuint fence) = 0;
1711 virtual GLboolean glIsFenceNVFn(GLuint fence) = 0; 1766 virtual GLboolean glIsFenceNVFn(GLuint fence) = 0;
1712 virtual GLboolean glIsFramebufferEXTFn(GLuint framebuffer) = 0; 1767 virtual GLboolean glIsFramebufferEXTFn(GLuint framebuffer) = 0;
1768 virtual GLboolean glIsPathNVFn(GLuint path) = 0;
1713 virtual GLboolean glIsProgramFn(GLuint program) = 0; 1769 virtual GLboolean glIsProgramFn(GLuint program) = 0;
1714 virtual GLboolean glIsQueryFn(GLuint query) = 0; 1770 virtual GLboolean glIsQueryFn(GLuint query) = 0;
1715 virtual GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) = 0; 1771 virtual GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) = 0;
1716 virtual GLboolean glIsSamplerFn(GLuint sampler) = 0; 1772 virtual GLboolean glIsSamplerFn(GLuint sampler) = 0;
1717 virtual GLboolean glIsShaderFn(GLuint shader) = 0; 1773 virtual GLboolean glIsShaderFn(GLuint shader) = 0;
1718 virtual GLboolean glIsSyncFn(GLsync sync) = 0; 1774 virtual GLboolean glIsSyncFn(GLsync sync) = 0;
1719 virtual GLboolean glIsTextureFn(GLuint texture) = 0; 1775 virtual GLboolean glIsTextureFn(GLuint texture) = 0;
1720 virtual GLboolean glIsTransformFeedbackFn(GLuint id) = 0; 1776 virtual GLboolean glIsTransformFeedbackFn(GLuint id) = 0;
1721 virtual GLboolean glIsVertexArrayOESFn(GLuint array) = 0; 1777 virtual GLboolean glIsVertexArrayOESFn(GLuint array) = 0;
1722 virtual void glLineWidthFn(GLfloat width) = 0; 1778 virtual void glLineWidthFn(GLfloat width) = 0;
1723 virtual void glLinkProgramFn(GLuint program) = 0; 1779 virtual void glLinkProgramFn(GLuint program) = 0;
1724 virtual void* glMapBufferFn(GLenum target, GLenum access) = 0; 1780 virtual void* glMapBufferFn(GLenum target, GLenum access) = 0;
1725 virtual void* glMapBufferRangeFn(GLenum target, 1781 virtual void* glMapBufferRangeFn(GLenum target,
1726 GLintptr offset, 1782 GLintptr offset,
1727 GLsizeiptr length, 1783 GLsizeiptr length,
1728 GLbitfield access) = 0; 1784 GLbitfield access) = 0;
1729 virtual void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) = 0; 1785 virtual void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) = 0;
1730 virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode) = 0; 1786 virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode) = 0;
1787 virtual void glPathCommandsNVFn(GLuint path,
1788 GLsizei numCommands,
1789 const GLubyte* commands,
1790 GLsizei numCoords,
1791 GLenum coordType,
1792 const GLvoid* coords) = 0;
1793 virtual void glPathParameterfNVFn(GLuint path,
1794 GLenum pname,
1795 GLfloat value) = 0;
1796 virtual void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) = 0;
1797 virtual void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) = 0;
1731 virtual void glPauseTransformFeedbackFn(void) = 0; 1798 virtual void glPauseTransformFeedbackFn(void) = 0;
1732 virtual void glPixelStoreiFn(GLenum pname, GLint param) = 0; 1799 virtual void glPixelStoreiFn(GLenum pname, GLint param) = 0;
1733 virtual void glPointParameteriFn(GLenum pname, GLint param) = 0; 1800 virtual void glPointParameteriFn(GLenum pname, GLint param) = 0;
1734 virtual void glPolygonOffsetFn(GLfloat factor, GLfloat units) = 0; 1801 virtual void glPolygonOffsetFn(GLfloat factor, GLfloat units) = 0;
1735 virtual void glPopGroupMarkerEXTFn(void) = 0; 1802 virtual void glPopGroupMarkerEXTFn(void) = 0;
1736 virtual void glProgramBinaryFn(GLuint program, 1803 virtual void glProgramBinaryFn(GLuint program,
1737 GLenum binaryFormat, 1804 GLenum binaryFormat,
1738 const GLvoid* binary, 1805 const GLvoid* binary,
1739 GLsizei length) = 0; 1806 GLsizei length) = 0;
1740 virtual void glProgramParameteriFn(GLuint program, 1807 virtual void glProgramParameteriFn(GLuint program,
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1794 virtual void glSetFenceNVFn(GLuint fence, GLenum condition) = 0; 1861 virtual void glSetFenceNVFn(GLuint fence, GLenum condition) = 0;
1795 virtual void glShaderBinaryFn(GLsizei n, 1862 virtual void glShaderBinaryFn(GLsizei n,
1796 const GLuint* shaders, 1863 const GLuint* shaders,
1797 GLenum binaryformat, 1864 GLenum binaryformat,
1798 const void* binary, 1865 const void* binary,
1799 GLsizei length) = 0; 1866 GLsizei length) = 0;
1800 virtual void glShaderSourceFn(GLuint shader, 1867 virtual void glShaderSourceFn(GLuint shader,
1801 GLsizei count, 1868 GLsizei count,
1802 const char* const* str, 1869 const char* const* str,
1803 const GLint* length) = 0; 1870 const GLint* length) = 0;
1871 virtual void glStencilFillPathNVFn(GLuint path,
1872 GLenum fillMode,
1873 GLuint mask) = 0;
1804 virtual void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) = 0; 1874 virtual void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) = 0;
1805 virtual void glStencilFuncSeparateFn(GLenum face, 1875 virtual void glStencilFuncSeparateFn(GLenum face,
1806 GLenum func, 1876 GLenum func,
1807 GLint ref, 1877 GLint ref,
1808 GLuint mask) = 0; 1878 GLuint mask) = 0;
1809 virtual void glStencilMaskFn(GLuint mask) = 0; 1879 virtual void glStencilMaskFn(GLuint mask) = 0;
1810 virtual void glStencilMaskSeparateFn(GLenum face, GLuint mask) = 0; 1880 virtual void glStencilMaskSeparateFn(GLenum face, GLuint mask) = 0;
1811 virtual void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) = 0; 1881 virtual void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) = 0;
1812 virtual void glStencilOpSeparateFn(GLenum face, 1882 virtual void glStencilOpSeparateFn(GLenum face,
1813 GLenum fail, 1883 GLenum fail,
1814 GLenum zfail, 1884 GLenum zfail,
1815 GLenum zpass) = 0; 1885 GLenum zpass) = 0;
1886 virtual void glStencilStrokePathNVFn(GLuint path,
1887 GLint reference,
1888 GLuint mask) = 0;
1889 virtual void glStencilThenCoverFillPathNVFn(GLuint path,
1890 GLenum fillMode,
1891 GLuint mask,
1892 GLenum coverMode) = 0;
1893 virtual void glStencilThenCoverStrokePathNVFn(GLuint path,
1894 GLint reference,
1895 GLuint mask,
1896 GLenum coverMode) = 0;
1816 virtual GLboolean glTestFenceAPPLEFn(GLuint fence) = 0; 1897 virtual GLboolean glTestFenceAPPLEFn(GLuint fence) = 0;
1817 virtual GLboolean glTestFenceNVFn(GLuint fence) = 0; 1898 virtual GLboolean glTestFenceNVFn(GLuint fence) = 0;
1818 virtual void glTexImage2DFn(GLenum target, 1899 virtual void glTexImage2DFn(GLenum target,
1819 GLint level, 1900 GLint level,
1820 GLint internalformat, 1901 GLint internalformat,
1821 GLsizei width, 1902 GLsizei width,
1822 GLsizei height, 1903 GLsizei height,
1823 GLint border, 1904 GLint border,
1824 GLenum format, 1905 GLenum format,
1825 GLenum type, 1906 GLenum type,
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2090 #define glCompressedTexImage3D \ 2171 #define glCompressedTexImage3D \
2091 ::gfx::g_current_gl_context->glCompressedTexImage3DFn 2172 ::gfx::g_current_gl_context->glCompressedTexImage3DFn
2092 #define glCompressedTexSubImage2D \ 2173 #define glCompressedTexSubImage2D \
2093 ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn 2174 ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn
2094 #define glCompressedTexSubImage3D \ 2175 #define glCompressedTexSubImage3D \
2095 ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn 2176 ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn
2096 #define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn 2177 #define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn
2097 #define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn 2178 #define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn
2098 #define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn 2179 #define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn
2099 #define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn 2180 #define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn
2181 #define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn
2182 #define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn
2100 #define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn 2183 #define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn
2101 #define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn 2184 #define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn
2102 #define glCullFace ::gfx::g_current_gl_context->glCullFaceFn 2185 #define glCullFace ::gfx::g_current_gl_context->glCullFaceFn
2103 #define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn 2186 #define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn
2104 #define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn 2187 #define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn
2105 #define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn 2188 #define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn
2106 #define glDeleteFramebuffersEXT \ 2189 #define glDeleteFramebuffersEXT \
2107 ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn 2190 ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn
2191 #define glDeletePathsNV ::gfx::g_current_gl_context->glDeletePathsNVFn
2108 #define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn 2192 #define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn
2109 #define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn 2193 #define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn
2110 #define glDeleteRenderbuffersEXT \ 2194 #define glDeleteRenderbuffersEXT \
2111 ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn 2195 ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn
2112 #define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn 2196 #define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn
2113 #define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn 2197 #define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn
2114 #define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn 2198 #define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn
2115 #define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn 2199 #define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn
2116 #define glDeleteTransformFeedbacks \ 2200 #define glDeleteTransformFeedbacks \
2117 ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn 2201 ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn
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2162 #define glFramebufferTexture2DMultisampleIMG \ 2246 #define glFramebufferTexture2DMultisampleIMG \
2163 ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn 2247 ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn
2164 #define glFramebufferTextureLayer \ 2248 #define glFramebufferTextureLayer \
2165 ::gfx::g_current_gl_context->glFramebufferTextureLayerFn 2249 ::gfx::g_current_gl_context->glFramebufferTextureLayerFn
2166 #define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn 2250 #define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn
2167 #define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn 2251 #define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn
2168 #define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn 2252 #define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn
2169 #define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn 2253 #define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn
2170 #define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn 2254 #define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn
2171 #define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn 2255 #define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn
2256 #define glGenPathsNV ::gfx::g_current_gl_context->glGenPathsNVFn
2172 #define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn 2257 #define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn
2173 #define glGenRenderbuffersEXT \ 2258 #define glGenRenderbuffersEXT \
2174 ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn 2259 ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn
2175 #define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn 2260 #define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn
2176 #define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn 2261 #define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn
2177 #define glGenTransformFeedbacks \ 2262 #define glGenTransformFeedbacks \
2178 ::gfx::g_current_gl_context->glGenTransformFeedbacksFn 2263 ::gfx::g_current_gl_context->glGenTransformFeedbacksFn
2179 #define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn 2264 #define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn
2180 #define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn 2265 #define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn
2181 #define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn 2266 #define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn
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2256 ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn 2341 ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn
2257 #define glInvalidateFramebuffer \ 2342 #define glInvalidateFramebuffer \
2258 ::gfx::g_current_gl_context->glInvalidateFramebufferFn 2343 ::gfx::g_current_gl_context->glInvalidateFramebufferFn
2259 #define glInvalidateSubFramebuffer \ 2344 #define glInvalidateSubFramebuffer \
2260 ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn 2345 ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn
2261 #define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn 2346 #define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn
2262 #define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn 2347 #define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn
2263 #define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn 2348 #define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn
2264 #define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn 2349 #define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn
2265 #define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn 2350 #define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn
2351 #define glIsPathNV ::gfx::g_current_gl_context->glIsPathNVFn
2266 #define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn 2352 #define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn
2267 #define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn 2353 #define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn
2268 #define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn 2354 #define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn
2269 #define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn 2355 #define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn
2270 #define glIsShader ::gfx::g_current_gl_context->glIsShaderFn 2356 #define glIsShader ::gfx::g_current_gl_context->glIsShaderFn
2271 #define glIsSync ::gfx::g_current_gl_context->glIsSyncFn 2357 #define glIsSync ::gfx::g_current_gl_context->glIsSyncFn
2272 #define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn 2358 #define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn
2273 #define glIsTransformFeedback \ 2359 #define glIsTransformFeedback \
2274 ::gfx::g_current_gl_context->glIsTransformFeedbackFn 2360 ::gfx::g_current_gl_context->glIsTransformFeedbackFn
2275 #define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn 2361 #define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn
2276 #define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn 2362 #define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn
2277 #define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn 2363 #define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn
2278 #define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn 2364 #define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn
2279 #define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn 2365 #define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn
2280 #define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn 2366 #define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn
2281 #define glMatrixLoadIdentityEXT \ 2367 #define glMatrixLoadIdentityEXT \
2282 ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn 2368 ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn
2369 #define glPathCommandsNV ::gfx::g_current_gl_context->glPathCommandsNVFn
2370 #define glPathParameterfNV ::gfx::g_current_gl_context->glPathParameterfNVFn
2371 #define glPathParameteriNV ::gfx::g_current_gl_context->glPathParameteriNVFn
2372 #define glPathStencilFuncNV ::gfx::g_current_gl_context->glPathStencilFuncNVFn
2283 #define glPauseTransformFeedback \ 2373 #define glPauseTransformFeedback \
2284 ::gfx::g_current_gl_context->glPauseTransformFeedbackFn 2374 ::gfx::g_current_gl_context->glPauseTransformFeedbackFn
2285 #define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn 2375 #define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn
2286 #define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn 2376 #define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn
2287 #define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn 2377 #define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn
2288 #define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn 2378 #define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn
2289 #define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn 2379 #define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn
2290 #define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn 2380 #define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn
2291 #define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn 2381 #define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn
2292 #define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn 2382 #define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn
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2309 #define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn 2399 #define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn
2310 #define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn 2400 #define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn
2311 #define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn 2401 #define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn
2312 #define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn 2402 #define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn
2313 #define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn 2403 #define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn
2314 #define glScissor ::gfx::g_current_gl_context->glScissorFn 2404 #define glScissor ::gfx::g_current_gl_context->glScissorFn
2315 #define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn 2405 #define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn
2316 #define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn 2406 #define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn
2317 #define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn 2407 #define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn
2318 #define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn 2408 #define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn
2409 #define glStencilFillPathNV ::gfx::g_current_gl_context->glStencilFillPathNVFn
2319 #define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn 2410 #define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn
2320 #define glStencilFuncSeparate \ 2411 #define glStencilFuncSeparate \
2321 ::gfx::g_current_gl_context->glStencilFuncSeparateFn 2412 ::gfx::g_current_gl_context->glStencilFuncSeparateFn
2322 #define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn 2413 #define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn
2323 #define glStencilMaskSeparate \ 2414 #define glStencilMaskSeparate \
2324 ::gfx::g_current_gl_context->glStencilMaskSeparateFn 2415 ::gfx::g_current_gl_context->glStencilMaskSeparateFn
2325 #define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn 2416 #define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn
2326 #define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn 2417 #define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn
2418 #define glStencilStrokePathNV \
2419 ::gfx::g_current_gl_context->glStencilStrokePathNVFn
2420 #define glStencilThenCoverFillPathNV \
2421 ::gfx::g_current_gl_context->glStencilThenCoverFillPathNVFn
2422 #define glStencilThenCoverStrokePathNV \
2423 ::gfx::g_current_gl_context->glStencilThenCoverStrokePathNVFn
2327 #define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn 2424 #define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn
2328 #define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn 2425 #define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn
2329 #define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn 2426 #define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn
2330 #define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn 2427 #define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn
2331 #define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn 2428 #define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn
2332 #define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn 2429 #define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn
2333 #define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn 2430 #define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn
2334 #define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn 2431 #define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn
2335 #define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn 2432 #define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn
2336 #define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn 2433 #define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn
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2391 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2488 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2392 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2489 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2393 #define glVertexAttribIPointer \ 2490 #define glVertexAttribIPointer \
2394 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2491 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2395 #define glVertexAttribPointer \ 2492 #define glVertexAttribPointer \
2396 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2493 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2397 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2494 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2398 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2495 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2399 2496
2400 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2497 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
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