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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/compiler/machine-operator.h" | 5 #include "src/compiler/machine-operator.h" |
| 6 | 6 |
| 7 #include "src/base/lazy-instance.h" | 7 #include "src/base/lazy-instance.h" |
| 8 #include "src/compiler/opcodes.h" | 8 #include "src/compiler/opcodes.h" |
| 9 #include "src/compiler/operator.h" | 9 #include "src/compiler/operator.h" |
| 10 | 10 |
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| 208 V(Float32RoundDown, Operator::kNoProperties, 1, 0, 1) \ | 208 V(Float32RoundDown, Operator::kNoProperties, 1, 0, 1) \ |
| 209 V(Float64RoundDown, Operator::kNoProperties, 1, 0, 1) \ | 209 V(Float64RoundDown, Operator::kNoProperties, 1, 0, 1) \ |
| 210 V(Float32RoundUp, Operator::kNoProperties, 1, 0, 1) \ | 210 V(Float32RoundUp, Operator::kNoProperties, 1, 0, 1) \ |
| 211 V(Float64RoundUp, Operator::kNoProperties, 1, 0, 1) \ | 211 V(Float64RoundUp, Operator::kNoProperties, 1, 0, 1) \ |
| 212 V(Float32RoundTruncate, Operator::kNoProperties, 1, 0, 1) \ | 212 V(Float32RoundTruncate, Operator::kNoProperties, 1, 0, 1) \ |
| 213 V(Float64RoundTruncate, Operator::kNoProperties, 1, 0, 1) \ | 213 V(Float64RoundTruncate, Operator::kNoProperties, 1, 0, 1) \ |
| 214 V(Float64RoundTiesAway, Operator::kNoProperties, 1, 0, 1) \ | 214 V(Float64RoundTiesAway, Operator::kNoProperties, 1, 0, 1) \ |
| 215 V(Float32RoundTiesEven, Operator::kNoProperties, 1, 0, 1) \ | 215 V(Float32RoundTiesEven, Operator::kNoProperties, 1, 0, 1) \ |
| 216 V(Float64RoundTiesEven, Operator::kNoProperties, 1, 0, 1) | 216 V(Float64RoundTiesEven, Operator::kNoProperties, 1, 0, 1) |
| 217 | 217 |
| 218 | |
| 219 #define MACHINE_TYPE_LIST(V) \ | 218 #define MACHINE_TYPE_LIST(V) \ |
| 220 V(Float32) \ | 219 V(Float32) \ |
| 221 V(Float64) \ | 220 V(Float64) \ |
| 221 V(Simd128) \ |
| 222 V(Int8) \ | 222 V(Int8) \ |
| 223 V(Uint8) \ | 223 V(Uint8) \ |
| 224 V(Int16) \ | 224 V(Int16) \ |
| 225 V(Uint16) \ | 225 V(Uint16) \ |
| 226 V(Int32) \ | 226 V(Int32) \ |
| 227 V(Uint32) \ | 227 V(Uint32) \ |
| 228 V(Int64) \ | 228 V(Int64) \ |
| 229 V(Uint64) \ | 229 V(Uint64) \ |
| 230 V(Pointer) \ | 230 V(Pointer) \ |
| 231 V(AnyTagged) | 231 V(AnyTagged) |
| 232 | 232 |
| 233 | |
| 234 #define MACHINE_REPRESENTATION_LIST(V) \ | 233 #define MACHINE_REPRESENTATION_LIST(V) \ |
| 235 V(kFloat32) \ | 234 V(kFloat32) \ |
| 236 V(kFloat64) \ | 235 V(kFloat64) \ |
| 236 V(kSimd128) \ |
| 237 V(kWord8) \ | 237 V(kWord8) \ |
| 238 V(kWord16) \ | 238 V(kWord16) \ |
| 239 V(kWord32) \ | 239 V(kWord32) \ |
| 240 V(kWord64) \ | 240 V(kWord64) \ |
| 241 V(kTagged) | 241 V(kTagged) |
| 242 | 242 |
| 243 | |
| 244 struct MachineOperatorGlobalCache { | 243 struct MachineOperatorGlobalCache { |
| 245 #define PURE(Name, properties, value_input_count, control_input_count, \ | 244 #define PURE(Name, properties, value_input_count, control_input_count, \ |
| 246 output_count) \ | 245 output_count) \ |
| 247 struct Name##Operator final : public Operator { \ | 246 struct Name##Operator final : public Operator { \ |
| 248 Name##Operator() \ | 247 Name##Operator() \ |
| 249 : Operator(IrOpcode::k##Name, Operator::kPure | properties, #Name, \ | 248 : Operator(IrOpcode::k##Name, Operator::kPure | properties, #Name, \ |
| 250 value_input_count, 0, control_input_count, output_count, 0, \ | 249 value_input_count, 0, control_input_count, output_count, 0, \ |
| 251 0) {} \ | 250 0) {} \ |
| 252 }; \ | 251 }; \ |
| 253 Name##Operator k##Name; | 252 Name##Operator k##Name; |
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| 461 case MachineRepresentation::kNone: | 460 case MachineRepresentation::kNone: |
| 462 break; | 461 break; |
| 463 } | 462 } |
| 464 UNREACHABLE(); | 463 UNREACHABLE(); |
| 465 return nullptr; | 464 return nullptr; |
| 466 } | 465 } |
| 467 | 466 |
| 468 } // namespace compiler | 467 } // namespace compiler |
| 469 } // namespace internal | 468 } // namespace internal |
| 470 } // namespace v8 | 469 } // namespace v8 |
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