| Index: src/gpu/gl/GrGLCaps.h
|
| diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
|
| index abfcc285b77b083dd33bc4732b320a14566b8f9f..fc29615cb54190ecb03ce3ee7075cc114d10055b 100644
|
| --- a/src/gpu/gl/GrGLCaps.h
|
| +++ b/src/gpu/gl/GrGLCaps.h
|
| @@ -77,10 +77,20 @@ public:
|
| kLast_MSFBOType = kMixedSamples_MSFBOType
|
| };
|
|
|
| + enum BlitFramebufferSupport {
|
| + kNone_BlitFramebufferSupport,
|
| + /**
|
| + * ANGLE exposes a limited blit framebuffer extension that does not allow for stretching
|
| + * or mirroring.
|
| + */
|
| + kNoScalingNoMirroring_BlitFramebufferSupport,
|
| + kFull_BlitFramebufferSupport
|
| + };
|
| +
|
| enum InvalidateFBType {
|
| kNone_InvalidateFBType,
|
| kDiscard_InvalidateFBType, //<! glDiscardFramebuffer()
|
| - kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer()
|
| + kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer()
|
|
|
| kLast_InvalidateFBType = kInvalidate_InvalidateFBType
|
| };
|
| @@ -202,7 +212,7 @@ public:
|
| MSFBOType msFBOType() const { return fMSFBOType; }
|
|
|
| /**
|
| - * Does the supported MSAA FBO extension have MSAA renderbuffers?
|
| + * Does the preferred MSAA FBO extension have MSAA renderbuffers?
|
| */
|
| bool usesMSAARenderBuffers() const {
|
| return kNone_MSFBOType != fMSFBOType &&
|
| @@ -212,6 +222,11 @@ public:
|
| }
|
|
|
| /**
|
| + * What functionality is supported by glBlitFramebuffer.
|
| + */
|
| + BlitFramebufferSupport blitFramebufferSupport() const { return fBlitFramebufferSupport; }
|
| +
|
| + /**
|
| * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
|
| * then implicitly resolved when read.
|
| */
|
| @@ -403,6 +418,8 @@ private:
|
| bool fRectangleTextureSupport : 1;
|
| bool fTextureSwizzleSupport : 1;
|
|
|
| + BlitFramebufferSupport fBlitFramebufferSupport;
|
| +
|
| /** Number type of the components (with out considering number of bits.) */
|
| enum FormatType {
|
| kNormalizedFixedPoint_FormatType,
|
|
|