Index: ppapi/cpp/dev/udp_socket_dev.h |
diff --git a/ppapi/cpp/dev/udp_socket_dev.h b/ppapi/cpp/dev/udp_socket_dev.h |
index 9f46f0a39ee8fb453b4065ce24c4393564464af5..1ee770064ad19b7552800ea0f0d53af77f9e4eb1 100644 |
--- a/ppapi/cpp/dev/udp_socket_dev.h |
+++ b/ppapi/cpp/dev/udp_socket_dev.h |
@@ -18,35 +18,138 @@ class Var; |
template <typename T> class CompletionCallbackWithOutput; |
+/// The <code>UDPSocket_Dev</code> class provides UDP socket operations. |
+/// |
+/// Permissions: Apps permission <code>socket</code> with subrule |
+/// <code>udp-bind</code> is required for <code>Bind()</code>; subrule |
+/// <code>udp-send-to</code> is required for <code>SendTo()</code>. |
+/// For more details about network communication permissions, please see: |
+/// http://developer.chrome.com/apps/app_network.html |
class UDPSocket_Dev: public Resource { |
public: |
+ /// Default constructor for creating an is_null() <code>UDPSocket_Dev</code> |
+ /// object. |
UDPSocket_Dev(); |
+ /// A contructor used to create a <code>UDPSocket_Dev</code> object. |
bbudge
2013/06/20 21:02:32
s/contructor/constructor
yzshen1
2013/06/20 22:20:48
Done.
|
+ /// |
+ /// @param[in] instance The instance with which this resource will be |
+ /// associated. |
explicit UDPSocket_Dev(const InstanceHandle& instance); |
+ /// A constructor used when you have received a <code>PP_Resource</code> as a |
+ /// return value that has already been added 1 ref for you. |
+ /// |
+ /// @param[in] resource A <code>PPB_UDPSocket_Dev</code> resource. |
UDPSocket_Dev(PassRef, PP_Resource resource); |
+ /// The copy constructor for <code>UDPSocket_Dev</code>. |
+ /// |
+ /// @param[in] other A reference to another <code>UDPSocket_Dev</code>. |
UDPSocket_Dev(const UDPSocket_Dev& other); |
+ /// The destructor. |
virtual ~UDPSocket_Dev(); |
+ /// The assign operator for <code>UDPSocket_Dev</code>. |
bbudge
2013/06/20 21:02:32
s/assign/assignment
yzshen1
2013/06/20 22:20:48
Done.
|
+ /// |
+ /// @param[in] other A reference to another <code>UDPSocket_Dev</code>. |
+ /// |
+ /// @return A reference to this <code>UDPSocket_Dev</code> object. |
UDPSocket_Dev& operator=(const UDPSocket_Dev& other); |
- // Returns true if the required interface is available. |
+ /// Static function for determining whether the browser supports the required |
bbudge
2013/06/20 21:02:32
s/required//
yzshen1
2013/06/20 22:20:48
Done.
|
+ /// <code>PPB_UDPSocket_Dev</code> interface. |
+ /// |
+ /// @return true if the interface is available, false otherwise. |
static bool IsAvailable(); |
+ /// Binds the socket to the given address. |
+ /// |
+ /// @param[in] addr A <code>NetAddress_Dev</code> object. |
+ /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
+ /// completion. |
+ /// |
+ /// @return An int32_t containing an error code from <code>pp_errors.h</code>. |
+ /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have |
+ /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be |
+ /// returned if the address is already in use. |
int32_t Bind(const NetAddress_Dev& addr, |
const CompletionCallback& callback); |
+ |
+ /// Get the address that the socket has bound to. The socket must be bound. |
bbudge
2013/06/20 21:02:32
nit s/has/is
yzshen1
2013/06/20 22:20:48
Done.
|
+ /// |
+ /// @return A <code>NetAddress_Dev</code> object. The object will be null |
+ /// (i.e., is_null() returns true) on failure. |
NetAddress_Dev GetBoundAddress(); |
+ |
+ /// Receives data from the socket and stores the source address. The socket |
+ /// must be bound. |
+ /// |
+ /// <strong>Caveat:</strong> You should be careful about the lifetime of |
+ /// <code>buffer</code>. Typically you will use a |
+ /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime |
+ /// of your class. When your class goes out of scope, the callback factory |
+ /// will not actually cancel the operation, but will rather just skip issuing |
+ /// the callback on your class. This means that if the underlying |
+ /// <code>PPB_UDPSocket_Dev</code> resource outlives your class, the browser |
+ /// will still try to write into your buffer when the operation completes. |
+ /// The buffer must be kept valid until then to avoid memory corruption. |
+ /// If you want to release the buffer while the <code>RecvFrom()</code> call |
+ /// is still pending, you should call <code>Close()</code> to ensure that the |
+ /// buffer won't be accessed in the future. |
+ /// |
+ /// @param[out] buffer The buffer to store the received data on success. It |
+ /// must be at least <code>num_bytes</code> big. |
bbudge
2013/06/20 21:02:32
I prefer the tcp socket comment:
/// @param[out] b
yzshen1
2013/06/20 22:20:48
Done.
|
+ /// @param[in] num_bytes The number of bytes to receive. |
+ /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be |
+ /// called upon completion. |
+ /// |
+ /// @return A non-negative number on success to indicate how many bytes have |
+ /// been received; otherwise, an error code from <code>pp_errors.h</code>. |
int32_t RecvFrom( |
char* buffer, |
int32_t num_bytes, |
const CompletionCallbackWithOutput<NetAddress_Dev>& callback); |
+ |
+ /// Sends data to a specific destination. The socket must be bound. |
+ /// |
+ /// @param[in] buffer The buffer containing the data to send. |
+ /// @param[in] num_bytes The number of bytes to send. |
+ /// @param[in] addr A <code>NetAddress_Dev</code> object holding the |
+ /// destination address. |
+ /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
+ /// completion. |
+ /// |
+ /// @return A non-negative number on success to indicate how many bytes have |
+ /// been sent; otherwise, an error code from <code>pp_errors.h</code>. |
+ /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have |
+ /// required permissions. |
int32_t SendTo(const char* buffer, |
int32_t num_bytes, |
const NetAddress_Dev& addr, |
const CompletionCallback& callback); |
+ |
+ /// Cancels all pending reads and writes, and closes the socket. Any pending |
+ /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if |
+ /// pending IO was interrupted. After a call to this method, no output |
+ /// paramters passed into previous <code>RecvFrom()</code> calls will be |
+ /// accessed. It is not valid to call <code>Bind()</code> again. |
+ /// |
+ /// The socket is implicitly closed if it is destroyed, so you are not |
+ /// required to call this method. |
void Close(); |
+ |
+ /// Sets a socket option on the UDP socket. |
+ /// Please see the <code>PP_UDPSocket_Option_Dev</code> description for option |
+ /// names, value types and allowed values. |
+ /// |
+ /// @param[in] name The option type to set. |
bbudge
2013/06/20 21:02:32
nit s/option type/option
yzshen1
2013/06/20 22:20:48
Done.
|
+ /// @param[in] value The option value to set. |
+ /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
+ /// completion. |
+ /// |
+ /// @return An int32_t containing an error code from <code>pp_errors.h</code>. |
int32_t SetOption(PP_UDPSocket_Option_Dev name, |
const Var& value, |
const CompletionCallback& callback); |