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| 1 /* | 1 /* |
| 2 * Copyright (c) 2006, 2007, 2008, 2009, 2010, 2012 Google Inc. All rights reser
ved. | 2 * Copyright (c) 2006, 2007, 2008, 2009, 2010, 2012 Google Inc. All rights reser
ved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "platform/fonts/win/FontFallbackWin.h" | 31 #include "platform/fonts/win/FontFallbackWin.h" |
| 32 | 32 |
| 33 #include "platform/fonts/AcceptLanguagesResolver.h" |
| 33 #include "platform/fonts/FontCache.h" | 34 #include "platform/fonts/FontCache.h" |
| 34 #include "SkFontMgr.h" | 35 #include "SkFontMgr.h" |
| 35 #include "SkTypeface.h" | 36 #include "SkTypeface.h" |
| 36 #include "wtf/HashMap.h" | 37 #include "wtf/HashMap.h" |
| 37 #include "wtf/StringExtras.h" | 38 #include "wtf/StringExtras.h" |
| 38 #include "wtf/text/StringHash.h" | 39 #include "wtf/text/StringHash.h" |
| 39 #include "wtf/text/WTFString.h" | 40 #include "wtf/text/WTFString.h" |
| 40 #include <limits> | 41 #include <limits> |
| 41 #include <unicode/uchar.h> | 42 #include <unicode/uchar.h> |
| 42 | 43 |
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| 223 // this ICU locale tells the current UI locale of Chrome. | 224 // this ICU locale tells the current UI locale of Chrome. |
| 224 UScriptCode hanScript = scriptCodeForHanFromLocale( | 225 UScriptCode hanScript = scriptCodeForHanFromLocale( |
| 225 icu::Locale::getDefault().getName(), '_'); | 226 icu::Locale::getDefault().getName(), '_'); |
| 226 // For other locales, use the simplified Chinese font for Han. | 227 // For other locales, use the simplified Chinese font for Han. |
| 227 const UChar* localeFamily = scriptFontMap[hanScript == USCRIPT_COMMON | 228 const UChar* localeFamily = scriptFontMap[hanScript == USCRIPT_COMMON |
| 228 ? USCRIPT_SIMPLIFIED_HAN : hanScript]; | 229 ? USCRIPT_SIMPLIFIED_HAN : hanScript]; |
| 229 if (localeFamily) | 230 if (localeFamily) |
| 230 scriptFontMap[USCRIPT_HAN] = localeFamily; | 231 scriptFontMap[USCRIPT_HAN] = localeFamily; |
| 231 } | 232 } |
| 232 | 233 |
| 234 static UScriptCode scriptForHan(UScriptCode contentScript, |
| 235 const AtomicString& contentLocale) |
| 236 { |
| 237 UScriptCode script = scriptCodeForHanFromLocale(contentScript, contentLocale
); |
| 238 if (script != USCRIPT_COMMON) |
| 239 return script; |
| 240 script = AcceptLanguagesResolver::preferredHanScript(); |
| 241 if (script != USCRIPT_COMMON) |
| 242 return script; |
| 243 // Use UI locale. See initializeScriptFontMap(). |
| 244 return USCRIPT_HAN; |
| 245 } |
| 246 |
| 233 // There are a lot of characters in USCRIPT_COMMON that can be covered | 247 // There are a lot of characters in USCRIPT_COMMON that can be covered |
| 234 // by fonts for scripts closely related to them. See | 248 // by fonts for scripts closely related to them. See |
| 235 // http://unicode.org/cldr/utility/list-unicodeset.jsp?a=[:Script=Common:] | 249 // http://unicode.org/cldr/utility/list-unicodeset.jsp?a=[:Script=Common:] |
| 236 // FIXME: make this more efficient with a wider coverage | 250 // FIXME: make this more efficient with a wider coverage |
| 237 UScriptCode getScriptBasedOnUnicodeBlock(int ucs4) | 251 UScriptCode getScriptBasedOnUnicodeBlock(int ucs4) |
| 238 { | 252 { |
| 239 UBlockCode block = ublock_getCode(ucs4); | 253 UBlockCode block = ublock_getCode(ucs4); |
| 240 switch (block) { | 254 switch (block) { |
| 241 case UBLOCK_CJK_SYMBOLS_AND_PUNCTUATION: | 255 case UBLOCK_CJK_SYMBOLS_AND_PUNCTUATION: |
| 242 return USCRIPT_HAN; | 256 return USCRIPT_HAN; |
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| 401 // For the full-width ASCII characters (U+FF00 - U+FF5E), use the font for | 415 // For the full-width ASCII characters (U+FF00 - U+FF5E), use the font for |
| 402 // Han (determined in a locale-dependent way above). Full-width ASCII | 416 // Han (determined in a locale-dependent way above). Full-width ASCII |
| 403 // characters are rather widely used in Japanese and Chinese documents and | 417 // characters are rather widely used in Japanese and Chinese documents and |
| 404 // they're fully covered by Chinese, Japanese and Korean fonts. | 418 // they're fully covered by Chinese, Japanese and Korean fonts. |
| 405 if (0xFF00 < character && character < 0xFF5F) | 419 if (0xFF00 < character && character < 0xFF5F) |
| 406 script = USCRIPT_HAN; | 420 script = USCRIPT_HAN; |
| 407 | 421 |
| 408 if (script == USCRIPT_COMMON) | 422 if (script == USCRIPT_COMMON) |
| 409 script = getScriptBasedOnUnicodeBlock(character); | 423 script = getScriptBasedOnUnicodeBlock(character); |
| 410 | 424 |
| 411 // For unified-Han scripts, try the lang attribute. | 425 // For unified-Han scripts, try the lang attribute, system, or |
| 412 if (script == USCRIPT_HAN) { | 426 // accept-languages. |
| 413 script = scriptCodeForHanFromLocale(contentScript, contentLocale); | 427 if (script == USCRIPT_HAN) |
| 414 // Use the UI locale if it is still ambiguous. | 428 script = scriptForHan(contentScript, contentLocale); |
| 415 if (script == USCRIPT_COMMON) | |
| 416 script = USCRIPT_SIMPLIFIED_HAN; | |
| 417 } | |
| 418 | 429 |
| 419 family = getFontFamilyForScript(script, generic, fontManager); | 430 family = getFontFamilyForScript(script, generic, fontManager); |
| 420 // Another lame work-around to cover non-BMP characters. | 431 // Another lame work-around to cover non-BMP characters. |
| 421 // If the font family for script is not found or the character is | 432 // If the font family for script is not found or the character is |
| 422 // not in BMP (> U+FFFF), we resort to the hard-coded list of | 433 // not in BMP (> U+FFFF), we resort to the hard-coded list of |
| 423 // fallback fonts for now. | 434 // fallback fonts for now. |
| 424 if (!family || character > 0xFFFF) { | 435 if (!family || character > 0xFFFF) { |
| 425 int plane = character >> 16; | 436 int plane = character >> 16; |
| 426 switch (plane) { | 437 switch (plane) { |
| 427 case 1: | 438 case 1: |
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| 442 family = L"lucida sans unicode"; | 453 family = L"lucida sans unicode"; |
| 443 } | 454 } |
| 444 } | 455 } |
| 445 | 456 |
| 446 if (scriptChecked) | 457 if (scriptChecked) |
| 447 *scriptChecked = script; | 458 *scriptChecked = script; |
| 448 return family; | 459 return family; |
| 449 } | 460 } |
| 450 | 461 |
| 451 } // namespace blink | 462 } // namespace blink |
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