Index: src/core/SkHalf.h |
diff --git a/src/core/SkHalf.h b/src/core/SkHalf.h |
index baf86fda3b394905067f0dba06db9c3da8cb7a04..7e41c6ff0c6494022c0f99649ccd88b3a46499c7 100644 |
--- a/src/core/SkHalf.h |
+++ b/src/core/SkHalf.h |
@@ -8,7 +8,6 @@ |
#ifndef SkHalf_DEFINED |
#define SkHalf_DEFINED |
-#include "SkNx.h" |
#include "SkTypes.h" |
// 16-bit floating point value |
@@ -24,66 +23,4 @@ |
float SkHalfToFloat(SkHalf h); |
SkHalf SkFloatToHalf(float f); |
-// Convert between half and single precision floating point, but pull any dirty |
-// trick we can to make it faster as long as it's correct enough for values in [0,1]. |
-static inline Sk4f SkHalfToFloat_01(uint64_t); |
-static inline uint64_t SkFloatToHalf_01(const Sk4f&); |
- |
-// ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ // |
- |
-// Like the serial versions in SkHalf.cpp, these are based on |
-// https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ |
- |
-// TODO: NEON versions |
-static inline Sk4f SkHalfToFloat_01(uint64_t hs) { |
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
- // Load our 16-bit floats into the bottom 16 bits of each 32-bit lane, with zeroes on top. |
- __m128i h = _mm_unpacklo_epi16(_mm_loadl_epi64((const __m128i*)&hs), _mm_setzero_si128()); |
- |
- // Fork into two paths, depending on whether the 16-bit float is denormalized. |
- __m128 is_denorm = _mm_castsi128_ps(_mm_cmplt_epi32(h, _mm_set1_epi32(0x0400))); |
- |
- // TODO: figure out, explain |
- const __m128 half = _mm_set1_ps(0.5f); |
- __m128 denorm = _mm_sub_ps(_mm_or_ps(_mm_castsi128_ps(h), half), half); |
- |
- // If we're normalized, just shift ourselves so the exponent/mantissa dividing line |
- // is correct, then re-bias the exponent from 15 to 127. |
- __m128 norm = _mm_castsi128_ps(_mm_add_epi32(_mm_slli_epi32(h, 13), |
- _mm_set1_epi32((127-15) << 23))); |
- |
- return _mm_or_ps(_mm_and_ps (is_denorm, denorm), |
- _mm_andnot_ps(is_denorm, norm)); |
-#else |
- float fs[4]; |
- for (int i = 0; i < 4; i++) { |
- fs[i] = SkHalfToFloat(hs >> (i*16)); |
- } |
- return Sk4f::Load(fs); |
#endif |
-} |
- |
-static inline uint64_t SkFloatToHalf_01(const Sk4f& fs) { |
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
- // Scale our floats down by a tiny power of 2 to pull up our mantissa bits, |
- // then shift back down to 16-bit float layout. This doesn't round, so can be 1 bit small. |
- // TODO: understand better. Why this scale factor? |
- const __m128 scale = _mm_castsi128_ps(_mm_set1_epi32(15 << 23)); |
- __m128i h = _mm_srli_epi32(_mm_castps_si128(_mm_mul_ps(fs.fVec, scale)), 13); |
- |
- uint64_t r; |
- _mm_storel_epi64((__m128i*)&r, _mm_packs_epi32(h,h)); |
- return r; |
-#else |
- SkHalf hs[4]; |
- for (int i = 0; i < 4; i++) { |
- hs[i] = SkFloatToHalf(fs[i]); |
- } |
- return (uint64_t)hs[3] << 48 |
- | (uint64_t)hs[2] << 32 |
- | (uint64_t)hs[1] << 16 |
- | (uint64_t)hs[0] << 0; |
-#endif |
-} |
- |
-#endif |