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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
10 | 10 |
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30 k140_GrGLSLGeneration, | 30 k140_GrGLSLGeneration, |
31 /** | 31 /** |
32 * Desktop GLSL 1.50 | 32 * Desktop GLSL 1.50 |
33 */ | 33 */ |
34 k150_GrGLSLGeneration, | 34 k150_GrGLSLGeneration, |
35 /** | 35 /** |
36 * Desktop GLSL 3.30, and ES GLSL 3.00 | 36 * Desktop GLSL 3.30, and ES GLSL 3.00 |
37 */ | 37 */ |
38 k330_GrGLSLGeneration, | 38 k330_GrGLSLGeneration, |
39 /** | 39 /** |
40 * Desktop GLSL 4.00 | |
41 */ | |
42 k400_GrGLSLGeneration, | |
43 /** | |
44 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular | 40 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
45 */ | 41 */ |
46 k310es_GrGLSLGeneration, | 42 k310es_GrGLSLGeneration, |
47 /** | |
48 * ES GLSL 3.20 | |
49 */ | |
50 k320es_GrGLSLGeneration, | |
51 }; | 43 }; |
52 | 44 |
53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); | 45 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
54 | 46 |
55 /** | 47 /** |
56 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used | 48 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used |
57 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). | 49 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). |
58 */ | 50 */ |
59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
lerType, | 51 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
lerType, |
60 GrGLSLGeneration glslGen) { | 52 GrGLSLGeneration glslGen) { |
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355 | 347 |
356 /** | 348 /** |
357 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 349 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
358 * A semicolon is added after the assignment. | 350 * A semicolon is added after the assignment. |
359 */ | 351 */ |
360 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 352 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
361 | 353 |
362 #include "GrGLSL_impl.h" | 354 #include "GrGLSL_impl.h" |
363 | 355 |
364 #endif | 356 #endif |
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