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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSL.h" | 8 #include "GrGLSL.h" |
9 #include "GrGLSLCaps.h" | 9 #include "GrGLSLCaps.h" |
10 #include "SkString.h" | 10 #include "SkString.h" |
11 | 11 |
12 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { | 12 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { |
13 switch (gen) { | 13 switch (gen) { |
14 case k110_GrGLSLGeneration: | 14 case k110_GrGLSLGeneration: |
15 return false; | 15 return false; |
16 case k130_GrGLSLGeneration: | 16 case k130_GrGLSLGeneration: |
17 case k140_GrGLSLGeneration: | 17 case k140_GrGLSLGeneration: |
18 case k150_GrGLSLGeneration: | 18 case k150_GrGLSLGeneration: |
19 case k330_GrGLSLGeneration: | 19 case k330_GrGLSLGeneration: |
20 case k400_GrGLSLGeneration: | |
21 case k310es_GrGLSLGeneration: | 20 case k310es_GrGLSLGeneration: |
22 case k320es_GrGLSLGeneration: | |
23 return true; | 21 return true; |
24 } | 22 } |
25 return false; | 23 return false; |
26 } | 24 } |
27 | 25 |
28 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, | 26 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, |
29 const GrGLSLCaps& glslCaps, | 27 const GrGLSLCaps& glslCaps, |
30 SkString* out) { | 28 SkString* out) { |
31 if (glslCaps.usesPrecisionModifiers()) { | 29 if (glslCaps.usesPrecisionModifiers()) { |
32 switch (p) { | 30 switch (p) { |
(...skipping 16 matching lines...) Expand all Loading... |
49 if (mulFactor.isOnes()) { | 47 if (mulFactor.isOnes()) { |
50 *outAppend = SkString(); | 48 *outAppend = SkString(); |
51 } | 49 } |
52 | 50 |
53 if (mulFactor.isZeros()) { | 51 if (mulFactor.isZeros()) { |
54 outAppend->appendf("%s = vec4(0);", vec4VarName); | 52 outAppend->appendf("%s = vec4(0);", vec4VarName); |
55 } else { | 53 } else { |
56 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); | 54 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); |
57 } | 55 } |
58 } | 56 } |
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