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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "modules/gamepad/GamepadList.h" | 27 #include "modules/gamepad/GamepadList.h" |
28 | 28 |
29 namespace WebCore { | 29 namespace WebCore { |
30 | 30 |
31 DEFINE_GC_INFO(GamepadList); | |
32 | |
33 GamepadList::~GamepadList() | 31 GamepadList::~GamepadList() |
34 { | 32 { |
35 } | 33 } |
36 | 34 |
37 void GamepadList::set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | 35 void GamepadList::set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad> gamepad) |
38 { | 36 { |
39 if (index >= kMaximumGamepads) | 37 if (index >= kMaximumGamepads) |
40 return; | 38 return; |
41 m_items[index] = gamepad; | 39 m_items[index] = gamepad; |
42 } | 40 } |
43 | 41 |
44 unsigned GamepadList::length() const | 42 unsigned GamepadList::length() const |
45 { | 43 { |
46 return kMaximumGamepads; | 44 return kMaximumGamepads; |
47 } | 45 } |
48 | 46 |
49 Gamepad* GamepadList::item(unsigned index) | 47 Gamepad* GamepadList::item(unsigned index) |
50 { | 48 { |
51 return index < length() ? m_items[index].get() : 0; | 49 return index < length() ? m_items[index].get() : 0; |
52 } | 50 } |
53 | 51 |
54 void GamepadList::trace(Visitor* visitor) | 52 void GamepadList::trace(Visitor* visitor) |
55 { | 53 { |
56 for (unsigned index = 0; index < kMaximumGamepads; index++) { | 54 for (unsigned index = 0; index < kMaximumGamepads; index++) { |
57 visitor->trace(m_items[index]); | 55 visitor->trace(m_items[index]); |
58 } | 56 } |
59 } | 57 } |
60 | 58 |
61 } // namespace WebCore | 59 } // namespace WebCore |
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