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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "modules/gamepad/Gamepad.h" | 27 #include "modules/gamepad/Gamepad.h" |
| 28 | 28 |
| 29 namespace WebCore { | 29 namespace WebCore { |
| 30 | 30 |
| 31 DEFINE_GC_INFO(Gamepad); | |
| 32 | |
| 33 Gamepad::Gamepad() | 31 Gamepad::Gamepad() |
| 34 : m_index(0) | 32 : m_index(0) |
| 35 , m_timestamp(0) | 33 , m_timestamp(0) |
| 36 { | 34 { |
| 37 ScriptWrappable::init(this); | 35 ScriptWrappable::init(this); |
| 38 } | 36 } |
| 39 | 37 |
| 40 void Gamepad::axes(unsigned count, float* data) | 38 void Gamepad::axes(unsigned count, float* data) |
| 41 { | 39 { |
| 42 m_axes.resize(count); | 40 m_axes.resize(count); |
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| 62 | 60 |
| 63 Gamepad::~Gamepad() | 61 Gamepad::~Gamepad() |
| 64 { | 62 { |
| 65 } | 63 } |
| 66 | 64 |
| 67 void Gamepad::trace(Visitor* visitor) | 65 void Gamepad::trace(Visitor* visitor) |
| 68 { | 66 { |
| 69 } | 67 } |
| 70 | 68 |
| 71 } // namespace WebCore | 69 } // namespace WebCore |
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