Index: Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp b/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp |
index b72bc72c0bbb38dbec76060bef2911976fded7ca..fac2a846c9ac6dd70f20d40f90e9e3542c8fea70 100644 |
--- a/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp |
+++ b/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp |
@@ -56,9 +56,9 @@ bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl |
if (resourceMode & ApplyToFillMode) { |
if (!isRenderingMask && svgStyle) |
- context->setAlpha(svgStyle->fillOpacity()); |
+ context->setAlphaAsFloat(svgStyle->fillOpacity()); |
else |
- context->setAlpha(1); |
+ context->setAlphaAsFloat(1); |
context->setFillColor(m_color); |
if (!isRenderingMask) |
context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO); |
@@ -68,7 +68,7 @@ bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl |
} else if (resourceMode & ApplyToStrokeMode) { |
// When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit. |
ASSERT(!isRenderingMask); |
- context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1); |
+ context->setAlphaAsFloat(svgStyle ? svgStyle->strokeOpacity() : 1); |
context->setStrokeColor(m_color); |
if (style) |