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Unified Diff: Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp

Issue 169283008: Maintain SkPaint in GraphicsContextState. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: A couple more optimizations. Created 6 years, 10 months ago
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Index: Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
diff --git a/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp b/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
index b72bc72c0bbb38dbec76060bef2911976fded7ca..fac2a846c9ac6dd70f20d40f90e9e3542c8fea70 100644
--- a/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
+++ b/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
@@ -56,9 +56,9 @@ bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
if (resourceMode & ApplyToFillMode) {
if (!isRenderingMask && svgStyle)
- context->setAlpha(svgStyle->fillOpacity());
+ context->setAlphaAsFloat(svgStyle->fillOpacity());
else
- context->setAlpha(1);
+ context->setAlphaAsFloat(1);
context->setFillColor(m_color);
if (!isRenderingMask)
context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
@@ -68,7 +68,7 @@ bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
} else if (resourceMode & ApplyToStrokeMode) {
// When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
ASSERT(!isRenderingMask);
- context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1);
+ context->setAlphaAsFloat(svgStyle ? svgStyle->strokeOpacity() : 1);
context->setStrokeColor(m_color);
if (style)
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