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Unified Diff: lib/Target/JSBackend/Relooper.cpp

Issue 1692803002: Remove Emscripten support (Closed) Base URL: https://chromium.googlesource.com/a/native_client/pnacl-llvm.git@master
Patch Set: Created 4 years, 10 months ago
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Index: lib/Target/JSBackend/Relooper.cpp
diff --git a/lib/Target/JSBackend/Relooper.cpp b/lib/Target/JSBackend/Relooper.cpp
deleted file mode 100644
index 39a2ad8bb8d53d4bc993e40d8245a06ef99cf52d..0000000000000000000000000000000000000000
--- a/lib/Target/JSBackend/Relooper.cpp
+++ /dev/null
@@ -1,1438 +0,0 @@
-// We are implementing the Relooper C API, so always export from this file.
-#ifndef RELOOPERDLL_EXPORTS
-#define RELOOPERDLL_EXPORTS
-#endif
-
-#include "Relooper.h"
-
-#include <string.h>
-#include <stdlib.h>
-#include <list>
-#include <stack>
-
-#if EMSCRIPTEN
-#include "ministring.h"
-#else
-#include <string>
-typedef std::string ministring;
-#endif
-
-// uncomment these out to get LLVM errs() debugging support
-//#include <llvm/Support/raw_ostream.h>
-//using namespace llvm;
-
-template <class T, class U> static bool contains(const T& container, const U& contained) {
- return container.count(contained);
-}
-
-#if DEBUG
-static void PrintDebug(const char *Format, ...);
-#define DebugDump(x, ...) Debugging::Dump(x, __VA_ARGS__)
-#else
-#define PrintDebug(x, ...)
-#define DebugDump(x, ...)
-#endif
-
-#define INDENTATION 1
-
-struct Indenter {
- static int CurrIndent;
-
- static void Indent() { CurrIndent++; }
- static void Unindent() { CurrIndent--; }
-};
-
-static void PrintIndented(const char *Format, ...);
-static void PutIndented(const char *String);
-
-static char *OutputBufferRoot = NULL;
-static char *OutputBuffer = NULL;
-static int OutputBufferSize = 0;
-static int OutputBufferOwned = false;
-
-static int LeftInOutputBuffer() {
- return OutputBufferSize - (OutputBuffer - OutputBufferRoot);
-}
-
-static bool EnsureOutputBuffer(int Needed) { // ensures the output buffer is sufficient. returns true is no problem happened
- Needed++; // ensure the trailing \0 is not forgotten
- int Left = LeftInOutputBuffer();
- if (!OutputBufferOwned) {
- assert(Needed < Left);
- } else {
- // we own the buffer, and can resize if necessary
- if (Needed >= Left) {
- int Offset = OutputBuffer - OutputBufferRoot;
- int TotalNeeded = OutputBufferSize + Needed - Left + 10240;
- int NewSize = OutputBufferSize;
- while (NewSize < TotalNeeded) NewSize = NewSize + (NewSize/2);
- //printf("resize %d => %d\n", OutputBufferSize, NewSize);
- OutputBufferRoot = (char*)realloc(OutputBufferRoot, NewSize);
- assert(OutputBufferRoot);
- OutputBuffer = OutputBufferRoot + Offset;
- OutputBufferSize = NewSize;
- return false;
- }
- }
- return true;
-}
-
-void PrintIndented(const char *Format, ...) {
- assert(OutputBuffer);
- EnsureOutputBuffer(Indenter::CurrIndent*INDENTATION);
- for (int i = 0; i < Indenter::CurrIndent*INDENTATION; i++, OutputBuffer++) *OutputBuffer = ' ';
- int Written;
- while (1) { // write and potentially resize buffer until we have enough room
- int Left = LeftInOutputBuffer();
- va_list Args;
- va_start(Args, Format);
- Written = vsnprintf(OutputBuffer, Left, Format, Args);
- va_end(Args);
-#ifdef _MSC_VER
- // VC CRT specific: vsnprintf returns -1 on failure, other runtimes return the number of characters that would have been
- // written. On VC, if we get -1, count the number of characters manually.
- if (Written < 0) {
- va_start(Args, Format);
- Written = _vscprintf(Format, Args);
- va_end(Args);
- }
-#endif
-
- if (EnsureOutputBuffer(Written)) break;
- }
- OutputBuffer += Written;
-}
-
-void PutIndented(const char *String) {
- assert(OutputBuffer);
- EnsureOutputBuffer(Indenter::CurrIndent*INDENTATION);
- for (int i = 0; i < Indenter::CurrIndent*INDENTATION; i++, OutputBuffer++) *OutputBuffer = ' ';
- int Needed = strlen(String)+1;
- EnsureOutputBuffer(Needed);
- strcpy(OutputBuffer, String);
- OutputBuffer += strlen(String);
- *OutputBuffer++ = '\n';
- *OutputBuffer = 0;
-}
-
-static int AsmJS = 0;
-
-// Indenter
-
-int Indenter::CurrIndent = 1;
-
-// Branch
-
-Branch::Branch(const char *ConditionInit, const char *CodeInit) : Ancestor(NULL), Labeled(true) {
- Condition = ConditionInit ? strdup(ConditionInit) : NULL;
- Code = CodeInit ? strdup(CodeInit) : NULL;
-}
-
-Branch::~Branch() {
- if (Condition) free((void*)Condition);
- if (Code) free((void*)Code);
-}
-
-void Branch::Render(Block *Target, bool SetLabel) {
- if (Code) PrintIndented("%s\n", Code);
- if (SetLabel) PrintIndented("label = %d;\n", Target->Id);
- if (Ancestor) {
- if (Type == Break || Type == Continue) {
- if (Labeled) {
- PrintIndented("%s L%d;\n", Type == Break ? "break" : "continue", Ancestor->Id);
- } else {
- PrintIndented("%s;\n", Type == Break ? "break" : "continue");
- }
- }
- }
-}
-
-// Block
-
-Block::Block(const char *CodeInit, const char *BranchVarInit) : Parent(NULL), Id(-1), IsCheckedMultipleEntry(false) {
- Code = strdup(CodeInit);
- BranchVar = BranchVarInit ? strdup(BranchVarInit) : NULL;
-}
-
-Block::~Block() {
- if (Code) free((void*)Code);
- if (BranchVar) free((void*)BranchVar);
- for (BlockBranchMap::iterator iter = ProcessedBranchesOut.begin(); iter != ProcessedBranchesOut.end(); iter++) {
- delete iter->second;
- }
- // XXX If not reachable, expected to have branches here. But need to clean them up to prevent leaks!
-}
-
-void Block::AddBranchTo(Block *Target, const char *Condition, const char *Code) {
- assert(!contains(BranchesOut, Target)); // cannot add more than one branch to the same target
- BranchesOut[Target] = new Branch(Condition, Code);
-}
-
-void Block::Render(bool InLoop) {
- if (IsCheckedMultipleEntry && InLoop) {
- PrintIndented("label = 0;\n");
- }
-
- if (Code) {
- // Print code in an indented manner, even over multiple lines
- char *Start = const_cast<char*>(Code);
- while (*Start) {
- char *End = strchr(Start, '\n');
- if (End) *End = 0;
- PutIndented(Start);
- if (End) *End = '\n'; else break;
- Start = End+1;
- }
- }
-
- if (!ProcessedBranchesOut.size()) return;
-
- bool SetLabel = true; // in some cases it is clear we can avoid setting label, see later
- bool ForceSetLabel = Shape::IsEmulated(Parent);
-
- // A setting of the label variable (label = x) is necessary if it can
- // cause an impact. The main case is where we set label to x, then elsewhere
- // we check if label is equal to that value, i.e., that label is an entry
- // in a multiple block. We also need to reset the label when we enter
- // that block, so that each setting is a one-time action: consider
- //
- // while (1) {
- // if (check) label = 1;
- // if (label == 1) { label = 0 }
- // }
- //
- // (Note that this case is impossible due to fusing, but that is not
- // material here.) So setting to 0 is important just to clear the 1 for
- // future iterations.
- // TODO: When inside a loop, if necessary clear the label variable
- // once on the top, and never do settings that are in effect clears
-
- // Fusing: If the next is a Multiple, we can fuse it with this block. Note
- // that we must be the Inner of a Simple, so fusing means joining a Simple
- // to a Multiple. What happens there is that all options in the Multiple
- // *must* appear in the Simple (the Simple is the only one reaching the
- // Multiple), so we can remove the Multiple and add its independent groups
- // into the Simple's branches.
- MultipleShape *Fused = Shape::IsMultiple(Parent->Next);
- if (Fused) {
- PrintDebug("Fusing Multiple to Simple\n", 0);
- Parent->Next = Parent->Next->Next;
- Fused->UseSwitch = false; // TODO: emit switches here
- Fused->RenderLoopPrefix();
-
- // When the Multiple has the same number of groups as we have branches,
- // they will all be fused, so it is safe to not set the label at all
- if (SetLabel && Fused->InnerMap.size() == ProcessedBranchesOut.size()) {
- SetLabel = false;
- }
- }
-
- Block *DefaultTarget(NULL); // The block we branch to without checking the condition, if none of the other conditions held.
-
- // Find the default target, the one without a condition
- for (BlockBranchMap::iterator iter = ProcessedBranchesOut.begin(); iter != ProcessedBranchesOut.end(); iter++) {
- if (!iter->second->Condition) {
- assert(!DefaultTarget); // Must be exactly one default
- DefaultTarget = iter->first;
- }
- }
- assert(DefaultTarget); // Since each block *must* branch somewhere, this must be set
-
- bool useSwitch = BranchVar != NULL;
-
- if (useSwitch) {
- PrintIndented("switch (%s) {\n", BranchVar);
- }
-
- ministring RemainingConditions;
- bool First = !useSwitch; // when using a switch, there is no special first
- for (BlockBranchMap::iterator iter = ProcessedBranchesOut.begin();; iter++) {
- Block *Target;
- Branch *Details;
- if (iter != ProcessedBranchesOut.end()) {
- Target = iter->first;
- if (Target == DefaultTarget) continue; // done at the end
- Details = iter->second;
- assert(Details->Condition); // must have a condition if this is not the default target
- } else {
- Target = DefaultTarget;
- Details = ProcessedBranchesOut[DefaultTarget];
- }
- bool SetCurrLabel = (SetLabel && Target->IsCheckedMultipleEntry) || ForceSetLabel;
- bool HasFusedContent = Fused && contains(Fused->InnerMap, Target->Id);
- bool HasContent = SetCurrLabel || Details->Type != Branch::Direct || HasFusedContent || Details->Code;
- if (iter != ProcessedBranchesOut.end()) {
- // If there is nothing to show in this branch, omit the condition
- if (useSwitch) {
- PrintIndented("%s {\n", Details->Condition);
- } else {
- if (HasContent) {
- PrintIndented("%sif (%s) {\n", First ? "" : "} else ", Details->Condition);
- First = false;
- } else {
- if (RemainingConditions.size() > 0) RemainingConditions += " && ";
- RemainingConditions += "!(";
- if (BranchVar) {
- RemainingConditions += BranchVar;
- RemainingConditions += " == ";
- }
- RemainingConditions += Details->Condition;
- RemainingConditions += ")";
- }
- }
- } else {
- // this is the default
- if (useSwitch) {
- PrintIndented("default: {\n");
- } else {
- if (HasContent) {
- if (RemainingConditions.size() > 0) {
- if (First) {
- PrintIndented("if (%s) {\n", RemainingConditions.c_str());
- First = false;
- } else {
- PrintIndented("} else if (%s) {\n", RemainingConditions.c_str());
- }
- } else if (!First) {
- PrintIndented("} else {\n");
- }
- }
- }
- }
- if (!First) Indenter::Indent();
- Details->Render(Target, SetCurrLabel);
- if (HasFusedContent) {
- Fused->InnerMap.find(Target->Id)->second->Render(InLoop);
- } else if (Details->Type == Branch::Nested) {
- // Nest the parent content here, and remove it from showing up afterwards as Next
- assert(Parent->Next);
- Parent->Next->Render(InLoop);
- Parent->Next = NULL;
- }
- if (useSwitch && iter != ProcessedBranchesOut.end()) {
- PrintIndented("break;\n");
- }
- if (!First) Indenter::Unindent();
- if (useSwitch) {
- PrintIndented("}\n");
- }
- if (iter == ProcessedBranchesOut.end()) break;
- }
- if (!First) PrintIndented("}\n");
-
- if (Fused) {
- Fused->RenderLoopPostfix();
- }
-}
-
-// MultipleShape
-
-void MultipleShape::RenderLoopPrefix() {
- if (Breaks) {
- if (UseSwitch) {
- if (Labeled) {
- PrintIndented("L%d: ", Id);
- }
- } else {
- if (Labeled) {
- PrintIndented("L%d: do {\n", Id);
- } else {
- PrintIndented("do {\n");
- }
- Indenter::Indent();
- }
- }
-}
-
-void MultipleShape::RenderLoopPostfix() {
- if (Breaks && !UseSwitch) {
- Indenter::Unindent();
- PrintIndented("} while(0);\n");
- }
-}
-
-void MultipleShape::Render(bool InLoop) {
- RenderLoopPrefix();
-
- if (!UseSwitch) {
- // emit an if-else chain
- bool First = true;
- for (IdShapeMap::iterator iter = InnerMap.begin(); iter != InnerMap.end(); iter++) {
- if (AsmJS) {
- PrintIndented("%sif ((label|0) == %d) {\n", First ? "" : "else ", iter->first);
- } else {
- PrintIndented("%sif (label == %d) {\n", First ? "" : "else ", iter->first);
- }
- First = false;
- Indenter::Indent();
- iter->second->Render(InLoop);
- Indenter::Unindent();
- PrintIndented("}\n");
- }
- } else {
- // emit a switch
- if (AsmJS) {
- PrintIndented("switch (label|0) {\n");
- } else {
- PrintIndented("switch (label) {\n");
- }
- Indenter::Indent();
- for (IdShapeMap::iterator iter = InnerMap.begin(); iter != InnerMap.end(); iter++) {
- PrintIndented("case %d: {\n", iter->first);
- Indenter::Indent();
- iter->second->Render(InLoop);
- PrintIndented("break;\n");
- Indenter::Unindent();
- PrintIndented("}\n");
- }
- Indenter::Unindent();
- PrintIndented("}\n");
- }
-
- RenderLoopPostfix();
- if (Next) Next->Render(InLoop);
-}
-
-// LoopShape
-
-void LoopShape::Render(bool InLoop) {
- if (Labeled) {
- PrintIndented("L%d: while(1) {\n", Id);
- } else {
- PrintIndented("while(1) {\n");
- }
- Indenter::Indent();
- Inner->Render(true);
- Indenter::Unindent();
- PrintIndented("}\n");
- if (Next) Next->Render(InLoop);
-}
-
-// EmulatedShape
-
-void EmulatedShape::Render(bool InLoop) {
- PrintIndented("label = %d;\n", Entry->Id);
- if (Labeled) {
- PrintIndented("L%d: ", Id);
- }
- PrintIndented("while(1) {\n");
- Indenter::Indent();
- PrintIndented("switch(label|0) {\n");
- Indenter::Indent();
- for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
- Block *Curr = *iter;
- PrintIndented("case %d: {\n", Curr->Id);
- Indenter::Indent();
- Curr->Render(InLoop);
- PrintIndented("break;\n");
- Indenter::Unindent();
- PrintIndented("}\n");
- }
- Indenter::Unindent();
- PrintIndented("}\n");
- Indenter::Unindent();
- PrintIndented("}\n");
- if (Next) Next->Render(InLoop);
-}
-
-// Relooper
-
-Relooper::Relooper() : Root(NULL), Emulate(false), MinSize(false), BlockIdCounter(1), ShapeIdCounter(0) { // block ID 0 is reserved for clearings
-}
-
-Relooper::~Relooper() {
- for (unsigned i = 0; i < Blocks.size(); i++) delete Blocks[i];
- for (unsigned i = 0; i < Shapes.size(); i++) delete Shapes[i];
-}
-
-void Relooper::AddBlock(Block *New, int Id) {
- New->Id = Id == -1 ? BlockIdCounter++ : Id;
- Blocks.push_back(New);
-}
-
-struct RelooperRecursor {
- Relooper *Parent;
- RelooperRecursor(Relooper *ParentInit) : Parent(ParentInit) {}
-};
-
-typedef std::list<Block*> BlockList;
-
-void Relooper::Calculate(Block *Entry) {
- // Scan and optimize the input
- struct PreOptimizer : public RelooperRecursor {
- PreOptimizer(Relooper *Parent) : RelooperRecursor(Parent) {}
- BlockSet Live;
-
- void FindLive(Block *Root) {
- BlockList ToInvestigate;
- ToInvestigate.push_back(Root);
- while (ToInvestigate.size() > 0) {
- Block *Curr = ToInvestigate.front();
- ToInvestigate.pop_front();
- if (contains(Live, Curr)) continue;
- Live.insert(Curr);
- for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
- ToInvestigate.push_back(iter->first);
- }
- }
- }
-
- // If a block has multiple entries but no exits, and it is small enough, it is useful to split it.
- // A common example is a C++ function where everything ends up at a final exit block and does some
- // RAII cleanup. Without splitting, we will be forced to introduce labelled loops to allow
- // reaching the final block
- void SplitDeadEnds() {
- unsigned TotalCodeSize = 0;
- for (BlockSet::iterator iter = Live.begin(); iter != Live.end(); iter++) {
- Block *Curr = *iter;
- TotalCodeSize += strlen(Curr->Code);
- }
- BlockSet Splits;
- BlockSet Removed;
- //DebugDump(Live, "before");
- for (BlockSet::iterator iter = Live.begin(); iter != Live.end(); iter++) {
- Block *Original = *iter;
- if (Original->BranchesIn.size() <= 1 || Original->BranchesOut.size() > 0) continue; // only dead ends, for now
- if (contains(Original->BranchesOut, Original)) continue; // cannot split a looping node
- if (strlen(Original->Code)*(Original->BranchesIn.size()-1) > TotalCodeSize/5) continue; // if splitting increases raw code size by a significant amount, abort
- // Split the node (for simplicity, we replace all the blocks, even though we could have reused the original)
- PrintDebug("Splitting block %d\n", Original->Id);
- for (BlockSet::iterator iter = Original->BranchesIn.begin(); iter != Original->BranchesIn.end(); iter++) {
- Block *Prior = *iter;
- Block *Split = new Block(Original->Code, Original->BranchVar);
- Parent->AddBlock(Split, Original->Id);
- Split->BranchesIn.insert(Prior);
- Branch *Details = Prior->BranchesOut[Original];
- Prior->BranchesOut[Split] = new Branch(Details->Condition, Details->Code);
- Prior->BranchesOut.erase(Original);
- for (BlockBranchMap::iterator iter = Original->BranchesOut.begin(); iter != Original->BranchesOut.end(); iter++) {
- Block *Post = iter->first;
- Branch *Details = iter->second;
- Split->BranchesOut[Post] = new Branch(Details->Condition, Details->Code);
- Post->BranchesIn.insert(Split);
- }
- Splits.insert(Split);
- Removed.insert(Original);
- }
- for (BlockBranchMap::iterator iter = Original->BranchesOut.begin(); iter != Original->BranchesOut.end(); iter++) {
- Block *Post = iter->first;
- Post->BranchesIn.erase(Original);
- }
- //DebugDump(Live, "mid");
- }
- for (BlockSet::iterator iter = Splits.begin(); iter != Splits.end(); iter++) {
- Live.insert(*iter);
- }
- for (BlockSet::iterator iter = Removed.begin(); iter != Removed.end(); iter++) {
- Live.erase(*iter);
- }
- //DebugDump(Live, "after");
- }
- };
- PreOptimizer Pre(this);
- Pre.FindLive(Entry);
-
- // Add incoming branches from live blocks, ignoring dead code
- for (unsigned i = 0; i < Blocks.size(); i++) {
- Block *Curr = Blocks[i];
- if (!contains(Pre.Live, Curr)) continue;
- for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
- iter->first->BranchesIn.insert(Curr);
- }
- }
-
- if (!Emulate && !MinSize) Pre.SplitDeadEnds();
-
- // Recursively process the graph
-
- struct Analyzer : public RelooperRecursor {
- Analyzer(Relooper *Parent) : RelooperRecursor(Parent) {}
-
- // Add a shape to the list of shapes in this Relooper calculation
- void Notice(Shape *New) {
- New->Id = Parent->ShapeIdCounter++;
- Parent->Shapes.push_back(New);
- }
-
- // Create a list of entries from a block. If LimitTo is provided, only results in that set
- // will appear
- void GetBlocksOut(Block *Source, BlockSet& Entries, BlockSet *LimitTo=NULL) {
- for (BlockBranchMap::iterator iter = Source->BranchesOut.begin(); iter != Source->BranchesOut.end(); iter++) {
- if (!LimitTo || contains(*LimitTo, iter->first)) {
- Entries.insert(iter->first);
- }
- }
- }
-
- // Converts/processes all branchings to a specific target
- void Solipsize(Block *Target, Branch::FlowType Type, Shape *Ancestor, BlockSet &From) {
- PrintDebug("Solipsizing branches into %d\n", Target->Id);
- DebugDump(From, " relevant to solipsize: ");
- for (BlockSet::iterator iter = Target->BranchesIn.begin(); iter != Target->BranchesIn.end();) {
- Block *Prior = *iter;
- if (!contains(From, Prior)) {
- iter++;
- continue;
- }
- Branch *PriorOut = Prior->BranchesOut[Target];
- PriorOut->Ancestor = Ancestor;
- PriorOut->Type = Type;
- if (MultipleShape *Multiple = Shape::IsMultiple(Ancestor)) {
- Multiple->Breaks++; // We are breaking out of this Multiple, so need a loop
- }
- iter++; // carefully increment iter before erasing
- Target->BranchesIn.erase(Prior);
- Target->ProcessedBranchesIn.insert(Prior);
- Prior->BranchesOut.erase(Target);
- Prior->ProcessedBranchesOut[Target] = PriorOut;
- PrintDebug(" eliminated branch from %d\n", Prior->Id);
- }
- }
-
- Shape *MakeSimple(BlockSet &Blocks, Block *Inner, BlockSet &NextEntries) {
- PrintDebug("creating simple block with block #%d\n", Inner->Id);
- SimpleShape *Simple = new SimpleShape;
- Notice(Simple);
- Simple->Inner = Inner;
- Inner->Parent = Simple;
- if (Blocks.size() > 1) {
- Blocks.erase(Inner);
- GetBlocksOut(Inner, NextEntries, &Blocks);
- BlockSet JustInner;
- JustInner.insert(Inner);
- for (BlockSet::iterator iter = NextEntries.begin(); iter != NextEntries.end(); iter++) {
- Solipsize(*iter, Branch::Direct, Simple, JustInner);
- }
- }
- return Simple;
- }
-
- Shape *MakeEmulated(BlockSet &Blocks, Block *Entry, BlockSet &NextEntries) {
- PrintDebug("creating emulated block with entry #%d and everything it can reach, %d blocks\n", Entry->Id, Blocks.size());
- EmulatedShape *Emulated = new EmulatedShape;
- Notice(Emulated);
- Emulated->Entry = Entry;
- for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
- Block *Curr = *iter;
- Emulated->Blocks.insert(Curr);
- Curr->Parent = Emulated;
- Solipsize(Curr, Branch::Continue, Emulated, Blocks);
- }
- Blocks.clear();
- return Emulated;
- }
-
- Shape *MakeLoop(BlockSet &Blocks, BlockSet& Entries, BlockSet &NextEntries) {
- // Find the inner blocks in this loop. Proceed backwards from the entries until
- // you reach a seen block, collecting as you go.
- BlockSet InnerBlocks;
- BlockSet Queue = Entries;
- while (Queue.size() > 0) {
- Block *Curr = *(Queue.begin());
- Queue.erase(Queue.begin());
- if (!contains(InnerBlocks, Curr)) {
- // This element is new, mark it as inner and remove from outer
- InnerBlocks.insert(Curr);
- Blocks.erase(Curr);
- // Add the elements prior to it
- for (BlockSet::iterator iter = Curr->BranchesIn.begin(); iter != Curr->BranchesIn.end(); iter++) {
- Queue.insert(*iter);
- }
-#if 0
- // Add elements it leads to, if they are dead ends. There is no reason not to hoist dead ends
- // into loops, as it can avoid multiple entries after the loop
- for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
- Block *Target = iter->first;
- if (Target->BranchesIn.size() <= 1 && Target->BranchesOut.size() == 0) {
- Queue.insert(Target);
- }
- }
-#endif
- }
- }
- assert(InnerBlocks.size() > 0);
-
- for (BlockSet::iterator iter = InnerBlocks.begin(); iter != InnerBlocks.end(); iter++) {
- Block *Curr = *iter;
- for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
- Block *Possible = iter->first;
- if (!contains(InnerBlocks, Possible)) {
- NextEntries.insert(Possible);
- }
- }
- }
-
-#if 0
- // We can avoid multiple next entries by hoisting them into the loop.
- if (NextEntries.size() > 1) {
- BlockBlockSetMap IndependentGroups;
- FindIndependentGroups(NextEntries, IndependentGroups, &InnerBlocks);
-
- while (IndependentGroups.size() > 0 && NextEntries.size() > 1) {
- Block *Min = NULL;
- int MinSize = 0;
- for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end(); iter++) {
- Block *Entry = iter->first;
- BlockSet &Blocks = iter->second;
- if (!Min || Blocks.size() < MinSize) { // TODO: code size, not # of blocks
- Min = Entry;
- MinSize = Blocks.size();
- }
- }
- // check how many new entries this would cause
- BlockSet &Hoisted = IndependentGroups[Min];
- bool abort = false;
- for (BlockSet::iterator iter = Hoisted.begin(); iter != Hoisted.end() && !abort; iter++) {
- Block *Curr = *iter;
- for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
- Block *Target = iter->first;
- if (!contains(Hoisted, Target) && !contains(NextEntries, Target)) {
- // abort this hoisting
- abort = true;
- break;
- }
- }
- }
- if (abort) {
- IndependentGroups.erase(Min);
- continue;
- }
- // hoist this entry
- PrintDebug("hoisting %d into loop\n", Min->Id);
- NextEntries.erase(Min);
- for (BlockSet::iterator iter = Hoisted.begin(); iter != Hoisted.end(); iter++) {
- Block *Curr = *iter;
- InnerBlocks.insert(Curr);
- Blocks.erase(Curr);
- }
- IndependentGroups.erase(Min);
- }
- }
-#endif
-
- PrintDebug("creating loop block:\n", 0);
- DebugDump(InnerBlocks, " inner blocks:");
- DebugDump(Entries, " inner entries:");
- DebugDump(Blocks, " outer blocks:");
- DebugDump(NextEntries, " outer entries:");
-
- LoopShape *Loop = new LoopShape();
- Notice(Loop);
-
- // Solipsize the loop, replacing with break/continue and marking branches as Processed (will not affect later calculations)
- // A. Branches to the loop entries become a continue to this shape
- for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
- Solipsize(*iter, Branch::Continue, Loop, InnerBlocks);
- }
- // B. Branches to outside the loop (a next entry) become breaks on this shape
- for (BlockSet::iterator iter = NextEntries.begin(); iter != NextEntries.end(); iter++) {
- Solipsize(*iter, Branch::Break, Loop, InnerBlocks);
- }
- // Finish up
- Shape *Inner = Process(InnerBlocks, Entries, NULL);
- Loop->Inner = Inner;
- return Loop;
- }
-
- // For each entry, find the independent group reachable by it. The independent group is
- // the entry itself, plus all the blocks it can reach that cannot be directly reached by another entry. Note that we
- // ignore directly reaching the entry itself by another entry.
- // @param Ignore - previous blocks that are irrelevant
- void FindIndependentGroups(BlockSet &Entries, BlockBlockSetMap& IndependentGroups, BlockSet *Ignore=NULL) {
- typedef std::map<Block*, Block*> BlockBlockMap;
-
- struct HelperClass {
- BlockBlockSetMap& IndependentGroups;
- BlockBlockMap Ownership; // For each block, which entry it belongs to. We have reached it from there.
-
- HelperClass(BlockBlockSetMap& IndependentGroupsInit) : IndependentGroups(IndependentGroupsInit) {}
- void InvalidateWithChildren(Block *New) { // TODO: rename New
- BlockList ToInvalidate; // Being in the list means you need to be invalidated
- ToInvalidate.push_back(New);
- while (ToInvalidate.size() > 0) {
- Block *Invalidatee = ToInvalidate.front();
- ToInvalidate.pop_front();
- Block *Owner = Ownership[Invalidatee];
- if (contains(IndependentGroups, Owner)) { // Owner may have been invalidated, do not add to IndependentGroups!
- IndependentGroups[Owner].erase(Invalidatee);
- }
- if (Ownership[Invalidatee]) { // may have been seen before and invalidated already
- Ownership[Invalidatee] = NULL;
- for (BlockBranchMap::iterator iter = Invalidatee->BranchesOut.begin(); iter != Invalidatee->BranchesOut.end(); iter++) {
- Block *Target = iter->first;
- BlockBlockMap::iterator Known = Ownership.find(Target);
- if (Known != Ownership.end()) {
- Block *TargetOwner = Known->second;
- if (TargetOwner) {
- ToInvalidate.push_back(Target);
- }
- }
- }
- }
- }
- }
- };
- HelperClass Helper(IndependentGroups);
-
- // We flow out from each of the entries, simultaneously.
- // When we reach a new block, we add it as belonging to the one we got to it from.
- // If we reach a new block that is already marked as belonging to someone, it is reachable by
- // two entries and is not valid for any of them. Remove it and all it can reach that have been
- // visited.
-
- BlockList Queue; // Being in the queue means we just added this item, and we need to add its children
- for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
- Block *Entry = *iter;
- Helper.Ownership[Entry] = Entry;
- IndependentGroups[Entry].insert(Entry);
- Queue.push_back(Entry);
- }
- while (Queue.size() > 0) {
- Block *Curr = Queue.front();
- Queue.pop_front();
- Block *Owner = Helper.Ownership[Curr]; // Curr must be in the ownership map if we are in the queue
- if (!Owner) continue; // we have been invalidated meanwhile after being reached from two entries
- // Add all children
- for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
- Block *New = iter->first;
- BlockBlockMap::iterator Known = Helper.Ownership.find(New);
- if (Known == Helper.Ownership.end()) {
- // New node. Add it, and put it in the queue
- Helper.Ownership[New] = Owner;
- IndependentGroups[Owner].insert(New);
- Queue.push_back(New);
- continue;
- }
- Block *NewOwner = Known->second;
- if (!NewOwner) continue; // We reached an invalidated node
- if (NewOwner != Owner) {
- // Invalidate this and all reachable that we have seen - we reached this from two locations
- Helper.InvalidateWithChildren(New);
- }
- // otherwise, we have the same owner, so do nothing
- }
- }
-
- // Having processed all the interesting blocks, we remain with just one potential issue:
- // If a->b, and a was invalidated, but then b was later reached by someone else, we must
- // invalidate b. To check for this, we go over all elements in the independent groups,
- // if an element has a parent which does *not* have the same owner, we must remove it
- // and all its children.
-
- for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
- BlockSet &CurrGroup = IndependentGroups[*iter];
- BlockList ToInvalidate;
- for (BlockSet::iterator iter = CurrGroup.begin(); iter != CurrGroup.end(); iter++) {
- Block *Child = *iter;
- for (BlockSet::iterator iter = Child->BranchesIn.begin(); iter != Child->BranchesIn.end(); iter++) {
- Block *Parent = *iter;
- if (Ignore && contains(*Ignore, Parent)) continue;
- if (Helper.Ownership[Parent] != Helper.Ownership[Child]) {
- ToInvalidate.push_back(Child);
- }
- }
- }
- while (ToInvalidate.size() > 0) {
- Block *Invalidatee = ToInvalidate.front();
- ToInvalidate.pop_front();
- Helper.InvalidateWithChildren(Invalidatee);
- }
- }
-
- // Remove empty groups
- for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
- if (IndependentGroups[*iter].size() == 0) {
- IndependentGroups.erase(*iter);
- }
- }
-
-#if DEBUG
- PrintDebug("Investigated independent groups:\n");
- for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end(); iter++) {
- DebugDump(iter->second, " group: ");
- }
-#endif
- }
-
- Shape *MakeMultiple(BlockSet &Blocks, BlockSet& Entries, BlockBlockSetMap& IndependentGroups, Shape *Prev, BlockSet &NextEntries) {
- PrintDebug("creating multiple block with %d inner groups\n", IndependentGroups.size());
- bool Fused = !!(Shape::IsSimple(Prev));
- MultipleShape *Multiple = new MultipleShape();
- Notice(Multiple);
- BlockSet CurrEntries;
- for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end(); iter++) {
- Block *CurrEntry = iter->first;
- BlockSet &CurrBlocks = iter->second;
- PrintDebug(" multiple group with entry %d:\n", CurrEntry->Id);
- DebugDump(CurrBlocks, " ");
- // Create inner block
- CurrEntries.clear();
- CurrEntries.insert(CurrEntry);
- for (BlockSet::iterator iter = CurrBlocks.begin(); iter != CurrBlocks.end(); iter++) {
- Block *CurrInner = *iter;
- // Remove the block from the remaining blocks
- Blocks.erase(CurrInner);
- // Find new next entries and fix branches to them
- for (BlockBranchMap::iterator iter = CurrInner->BranchesOut.begin(); iter != CurrInner->BranchesOut.end();) {
- Block *CurrTarget = iter->first;
- BlockBranchMap::iterator Next = iter;
- Next++;
- if (!contains(CurrBlocks, CurrTarget)) {
- NextEntries.insert(CurrTarget);
- Solipsize(CurrTarget, Branch::Break, Multiple, CurrBlocks);
- }
- iter = Next; // increment carefully because Solipsize can remove us
- }
- }
- Multiple->InnerMap[CurrEntry->Id] = Process(CurrBlocks, CurrEntries, NULL);
- // If we are not fused, then our entries will actually be checked
- if (!Fused) {
- CurrEntry->IsCheckedMultipleEntry = true;
- }
- }
- DebugDump(Blocks, " remaining blocks after multiple:");
- // Add entries not handled as next entries, they are deferred
- for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
- Block *Entry = *iter;
- if (!contains(IndependentGroups, Entry)) {
- NextEntries.insert(Entry);
- }
- }
- // The multiple has been created, we can decide how to implement it
- if (Multiple->InnerMap.size() >= 10) {
- Multiple->UseSwitch = true;
- Multiple->Breaks++; // switch captures breaks
- }
- return Multiple;
- }
-
- // Main function.
- // Process a set of blocks with specified entries, returns a shape
- // The Make* functions receive a NextEntries. If they fill it with data, those are the entries for the
- // ->Next block on them, and the blocks are what remains in Blocks (which Make* modify). In this way
- // we avoid recursing on Next (imagine a long chain of Simples, if we recursed we could blow the stack).
- Shape *Process(BlockSet &Blocks, BlockSet& InitialEntries, Shape *Prev) {
- PrintDebug("Process() called\n", 0);
- BlockSet *Entries = &InitialEntries;
- BlockSet TempEntries[2];
- int CurrTempIndex = 0;
- BlockSet *NextEntries;
- Shape *Ret = NULL;
- #define Make(call) \
- Shape *Temp = call; \
- if (Prev) Prev->Next = Temp; \
- if (!Ret) Ret = Temp; \
- if (!NextEntries->size()) { PrintDebug("Process() returning\n", 0); return Ret; } \
- Prev = Temp; \
- Entries = NextEntries; \
- continue;
- while (1) {
- PrintDebug("Process() running\n", 0);
- DebugDump(Blocks, " blocks : ");
- DebugDump(*Entries, " entries: ");
-
- CurrTempIndex = 1-CurrTempIndex;
- NextEntries = &TempEntries[CurrTempIndex];
- NextEntries->clear();
-
- if (Entries->size() == 0) return Ret;
- if (Entries->size() == 1) {
- Block *Curr = *(Entries->begin());
- if (Parent->Emulate) {
- Make(MakeEmulated(Blocks, Curr, *NextEntries));
- }
- if (Curr->BranchesIn.size() == 0) {
- // One entry, no looping ==> Simple
- Make(MakeSimple(Blocks, Curr, *NextEntries));
- }
- // One entry, looping ==> Loop
- Make(MakeLoop(Blocks, *Entries, *NextEntries));
- }
-
- // More than one entry, try to eliminate through a Multiple groups of
- // independent blocks from an entry/ies. It is important to remove through
- // multiples as opposed to looping since the former is more performant.
- BlockBlockSetMap IndependentGroups;
- FindIndependentGroups(*Entries, IndependentGroups);
-
- PrintDebug("Independent groups: %d\n", IndependentGroups.size());
-
- if (IndependentGroups.size() > 0) {
- // We can handle a group in a multiple if its entry cannot be reached by another group.
- // Note that it might be reachable by itself - a loop. But that is fine, we will create
- // a loop inside the multiple block (which is the performant order to do it).
- for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end();) {
- Block *Entry = iter->first;
- BlockSet &Group = iter->second;
- BlockBlockSetMap::iterator curr = iter++; // iterate carefully, we may delete
- for (BlockSet::iterator iterBranch = Entry->BranchesIn.begin(); iterBranch != Entry->BranchesIn.end(); iterBranch++) {
- Block *Origin = *iterBranch;
- if (!contains(Group, Origin)) {
- // Reached from outside the group, so we cannot handle this
- PrintDebug("Cannot handle group with entry %d because of incoming branch from %d\n", Entry->Id, Origin->Id);
- IndependentGroups.erase(curr);
- break;
- }
- }
- }
-
- // As an optimization, if we have 2 independent groups, and one is a small dead end, we can handle only that dead end.
- // The other then becomes a Next - without nesting in the code and recursion in the analysis.
- // TODO: if the larger is the only dead end, handle that too
- // TODO: handle >2 groups
- // TODO: handle not just dead ends, but also that do not branch to the NextEntries. However, must be careful
- // there since we create a Next, and that Next can prevent eliminating a break (since we no longer
- // naturally reach the same place), which may necessitate a one-time loop, which makes the unnesting
- // pointless.
- if (IndependentGroups.size() == 2) {
- // Find the smaller one
- BlockBlockSetMap::iterator iter = IndependentGroups.begin();
- Block *SmallEntry = iter->first;
- int SmallSize = iter->second.size();
- iter++;
- Block *LargeEntry = iter->first;
- int LargeSize = iter->second.size();
- if (SmallSize != LargeSize) { // ignore the case where they are identical - keep things symmetrical there
- if (SmallSize > LargeSize) {
- Block *Temp = SmallEntry;
- SmallEntry = LargeEntry;
- LargeEntry = Temp; // Note: we did not flip the Sizes too, they are now invalid. TODO: use the smaller size as a limit?
- }
- // Check if dead end
- bool DeadEnd = true;
- BlockSet &SmallGroup = IndependentGroups[SmallEntry];
- for (BlockSet::iterator iter = SmallGroup.begin(); iter != SmallGroup.end(); iter++) {
- Block *Curr = *iter;
- for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
- Block *Target = iter->first;
- if (!contains(SmallGroup, Target)) {
- DeadEnd = false;
- break;
- }
- }
- if (!DeadEnd) break;
- }
- if (DeadEnd) {
- PrintDebug("Removing nesting by not handling large group because small group is dead end\n", 0);
- IndependentGroups.erase(LargeEntry);
- }
- }
- }
-
- PrintDebug("Handleable independent groups: %d\n", IndependentGroups.size());
-
- if (IndependentGroups.size() > 0) {
- // Some groups removable ==> Multiple
- Make(MakeMultiple(Blocks, *Entries, IndependentGroups, Prev, *NextEntries));
- }
- }
- // No independent groups, must be loopable ==> Loop
- Make(MakeLoop(Blocks, *Entries, *NextEntries));
- }
- }
- };
-
- // Main
-
- BlockSet AllBlocks;
- for (BlockSet::iterator iter = Pre.Live.begin(); iter != Pre.Live.end(); iter++) {
- Block *Curr = *iter;
- AllBlocks.insert(Curr);
-#if DEBUG
- PrintDebug("Adding block %d (%s)\n", Curr->Id, Curr->Code);
-#endif
- }
-
- BlockSet Entries;
- Entries.insert(Entry);
- Root = Analyzer(this).Process(AllBlocks, Entries, NULL);
- assert(Root);
-
- // Post optimizations
-
- struct PostOptimizer {
- Relooper *Parent;
- void *Closure;
-
- PostOptimizer(Relooper *ParentInit) : Parent(ParentInit), Closure(NULL) {}
-
- #define RECURSE_Multiple(shape, func) \
- for (IdShapeMap::iterator iter = shape->InnerMap.begin(); iter != shape->InnerMap.end(); iter++) { \
- func(iter->second); \
- }
- #define RECURSE_Loop(shape, func) \
- func(shape->Inner);
- #define RECURSE(shape, func) RECURSE_##shape(shape, func);
-
- #define SHAPE_SWITCH(var, simple, multiple, loop) \
- if (SimpleShape *Simple = Shape::IsSimple(var)) { \
- (void)Simple; \
- simple; \
- } else if (MultipleShape *Multiple = Shape::IsMultiple(var)) { \
- (void)Multiple; \
- multiple; \
- } else if (LoopShape *Loop = Shape::IsLoop(var)) { \
- (void)Loop; \
- loop; \
- }
-
- // Find the blocks that natural control flow can get us directly to, or through a multiple that we ignore
- void FollowNaturalFlow(Shape *S, BlockSet &Out) {
- SHAPE_SWITCH(S, {
- Out.insert(Simple->Inner);
- }, {
- for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
- FollowNaturalFlow(iter->second, Out);
- }
- FollowNaturalFlow(Multiple->Next, Out);
- }, {
- FollowNaturalFlow(Loop->Inner, Out);
- });
- }
-
- void FindNaturals(Shape *Root, Shape *Otherwise=NULL) {
- if (Root->Next) {
- Root->Natural = Root->Next;
- FindNaturals(Root->Next, Otherwise);
- } else {
- Root->Natural = Otherwise;
- }
-
- SHAPE_SWITCH(Root, {
- }, {
- for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
- FindNaturals(iter->second, Root->Natural);
- }
- }, {
- FindNaturals(Loop->Inner, Loop->Inner);
- });
- }
-
- // Remove unneeded breaks and continues.
- // A flow operation is trivially unneeded if the shape we naturally get to by normal code
- // execution is the same as the flow forces us to.
- void RemoveUnneededFlows(Shape *Root, Shape *Natural=NULL, LoopShape *LastLoop=NULL, unsigned Depth=0) {
- BlockSet NaturalBlocks;
- FollowNaturalFlow(Natural, NaturalBlocks);
- Shape *Next = Root;
- while (Next) {
- Root = Next;
- Next = NULL;
- SHAPE_SWITCH(Root, {
- if (Simple->Inner->BranchVar) LastLoop = NULL; // a switch clears out the loop (TODO: only for breaks, not continue)
-
- if (Simple->Next) {
- if (!Simple->Inner->BranchVar && Simple->Inner->ProcessedBranchesOut.size() == 2 && Depth < 20) {
- // If there is a next block, we already know at Simple creation time to make direct branches,
- // and we can do nothing more in general. But, we try to optimize the case of a break and
- // a direct: This would normally be if (break?) { break; } .. but if we
- // make sure to nest the else, we can save the break, if (!break?) { .. } . This is also
- // better because the more canonical nested form is easier to further optimize later. The
- // downside is more nesting, which adds to size in builds with whitespace.
- // Note that we avoid switches, as it complicates control flow and is not relevant
- // for the common case we optimize here.
- bool Found = false;
- bool Abort = false;
- for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
- Block *Target = iter->first;
- Branch *Details = iter->second;
- if (Details->Type == Branch::Break) {
- Found = true;
- if (!contains(NaturalBlocks, Target)) Abort = true;
- } else if (Details->Type != Branch::Direct) {
- Abort = true;
- }
- }
- if (Found && !Abort) {
- for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
- Branch *Details = iter->second;
- if (Details->Type == Branch::Break) {
- Details->Type = Branch::Direct;
- if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
- Multiple->Breaks--;
- }
- } else {
- assert(Details->Type == Branch::Direct);
- Details->Type = Branch::Nested;
- }
- }
- }
- Depth++; // this optimization increases depth, for us and all our next chain (i.e., until this call returns)
- }
- Next = Simple->Next;
- } else {
- // If there is no next then Natural is where we will
- // go to by doing nothing, so we can potentially optimize some branches to direct.
- for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
- Block *Target = iter->first;
- Branch *Details = iter->second;
- if (Details->Type != Branch::Direct && contains(NaturalBlocks, Target)) { // note: cannot handle split blocks
- Details->Type = Branch::Direct;
- if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
- Multiple->Breaks--;
- }
- } else if (Details->Type == Branch::Break && LastLoop && LastLoop->Natural == Details->Ancestor->Natural) {
- // it is important to simplify breaks, as simpler breaks enable other optimizations
- Details->Labeled = false;
- if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
- Multiple->Breaks--;
- }
- }
- }
- }
- }, {
- for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
- RemoveUnneededFlows(iter->second, Multiple->Next, Multiple->Breaks ? NULL : LastLoop, Depth+1);
- }
- Next = Multiple->Next;
- }, {
- RemoveUnneededFlows(Loop->Inner, Loop->Inner, Loop, Depth+1);
- Next = Loop->Next;
- });
- }
- }
-
- // After we know which loops exist, we can calculate which need to be labeled
- void FindLabeledLoops(Shape *Root) {
- bool First = Closure == NULL;
- if (First) {
- Closure = (void*)(new std::stack<Shape*>);
- }
- std::stack<Shape*> &LoopStack = *((std::stack<Shape*>*)Closure);
-
- Shape *Next = Root;
- while (Next) {
- Root = Next;
- Next = NULL;
-
- SHAPE_SWITCH(Root, {
- MultipleShape *Fused = Shape::IsMultiple(Root->Next);
- // If we are fusing a Multiple with a loop into this Simple, then visit it now
- if (Fused && Fused->Breaks) {
- LoopStack.push(Fused);
- }
- if (Simple->Inner->BranchVar) {
- LoopStack.push(NULL); // a switch means breaks are now useless, push a dummy
- }
- if (Fused) {
- if (Fused->UseSwitch) {
- LoopStack.push(NULL); // a switch means breaks are now useless, push a dummy
- }
- RECURSE_Multiple(Fused, FindLabeledLoops);
- }
- for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
- Branch *Details = iter->second;
- if (Details->Type == Branch::Break || Details->Type == Branch::Continue) {
- assert(LoopStack.size() > 0);
- if (Details->Ancestor != LoopStack.top() && Details->Labeled) {
- LabeledShape *Labeled = Shape::IsLabeled(Details->Ancestor);
- Labeled->Labeled = true;
- } else {
- Details->Labeled = false;
- }
- }
- }
- if (Fused && Fused->UseSwitch) {
- LoopStack.pop();
- }
- if (Simple->Inner->BranchVar) {
- LoopStack.pop();
- }
- if (Fused && Fused->Breaks) {
- LoopStack.pop();
- }
- if (Fused) {
- Next = Fused->Next;
- } else {
- Next = Root->Next;
- }
- }, {
- if (Multiple->Breaks) {
- LoopStack.push(Multiple);
- }
- RECURSE(Multiple, FindLabeledLoops);
- if (Multiple->Breaks) {
- LoopStack.pop();
- }
- Next = Root->Next;
- }, {
- LoopStack.push(Loop);
- RECURSE(Loop, FindLabeledLoops);
- LoopStack.pop();
- Next = Root->Next;
- });
- }
-
- if (First) {
- delete (std::stack<Shape*>*)Closure;
- }
- }
-
- void Process(Shape *Root) {
- FindNaturals(Root);
- RemoveUnneededFlows(Root);
- FindLabeledLoops(Root);
- }
- };
-
- PrintDebug("=== Optimizing shapes ===\n", 0);
-
- PostOptimizer(this).Process(Root);
-}
-
-void Relooper::Render() {
- OutputBuffer = OutputBufferRoot;
- assert(Root);
- Root->Render(false);
-}
-
-void Relooper::SetOutputBuffer(char *Buffer, int Size) {
- OutputBufferRoot = OutputBuffer = Buffer;
- OutputBufferSize = Size;
- OutputBufferOwned = false;
-}
-
-void Relooper::MakeOutputBuffer(int Size) {
- if (OutputBufferRoot && OutputBufferSize >= Size && OutputBufferOwned) return;
- OutputBufferRoot = OutputBuffer = (char*)malloc(Size);
- OutputBufferSize = Size;
- OutputBufferOwned = true;
-}
-
-char *Relooper::GetOutputBuffer() {
- return OutputBufferRoot;
-}
-
-void Relooper::SetAsmJSMode(int On) {
- AsmJS = On;
-}
-
-#if DEBUG
-// Debugging
-
-void Debugging::Dump(BlockSet &Blocks, const char *prefix) {
- if (prefix) printf("%s ", prefix);
- for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
- Block *Curr = *iter;
- printf("%d:\n", Curr->Id);
- for (BlockBranchMap::iterator iter2 = Curr->BranchesOut.begin(); iter2 != Curr->BranchesOut.end(); iter2++) {
- Block *Other = iter2->first;
- printf(" -> %d\n", Other->Id);
- assert(contains(Other->BranchesIn, Curr));
- }
- }
-}
-
-void Debugging::Dump(Shape *S, const char *prefix) {
- if (prefix) printf("%s ", prefix);
- if (!S) {
- printf(" (null)\n");
- return;
- }
- printf(" %d ", S->Id);
- SHAPE_SWITCH(S, {
- printf("<< Simple with block %d\n", Simple->Inner->Id);
- }, {
- printf("<< Multiple\n");
- for (IdShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
- printf(" with entry %d\n", iter->first);
- }
- }, {
- printf("<< Loop\n");
- });
-}
-
-static void PrintDebug(const char *Format, ...) {
- printf("// ");
- va_list Args;
- va_start(Args, Format);
- vprintf(Format, Args);
- va_end(Args);
-}
-#endif
-
-// C API - useful for binding to other languages
-
-typedef std::map<void*, int> VoidIntMap;
-VoidIntMap __blockDebugMap__; // maps block pointers in currently running code to block ids, for generated debug output
-
-extern "C" {
-
-RELOOPERDLL_API void rl_set_output_buffer(char *buffer, int size) {
-#if DEBUG
- printf("#include \"Relooper.h\"\n");
- printf("int main() {\n");
- printf(" char buffer[100000];\n");
- printf(" rl_set_output_buffer(buffer);\n");
-#endif
- Relooper::SetOutputBuffer(buffer, size);
-}
-
-RELOOPERDLL_API void rl_make_output_buffer(int size) {
- Relooper::SetOutputBuffer((char*)malloc(size), size);
-}
-
-RELOOPERDLL_API void rl_set_asm_js_mode(int on) {
- Relooper::SetAsmJSMode(on);
-}
-
-RELOOPERDLL_API void *rl_new_block(const char *text, const char *branch_var) {
- Block *ret = new Block(text, branch_var);
-#if DEBUG
- printf(" void *b%d = rl_new_block(\"// code %d\");\n", ret->Id, ret->Id);
- __blockDebugMap__[ret] = ret->Id;
- printf(" block_map[%d] = b%d;\n", ret->Id, ret->Id);
-#endif
- return ret;
-}
-
-RELOOPERDLL_API void rl_delete_block(void *block) {
-#if DEBUG
- printf(" rl_delete_block(block_map[%d]);\n", ((Block*)block)->Id);
-#endif
- delete (Block*)block;
-}
-
-RELOOPERDLL_API void rl_block_add_branch_to(void *from, void *to, const char *condition, const char *code) {
-#if DEBUG
- printf(" rl_block_add_branch_to(block_map[%d], block_map[%d], %s%s%s, %s%s%s);\n", ((Block*)from)->Id, ((Block*)to)->Id, condition ? "\"" : "", condition ? condition : "NULL", condition ? "\"" : "", code ? "\"" : "", code ? code : "NULL", code ? "\"" : "");
-#endif
- ((Block*)from)->AddBranchTo((Block*)to, condition, code);
-}
-
-RELOOPERDLL_API void *rl_new_relooper() {
-#if DEBUG
- printf(" void *block_map[10000];\n");
- printf(" void *rl = rl_new_relooper();\n");
-#endif
- return new Relooper;
-}
-
-RELOOPERDLL_API void rl_delete_relooper(void *relooper) {
- delete (Relooper*)relooper;
-}
-
-RELOOPERDLL_API void rl_relooper_add_block(void *relooper, void *block) {
-#if DEBUG
- printf(" rl_relooper_add_block(rl, block_map[%d]);\n", ((Block*)block)->Id);
-#endif
- ((Relooper*)relooper)->AddBlock((Block*)block);
-}
-
-RELOOPERDLL_API void rl_relooper_calculate(void *relooper, void *entry) {
-#if DEBUG
- printf(" rl_relooper_calculate(rl, block_map[%d]);\n", ((Block*)entry)->Id);
- printf(" rl_relooper_render(rl);\n");
- printf(" rl_delete_relooper(rl);\n");
- printf(" puts(buffer);\n");
- printf(" return 0;\n");
- printf("}\n");
-#endif
- ((Relooper*)relooper)->Calculate((Block*)entry);
-}
-
-RELOOPERDLL_API void rl_relooper_render(void *relooper) {
- ((Relooper*)relooper)->Render();
-}
-
-}
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